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path: root/src/server/game/Battlegrounds/BattlegroundQueue.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 6f4264c0faf..85d41977d13 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -294,7 +294,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
itr = m_QueuedPlayers.find(guid);
if (itr == m_QueuedPlayers.end())
{
- sLog->outError("BattlegroundQueue: couldn't find player to remove GUID: %u", GUID_LOPART(guid));
+ sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: couldn't find player to remove GUID: %u", GUID_LOPART(guid));
return;
}
@@ -328,7 +328,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
//player can't be in queue without group, but just in case
if (bracket_id == -1)
{
- sLog->outError("BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid));
+ sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid));
return;
}
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", GUID_LOPART(guid), (uint32)bracket_id);
@@ -780,14 +780,14 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg_template)
{
- sLog->outError("Battleground: Update: bg template not found for %u", bgTypeId);
+ sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg template not found for %u", bgTypeId);
return;
}
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id);
if (!bracketEntry)
{
- sLog->outError("Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id);
+ sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id);
return;
}
@@ -838,7 +838,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
if (!bg2)
{
- sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
+ sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
return;
}
//invite those selection pools
@@ -864,7 +864,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
if (!bg2)
{
- sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
+ sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
return;
}
@@ -962,7 +962,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* arena = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, true);
if (!arena)
{
- sLog->outError("BattlegroundQueue::Update couldn't create arena instance for rated arena match!");
+ sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update couldn't create arena instance for rated arena match!");
return;
}