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-rw-r--r--src/server/game/Cache/CharacterCache.cpp275
1 files changed, 275 insertions, 0 deletions
diff --git a/src/server/game/Cache/CharacterCache.cpp b/src/server/game/Cache/CharacterCache.cpp
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+++ b/src/server/game/Cache/CharacterCache.cpp
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+/*
+ * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "CharacterCache.h"
+#include "ArenaTeam.h"
+#include "DatabaseEnv.h"
+#include "Log.h"
+#include "Player.h"
+#include "Timer.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include <unordered_map>
+
+namespace
+{
+ std::unordered_map<ObjectGuid, CharacterCacheEntry> _characterCacheStore;
+ std::unordered_map<std::string, CharacterCacheEntry*> _characterCacheByNameStore;
+}
+
+CharacterCache::CharacterCache()
+{
+}
+
+CharacterCache::~CharacterCache()
+{
+}
+
+CharacterCache* CharacterCache::instance()
+{
+ static CharacterCache instance;
+ return &instance;
+}
+
+/**
+* @brief Loads several pieces of information on server startup with the GUID
+* There is no further database query necessary.
+* These are a number of methods that work into the calling function.
+*
+* @param guid Requires a guid to call
+* @return Name, Gender, Race, Class and Level of player character
+* Example Usage:
+* @code
+* CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(GUID);
+* if (!characterInfo)
+* return;
+*
+* std::string playerName = characterInfo->Name;
+* uint8 playerGender = characterInfo->Sex;
+* uint8 playerRace = characterInfo->Race;
+* uint8 playerClass = characterInfo->Class;
+* uint8 playerLevel = characterInfo->Level;
+* @endcode
+**/
+
+void CharacterCache::LoadCharacterCacheStorage()
+{
+ _characterCacheStore.clear();
+ uint32 oldMSTime = getMSTime();
+
+ QueryResult result = CharacterDatabase.Query("SELECT guid, name, account, race, gender, class, level FROM characters");
+ if (!result)
+ {
+ TC_LOG_INFO("server.loading", "No character name data loaded, empty query");
+ return;
+ }
+
+ do
+ {
+ Field* fields = result->Fetch();
+ AddCharacterCacheEntry(ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32()) /*guid*/, fields[2].GetUInt32() /*account*/, fields[1].GetString() /*name*/,
+ fields[4].GetUInt8() /*gender*/, fields[3].GetUInt8() /*race*/, fields[5].GetUInt8() /*class*/, fields[6].GetUInt8() /*level*/);
+ } while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", "Loaded character infos for " SZFMTD " characters in %u ms", _characterCacheStore.size(), GetMSTimeDiffToNow(oldMSTime));
+}
+
+/*
+Modifying functions
+*/
+void CharacterCache::AddCharacterCacheEntry(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
+{
+ CharacterCacheEntry& data = _characterCacheStore[guid];
+ data.Guid = guid;
+ data.Name = name;
+ data.AccountId = accountId;
+ data.Race = race;
+ data.Sex = gender;
+ data.Class = playerClass;
+ data.Level = level;
+ data.GuildId = 0; // Will be set in guild loading or guild setting
+ for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
+ data.ArenaTeamId[i] = 0; // Will be set in arena teams loading
+
+ // Fill Name to Guid Store
+ _characterCacheByNameStore[name] = &data;
+}
+
+void CharacterCache::DeleteCharacterCacheEntry(ObjectGuid const& guid, std::string const& name)
+{
+ _characterCacheStore.erase(guid);
+ _characterCacheByNameStore.erase(name);
+}
+
+void CharacterCache::UpdateCharacterData(ObjectGuid const& guid, std::string const& name, uint8* gender /*= nullptr*/, uint8* race /*= nullptr*/)
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return;
+
+ std::string oldName = itr->second.Name;
+ itr->second.Name = name;
+
+ if (gender)
+ itr->second.Sex = *gender;
+
+ if (race)
+ itr->second.Race = *race;
+
+ WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
+ data << guid;
+ sWorld->SendGlobalMessage(&data);
+
+ // Correct name -> pointer storage
+ _characterCacheByNameStore.erase(oldName);
+ _characterCacheByNameStore[name] = &itr->second;
+}
+
+void CharacterCache::UpdateCharacterLevel(ObjectGuid const& guid, uint8 level)
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return;
+
+ itr->second.Level = level;
+}
+
+void CharacterCache::UpdateCharacterAccountId(ObjectGuid const& guid, uint32 accountId)
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return;
+
+ itr->second.AccountId = accountId;
+}
+
+void CharacterCache::UpdateCharacterGuildId(ObjectGuid const& guid, ObjectGuid::LowType guildId)
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return;
+
+ itr->second.GuildId = guildId;
+}
+
+void CharacterCache::UpdateCharacterArenaTeamId(ObjectGuid const& guid, uint8 slot, uint32 arenaTeamId)
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return;
+
+ itr->second.ArenaTeamId[slot] = arenaTeamId;
+}
+
+/*
+Getters
+*/
+bool CharacterCache::HasCharacterCacheEntry(ObjectGuid const& guid) const
+{
+ return _characterCacheStore.find(guid) != _characterCacheStore.end();
+}
+
+CharacterCacheEntry const* CharacterCache::GetCharacterCacheByGuid(ObjectGuid const& guid) const
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr != _characterCacheStore.end())
+ return &itr->second;
+
+ return nullptr;
+}
+
+CharacterCacheEntry const* CharacterCache::GetCharacterCacheByName(std::string const& name) const
+{
+ auto itr = _characterCacheByNameStore.find(name);
+ if (itr != _characterCacheByNameStore.end())
+ return itr->second;
+
+ return nullptr;
+}
+
+ObjectGuid CharacterCache::GetCharacterGuidByName(std::string const& name) const
+{
+ auto itr = _characterCacheByNameStore.find(name);
+ if (itr != _characterCacheByNameStore.end())
+ return itr->second->Guid;
+
+ return ObjectGuid::Empty;
+}
+
+bool CharacterCache::GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return false;
+
+ name = itr->second.Name;
+ return true;
+}
+
+uint32 CharacterCache::GetCharacterTeamByGuid(ObjectGuid guid) const
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return 0;
+
+ return Player::TeamForRace(itr->second.Race);
+}
+
+uint32 CharacterCache::GetCharacterAccountIdByGuid(ObjectGuid guid) const
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return 0;
+
+ return itr->second.AccountId;
+}
+
+uint32 CharacterCache::GetCharacterAccountIdByName(std::string const& name) const
+{
+ auto itr = _characterCacheByNameStore.find(name);
+ if (itr != _characterCacheByNameStore.end())
+ return itr->second->AccountId;
+
+ return 0;
+}
+
+uint8 CharacterCache::GetCharacterLevelByGuid(ObjectGuid guid) const
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return 0;
+
+ return itr->second.Level;
+}
+
+ObjectGuid::LowType CharacterCache::GetCharacterGuildIdByGuid(ObjectGuid guid) const
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return 0;
+
+ return itr->second.GuildId;
+}
+
+uint32 CharacterCache::GetCharacterArenaTeamIdByGuid(ObjectGuid guid, uint8 type) const
+{
+ auto itr = _characterCacheStore.find(guid);
+ if (itr == _characterCacheStore.end())
+ return 0;
+
+ return itr->second.ArenaTeamId[ArenaTeam::GetSlotByType(type)];
+}