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-rw-r--r--src/server/game/CharacterHandler.cpp1406
1 files changed, 1406 insertions, 0 deletions
diff --git a/src/server/game/CharacterHandler.cpp b/src/server/game/CharacterHandler.cpp
new file mode 100644
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--- /dev/null
+++ b/src/server/game/CharacterHandler.cpp
@@ -0,0 +1,1406 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "SystemConfig.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Auth/md5.h"
+#include "Database/DatabaseEnv.h"
+#include "Database/DatabaseImpl.h"
+
+#include "ArenaTeam.h"
+#include "Chat.h"
+#include "Group.h"
+#include "Guild.h"
+#include "Language.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Player.h"
+#include "PlayerDump.h"
+#include "SharedDefines.h"
+#include "SocialMgr.h"
+#include "UpdateMask.h"
+#include "Util.h"
+#include "ScriptMgr.h"
+
+class LoginQueryHolder : public SqlQueryHolder
+{
+ private:
+ uint32 m_accountId;
+ uint64 m_guid;
+ public:
+ LoginQueryHolder(uint32 accountId, uint64 guid)
+ : m_accountId(accountId), m_guid(guid) { }
+ uint64 GetGuid() const { return m_guid; }
+ uint32 GetAccountId() const { return m_accountId; }
+ bool Initialize();
+};
+
+bool LoginQueryHolder::Initialize()
+{
+ SetSize(MAX_PLAYER_LOGIN_QUERY);
+
+ bool res = true;
+
+ // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
+ // !!! NOTE: including unused `zone`,`online`
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
+ "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
+ "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
+ "arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
+ "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT guid FROM group_member WHERE memberGuid =%u", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT a.button,a.action,a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.spec = c.activespec AND a.guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
+ if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
+ // in other case still be dummy query
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, wons_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 FROM character_glyphs WHERE guid='%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid='%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, "SELECT type, time, data FROM character_account_data WHERE guid='%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADRANDOMBG, "SELECT guid FROM character_battleground_random WHERE guid = '%u'", GUID_LOPART(m_guid));
+
+ return res;
+}
+
+// don't call WorldSession directly
+// it may get deleted before the query callbacks get executed
+// instead pass an account id to this handler
+class CharacterHandler
+{
+
+ public:
+ void HandleCharEnumCallback(QueryResult_AutoPtr result, uint32 account)
+ {
+ WorldSession * session = sWorld.FindSession(account);
+ if (!session)
+ return;
+ session->HandleCharEnum(result);
+ }
+ void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SqlQueryHolder * holder)
+ {
+ if (!holder) return;
+ WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
+ if (!session)
+ {
+ delete holder;
+ return;
+ }
+ session->HandlePlayerLogin((LoginQueryHolder*)holder);
+ }
+} chrHandler;
+
+void WorldSession::HandleCharEnum(QueryResult_AutoPtr result)
+{
+ WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
+
+ uint8 num = 0;
+
+ data << num;
+
+ if (result)
+ {
+ do
+ {
+ uint32 guidlow = (*result)[0].GetUInt32();
+ sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
+ if (Player::BuildEnumData(result, &data))
+ ++num;
+ }
+ while (result->NextRow());
+ }
+
+ data.put<uint8>(0, num);
+
+ SendPacket(&data);
+}
+
+void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
+{
+ /// get all the data necessary for loading all characters (along with their pets) on the account
+ CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
+ !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
+ // ------- Query Without Declined Names --------
+ // 0 1 2 3 4 5 6 7
+ "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
+ // 8 9 10 11 12 13 14
+ "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
+ // 15 16 17 18 19
+ "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache "
+ "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
+ "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
+ "WHERE characters.account = '%u' ORDER BY characters.guid"
+ :
+ // --------- Query With Declined Names ---------
+ // 0 1 2 3 4 5 6 7
+ "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
+ // 8 9 10 11 12 13 14
+ "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
+ // 15 16 17 18 19 20
+ "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_declinedname.genitive "
+ "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
+ "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
+ "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
+ "WHERE characters.account = '%u' ORDER BY characters.guid",
+ PET_SAVE_AS_CURRENT,GetAccountId());
+}
+
+void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
+{
+ std::string name;
+ uint8 race_,class_;
+
+ recv_data >> name;
+
+ recv_data >> race_;
+ recv_data >> class_;
+
+ WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
+
+ if (GetSecurity() == SEC_PLAYER)
+ {
+ if (uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
+ {
+ bool disabled = false;
+
+ uint32 team = Player::TeamForRace(race_);
+ switch(team)
+ {
+ case ALLIANCE: disabled = mask & (1<<0); break;
+ case HORDE: disabled = mask & (1<<1); break;
+ }
+
+ if (disabled)
+ {
+ data << (uint8)CHAR_CREATE_DISABLED;
+ SendPacket(&data);
+ return;
+ }
+ }
+ }
+
+ ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
+ ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
+
+ if (!classEntry || !raceEntry)
+ {
+ data << (uint8)CHAR_CREATE_FAILED;
+ SendPacket(&data);
+ sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
+ return;
+ }
+
+ // prevent character creating Expansion race without Expansion account
+ if (raceEntry->expansion > Expansion())
+ {
+ data << (uint8)CHAR_CREATE_EXPANSION;
+ sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->expansion,race_);
+ SendPacket(&data);
+ return;
+ }
+
+ // prevent character creating Expansion class without Expansion account
+ if (classEntry->expansion > Expansion())
+ {
+ data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
+ sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->expansion,class_);
+ SendPacket(&data);
+ return;
+ }
+
+ // prevent character creating with invalid name
+ if (!normalizePlayerName(name))
+ {
+ data << (uint8)CHAR_NAME_NO_NAME;
+ SendPacket(&data);
+ sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
+ return;
+ }
+
+ // check name limitations
+ uint8 res = ObjectMgr::CheckPlayerName(name,true);
+ if (res != CHAR_NAME_SUCCESS)
+ {
+ data << uint8(res);
+ SendPacket(&data);
+ return;
+ }
+
+ if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
+ {
+ data << (uint8)CHAR_NAME_RESERVED;
+ SendPacket(&data);
+ return;
+ }
+
+ if (objmgr.GetPlayerGUIDByName(name))
+ {
+ data << (uint8)CHAR_CREATE_NAME_IN_USE;
+ SendPacket(&data);
+ return;
+ }
+
+ QueryResult_AutoPtr resultacct = LoginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
+ if (resultacct)
+ {
+ Field *fields=resultacct->Fetch();
+ uint32 acctcharcount = fields[0].GetUInt32();
+
+ if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
+ {
+ data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
+ uint8 charcount = 0;
+ if (result)
+ {
+ Field *fields=result->Fetch();
+ charcount = fields[0].GetUInt8();
+
+ if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
+ {
+ data << (uint8)CHAR_CREATE_SERVER_LIMIT;
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ // speedup check for heroic class disabled case
+ uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
+ if (heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ {
+ data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
+ SendPacket(&data);
+ return;
+ }
+
+ // speedup check for heroic class disabled case
+ uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
+ {
+ data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
+ SendPacket(&data);
+ return;
+ }
+
+ bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
+ uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
+
+ bool have_same_race = false;
+
+ // if 0 then allowed creating without any characters
+ bool have_req_level_for_heroic = (req_level_for_heroic == 0);
+
+ if (!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
+ {
+ QueryResult_AutoPtr result2 = CharacterDatabase.PQuery("SELECT level,race,class FROM characters WHERE account = '%u' %s",
+ GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
+ if (result2)
+ {
+ uint32 team_= Player::TeamForRace(race_);
+
+ Field* field = result2->Fetch();
+ uint8 acc_race = field[1].GetUInt32();
+
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ {
+ uint8 acc_class = field[2].GetUInt32();
+ if (acc_class == CLASS_DEATH_KNIGHT)
+ {
+ if (heroic_free_slots > 0)
+ --heroic_free_slots;
+
+ if (heroic_free_slots == 0)
+ {
+ data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ if (!have_req_level_for_heroic)
+ {
+ uint32 acc_level = field[0].GetUInt32();
+ if (acc_level >= req_level_for_heroic)
+ have_req_level_for_heroic = true;
+ }
+ }
+
+ // need to check team only for first character
+ // TODO: what to if account already has characters of both races?
+ if (!AllowTwoSideAccounts)
+ {
+ uint32 acc_team=0;
+ if (acc_race > 0)
+ acc_team = Player::TeamForRace(acc_race);
+
+ if (acc_team != team_)
+ {
+ data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ // search same race for cinematic or same class if need
+ // TODO: check if cinematic already shown? (already logged in?; cinematic field)
+ while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
+ {
+ if (!result2->NextRow())
+ break;
+
+ field = result2->Fetch();
+ acc_race = field[1].GetUInt32();
+
+ if (!have_same_race)
+ have_same_race = race_ == acc_race;
+
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ {
+ uint8 acc_class = field[2].GetUInt32();
+ if (acc_class == CLASS_DEATH_KNIGHT)
+ {
+ if (heroic_free_slots > 0)
+ --heroic_free_slots;
+
+ if (heroic_free_slots == 0)
+ {
+ data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ if (!have_req_level_for_heroic)
+ {
+ uint32 acc_level = field[0].GetUInt32();
+ if (acc_level >= req_level_for_heroic)
+ have_req_level_for_heroic = true;
+ }
+ }
+ }
+ }
+ }
+
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
+ {
+ data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
+ SendPacket(&data);
+ return;
+ }
+
+ // extract other data required for player creating
+ uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
+ recv_data >> gender >> skin >> face;
+ recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
+
+ if (recv_data.rpos() < recv_data.wpos())
+ {
+ uint8 unk;
+ recv_data >> unk;
+ sLog.outDebug("Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk);
+ }
+
+ Player * pNewChar = new Player(this);
+ if (!pNewChar->Create(objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId))
+ {
+ // Player not create (race/class problem?)
+ pNewChar->CleanupsBeforeDelete();
+ delete pNewChar;
+
+ data << (uint8)CHAR_CREATE_ERROR;
+ SendPacket(&data);
+
+ return;
+ }
+
+ if ((have_same_race && skipCinematics == 1) || skipCinematics == 2)
+ pNewChar->setCinematic(1); // not show intro
+
+ pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
+
+ // Player created, save it now
+ pNewChar->SaveToDB();
+ charcount+=1;
+
+ LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
+ LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
+
+ pNewChar->CleanupsBeforeDelete();
+
+ data << (uint8)CHAR_CREATE_SUCCESS;
+ SendPacket(&data);
+
+ std::string IP_str = GetRemoteAddress();
+ sLog.outBasic("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
+ sLog.outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
+ delete pNewChar; // created only to call SaveToDB()
+
+}
+
+void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+
+ // can't delete loaded character
+ if (objmgr.GetPlayer(guid))
+ return;
+
+ uint32 accountId = 0;
+ std::string name;
+
+ // is guild leader
+ if (objmgr.GetGuildByLeader(guid))
+ {
+ WorldPacket data(SMSG_CHAR_DELETE, 1);
+ data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
+ SendPacket(&data);
+ return;
+ }
+
+ // is arena team captain
+ if (objmgr.GetArenaTeamByCaptain(guid))
+ {
+ WorldPacket data(SMSG_CHAR_DELETE, 1);
+ data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
+ SendPacket(&data);
+ return;
+ }
+
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
+ if (result)
+ {
+ Field *fields = result->Fetch();
+ accountId = fields[0].GetUInt32();
+ name = fields[1].GetCppString();
+ }
+
+ // prevent deleting other players' characters using cheating tools
+ if (accountId != GetAccountId())
+ return;
+
+ std::string IP_str = GetRemoteAddress();
+ sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
+ sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
+
+ if (sLog.IsOutCharDump()) // optimize GetPlayerDump call
+ {
+ std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
+ sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
+ }
+
+ Player::DeleteFromDB(guid, GetAccountId());
+
+ WorldPacket data(SMSG_CHAR_DELETE, 1);
+ data << (uint8)CHAR_DELETE_SUCCESS;
+ SendPacket(&data);
+}
+
+void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
+{
+ if (PlayerLoading() || GetPlayer() != NULL)
+ {
+ sLog.outError("Player tryes to login again, AccountId = %d",GetAccountId());
+ return;
+ }
+
+ m_playerLoading = true;
+ uint64 playerGuid = 0;
+
+ DEBUG_LOG("WORLD: Recvd Player Logon Message");
+
+ recv_data >> playerGuid;
+
+ LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
+ if (!holder->Initialize())
+ {
+ delete holder; // delete all unprocessed queries
+ m_playerLoading = false;
+ return;
+ }
+
+ CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
+}
+
+void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
+{
+ uint64 playerGuid = holder->GetGuid();
+
+ Player* pCurrChar = new Player(this);
+ // for send server info and strings (config)
+ ChatHandler chH = ChatHandler(pCurrChar);
+
+ // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
+ if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
+ {
+ KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
+ delete pCurrChar; // delete it manually
+ delete holder; // delete all unprocessed queries
+ m_playerLoading = false;
+ return;
+ }
+
+ pCurrChar->GetMotionMaster()->Initialize();
+
+ SetPlayer(pCurrChar);
+
+ pCurrChar->SendDungeonDifficulty(false);
+
+ WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
+ data << pCurrChar->GetMapId();
+ data << pCurrChar->GetPositionX();
+ data << pCurrChar->GetPositionY();
+ data << pCurrChar->GetPositionZ();
+ data << pCurrChar->GetOrientation();
+ SendPacket(&data);
+
+ // load player specific part before send times
+ LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK);
+ SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
+
+ data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
+ data << uint8(2); // unknown value
+ data << uint8(0); // enable(1)/disable(0) voice chat interface in client
+ SendPacket(&data);
+
+ // Send MOTD
+ {
+ data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
+ data << (uint32)0;
+
+ uint32 linecount=0;
+ std::string str_motd = sWorld.GetMotd();
+ std::string::size_type pos, nextpos;
+
+ pos = 0;
+ while ((nextpos= str_motd.find('@',pos)) != std::string::npos)
+ {
+ if (nextpos != pos)
+ {
+ data << str_motd.substr(pos,nextpos-pos);
+ ++linecount;
+ }
+ pos = nextpos+1;
+ }
+
+ if (pos<str_motd.length())
+ {
+ data << str_motd.substr(pos);
+ ++linecount;
+ }
+
+ data.put(0, linecount);
+
+ SendPacket(&data);
+ DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)");
+
+ // send server info
+ if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
+ chH.PSendSysMessage(_FULLVERSION);
+
+ DEBUG_LOG("WORLD: Sent server info");
+ }
+
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
+ QueryResult_AutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
+
+ if (resultGuild)
+ {
+ Field *fields = resultGuild->Fetch();
+ pCurrChar->SetInGuild(fields[0].GetUInt32());
+ pCurrChar->SetRank(fields[1].GetUInt32());
+ }
+ else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
+ {
+ pCurrChar->SetInGuild(0);
+ pCurrChar->SetRank(0);
+ }
+
+ if (pCurrChar->GetGuildId() != 0)
+ {
+ Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
+ if (guild)
+ {
+ data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1));
+ data << uint8(GE_MOTD);
+ data << uint8(1);
+ data << guild->GetMOTD();
+ SendPacket(&data);
+ DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");
+
+ guild->DisplayGuildBankTabsInfo(this);
+
+ guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetGUID(), 1, pCurrChar->GetName(), "", "");
+ }
+ else
+ {
+ // remove wrong guild data
+ sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
+ pCurrChar->SetInGuild(0);
+ }
+ }
+
+ data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
+ data << uint32(0);
+ data << uint32(0);
+ SendPacket(&data);
+
+ pCurrChar->SendInitialPacketsBeforeAddToMap();
+
+ //Show cinematic at the first time that player login
+ if (!pCurrChar->getCinematic())
+ {
+ pCurrChar->setCinematic(1);
+
+ if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
+ {
+ if (cEntry->CinematicSequence)
+ pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
+ else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
+ pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
+
+ // send new char string if not empty
+ if (!sWorld.GetNewCharString().empty())
+ chH.PSendSysMessage(sWorld.GetNewCharString().c_str());
+ }
+ }
+
+ if (!pCurrChar->GetMap()->Add(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
+ {
+ AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
+ if (at)
+ pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
+ else
+ pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
+ }
+
+ ObjectAccessor::Instance().AddObject(pCurrChar);
+ //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
+
+ pCurrChar->SendInitialPacketsAfterAddToMap();
+
+ CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
+ LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
+ pCurrChar->SetInGameTime(getMSTime());
+
+ // announce group about member online (must be after add to player list to receive announce to self)
+ if (Group *group = pCurrChar->GetGroup())
+ {
+ //pCurrChar->groupInfo.group->SendInit(this); // useless
+ group->SendUpdate();
+ group->ResetMaxEnchantingLevel();
+ }
+
+ // friend status
+ sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
+
+ // Place character in world (and load zone) before some object loading
+ pCurrChar->LoadCorpse();
+
+ // setting Ghost+speed if dead
+ if (pCurrChar->m_deathState != ALIVE)
+ {
+ // not blizz like, we must correctly save and load player instead...
+ if (pCurrChar->getRace() == RACE_NIGHTELF)
+ pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
+ pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
+
+ pCurrChar->SetMovement(MOVE_WATER_WALK);
+ }
+
+ pCurrChar->ContinueTaxiFlight();
+
+ // reset for all pets before pet loading
+ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
+ Pet::resetTalentsForAllPetsOf(pCurrChar);
+
+ // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
+ pCurrChar->LoadPet();
+
+ // Set FFA PvP for non GM in non-rest mode
+ if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING))
+ pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
+
+ if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
+ pCurrChar->SetContestedPvP();
+
+ // Apply at_login requests
+ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
+ {
+ pCurrChar->resetSpells();
+ SendNotification(LANG_RESET_SPELLS);
+ }
+
+ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
+ {
+ pCurrChar->resetTalents(true);
+ pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
+ SendNotification(LANG_RESET_TALENTS);
+ }
+
+ if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
+ pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
+
+ // show time before shutdown if shutdown planned.
+ if (sWorld.IsShutdowning())
+ sWorld.ShutdownMsg(true,pCurrChar);
+
+ if (sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
+ pCurrChar->SetTaxiCheater(true);
+
+ if (pCurrChar->isGameMaster())
+ SendNotification(LANG_GM_ON);
+
+ std::string IP_str = GetRemoteAddress();
+ sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)",
+ GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());
+
+ if (!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
+ pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
+
+ m_playerLoading = false;
+
+ //Hook for OnLogin Event
+ sScriptMgr.OnLogin(pCurrChar);
+ delete holder;
+}
+
+void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data)
+{
+ DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_ATWAR");
+
+ uint32 repListID;
+ uint8 flag;
+
+ recv_data >> repListID;
+ recv_data >> flag;
+
+ GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag);
+}
+
+//I think this function is never used :/ I dunno, but i guess this opcode not exists
+void WorldSession::HandleSetFactionCheat(WorldPacket & /*recv_data*/)
+{
+ sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
+ /*
+ uint32 FactionID;
+ uint32 Standing;
+
+ recv_data >> FactionID;
+ recv_data >> Standing;
+
+ std::list<struct Factions>::iterator itr;
+
+ for (itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
+ {
+ if (itr->ReputationListID == FactionID)
+ {
+ itr->Standing += Standing;
+ itr->Flags = (itr->Flags | 1);
+ break;
+ }
+ }
+ */
+ GetPlayer()->GetReputationMgr().SendStates();
+}
+
+void WorldSession::HandleMeetingStoneInfo(WorldPacket & /*recv_data*/)
+{
+ DEBUG_LOG("WORLD: Received CMSG_MEETING_STONE_INFO");
+
+ //SendLfgUpdate(0, 0, 0);
+}
+
+void WorldSession::HandleTutorialFlag(WorldPacket & recv_data)
+{
+ uint32 iFlag;
+ recv_data >> iFlag;
+
+ uint32 wInt = (iFlag / 32);
+ if (wInt >= 8)
+ {
+ //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
+ return;
+ }
+ uint32 rInt = (iFlag % 32);
+
+ uint32 tutflag = GetTutorialInt(wInt);
+ tutflag |= (1 << rInt);
+ SetTutorialInt(wInt, tutflag);
+
+ //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
+}
+
+void WorldSession::HandleTutorialClear(WorldPacket & /*recv_data*/)
+{
+ for (int i = 0; i < 8; ++i)
+ SetTutorialInt(i, 0xFFFFFFFF);
+}
+
+void WorldSession::HandleTutorialReset(WorldPacket & /*recv_data*/)
+{
+ for (int i = 0; i < 8; ++i)
+ SetTutorialInt(i, 0x00000000);
+}
+
+void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
+{
+ DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
+ uint32 fact;
+ recv_data >> fact;
+ GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
+}
+
+void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
+{
+ DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
+ uint32 replistid;
+ uint8 inactive;
+ recv_data >> replistid >> inactive;
+
+ _player->GetReputationMgr().SetInactive(replistid, inactive);
+}
+
+void WorldSession::HandleShowingHelmOpcode(WorldPacket & /*recv_data*/)
+{
+ DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player->GetName());
+ _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
+}
+
+void WorldSession::HandleShowingCloakOpcode(WorldPacket & /*recv_data*/)
+{
+ DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player->GetName());
+ _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
+}
+
+void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
+{
+ uint64 guid;
+ std::string newname;
+
+ recv_data >> guid;
+ recv_data >> newname;
+
+ // prevent character rename to invalid name
+ if (!normalizePlayerName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << uint8(CHAR_NAME_NO_NAME);
+ SendPacket(&data);
+ return;
+ }
+
+ uint8 res = ObjectMgr::CheckPlayerName(newname,true);
+ if (res != CHAR_NAME_SUCCESS)
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << uint8(res);
+ SendPacket(&data);
+ return;
+ }
+
+ // check name limitations
+ if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << uint8(CHAR_NAME_RESERVED);
+ SendPacket(&data);
+ return;
+ }
+
+ std::string escaped_newname = newname;
+ CharacterDatabase.escape_string(escaped_newname);
+
+ // make sure that the character belongs to the current account, that rename at login is enabled
+ // and that there is no character with the desired new name
+ CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack,
+ GetAccountId(), newname,
+ "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
+ GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
+);
+}
+
+void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string newname)
+{
+ WorldSession * session = sWorld.FindSession(accountId);
+ if (!session)
+ return;
+
+ if (!result)
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ session->SendPacket(&data);
+ return;
+ }
+
+ uint32 guidLow = result->Fetch()[0].GetUInt32();
+ uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
+ std::string oldname = result->Fetch()[1].GetCppString();
+
+ CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
+ CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
+
+ sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
+
+ WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
+ data << uint8(RESPONSE_SUCCESS);
+ data << uint64(guid);
+ data << newname;
+ session->SendPacket(&data);
+}
+
+void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
+{
+ uint64 guid;
+
+ recv_data >> guid;
+
+ // not accept declined names for unsupported languages
+ std::string name;
+ if (!objmgr.GetPlayerNameByGUID(guid, name))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ std::wstring wname;
+ if (!Utf8toWStr(name, wname))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ std::string name2;
+ DeclinedName declinedname;
+
+ recv_data >> name2;
+
+ if (name2 != name) // character have different name
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ {
+ recv_data >> declinedname.name[i];
+ if (!normalizePlayerName(declinedname.name[i]))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(1);
+ data << uint64(guid);
+ SendPacket(&data);
+ return;
+ }
+
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ CharacterDatabase.escape_string(declinedname.name[i]);
+
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
+ CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
+ GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
+ CharacterDatabase.CommitTransaction();
+
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
+ data << uint32(0); // OK
+ data << uint64(guid);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
+{
+ sLog.outDebug("CMSG_ALTER_APPEARANCE");
+
+ uint32 Hair, Color, FacialHair, SkinColor;
+ recv_data >> Hair >> Color >> FacialHair >> SkinColor;
+
+ BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
+
+ if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
+ return;
+
+ BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
+
+ if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
+ return;
+
+ BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
+
+ if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
+ return;
+
+ uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
+
+ // 0 - ok
+ // 1,3 - not enough money
+ // 2 - you have to seat on barber chair
+ if (_player->GetMoney() < Cost)
+ {
+ WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
+ data << uint32(1); // no money
+ SendPacket(&data);
+ return;
+ }
+ else
+ {
+ WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
+ data << uint32(0); // ok
+ SendPacket(&data);
+ }
+
+ _player->ModifyMoney(-int32(Cost)); // it isn't free
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost);
+
+ _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
+ _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
+ _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
+ if (bs_skinColor)
+ _player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
+
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
+
+ _player->SetStandState(0); // stand up
+}
+
+void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
+{
+ uint32 slot;
+ recv_data >> slot;
+
+ if (slot >= MAX_GLYPH_SLOT_INDEX)
+ {
+ sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
+ return;
+ }
+
+ if (uint32 glyph = _player->GetGlyph(slot))
+ {
+ if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
+ {
+ _player->RemoveAurasDueToSpell(gp->SpellId);
+ _player->SetGlyph(slot, 0);
+ _player->SendTalentsInfoData(false);
+ }
+ }
+}
+
+void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
+{
+ uint64 guid;
+ std::string newname;
+
+ recv_data >> guid;
+ recv_data >> newname;
+
+ uint8 gender, skin, face, hairStyle, hairColor, facialHair;
+ recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
+
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
+ if (!result)
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
+
+ Field *fields = result->Fetch();
+ uint32 at_loginFlags = fields[0].GetUInt32();
+
+ if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket(&data);
+ return;
+ }
+
+ // prevent character rename to invalid name
+ if (!normalizePlayerName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_NAME_NO_NAME);
+ SendPacket(&data);
+ return;
+ }
+
+ uint8 res = ObjectMgr::CheckPlayerName(newname,true);
+ if (res != CHAR_NAME_SUCCESS)
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(res);
+ SendPacket(&data);
+ return;
+ }
+
+ // check name limitations
+ if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_NAME_RESERVED);
+ SendPacket(&data);
+ return;
+ }
+
+ // character with this name already exist
+ if (uint64 newguid = objmgr.GetPlayerGUIDByName(newname))
+ {
+ if (newguid != guid)
+ {
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
+ data << uint8(CHAR_CREATE_NAME_IN_USE);
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ CharacterDatabase.escape_string(newname);
+ if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid ='%u'", GUID_LOPART(guid)))
+ {
+ std::string oldname = result->Fetch()[0].GetCppString();
+ std::string IP_str = GetRemoteAddress();
+ sLog.outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), IP_str.c_str(), oldname.c_str(), GUID_LOPART(guid), newname.c_str());
+ }
+ Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
+ CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid));
+ CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
+
+ WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6);
+ data << uint8(RESPONSE_SUCCESS);
+ data << uint64(guid);
+ data << newname;
+ data << uint8(gender);
+ data << uint8(skin);
+ data << uint8(face);
+ data << uint8(hairStyle);
+ data << uint8(hairColor);
+ data << uint8(facialHair);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
+{
+ sLog.outDebug("CMSG_EQUIPMENT_SET_SAVE");
+
+ uint64 setGuid;
+ if (!recv_data.readPackGUID(setGuid))
+ return;
+
+ uint32 index;
+ recv_data >> index;
+ if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
+ return;
+
+ std::string name;
+ recv_data >> name;
+
+ std::string iconName;
+ recv_data >> iconName;
+
+ EquipmentSet eqSet;
+
+ eqSet.Guid = setGuid;
+ eqSet.Name = name;
+ eqSet.IconName = iconName;
+ eqSet.state = EQUIPMENT_SET_NEW;
+
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ {
+ uint64 itemGuid;
+ if (!recv_data.readPackGUID(itemGuid))
+ return;
+
+ Item *item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+
+ if (!item && itemGuid) // cheating check 1
+ return;
+
+ if (item && item->GetGUID() != itemGuid) // cheating check 2
+ return;
+
+ eqSet.Items[i] = GUID_LOPART(itemGuid);
+ }
+
+ _player->SetEquipmentSet(index, eqSet);
+}
+
+void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
+{
+ sLog.outDebug("CMSG_EQUIPMENT_SET_DELETE");
+
+ uint64 setGuid;
+ if (!recv_data.readPackGUID(setGuid))
+ return;
+
+ _player->DeleteEquipmentSet(setGuid);
+}
+
+void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
+{
+ sLog.outDebug("CMSG_EQUIPMENT_SET_USE");
+ recv_data.hexlike();
+
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ {
+ uint64 itemGuid;
+ if (!recv_data.readPackGUID(itemGuid))
+ return;
+
+ uint8 srcbag, srcslot;
+ recv_data >> srcbag >> srcslot;
+
+ sLog.outDebug("Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
+
+ Item *item = _player->GetItemByGuid(itemGuid);
+
+ uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
+
+ if (!item)
+ {
+ Item *uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (!uItem)
+ continue;
+
+ ItemPosCountVec sDest;
+ uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ _player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
+ _player->StoreItem(sDest, uItem, true);
+ }
+ else
+ _player->SendEquipError(msg, uItem, NULL);
+
+ continue;
+ }
+
+ if (item->GetPos() == dstpos)
+ continue;
+
+ _player->SwapItem(item->GetPos(), dstpos);
+ }
+
+ WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
+ data << uint8(0); // 4 - equipment swap failed - inventory is full
+ SendPacket(&data);
+}
+
+void WorldSession::HandleOnPVPKill(Player *killed)
+{
+ sScriptMgr.OnPVPKill(GetPlayer(), killed);
+}
+
+bool WorldSession::HandleOnPlayerChat(const char *text)
+{
+ return sScriptMgr.OnPlayerChat(GetPlayer(), text);
+}
+
+uint32 WorldSession::HandleOnGetXP(uint32 amount)
+{
+ return sScriptMgr.OnGetXP(GetPlayer(), amount);
+}
+
+int32 WorldSession::HandleOnGetMoney(int32 amount)
+{
+ return sScriptMgr.OnGetMoney(GetPlayer(), amount);
+}
+
+void WorldSession::HandleOnAreaChange(AreaTableEntry const *pArea)
+{
+ sScriptMgr.OnAreaChange(GetPlayer(), pArea);
+}
+
+bool WorldSession::HandleOnItemClick(Item *pItem)
+{
+ return sScriptMgr.OnItemClick(GetPlayer(), pItem);
+}
+
+bool WorldSession::HandleOnItemOpen(Item *pItem)
+{
+ return sScriptMgr.OnItemOpen(GetPlayer(), pItem);
+}
+
+bool WorldSession::HandleOnGoClick(GameObject *pGameObject)
+{
+ return sScriptMgr.OnGoClick(GetPlayer(), pGameObject);
+}
+
+void WorldSession::HandleOnCreatureKill(Creature *pCreature)
+{
+ sScriptMgr.OnCreatureKill(GetPlayer(), pCreature);
+}