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Diffstat (limited to 'src/server/game/Chat/Chat.cpp')
-rw-r--r--src/server/game/Chat/Chat.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 2e2336f63da..c090b1c1225 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -19,6 +19,7 @@
#include "Chat.h"
#include "AccountMgr.h"
#include "CellImpl.h"
+#include "CharacterCache.h"
#include "ChatLink.h"
#include "ChatPackets.h"
#include "Common.h"
@@ -107,7 +108,7 @@ bool ChatHandler::HasLowerSecurity(Player* target, ObjectGuid guid, bool strong)
if (target)
target_session = target->GetSession();
else if (!guid.IsEmpty())
- target_account = ObjectMgr::GetPlayerAccountIdByGUID(guid);
+ target_account = sCharacterCache->GetCharacterAccountIdByGuid(guid);
if (!target_session && !target_account)
{
@@ -937,7 +938,7 @@ ObjectGuid::LowType ChatHandler::extractLowGuidFromLink(char* text, HighGuid& gu
if (Player* player = ObjectAccessor::FindPlayerByName(name))
return player->GetGUID().GetCounter();
- ObjectGuid guid = sWorld->GetCharacterGuidByName(name);
+ ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name);
if (guid.IsEmpty())
return 0;
@@ -994,7 +995,7 @@ bool ChatHandler::extractPlayerTarget(char* args, Player** player, ObjectGuid* p
*player = pl;
// if need guid value from DB (in name case for check player existence)
- ObjectGuid guid = !pl && (player_guid || player_name) ? sWorld->GetCharacterGuidByName(name) : ObjectGuid::Empty;
+ ObjectGuid guid = !pl && (player_guid || player_name) ? sCharacterCache->GetCharacterGuidByName(name) : ObjectGuid::Empty;
// if allowed player guid (if no then only online players allowed)
if (player_guid)
@@ -1153,7 +1154,7 @@ bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player*& player
player = ObjectAccessor::FindPlayerByName(name);
if (offline)
- guid = sWorld->GetCharacterGuidByName(name);
+ guid = sCharacterCache->GetCharacterGuidByName(name);
}
}