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-rw-r--r--src/server/game/Chat/Chat.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 88c718c19e7..11b319e2c09 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -33,6 +33,11 @@
#include "ChatLink.h"
#include "Group.h"
+ChatCommand::ChatCommand(char const* name, uint32 permission, bool allowConsole, pHandler handler, std::string help, std::vector<ChatCommand> childCommands /*= std::vector<ChatCommand>()*/)
+ : Name(ASSERT_NOTNULL(name)), Permission(permission), AllowConsole(allowConsole), Handler(handler), Help(std::move(help)), ChildCommands(std::move(childCommands))
+{
+}
+
// Lazy loading of the command table cache from commands and the
// ScriptMgr should be thread safe since the player commands,
// cli commands and ScriptMgr updates are all dispatched one after