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Diffstat (limited to 'src/server/game/Chat/Chat.cpp')
-rw-r--r--src/server/game/Chat/Chat.cpp18
1 files changed, 7 insertions, 11 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 0d6816fc80d..2f003a58a69 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -917,19 +917,15 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
Player* pl = m_session->GetPlayer();
- GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, entry, lowguid));
+ GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HighGuid::GameObject, entry, lowguid));
if (!obj && sObjectMgr->GetGOData(lowguid)) // guid is DB guid of object
{
- // search near player then
- CellCoord p(Trinity::ComputeCellCoord(pl->GetPositionX(), pl->GetPositionY()));
- Cell cell(p);
+ auto bounds = pl->GetMap()->GetGameObjectBySpawnIdStore().equal_range(lowguid);
+ if (bounds.first == bounds.second)
+ return nullptr;
- Trinity::GameObjectWithDbGUIDCheck go_check(*pl, lowguid);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pl, obj, go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- cell.Visit(p, object_checker, *pl->GetMap(), *pl, pl->GetGridActivationRange());
+ return bounds.first->second;
}
return obj;
@@ -1067,7 +1063,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
uint32 lowguid = atoul(idS);
if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
- return ObjectGuid(HIGHGUID_UNIT, data->id, lowguid);
+ return ObjectGuid(HighGuid::Unit, data->id, lowguid);
else
return ObjectGuid::Empty;
}
@@ -1076,7 +1072,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
uint32 lowguid = atoul(idS);
if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
- return ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, lowguid);
+ return ObjectGuid(HighGuid::GameObject, data->id, lowguid);
else
return ObjectGuid::Empty;
}