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-rw-r--r--src/server/game/Chat/Level3.cpp7743
1 files changed, 7743 insertions, 0 deletions
diff --git a/src/server/game/Chat/Level3.cpp b/src/server/game/Chat/Level3.cpp
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+++ b/src/server/game/Chat/Level3.cpp
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+/*
+* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+*
+* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "AuctionHouseMgr.h"
+#include "AccountMgr.h"
+#include "PlayerDump.h"
+#include "SpellMgr.h"
+#include "Player.h"
+#include "Opcodes.h"
+#include "GameObject.h"
+#include "Chat.h"
+#include "Log.h"
+#include "Guild.h"
+#include "ObjectAccessor.h"
+#include "MapManager.h"
+#include "Language.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+#include "Weather.h"
+#include "PointMovementGenerator.h"
+#include "TargetedMovementGenerator.h"
+#include "SkillDiscovery.h"
+#include "SkillExtraItems.h"
+#include "SystemConfig.h"
+#include "Config/ConfigEnv.h"
+#include "Util.h"
+#include "ItemEnchantmentMgr.h"
+#include "BattleGroundMgr.h"
+#include "InstanceSaveMgr.h"
+#include "InstanceData.h"
+#include "AuctionHouseBot.h"
+#include "CreatureEventAIMgr.h"
+#include "SpellAuraEffects.h"
+#include "DBCEnums.h"
+#include "ConditionMgr.h"
+
+bool ChatHandler::HandleAHBotOptionsCommand(const char *args)
+{
+ uint32 ahMapID = 0;
+ char * opt = strtok((char*)args, " ");
+ char * ahMapIdStr = strtok(NULL, " ");
+ if (ahMapIdStr)
+ {
+ ahMapID = (uint32) strtoul(ahMapIdStr, NULL, 0);
+ switch (ahMapID)
+ {
+ case 2:
+ case 6:
+ case 7:
+ break;
+ default:
+ opt = NULL;
+ break;
+ }
+ }
+ if (!opt)
+ {
+ PSendSysMessage("Syntax is: ahbotoptions $option $ahMapID (2, 6 or 7) $parameter");
+ PSendSysMessage("Try ahbotoptions help to see a list of options.");
+ return false;
+ }
+ int l = strlen(opt);
+
+ if (strncmp(opt,"help",l) == 0)
+ {
+ PSendSysMessage("AHBot commands:");
+ PSendSysMessage("ahexpire");
+ PSendSysMessage("minitems");
+ PSendSysMessage("maxitems");
+ //PSendSysMessage("");
+ //PSendSysMessage("");
+ PSendSysMessage("percentages");
+ PSendSysMessage("minprice");
+ PSendSysMessage("maxprice");
+ PSendSysMessage("minbidprice");
+ PSendSysMessage("maxbidprice");
+ PSendSysMessage("maxstack");
+ PSendSysMessage("buyerprice");
+ PSendSysMessage("bidinterval");
+ PSendSysMessage("bidsperinterval");
+ return true;
+ }
+ else if (strncmp(opt,"ahexpire",l) == 0)
+ {
+ if (!ahMapIdStr)
+ {
+ PSendSysMessage("Syntax is: ahbotoptions ahexpire $ahMapID (2, 6 or 7)");
+ return false;
+ }
+ auctionbot.Commands(0, ahMapID, NULL, NULL);
+ }
+ else if (strncmp(opt,"minitems",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minitems $ahMapID (2, 6 or 7) $minItems");
+ return false;
+ }
+ auctionbot.Commands(1, ahMapID, NULL, param1);
+ }
+ else if (strncmp(opt,"maxitems",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxitems $ahMapID (2, 6 or 7) $maxItems");
+ return false;
+ }
+ auctionbot.Commands(2, ahMapID, NULL, param1);
+ }
+ else if (strncmp(opt,"mintime",l) == 0)
+ {
+ PSendSysMessage("ahbotoptions mintime has been deprecated");
+ return false;
+ /*
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions mintime $ahMapID (2, 6 or 7) $mintime");
+ return false;
+ }
+ auctionbot.Commands(3, ahMapID, NULL, param1);
+ */
+ }
+ else if (strncmp(opt,"maxtime",l) == 0)
+ {
+ PSendSysMessage("ahbotoptions maxtime has been deprecated");
+ return false;
+ /*
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxtime $ahMapID (2, 6 or 7) $maxtime");
+ return false;
+ }
+ auctionbot.Commands(4, ahMapID, NULL, param1);
+ */
+ }
+ else if (strncmp(opt,"percentages",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ char * param3 = strtok(NULL, " ");
+ char * param4 = strtok(NULL, " ");
+ char * param5 = strtok(NULL, " ");
+ char * param6 = strtok(NULL, " ");
+ char * param7 = strtok(NULL, " ");
+ char * param8 = strtok(NULL, " ");
+ char * param9 = strtok(NULL, " ");
+ char * param10 = strtok(NULL, " ");
+ char * param11 = strtok(NULL, " ");
+ char * param12 = strtok(NULL, " ");
+ char * param13 = strtok(NULL, " ");
+ char * param14 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param14))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14");
+ PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods");
+ PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems");
+ PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems");
+ PSendSysMessage("The total must add up to 100%");
+ return false;
+ }
+ uint32 greytg = (uint32) strtoul(param1, NULL, 0);
+ uint32 whitetg = (uint32) strtoul(param2, NULL, 0);
+ uint32 greentg = (uint32) strtoul(param3, NULL, 0);
+ uint32 bluetg = (uint32) strtoul(param3, NULL, 0);
+ uint32 purpletg = (uint32) strtoul(param5, NULL, 0);
+ uint32 orangetg = (uint32) strtoul(param6, NULL, 0);
+ uint32 yellowtg = (uint32) strtoul(param7, NULL, 0);
+ uint32 greyi = (uint32) strtoul(param8, NULL, 0);
+ uint32 whitei = (uint32) strtoul(param9, NULL, 0);
+ uint32 greeni = (uint32) strtoul(param10, NULL, 0);
+ uint32 bluei = (uint32) strtoul(param11, NULL, 0);
+ uint32 purplei = (uint32) strtoul(param12, NULL, 0);
+ uint32 orangei = (uint32) strtoul(param13, NULL, 0);
+ uint32 yellowi = (uint32) strtoul(param14, NULL, 0);
+ uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi;
+ if ((totalPercent == 0) || (totalPercent != 100))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14");
+ PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods");
+ PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems");
+ PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems");
+ PSendSysMessage("The total must add up to 100%");
+ return false;
+ }
+ char param[100];
+ param[0] = '\0';
+ strcat(param, param1);
+ strcat(param, " ");
+ strcat(param, param2);
+ strcat(param, " ");
+ strcat(param, param3);
+ strcat(param, " ");
+ strcat(param, param4);
+ strcat(param, " ");
+ strcat(param, param5);
+ strcat(param, " ");
+ strcat(param, param6);
+ strcat(param, " ");
+ strcat(param, param7);
+ strcat(param, " ");
+ strcat(param, param8);
+ strcat(param, " ");
+ strcat(param, param9);
+ strcat(param, " ");
+ strcat(param, param10);
+ strcat(param, " ");
+ strcat(param, param11);
+ strcat(param, " ");
+ strcat(param, param12);
+ strcat(param, " ");
+ strcat(param, param13);
+ strcat(param, " ");
+ strcat(param, param14);
+ auctionbot.Commands(5, ahMapID, NULL, param);
+ }
+ else if (strncmp(opt,"minprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
+ return false;
+ }
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ auctionbot.Commands(6, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
+ {
+ auctionbot.Commands(6, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ auctionbot.Commands(6, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ auctionbot.Commands(6, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ auctionbot.Commands(6, ahMapID, AHB_PURPLE, param2);
+ }
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ auctionbot.Commands(6, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ auctionbot.Commands(6, ahMapID, AHB_YELLOW, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"maxprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
+ return false;
+ }
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ auctionbot.Commands(7, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
+ {
+ auctionbot.Commands(7, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ auctionbot.Commands(7, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ auctionbot.Commands(7, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ auctionbot.Commands(7, ahMapID, AHB_PURPLE, param2);
+ }
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ auctionbot.Commands(7, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ auctionbot.Commands(7, ahMapID, AHB_YELLOW, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"minbidprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
+ return false;
+ }
+ uint32 minBidPrice = (uint32) strtoul(param2, NULL, 0);
+ if ((minBidPrice < 1) || (minBidPrice > 100))
+ {
+ PSendSysMessage("The min bid price multiplier must be between 1 and 100");
+ return false;
+ }
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ auctionbot.Commands(8, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
+ {
+ auctionbot.Commands(8, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ auctionbot.Commands(8, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ auctionbot.Commands(8, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ auctionbot.Commands(8, ahMapID, AHB_PURPLE, param2);
+ }
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ auctionbot.Commands(8, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ auctionbot.Commands(8, ahMapID, AHB_YELLOW, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"maxbidprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
+ return false;
+ }
+ uint32 maxBidPrice = (uint32) strtoul(param2, NULL, 0);
+ if ((maxBidPrice < 1) || (maxBidPrice > 100))
+ {
+ PSendSysMessage("The max bid price multiplier must be between 1 and 100");
+ return false;
+ }
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ auctionbot.Commands(9, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
+ {
+ auctionbot.Commands(9, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ auctionbot.Commands(9, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ auctionbot.Commands(9, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ auctionbot.Commands(9, ahMapID, AHB_PURPLE, param2);
+ }
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ auctionbot.Commands(9, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ auctionbot.Commands(9, ahMapID, AHB_YELLOW, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions max bidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"maxstack",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value");
+ return false;
+ }
+ uint32 maxStack = (uint32) strtoul(param2, NULL, 0);
+ if (maxStack < 0)
+ {
+ PSendSysMessage("maxstack can't be a negative number.");
+ return false;
+ }
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ auctionbot.Commands(10, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
+ {
+ auctionbot.Commands(10, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ auctionbot.Commands(10, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ auctionbot.Commands(10, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ auctionbot.Commands(10, ahMapID, AHB_PURPLE, param2);
+ }
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ auctionbot.Commands(10, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ auctionbot.Commands(10, ahMapID, AHB_YELLOW, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"buyerprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price");
+ return false;
+ }
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ auctionbot.Commands(11, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
+ {
+ auctionbot.Commands(11, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ auctionbot.Commands(11, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ auctionbot.Commands(11, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ auctionbot.Commands(11, ahMapID, AHB_PURPLE, param2);
+ }
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ auctionbot.Commands(11, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ auctionbot.Commands(11, ahMapID, AHB_YELLOW, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"bidinterval",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions bidinterval $ahMapID (2, 6 or 7) $interval(in minutes)");
+ return false;
+ }
+ auctionbot.Commands(12, ahMapID, NULL, param1);
+ }
+ else if (strncmp(opt,"bidsperinterval",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions bidsperinterval $ahMapID (2, 6 or 7) $bids");
+ return false;
+ }
+ auctionbot.Commands(13, ahMapID, NULL, param1);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions $option $ahMapID (2, 6 or 7) $parameter");
+ PSendSysMessage("Try ahbotoptions help to see a list of options.");
+ return false;
+ }
+ return true;
+}
+
+//reload commands
+bool ChatHandler::HandleReloadAllCommand(const char*)
+{
+ HandleReloadSkillFishingBaseLevelCommand("");
+
+ HandleReloadAllAchievementCommand("");
+ HandleReloadAllAreaCommand("");
+ HandleReloadAllEventAICommand("");
+ HandleReloadAllLootCommand("");
+ HandleReloadAllNpcCommand("");
+ HandleReloadAllQuestCommand("");
+ HandleReloadAllSpellCommand("");
+ HandleReloadAllItemCommand("");
+ HandleReloadAllLocalesCommand("");
+
+ HandleReloadAccessRequirementCommand("");
+ HandleReloadMailLevelRewardCommand("");
+ HandleReloadCommandCommand("");
+ HandleReloadReservedNameCommand("");
+ HandleReloadTrinityStringCommand("");
+ HandleReloadGameTeleCommand("");
+
+ HandleReloadAutobroadcastCommand("");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllAchievementCommand(const char*)
+{
+ HandleReloadAchievementCriteriaDataCommand("");
+ HandleReloadAchievementRewardCommand("");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllAreaCommand(const char*)
+{
+ //HandleReloadQuestAreaTriggersCommand(""); -- reloaded in HandleReloadAllQuestCommand
+ HandleReloadAreaTriggerTeleportCommand("");
+ HandleReloadAreaTriggerTavernCommand("");
+ HandleReloadGameGraveyardZoneCommand("");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllLootCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables...");
+ LoadLootTables();
+ SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
+{
+ HandleReloadNpcGossipCommand("a");
+ HandleReloadNpcTrainerCommand("a");
+ HandleReloadNpcVendorCommand("a");
+ HandleReloadPointsOfInterestCommand("a");
+ HandleReloadSpellClickSpellsCommand("a");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllQuestCommand(const char* /*args*/)
+{
+ HandleReloadQuestAreaTriggersCommand("a");
+ HandleReloadQuestTemplateCommand("a");
+
+ sLog.outString("Re-Loading Quests Relations...");
+ objmgr.LoadQuestRelations();
+ SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllScriptsCommand(const char*)
+{
+ if (sWorld.IsScriptScheduled())
+ {
+ PSendSysMessage("DB scripts used currently, please attempt reload later.");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ sLog.outString("Re-Loading Scripts...");
+ HandleReloadGameObjectScriptsCommand("a");
+ HandleReloadEventScriptsCommand("a");
+ HandleReloadQuestEndScriptsCommand("a");
+ HandleReloadQuestStartScriptsCommand("a");
+ HandleReloadSpellScriptsCommand("a");
+ SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
+ HandleReloadDbScriptStringCommand("a");
+ HandleReloadWpScriptsCommand("a");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllEventAICommand(const char*)
+{
+ HandleReloadEventAITextsCommand("a");
+ HandleReloadEventAISummonsCommand("a");
+ HandleReloadEventAIScriptsCommand("a");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllSpellCommand(const char*)
+{
+ HandleReloadSkillDiscoveryTemplateCommand("a");
+ HandleReloadSkillExtraItemTemplateCommand("a");
+ HandleReloadSpellRequiredCommand("a");
+ HandleReloadSpellAreaCommand("a");
+ HandleReloadSpellGroupsCommand("a");
+ HandleReloadSpellLearnSpellCommand("a");
+ HandleReloadSpellLinkedSpellCommand("a");
+ HandleReloadSpellProcEventCommand("a");
+ HandleReloadSpellBonusesCommand("a");
+ HandleReloadSpellTargetPositionCommand("a");
+ HandleReloadSpellThreatsCommand("a");
+ HandleReloadSpellGroupStackRulesCommand("a");
+ HandleReloadSpellPetAurasCommand("a");
+ HandleReloadSpellDisabledCommand("a");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllItemCommand(const char*)
+{
+ HandleReloadPageTextsCommand("a");
+ HandleReloadItemEnchantementsCommand("a");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAllLocalesCommand(const char* /*args*/)
+{
+ HandleReloadLocalesAchievementRewardCommand("a");
+ HandleReloadLocalesCreatureCommand("a");
+ HandleReloadLocalesGameobjectCommand("a");
+ HandleReloadLocalesItemCommand("a");
+ HandleReloadLocalesNpcTextCommand("a");
+ HandleReloadLocalesPageTextCommand("a");
+ HandleReloadLocalesPointsOfInterestCommand("a");
+ HandleReloadLocalesQuestCommand("a");
+ return true;
+}
+
+bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/)
+{
+ sLog.outString("Re-Loading config settings...");
+ sWorld.LoadConfigSettings(true);
+ MapManager::Instance().InitializeVisibilityDistanceInfo();
+ SendGlobalGMSysMessage("World config settings reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
+{
+ sLog.outString("Re-Loading Access Requirement definitions...");
+ objmgr.LoadAccessRequirements();
+ SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAchievementCriteriaDataCommand(const char*)
+{
+ sLog.outString("Re-Loading Additional Achievement Criteria Data...");
+ achievementmgr.LoadAchievementCriteriaData();
+ SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAchievementRewardCommand(const char*)
+{
+ sLog.outString("Re-Loading Achievement Reward Data...");
+ achievementmgr.LoadRewards();
+ SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*)
+{
+ sLog.outString("Re-Loading Tavern Area Triggers...");
+ objmgr.LoadTavernAreaTriggers();
+ SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
+{
+ sLog.outString("Re-Loading AreaTrigger teleport definitions...");
+ objmgr.LoadAreaTriggerTeleports();
+ SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAutobroadcastCommand(const char*)
+{
+ sLog.outString("Re-Loading Autobroadcast...");
+ sWorld.LoadAutobroadcasts();
+ SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadCommandCommand(const char*)
+{
+ load_command_table = true;
+ SendGlobalGMSysMessage("DB table `command` will be reloaded at next chat command use.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadCreatureTemplateCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 entry = (uint32) atoi((char*)args);
+ QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT difficulty_entry_1,difficulty_entry_2,difficulty_entry_3,KillCredit1,KillCredit2,modelid1,modelid2,modelid3,modelid4,name,subname,IconName,gossip_menu_id,minlevel,maxlevel,exp,faction_A,faction_H,npcflag,speed_walk,speed_run,scale,rank,mindmg,maxdmg,dmgschool,attackpower,dmg_multiplier,baseattacktime,rangeattacktime,unit_class,unit_flags,dynamicflags,family,trainer_type,trainer_spell,trainer_class,trainer_race,minrangedmg,maxrangedmg,rangedattackpower,type,type_flags,lootid,pickpocketloot,skinloot,resistance1,resistance2,resistance3,resistance4,resistance5,resistance6,spell1,spell2,spell3,spell4,spell5,spell6,spell7,spell8,PetSpellDataId,VehicleId,mingold,maxgold,AIName,MovementType,InhabitType,Health_mod,Mana_mod,Armor_mod,RacialLeader,questItem1,questItem2,questItem3,questItem4,questItem5,questItem6,movementId,RegenHealth,equipment_id,mechanic_immune_mask,flags_extra,ScriptName FROM creature_template WHERE entry = %u", entry);
+ if (!result)
+ {
+ PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
+ if (!cInfo)
+ {
+ PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ sLog.outString("Reloading creature template entry %u", entry);
+
+ Field *fields = result->Fetch();
+
+ const_cast<CreatureInfo*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->KillCredit[0] = fields[3].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->KillCredit[1] = fields[4].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->Modelid1 = fields[5].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->Modelid2 = fields[6].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->Modelid3 = fields[7].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->Modelid4 = fields[8].GetUInt32();
+ size_t len = 0;
+ if (const char* temp = fields[9].GetString())
+ {
+ if (cInfo->Name)
+ delete cInfo->Name;
+ len = strlen(temp)+1;
+ const_cast<CreatureInfo*>(cInfo)->Name = new char[len];
+ strncpy(cInfo->Name, temp, len);
+ }
+ if (const char* temp = fields[10].GetString())
+ {
+ if (cInfo->SubName)
+ delete cInfo->SubName;
+ len = strlen(temp)+1;
+ const_cast<CreatureInfo*>(cInfo)->SubName = new char[len];
+ strncpy(cInfo->SubName, temp, len);
+ }
+ if (const char* temp = fields[11].GetString())
+ {
+ if (cInfo->IconName)
+ delete cInfo->IconName;
+ len = strlen(temp)+1;
+ const_cast<CreatureInfo*>(cInfo)->IconName = new char[len];
+ strncpy(cInfo->IconName, temp, len);
+ }
+ const_cast<CreatureInfo*>(cInfo)->GossipMenuId = fields[12].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->minlevel = fields[13].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->maxlevel = fields[14].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->expansion = fields[15].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->faction_A = fields[16].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->faction_H = fields[17].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->npcflag = fields[18].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->speed_walk = fields[19].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->speed_run = fields[20].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->scale = fields[21].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->rank = fields[22].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->mindmg = fields[23].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->maxdmg = fields[24].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->dmgschool = fields[25].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->attackpower = fields[26].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->dmg_multiplier = fields[27].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->baseattacktime = fields[28].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->rangeattacktime = fields[29].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->unit_class = fields[30].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->unit_flags = fields[31].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->dynamicflags = fields[32].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->family = fields[33].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->trainer_type = fields[34].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->trainer_spell = fields[35].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->trainer_class = fields[36].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->trainer_race = fields[37].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->minrangedmg = fields[38].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->maxrangedmg = fields[39].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->rangedattackpower = fields[40].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->type = fields[41].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->type_flags = fields[42].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->lootid = fields[43].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->pickpocketLootId = fields[44].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->SkinLootId = fields[45].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->resistance1 = fields[46].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->resistance2 = fields[47].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->resistance3 = fields[48].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->resistance4 = fields[49].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->resistance5 = fields[50].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->resistance6 = fields[51].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->spells[0] = fields[52].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->spells[1] = fields[53].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->spells[2] = fields[54].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->spells[3] = fields[55].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->spells[4] = fields[56].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->spells[5] = fields[57].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->spells[6] = fields[58].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->spells[7] = fields[59].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->PetSpellDataId = fields[60].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->VehicleId = fields[61].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->mingold = fields[62].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->maxgold = fields[63].GetUInt32();
+ if (const char* temp = fields[64].GetString())
+ {
+ if (cInfo->AIName)
+ delete cInfo->AIName;
+ len = strlen(temp)+1;
+ const_cast<CreatureInfo*>(cInfo)->AIName = new char[len];
+ strncpy(const_cast<char*>(cInfo->AIName), temp, len);
+ }
+ const_cast<CreatureInfo*>(cInfo)->MovementType = fields[65].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->InhabitType = fields[66].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->ModHealth = fields[67].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->ModMana = fields[68].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->ModArmor = fields[69].GetFloat();
+ const_cast<CreatureInfo*>(cInfo)->RacialLeader = fields[70].GetBool();
+ const_cast<CreatureInfo*>(cInfo)->questItems[0] = fields[71].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->questItems[1] = fields[72].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->questItems[2] = fields[73].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->questItems[3] = fields[74].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->questItems[4] = fields[75].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->questItems[5] = fields[76].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->movementId = fields[77].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->RegenHealth = fields[78].GetBool();
+ const_cast<CreatureInfo*>(cInfo)->equipmentId = fields[79].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->flags_extra = fields[81].GetUInt32();
+ const_cast<CreatureInfo*>(cInfo)->ScriptID = objmgr.GetScriptId(fields[82].GetString());
+
+ objmgr.CheckCreatureTemplate(cInfo);
+
+ SendGlobalGMSysMessage("Creature template reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*)
+{
+ sLog.outString("Loading Quests Relations... (`creature_questrelation`)");
+ objmgr.LoadCreatureQuestRelations();
+ SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadCreatureLinkedRespawnCommand(const char * /*args*/)
+{
+ sLog.outString("Loading Linked Respawns... (`creature_linked_respawn`)");
+ objmgr.LoadCreatureLinkedRespawn();
+ SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*)
+{
+ sLog.outString("Loading Quests Relations... (`creature_involvedrelation`)");
+ objmgr.LoadCreatureInvolvedRelations();
+ SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadGossipMenuCommand(const char*)
+{
+ sLog.outString("Re-Loading `gossip_menu` Table!");
+ objmgr.LoadGossipMenu();
+ SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadGossipMenuOptionCommand(const char*)
+{
+ sLog.outString("Re-Loading `gossip_menu_option` Table!");
+ objmgr.LoadGossipMenuItems();
+ SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*)
+{
+ sLog.outString("Loading Quests Relations... (`gameobject_questrelation`)");
+ objmgr.LoadGameobjectQuestRelations();
+ SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*)
+{
+ sLog.outString("Loading Quests Relations... (`gameobject_involvedrelation`)");
+ objmgr.LoadGameobjectInvolvedRelations();
+ SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*)
+{
+ sLog.outString("Re-Loading Quest Area Triggers...");
+ objmgr.LoadQuestAreaTriggers();
+ SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadQuestTemplateCommand(const char*)
+{
+ sLog.outString("Re-Loading Quest Templates...");
+ objmgr.LoadQuests();
+ SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
+
+ /// dependent also from `gameobject` but this table not reloaded anyway
+ sLog.outString("Re-Loading GameObjects for quests...");
+ objmgr.LoadGameObjectForQuests();
+ SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`creature_loot_template`)");
+ LoadLootTemplates_Creature();
+ LootTemplates_Creature.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`disenchant_loot_template`)");
+ LoadLootTemplates_Disenchant();
+ LootTemplates_Disenchant.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`fishing_loot_template`)");
+ LoadLootTemplates_Fishing();
+ LootTemplates_Fishing.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`gameobject_loot_template`)");
+ LoadLootTemplates_Gameobject();
+ LootTemplates_Gameobject.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`item_loot_template`)");
+ LoadLootTemplates_Item();
+ LootTemplates_Item.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesMillingCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`milling_loot_template`)");
+ LoadLootTemplates_Milling();
+ LootTemplates_Milling.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
+ LoadLootTemplates_Pickpocketing();
+ LootTemplates_Pickpocketing.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`prospecting_loot_template`)");
+ LoadLootTemplates_Prospecting();
+ LootTemplates_Prospecting.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesMailCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`mail_loot_template`)");
+ LoadLootTemplates_Mail();
+ LootTemplates_Mail.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`reference_loot_template`)");
+ LoadLootTemplates_Reference();
+ SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`skinning_loot_template`)");
+ LoadLootTemplates_Skinning();
+ LootTemplates_Skinning.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadLootTemplatesSpellCommand(const char*)
+{
+ sLog.outString("Re-Loading Loot Tables... (`spell_loot_template`)");
+ LoadLootTemplates_Spell();
+ LootTemplates_Spell.CheckLootRefs();
+ SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
+ sConditionMgr.LoadConditions(true);
+ return true;
+}
+
+bool ChatHandler::HandleReloadTrinityStringCommand(const char*)
+{
+ sLog.outString("Re-Loading trinity_string Table!");
+ objmgr.LoadTrinityStrings();
+ SendGlobalGMSysMessage("DB table `trinity_string` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadNpcGossipCommand(const char*)
+{
+ sLog.outString("Re-Loading `npc_gossip` Table!");
+ objmgr.LoadNpcTextId();
+ SendGlobalGMSysMessage("DB table `npc_gossip` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadNpcTrainerCommand(const char*)
+{
+ sLog.outString("Re-Loading `npc_trainer` Table!");
+ objmgr.LoadTrainerSpell();
+ SendGlobalGMSysMessage("DB table `npc_trainer` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadNpcVendorCommand(const char*)
+{
+ sLog.outString("Re-Loading `npc_vendor` Table!");
+ objmgr.LoadVendors();
+ SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*)
+{
+ sLog.outString("Re-Loading `points_of_interest` Table!");
+ objmgr.LoadPointsOfInterest();
+ SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellClickSpellsCommand(const char*)
+{
+ sLog.outString("Re-Loading `npc_spellclick_spells` Table!");
+ objmgr.LoadNPCSpellClickSpells();
+ SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadReservedNameCommand(const char*)
+{
+ sLog.outString("Loading ReservedNames... (`reserved_name`)");
+ objmgr.LoadReservedPlayersNames();
+ SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/)
+{
+ sLog.outString("Re-Loading Skill Discovery Table...");
+ LoadSkillDiscoveryTable();
+ SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/)
+{
+ sLog.outString("Re-Loading Skill Extra Item Table...");
+ LoadSkillExtraItemTable();
+ SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/)
+{
+ sLog.outString("Re-Loading Skill Fishing base level requirements...");
+ objmgr.LoadFishingBaseSkillLevel();
+ SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellAreaCommand(const char*)
+{
+ sLog.outString("Re-Loading SpellArea Data...");
+ spellmgr.LoadSpellAreas();
+ SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellRequiredCommand(const char*)
+{
+ sLog.outString("Re-Loading Spell Required Data... ");
+ spellmgr.LoadSpellRequired();
+ SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellGroupsCommand(const char*)
+{
+ sLog.outString("Re-Loading Spell Groups...");
+ spellmgr.LoadSpellGroups();
+ SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*)
+{
+ sLog.outString("Re-Loading Spell Learn Spells...");
+ spellmgr.LoadSpellLearnSpells();
+ SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellLinkedSpellCommand(const char*)
+{
+ sLog.outString("Re-Loading Spell Linked Spells...");
+ spellmgr.LoadSpellLinked();
+ SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellProcEventCommand(const char*)
+{
+ sLog.outString("Re-Loading Spell Proc Event conditions...");
+ spellmgr.LoadSpellProcEvents();
+ SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellBonusesCommand(const char*)
+{
+ sLog.outString("Re-Loading Spell Bonus Data...");
+ spellmgr.LoadSpellBonusess();
+ SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*)
+{
+ sLog.outString("Re-Loading Spell target coordinates...");
+ spellmgr.LoadSpellTargetPositions();
+ SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellThreatsCommand(const char*)
+{
+ sLog.outString("Re-Loading Aggro Spells Definitions...");
+ spellmgr.LoadSpellThreats();
+ SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellGroupStackRulesCommand(const char*)
+{
+ sLog.outString("Re-Loading Spell Group Stack Rules...");
+ spellmgr.LoadSpellGroupStackRules();
+ SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*)
+{
+ sLog.outString("Re-Loading Spell pet auras...");
+ spellmgr.LoadSpellPetAuras();
+ SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadPageTextsCommand(const char*)
+{
+ sLog.outString("Re-Loading Page Texts...");
+ objmgr.LoadPageTexts();
+ SendGlobalGMSysMessage("DB table `page_texts` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
+{
+ sLog.outString("Re-Loading Item Random Enchantments Table...");
+ LoadRandomEnchantmentsTable();
+ SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
+{
+ if (sWorld.IsScriptScheduled())
+ {
+ SendSysMessage("DB scripts used currently, please attempt reload later.");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (*arg != 'a')
+ sLog.outString("Re-Loading Scripts from `gameobject_scripts`...");
+
+ objmgr.LoadGameObjectScripts();
+
+ if (*arg != 'a')
+ SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded.");
+
+ return true;
+}
+
+bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg)
+{
+ if (sWorld.IsScriptScheduled())
+ {
+ SendSysMessage("DB scripts used currently, please attempt reload later.");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (*arg != 'a')
+ sLog.outString("Re-Loading Scripts from `event_scripts`...");
+
+ objmgr.LoadEventScripts();
+
+ if (*arg != 'a')
+ SendGlobalGMSysMessage("DB table `event_scripts` reloaded.");
+
+ return true;
+}
+
+bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg)
+{
+ if (sWorld.IsScriptScheduled())
+ {
+ SendSysMessage("DB scripts used currently, please attempt reload later.");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (*arg != 'a')
+ sLog.outString("Re-Loading Scripts from `waypoint_scripts`...");
+
+ objmgr.LoadWaypointScripts();
+
+ if (*arg != 'a')
+ SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded.");
+
+ return true;
+}
+
+bool ChatHandler::HandleReloadEventAITextsCommand(const char* /*args*/)
+{
+
+ sLog.outString("Re-Loading Texts from `creature_ai_texts`...");
+ CreatureEAI_Mgr.LoadCreatureEventAI_Texts();
+ SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadEventAISummonsCommand(const char* /*args*/)
+{
+ sLog.outString("Re-Loading Summons from `creature_ai_summons`...");
+ CreatureEAI_Mgr.LoadCreatureEventAI_Summons();
+ SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadEventAIScriptsCommand(const char* /*args*/)
+{
+ sLog.outString("Re-Loading Scripts from `creature_ai_scripts`...");
+ CreatureEAI_Mgr.LoadCreatureEventAI_Scripts();
+ SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg)
+{
+ if (sWorld.IsScriptScheduled())
+ {
+ SendSysMessage("DB scripts used currently, please attempt reload later.");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (*arg != 'a')
+ sLog.outString("Re-Loading Scripts from `quest_end_scripts`...");
+
+ objmgr.LoadQuestEndScripts();
+
+ if (*arg != 'a')
+ SendGlobalGMSysMessage("DB table `quest_end_scripts` reloaded.");
+
+ return true;
+}
+
+bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg)
+{
+ if (sWorld.IsScriptScheduled())
+ {
+ SendSysMessage("DB scripts used currently, please attempt reload later.");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (*arg != 'a')
+ sLog.outString("Re-Loading Scripts from `quest_start_scripts`...");
+
+ objmgr.LoadQuestStartScripts();
+
+ if (*arg != 'a')
+ SendGlobalGMSysMessage("DB table `quest_start_scripts` reloaded.");
+
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg)
+{
+ if (sWorld.IsScriptScheduled())
+ {
+ SendSysMessage("DB scripts used currently, please attempt reload later.");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (*arg != 'a')
+ sLog.outString("Re-Loading Scripts from `spell_scripts`...");
+
+ objmgr.LoadSpellScripts();
+
+ if (*arg != 'a')
+ SendGlobalGMSysMessage("DB table `spell_scripts` reloaded.");
+
+ return true;
+}
+
+bool ChatHandler::HandleReloadDbScriptStringCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Script strings from `db_script_string`...");
+ objmgr.LoadDbScriptStrings();
+ SendGlobalGMSysMessage("DB table `db_script_string` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Graveyard-zone links...");
+
+ objmgr.LoadGraveyardZones();
+
+ SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded.");
+
+ return true;
+}
+
+bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Game Tele coordinates...");
+
+ objmgr.LoadGameTele();
+
+ SendGlobalGMSysMessage("DB table `game_tele` reloaded.");
+
+ return true;
+}
+
+bool ChatHandler::HandleReloadSpellDisabledCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading spell disabled table...");
+
+ objmgr.LoadSpellDisabledEntrys();
+
+ SendGlobalGMSysMessage("DB table `spell_disabled` reloaded.");
+
+ return true;
+}
+
+bool ChatHandler::HandleReloadLocalesAchievementRewardCommand(const char*)
+{
+ sLog.outString("Re-Loading Locales Achievement Reward Data...");
+ achievementmgr.LoadRewardLocales();
+ SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadLocalesCreatureCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Locales Creature ...");
+ objmgr.LoadCreatureLocales();
+ SendGlobalGMSysMessage("DB table `locales_creature` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadLocalesGameobjectCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Locales Gameobject ... ");
+ objmgr.LoadGameObjectLocales();
+ SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Locales Item ... ");
+ objmgr.LoadItemLocales();
+ SendGlobalGMSysMessage("DB table `locales_item` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Locales NPC Text ... ");
+ objmgr.LoadNpcTextLocales();
+ SendGlobalGMSysMessage("DB table `locales_npc_text` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadLocalesPageTextCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Locales Page Text ... ");
+ objmgr.LoadPageTextLocales();
+ SendGlobalGMSysMessage("DB table `locales_page_text` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadLocalesPointsOfInterestCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Locales Points Of Interest ... ");
+ objmgr.LoadPointOfInterestLocales();
+ SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Locales Quest ... ");
+ objmgr.LoadQuestLocales();
+ SendGlobalGMSysMessage("DB table `locales_quest` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadMailLevelRewardCommand(const char* /*arg*/)
+{
+ sLog.outString("Re-Loading Player level dependent mail rewards...");
+ objmgr.LoadMailLevelRewards();
+ SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadAuctionsCommand(const char * /*args*/)
+{
+ ///- Reload dynamic data tables from the database
+ sLog.outString("Re-Loading Auctions...");
+ auctionmgr.LoadAuctionItems();
+ auctionmgr.LoadAuctions();
+ SendGlobalGMSysMessage("Auctions reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleReloadConditions(const char* args)
+{
+ sLog.outString("Re-Loading Conditions...");
+ sConditionMgr.LoadConditions(true);
+ SendGlobalGMSysMessage("Conditions reloaded.");
+ return true;
+}
+
+bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ std::string targetAccountName;
+ uint32 targetAccountId = 0;
+ uint32 targetSecurity = 0;
+ uint32 gm = 0;
+ char* arg1 = strtok((char*)args, " ");
+ char* arg2 = strtok(NULL, " ");
+ char* arg3 = strtok(NULL, " ");
+ bool isAccountNameGiven = true;
+
+ if (arg1 && !arg3)
+ {
+ if (!getSelectedPlayer())
+ return false;
+ isAccountNameGiven = false;
+ }
+
+ // Check for second parameter
+ if (!isAccountNameGiven && !arg2)
+ return false;
+
+ // Check for account
+ if (isAccountNameGiven)
+ {
+ targetAccountName = arg1;
+ if (!AccountMgr::normalizeString(targetAccountName))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,targetAccountName.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ // Check for invalid specified GM level.
+ gm = (isAccountNameGiven) ? atoi(arg2) : atoi(arg1);
+ if (gm < SEC_PLAYER)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // m_session == NULL only for console
+ targetAccountId = (isAccountNameGiven) ? accmgr.GetId(targetAccountName) : getSelectedPlayer()->GetSession()->GetAccountId();
+ int32 gmRealmID = (isAccountNameGiven) ? atoi(arg3) : atoi(arg2);
+ uint32 plSecurity = m_session ? accmgr.GetSecurity(m_session->GetAccountId(), gmRealmID) : SEC_CONSOLE;
+
+ // can set security level only for target with less security and to less security that we have
+ // This is also reject self apply in fact
+ targetSecurity = accmgr.GetSecurity(targetAccountId, gmRealmID);
+ if (targetSecurity >= plSecurity || gm >= plSecurity)
+ {
+ SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1
+ if (gmRealmID == -1)
+ {
+ QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT * FROM account_access WHERE id = '%u' AND gmlevel > '%d'", targetAccountId, gm);
+ if (result)
+ {
+ SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ // Check if provided realmID has a negative value other than -1
+ if (gmRealmID < -1)
+ {
+ SendSysMessage(LANG_INVALID_REALMID);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // If gmRealmID is -1, delete all values for the account id, else, insert values for the specific realmID
+ if (gmRealmID == -1)
+ LoginDatabase.PExecute("DELETE FROM account_access WHERE id = '%u'", targetAccountId);
+ else
+ LoginDatabase.PExecute("DELETE FROM account_access WHERE id = '%u' AND (RealmID = '%d' OR RealmID = '-1')", targetAccountId, realmID);
+
+ if (gm != 0)
+ LoginDatabase.PExecute("INSERT INTO account_access VALUES ('%u','%d','%d')", targetAccountId, gm, realmID);
+ PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm);
+ return true;
+}
+
+/// Set password for account
+bool ChatHandler::HandleAccountSetPasswordCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ ///- Get the command line arguments
+ char *szAccount = strtok ((char*)args," ");
+ char *szPassword1 = strtok (NULL," ");
+ char *szPassword2 = strtok (NULL," ");
+
+ if (!szAccount||!szPassword1 || !szPassword2)
+ return false;
+
+ std::string account_name = szAccount;
+ if (!AccountMgr::normalizeString(account_name))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 targetAccountId = accmgr.GetId(account_name);
+ if (!targetAccountId)
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ /// can set password only for target with less security
+ /// This is also reject self apply in fact
+ if (HasLowerSecurityAccount (NULL,targetAccountId,true))
+ return false;
+
+ if (strcmp(szPassword1,szPassword2))
+ {
+ SendSysMessage (LANG_NEW_PASSWORDS_NOT_MATCH);
+ SetSentErrorMessage (true);
+ return false;
+ }
+
+ AccountOpResult result = accmgr.ChangePassword(targetAccountId, szPassword1);
+
+ switch (result)
+ {
+ case AOR_OK:
+ SendSysMessage(LANG_COMMAND_PASSWORD);
+ break;
+ case AOR_NAME_NOT_EXIST:
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ case AOR_PASS_TOO_LONG:
+ SendSysMessage(LANG_PASSWORD_TOO_LONG);
+ SetSentErrorMessage(true);
+ return false;
+ default:
+ SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/)
+{
+ Player* SelectedPlayer = getSelectedPlayer();
+ if (!SelectedPlayer)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // each skills that have max skill value dependent from level seted to current level max skill value
+ SelectedPlayer->UpdateSkillsToMaxSkillsForLevel();
+ return true;
+}
+
+bool ChatHandler::HandleSetSkillCommand(const char *args)
+{
+ // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
+ char* skill_p = extractKeyFromLink((char*)args,"Hskill");
+ if (!skill_p)
+ return false;
+
+ char *level_p = strtok (NULL, " ");
+
+ if (!level_p)
+ return false;
+
+ char *max_p = strtok (NULL, " ");
+
+ int32 skill = atoi(skill_p);
+ if (skill <= 0)
+ {
+ PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ int32 level = atol (level_p);
+
+ Player * target = getSelectedPlayer();
+ if (!target)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ SkillLineEntry const* sl = sSkillLineStore.LookupEntry(skill);
+ if (!sl)
+ {
+ PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::string tNameLink = GetNameLink(target);
+
+ if (!target->GetSkillValue(skill))
+ {
+ PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, sl->name[GetSessionDbcLocale()]);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill);
+
+ if (level <= 0 || level > max || max <= 0)
+ return false;
+
+ target->SetSkill(skill, target->GetSkillStep(skill), level, max);
+ PSendSysMessage(LANG_SET_SKILL, skill, sl->name[GetSessionDbcLocale()], tNameLink.c_str(), level, max);
+
+ return true;
+}
+
+bool ChatHandler::HandleUnLearnCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
+ uint32 spell_id = extractSpellIdFromLink((char*)args);
+ if (!spell_id)
+ return false;
+
+ char const* allStr = strtok(NULL," ");
+ bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;
+
+ Player* target = getSelectedPlayer();
+ if (!target)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (allRanks)
+ spell_id = spellmgr.GetFirstSpellInChain (spell_id);
+
+ if (target->HasSpell(spell_id))
+ target->removeSpell(spell_id,false,!allRanks);
+ else
+ SendSysMessage(LANG_FORGET_SPELL);
+
+ if (GetTalentSpellCost(spell_id))
+ target->SendTalentsInfoData(false);
+
+ return true;
+}
+
+bool ChatHandler::HandleCooldownCommand(const char *args)
+{
+ Player* target = getSelectedPlayer();
+ if (!target)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::string tNameLink = GetNameLink(target);
+
+ if (!*args)
+ {
+ target->RemoveAllSpellCooldown();
+ PSendSysMessage(LANG_REMOVEALL_COOLDOWN, tNameLink.c_str());
+ }
+ else
+ {
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spell_id = extractSpellIdFromLink((char*)args);
+ if (!spell_id)
+ return false;
+
+ if (!sSpellStore.LookupEntry(spell_id))
+ {
+ PSendSysMessage(LANG_UNKNOWN_SPELL, target == m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target->RemoveSpellCooldown(spell_id,true);
+ PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target == m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str());
+ }
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllCommand(const char* /*args*/)
+{
+ static const char *allSpellList[] =
+ {
+ "3365",
+ "6233",
+ "6247",
+ "6246",
+ "6477",
+ "6478",
+ "22810",
+ "8386",
+ "21651",
+ "21652",
+ "522",
+ "7266",
+ "8597",
+ "2479",
+ "22027",
+ "6603",
+ "5019",
+ "133",
+ "168",
+ "227",
+ "5009",
+ "9078",
+ "668",
+ "203",
+ "20599",
+ "20600",
+ "81",
+ "20597",
+ "20598",
+ "20864",
+ "1459",
+ "5504",
+ "587",
+ "5143",
+ "118",
+ "5505",
+ "597",
+ "604",
+ "1449",
+ "1460",
+ "2855",
+ "1008",
+ "475",
+ "5506",
+ "1463",
+ "12824",
+ "8437",
+ "990",
+ "5145",
+ "8450",
+ "1461",
+ "759",
+ "8494",
+ "8455",
+ "8438",
+ "6127",
+ "8416",
+ "6129",
+ "8451",
+ "8495",
+ "8439",
+ "3552",
+ "8417",
+ "10138",
+ "12825",
+ "10169",
+ "10156",
+ "10144",
+ "10191",
+ "10201",
+ "10211",
+ "10053",
+ "10173",
+ "10139",
+ "10145",
+ "10192",
+ "10170",
+ "10202",
+ "10054",
+ "10174",
+ "10193",
+ "12826",
+ "2136",
+ "143",
+ "145",
+ "2137",
+ "2120",
+ "3140",
+ "543",
+ "2138",
+ "2948",
+ "8400",
+ "2121",
+ "8444",
+ "8412",
+ "8457",
+ "8401",
+ "8422",
+ "8445",
+ "8402",
+ "8413",
+ "8458",
+ "8423",
+ "8446",
+ "10148",
+ "10197",
+ "10205",
+ "10149",
+ "10215",
+ "10223",
+ "10206",
+ "10199",
+ "10150",
+ "10216",
+ "10207",
+ "10225",
+ "10151",
+ "116",
+ "205",
+ "7300",
+ "122",
+ "837",
+ "10",
+ "7301",
+ "7322",
+ "6143",
+ "120",
+ "865",
+ "8406",
+ "6141",
+ "7302",
+ "8461",
+ "8407",
+ "8492",
+ "8427",
+ "8408",
+ "6131",
+ "7320",
+ "10159",
+ "8462",
+ "10185",
+ "10179",
+ "10160",
+ "10180",
+ "10219",
+ "10186",
+ "10177",
+ "10230",
+ "10181",
+ "10161",
+ "10187",
+ "10220",
+ "2018",
+ "2663",
+ "12260",
+ "2660",
+ "3115",
+ "3326",
+ "2665",
+ "3116",
+ "2738",
+ "3293",
+ "2661",
+ "3319",
+ "2662",
+ "9983",
+ "8880",
+ "2737",
+ "2739",
+ "7408",
+ "3320",
+ "2666",
+ "3323",
+ "3324",
+ "3294",
+ "22723",
+ "23219",
+ "23220",
+ "23221",
+ "23228",
+ "23338",
+ "10788",
+ "10790",
+ "5611",
+ "5016",
+ "5609",
+ "2060",
+ "10963",
+ "10964",
+ "10965",
+ "22593",
+ "22594",
+ "596",
+ "996",
+ "499",
+ "768",
+ "17002",
+ "1448",
+ "1082",
+ "16979",
+ "1079",
+ "5215",
+ "20484",
+ "5221",
+ "15590",
+ "17007",
+ "6795",
+ "6807",
+ "5487",
+ "1446",
+ "1066",
+ "5421",
+ "3139",
+ "779",
+ "6811",
+ "6808",
+ "1445",
+ "5216",
+ "1737",
+ "5222",
+ "5217",
+ "1432",
+ "6812",
+ "9492",
+ "5210",
+ "3030",
+ "1441",
+ "783",
+ "6801",
+ "20739",
+ "8944",
+ "9491",
+ "22569",
+ "5226",
+ "6786",
+ "1433",
+ "8973",
+ "1828",
+ "9495",
+ "9006",
+ "6794",
+ "8993",
+ "5203",
+ "16914",
+ "6784",
+ "9635",
+ "22830",
+ "20722",
+ "9748",
+ "6790",
+ "9753",
+ "9493",
+ "9752",
+ "9831",
+ "9825",
+ "9822",
+ "5204",
+ "5401",
+ "22831",
+ "6793",
+ "9845",
+ "17401",
+ "9882",
+ "9868",
+ "20749",
+ "9893",
+ "9899",
+ "9895",
+ "9832",
+ "9902",
+ "9909",
+ "22832",
+ "9828",
+ "9851",
+ "9883",
+ "9869",
+ "17406",
+ "17402",
+ "9914",
+ "20750",
+ "9897",
+ "9848",
+ "3127",
+ "107",
+ "204",
+ "9116",
+ "2457",
+ "78",
+ "18848",
+ "331",
+ "403",
+ "2098",
+ "1752",
+ "11278",
+ "11288",
+ "11284",
+ "6461",
+ "2344",
+ "2345",
+ "6463",
+ "2346",
+ "2352",
+ "775",
+ "1434",
+ "1612",
+ "71",
+ "2468",
+ "2458",
+ "2467",
+ "7164",
+ "7178",
+ "7367",
+ "7376",
+ "7381",
+ "21156",
+ "5209",
+ "3029",
+ "5201",
+ "9849",
+ "9850",
+ "20719",
+ "22568",
+ "22827",
+ "22828",
+ "22829",
+ "6809",
+ "8972",
+ "9005",
+ "9823",
+ "9827",
+ "6783",
+ "9913",
+ "6785",
+ "6787",
+ "9866",
+ "9867",
+ "9894",
+ "9896",
+ "6800",
+ "8992",
+ "9829",
+ "9830",
+ "780",
+ "769",
+ "6749",
+ "6750",
+ "9755",
+ "9754",
+ "9908",
+ "20745",
+ "20742",
+ "20747",
+ "20748",
+ "9746",
+ "9745",
+ "9880",
+ "9881",
+ "5391",
+ "842",
+ "3025",
+ "3031",
+ "3287",
+ "3329",
+ "1945",
+ "3559",
+ "4933",
+ "4934",
+ "4935",
+ "4936",
+ "5142",
+ "5390",
+ "5392",
+ "5404",
+ "5420",
+ "6405",
+ "7293",
+ "7965",
+ "8041",
+ "8153",
+ "9033",
+ "9034",
+ //"9036", problems with ghost state
+ "16421",
+ "21653",
+ "22660",
+ "5225",
+ "9846",
+ "2426",
+ "5916",
+ "6634",
+ //"6718", phasing stealth, annoying for learn all case.
+ "6719",
+ "8822",
+ "9591",
+ "9590",
+ "10032",
+ "17746",
+ "17747",
+ "8203",
+ "11392",
+ "12495",
+ "16380",
+ "23452",
+ "4079",
+ "4996",
+ "4997",
+ "4998",
+ "4999",
+ "5000",
+ "6348",
+ "6349",
+ "6481",
+ "6482",
+ "6483",
+ "6484",
+ "11362",
+ "11410",
+ "11409",
+ "12510",
+ "12509",
+ "12885",
+ "13142",
+ "21463",
+ "23460",
+ "11421",
+ "11416",
+ "11418",
+ "1851",
+ "10059",
+ "11423",
+ "11417",
+ "11422",
+ "11419",
+ "11424",
+ "11420",
+ "27",
+ "31",
+ "33",
+ "34",
+ "35",
+ "15125",
+ "21127",
+ "22950",
+ "1180",
+ "201",
+ "12593",
+ "16770",
+ "6057",
+ "12051",
+ "18468",
+ "12606",
+ "12605",
+ "18466",
+ "12502",
+ "12043",
+ "15060",
+ "12042",
+ "12341",
+ "12848",
+ "12344",
+ "12353",
+ "18460",
+ "11366",
+ "12350",
+ "12352",
+ "13043",
+ "11368",
+ "11113",
+ "12400",
+ "11129",
+ "16766",
+ "12573",
+ "12580",
+ "12472",
+ "12953",
+ "12488",
+ "11189",
+ "12985",
+ "12519",
+ "16758",
+ "11958",
+ "12490",
+ "11426",
+ "3565",
+ "3562",
+ "18960",
+ "3567",
+ "3561",
+ "3566",
+ "3563",
+ "1953",
+ "2139",
+ "12505",
+ "13018",
+ "12522",
+ "12523",
+ "5146",
+ "5144",
+ "5148",
+ "8419",
+ "8418",
+ "10213",
+ "10212",
+ "10157",
+ "12524",
+ "13019",
+ "12525",
+ "13020",
+ "12526",
+ "13021",
+ "18809",
+ "13031",
+ "13032",
+ "13033",
+ "4036",
+ "3920",
+ "3919",
+ "3918",
+ "7430",
+ "3922",
+ "3923",
+ "7411",
+ "7418",
+ "7421",
+ "13262",
+ "7412",
+ "7415",
+ "7413",
+ "7416",
+ "13920",
+ "13921",
+ "7745",
+ "7779",
+ "7428",
+ "7457",
+ "7857",
+ "7748",
+ "7426",
+ "13421",
+ "7454",
+ "13378",
+ "7788",
+ "14807",
+ "14293",
+ "7795",
+ "6296",
+ "20608",
+ "755",
+ "444",
+ "427",
+ "428",
+ "442",
+ "447",
+ "3578",
+ "3581",
+ "19027",
+ "3580",
+ "665",
+ "3579",
+ "3577",
+ "6755",
+ "3576",
+ "2575",
+ "2577",
+ "2578",
+ "2579",
+ "2580",
+ "2656",
+ "2657",
+ "2576",
+ "3564",
+ "10248",
+ "8388",
+ "2659",
+ "14891",
+ "3308",
+ "3307",
+ "10097",
+ "2658",
+ "3569",
+ "16153",
+ "3304",
+ "10098",
+ "4037",
+ "3929",
+ "3931",
+ "3926",
+ "3924",
+ "3930",
+ "3977",
+ "3925",
+ "136",
+ "228",
+ "5487",
+ "43",
+ "202",
+ "0"
+ };
+
+ int loop = 0;
+ while (strcmp(allSpellList[loop], "0"))
+ {
+ uint32 spell = atol((char*)allSpellList[loop++]);
+
+ if (m_session->GetPlayer()->HasSpell(spell))
+ continue;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
+ {
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
+ continue;
+ }
+
+ m_session->GetPlayer()->learnSpell(spell, false);
+ }
+
+ SendSysMessage(LANG_COMMAND_LEARN_MANY_SPELLS);
+
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllGMCommand(const char* /*args*/)
+{
+ static const char *gmSpellList[] =
+ {
+ "24347", // Become A Fish, No Breath Bar
+ "35132", // Visual Boom
+ "38488", // Attack 4000-8000 AOE
+ "38795", // Attack 2000 AOE + Slow Down 90%
+ "15712", // Attack 200
+ "1852", // GM Spell Silence
+ "31899", // Kill
+ "31924", // Kill
+ "29878", // Kill My Self
+ "26644", // More Kill
+
+ "28550", //Invisible 24
+ "23452", //Invisible + Target
+ "0"
+ };
+
+ uint16 gmSpellIter = 0;
+ while (strcmp(gmSpellList[gmSpellIter], "0"))
+ {
+ uint32 spell = atol((char*)gmSpellList[gmSpellIter++]);
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
+ {
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
+ continue;
+ }
+
+ m_session->GetPlayer()->learnSpell(spell, false);
+ }
+
+ SendSysMessage(LANG_LEARNING_GM_SKILLS);
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllMyClassCommand(const char* /*args*/)
+{
+ HandleLearnAllMySpellsCommand("");
+ HandleLearnAllMyTalentsCommand("");
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
+{
+ ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(m_session->GetPlayer()->getClass());
+ if (!clsEntry)
+ return true;
+ uint32 family = clsEntry->spellfamily;
+
+ for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
+ if (!spellInfo)
+ continue;
+
+ // skip server-side/triggered spells
+ if (spellInfo->spellLevel == 0)
+ continue;
+
+ // skip wrong class/race skills
+ if (!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id))
+ continue;
+
+ // skip other spell families
+ if (spellInfo->SpellFamilyName != family)
+ continue;
+
+ // skip spells with first rank learned as talent (and all talents then also)
+ uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id);
+ if (GetTalentSpellCost(first_rank) > 0)
+ continue;
+
+ // skip broken spells
+ if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
+ continue;
+
+ m_session->GetPlayer()->learnSpell(i, false);
+ }
+
+ SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS);
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
+{
+ Player* player = m_session->GetPlayer();
+ uint32 classMask = player->getClassMask();
+
+ for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
+ {
+ TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ if (!talentInfo)
+ continue;
+
+ TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ if (!talentTabInfo)
+ continue;
+
+ if ((classMask & talentTabInfo->ClassMask) == 0)
+ continue;
+
+ // search highest talent rank
+ uint32 spellId = 0;
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ {
+ if (talentInfo->RankID[rank] != 0)
+ {
+ spellId = talentInfo->RankID[rank];
+ break;
+ }
+ }
+
+ if (!spellId) // ??? none spells in talent
+ continue;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
+ if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
+ continue;
+
+ // learn highest rank of talent and learn all non-talent spell ranks (recursive by tree)
+ player->learnSpellHighRank(spellId);
+ player->AddTalent(spellId, player->GetActiveSpec(), true);
+ }
+
+ player->SetFreeTalentPoints(0);
+
+ SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS);
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
+{
+ Player* player = m_session->GetPlayer();
+
+ Pet* pet = player->GetPet();
+ if (!pet)
+ {
+ SendSysMessage(LANG_NO_PET_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ CreatureInfo const *ci = pet->GetCreatureInfo();
+ if (!ci)
+ {
+ SendSysMessage(LANG_WRONG_PET_TYPE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
+ if (!pet_family)
+ {
+ SendSysMessage(LANG_WRONG_PET_TYPE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (pet_family->petTalentType < 0) // not hunter pet
+ {
+ SendSysMessage(LANG_WRONG_PET_TYPE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
+ {
+ TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ if (!talentInfo)
+ continue;
+
+ TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
+ if (!talentTabInfo)
+ continue;
+
+ // prevent learn talent for different family (cheating)
+ if (((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask) == 0)
+ continue;
+
+ // search highest talent rank
+ uint32 spellid = 0;
+
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ {
+ if (talentInfo->RankID[rank] != 0)
+ {
+ spellid = talentInfo->RankID[rank];
+ break;
+ }
+ }
+
+ if (!spellid) // ??? none spells in talent
+ continue;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
+ if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
+ continue;
+
+ // learn highest rank of talent and learn all non-talent spell ranks (recursive by tree)
+ pet->learnSpellHighRank(spellid);
+ }
+
+ pet->SetFreeTalentPoints(0);
+
+ SendSysMessage(LANG_COMMAND_LEARN_PET_TALENTS);
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/)
+{
+ // skipping UNIVERSAL language (0)
+ for (uint8 i = 1; i < LANGUAGES_COUNT; ++i)
+ m_session->GetPlayer()->learnSpell(lang_description[i].spell_id, false);
+
+ SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG);
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllDefaultCommand(const char *args)
+{
+ Player* target;
+ if (!extractPlayerTarget((char*)args,&target))
+ return false;
+
+ target->learnDefaultSpells();
+ target->learnQuestRewardedSpells();
+
+ PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST,GetNameLink(target).c_str());
+ return true;
+}
+
+bool ChatHandler::HandleLearnCommand(const char *args)
+{
+ Player* targetPlayer = getSelectedPlayer();
+
+ if (!targetPlayer)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spell = extractSpellIdFromLink((char*)args);
+ if (!spell || !sSpellStore.LookupEntry(spell))
+ return false;
+
+ char const* allStr = strtok(NULL," ");
+ bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
+ {
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!allRanks && targetPlayer->HasSpell(spell))
+ {
+ if (targetPlayer == m_session->GetPlayer())
+ SendSysMessage(LANG_YOU_KNOWN_SPELL);
+ else
+ PSendSysMessage(LANG_TARGET_KNOWN_SPELL,GetNameLink(targetPlayer).c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (allRanks)
+ targetPlayer->learnSpellHighRank(spell);
+ else
+ targetPlayer->learnSpell(spell, false);
+
+ uint32 first_spell = spellmgr.GetFirstSpellInChain(spell);
+ if (GetTalentSpellCost(first_spell))
+ targetPlayer->SendTalentsInfoData(false);
+
+ return true;
+}
+
+bool ChatHandler::HandleAddItemCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ uint32 itemId = 0;
+
+ if (args[0] == '[') // [name] manual form
+ {
+ char* citemName = strtok((char*)args, "]");
+
+ if (citemName && citemName[0])
+ {
+ std::string itemName = citemName+1;
+ WorldDatabase.escape_string(itemName);
+ QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE name = '%s'", itemName.c_str());
+ if (!result)
+ {
+ PSendSysMessage(LANG_COMMAND_COULDNOTFIND, citemName+1);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ itemId = result->Fetch()->GetUInt16();
+ }
+ else
+ return false;
+ }
+ else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r
+ {
+ char* cId = extractKeyFromLink((char*)args,"Hitem");
+ if (!cId)
+ return false;
+ itemId = atol(cId);
+ }
+
+ char* ccount = strtok(NULL, " ");
+
+ int32 count = 1;
+
+ if (ccount)
+ count = strtol(ccount, NULL, 10);
+
+ if (count == 0)
+ count = 1;
+
+ Player* pl = m_session->GetPlayer();
+ Player* plTarget = getSelectedPlayer();
+ if (!plTarget)
+ plTarget = pl;
+
+ sLog.outDetail(GetTrinityString(LANG_ADDITEM), itemId, count);
+
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId);
+ if (!pProto)
+ {
+ PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ //Subtract
+ if (count < 0)
+ {
+ plTarget->DestroyItemCount(itemId, -count, true, false);
+ PSendSysMessage(LANG_REMOVEITEM, itemId, -count, GetNameLink(plTarget).c_str());
+ return true;
+ }
+
+ //Adding items
+ uint32 noSpaceForCount = 0;
+
+ // check space and find places
+ ItemPosCountVec dest;
+ uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
+ if (msg != EQUIP_ERR_OK) // convert to possible store amount
+ count -= noSpaceForCount;
+
+ if (count == 0 || dest.empty()) // can't add any
+ {
+ PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Item* item = plTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
+
+ // remove binding (let GM give it to another player later)
+ if (pl == plTarget)
+ for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
+ if (Item* item1 = pl->GetItemByPos(itr->pos))
+ item1->SetBinding(false);
+
+ if (count > 0 && item)
+ {
+ pl->SendNewItem(item,count,false,true);
+ if (pl != plTarget)
+ plTarget->SendNewItem(item,count,true,false);
+ }
+
+ if (noSpaceForCount > 0)
+ PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
+
+ return true;
+}
+
+bool ChatHandler::HandleAddItemSetCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* cId = extractKeyFromLink((char*)args,"Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r
+ if (!cId)
+ return false;
+
+ uint32 itemsetId = atol(cId);
+
+ // prevent generation all items with itemset field value '0'
+ if (itemsetId == 0)
+ {
+ PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Player* pl = m_session->GetPlayer();
+ Player* plTarget = getSelectedPlayer();
+ if (!plTarget)
+ plTarget = pl;
+
+ sLog.outDetail(GetTrinityString(LANG_ADDITEMSET), itemsetId);
+
+ bool found = false;
+ for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
+ {
+ ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
+ if (!pProto)
+ continue;
+
+ if (pProto->ItemSet == itemsetId)
+ {
+ found = true;
+ ItemPosCountVec dest;
+ uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pProto->ItemId, 1);
+ if (msg == EQUIP_ERR_OK)
+ {
+ Item* item = plTarget->StoreNewItem(dest, pProto->ItemId, true);
+
+ // remove binding (let GM give it to another player later)
+ if (pl == plTarget)
+ item->SetBinding(false);
+
+ pl->SendNewItem(item,1,false,true);
+ if (pl != plTarget)
+ plTarget->SendNewItem(item,1,true,false);
+ }
+ else
+ {
+ pl->SendEquipError(msg, NULL, NULL);
+ PSendSysMessage(LANG_ITEM_CANNOT_CREATE, pProto->ItemId, 1);
+ }
+ }
+ }
+
+ if (!found)
+ {
+ PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);
+
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleListItemCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* cId = extractKeyFromLink((char*)args,"Hitem");
+ if (!cId)
+ return false;
+
+ uint32 item_id = atol(cId);
+ if (!item_id)
+ {
+ PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_id);
+ if (!itemProto)
+ {
+ PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* c_count = strtok(NULL, " ");
+ int count = c_count ? atol(c_count) : 10;
+
+ if (count < 0)
+ return false;
+
+ QueryResult_AutoPtr result;
+
+ // inventory case
+ uint32 inv_count = 0;
+ result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM character_inventory WHERE item_template='%u'",item_id);
+ if (result)
+ inv_count = (*result)[0].GetUInt32();
+
+ result=CharacterDatabase.PQuery(
+ // 0 1 2 3 4 5
+ "SELECT ci.item, cibag.slot AS bag, ci.slot, ci.guid, characters.account,characters.name "
+ "FROM character_inventory AS ci LEFT JOIN character_inventory AS cibag ON (cibag.item=ci.bag),characters "
+ "WHERE ci.item_template='%u' AND ci.guid = characters.guid LIMIT %u ",
+ item_id,uint32(count));
+
+ if (result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 item_guid = fields[0].GetUInt32();
+ uint32 item_bag = fields[1].GetUInt32();
+ uint32 item_slot = fields[2].GetUInt32();
+ uint32 owner_guid = fields[3].GetUInt32();
+ uint32 owner_acc = fields[4].GetUInt32();
+ std::string owner_name = fields[5].GetCppString();
+
+ char const* item_pos = 0;
+ if (Player::IsEquipmentPos(item_bag,item_slot))
+ item_pos = "[equipped]";
+ else if (Player::IsInventoryPos(item_bag,item_slot))
+ item_pos = "[in inventory]";
+ else if (Player::IsBankPos(item_bag,item_slot))
+ item_pos = "[in bank]";
+ else
+ item_pos = "";
+
+ PSendSysMessage(LANG_ITEMLIST_SLOT,
+ item_guid,owner_name.c_str(),owner_guid,owner_acc,item_pos);
+ } while (result->NextRow());
+
+ int64 res_count = result->GetRowCount();
+
+ if (count > res_count)
+ count-=res_count;
+ else if (count)
+ count = 0;
+ }
+
+ // mail case
+ uint32 mail_count = 0;
+ result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM mail_items WHERE item_template='%u'", item_id);
+ if (result)
+ mail_count = (*result)[0].GetUInt32();
+
+ if (count > 0)
+ {
+ result=CharacterDatabase.PQuery(
+ // 0 1 2 3 4 5 6
+ "SELECT mail_items.item_guid, mail.sender, mail.receiver, char_s.account, char_s.name, char_r.account, char_r.name "
+ "FROM mail,mail_items,characters as char_s,characters as char_r "
+ "WHERE mail_items.item_template='%u' AND char_s.guid = mail.sender AND char_r.guid = mail.receiver AND mail.id=mail_items.mail_id LIMIT %u",
+ item_id,uint32(count));
+ }
+ else
+ result = QueryResult_AutoPtr(NULL);
+
+ if (result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 item_guid = fields[0].GetUInt32();
+ uint32 item_s = fields[1].GetUInt32();
+ uint32 item_r = fields[2].GetUInt32();
+ uint32 item_s_acc = fields[3].GetUInt32();
+ std::string item_s_name = fields[4].GetCppString();
+ uint32 item_r_acc = fields[5].GetUInt32();
+ std::string item_r_name = fields[6].GetCppString();
+
+ char const* item_pos = "[in mail]";
+
+ PSendSysMessage(LANG_ITEMLIST_MAIL,
+ item_guid,item_s_name.c_str(),item_s,item_s_acc,item_r_name.c_str(),item_r,item_r_acc,item_pos);
+ } while (result->NextRow());
+
+ int64 res_count = result->GetRowCount();
+
+ if (count > res_count)
+ count-=res_count;
+ else if (count)
+ count = 0;
+ }
+
+ // auction case
+ uint32 auc_count = 0;
+ result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM auctionhouse WHERE item_template='%u'",item_id);
+ if (result)
+ auc_count = (*result)[0].GetUInt32();
+
+ if (count > 0)
+ {
+ result=CharacterDatabase.PQuery(
+ // 0 1 2 3
+ "SELECT auctionhouse.itemguid, auctionhouse.itemowner, characters.account, characters.name "
+ "FROM auctionhouse,characters WHERE auctionhouse.item_template='%u' AND characters.guid = auctionhouse.itemowner LIMIT %u",
+ item_id,uint32(count));
+ }
+ else
+ result = QueryResult_AutoPtr(NULL);
+
+ if (result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 item_guid = fields[0].GetUInt32();
+ uint32 owner = fields[1].GetUInt32();
+ uint32 owner_acc = fields[2].GetUInt32();
+ std::string owner_name = fields[3].GetCppString();
+
+ char const* item_pos = "[in auction]";
+
+ PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc,item_pos);
+ } while (result->NextRow());
+ }
+
+ // guild bank case
+ uint32 guild_count = 0;
+ result=CharacterDatabase.PQuery("SELECT COUNT(item_entry) FROM guild_bank_item WHERE item_entry='%u'",item_id);
+ if (result)
+ guild_count = (*result)[0].GetUInt32();
+
+ result=CharacterDatabase.PQuery(
+ // 0 1 2
+ "SELECT gi.item_guid, gi.guildid, guild.name "
+ "FROM guild_bank_item AS gi, guild WHERE gi.item_entry='%u' AND gi.guildid = guild.guildid LIMIT %u ",
+ item_id,uint32(count));
+
+ if (result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 item_guid = fields[0].GetUInt32();
+ uint32 guild_guid = fields[1].GetUInt32();
+ std::string guild_name = fields[2].GetCppString();
+
+ char const* item_pos = "[in guild bank]";
+
+ PSendSysMessage(LANG_ITEMLIST_GUILD,item_guid,guild_name.c_str(),guild_guid,item_pos);
+ } while (result->NextRow());
+
+ int64 res_count = result->GetRowCount();
+
+ if (count > res_count)
+ count-=res_count;
+ else if (count)
+ count = 0;
+ }
+
+ if (inv_count+mail_count+auc_count+guild_count == 0)
+ {
+ SendSysMessage(LANG_COMMAND_NOITEMFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE,item_id,inv_count+mail_count+auc_count+guild_count,inv_count,mail_count,auc_count,guild_count);
+
+ return true;
+}
+
+bool ChatHandler::HandleListObjectCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry");
+ if (!cId)
+ return false;
+
+ uint32 go_id = atol(cId);
+ if (!go_id)
+ {
+ PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(go_id);
+ if (!gInfo)
+ {
+ PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* c_count = strtok(NULL, " ");
+ int count = c_count ? atol(c_count) : 10;
+
+ if (count < 0)
+ return false;
+
+ QueryResult_AutoPtr result;
+
+ uint32 obj_count = 0;
+ result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'",go_id);
+ if (result)
+ obj_count = (*result)[0].GetUInt32();
+
+ if (m_session)
+ {
+ Player* pl = m_session->GetPlayer();
+ result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
+ pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),go_id,uint32(count));
+ }
+ else
+ result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM gameobject WHERE id = '%u' LIMIT %u",
+ go_id,uint32(count));
+
+ if (result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 guid = fields[0].GetUInt32();
+ float x = fields[1].GetFloat();
+ float y = fields[2].GetFloat();
+ float z = fields[3].GetFloat();
+ int mapid = fields[4].GetUInt16();
+
+ if (m_session)
+ PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid);
+ else
+ PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name, x, y, z, mapid);
+ } while (result->NextRow());
+ }
+
+ PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE,go_id,obj_count);
+ return true;
+}
+
+bool ChatHandler::HandleGameObjectStateCommand(const char *args)
+{
+ // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args, "Hgameobject");
+ if (!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+ if (!lowguid)
+ return false;
+
+ GameObject* gobj = NULL;
+
+ if (GameObjectData const* goData = objmgr.GetGOData(lowguid))
+ gobj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid, goData->id);
+
+ if (!gobj)
+ {
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* ctype = strtok(NULL, " ");
+ if (!ctype)
+ return false;
+
+ int32 type = atoi(ctype);
+ if (type < 0)
+ {
+ if (type == -1)
+ gobj->SendObjectDeSpawnAnim(gobj->GetGUID());
+ else if (type == -2)
+ {
+ return false;
+ }
+ return true;
+ }
+
+ char* cstate = strtok(NULL, " ");
+ if (!cstate)
+ return false;
+
+ int32 state = atoi(cstate);
+
+ if (type < 4)
+ gobj->SetByteValue(GAMEOBJECT_BYTES_1, type, state);
+ else if (type == 4)
+ {
+ WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4);
+ data << gobj->GetGUID();
+ data << (uint32)(state);
+ gobj->SendMessageToSet(&data, true);
+ }
+ PSendSysMessage("Set gobject type %d state %d", type, state);
+
+ return true;
+}
+
+bool ChatHandler::HandleListCreatureCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hcreature_entry");
+ if (!cId)
+ return false;
+
+ uint32 cr_id = atol(cId);
+ if (!cr_id)
+ {
+ PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(cr_id);
+ if (!cInfo)
+ {
+ PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* c_count = strtok(NULL, " ");
+ int count = c_count ? atol(c_count) : 10;
+
+ if (count < 0)
+ return false;
+
+ QueryResult_AutoPtr result;
+
+ uint32 cr_count = 0;
+ result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'",cr_id);
+ if (result)
+ cr_count = (*result)[0].GetUInt32();
+
+ if (m_session)
+ {
+ Player* pl = m_session->GetPlayer();
+ result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
+ pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), cr_id,uint32(count));
+ }
+ else
+ result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u",
+ cr_id,uint32(count));
+
+ if (result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 guid = fields[0].GetUInt32();
+ float x = fields[1].GetFloat();
+ float y = fields[2].GetFloat();
+ float z = fields[3].GetFloat();
+ int mapid = fields[4].GetUInt16();
+
+ if (m_session)
+ PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name, x, y, z, mapid);
+ else
+ PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name, x, y, z, mapid);
+ } while (result->NextRow());
+ }
+
+ PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE,cr_id,cr_count);
+ return true;
+}
+
+bool ChatHandler::HandleLookupItemCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ // converting string that we try to find to lower case
+ if (!Utf8toWStr(namepart,wnamepart))
+ return false;
+
+ wstrToLower(wnamepart);
+
+ bool found = false;
+
+ // Search in `item_template`
+ for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
+ {
+ ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype >(id);
+ if (!pProto)
+ continue;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
+ if (il)
+ {
+ if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
+ {
+ std::string name = il->Name[loc_idx];
+
+ if (Utf8FitTo(name, wnamepart))
+ {
+ if (m_session)
+ PSendSysMessage(LANG_ITEM_LIST_CHAT, id, id, name.c_str());
+ else
+ PSendSysMessage(LANG_ITEM_LIST_CONSOLE, id, name.c_str());
+
+ if (!found)
+ found = true;
+
+ continue;
+ }
+ }
+ }
+ }
+
+ std::string name = pProto->Name1;
+ if (name.empty())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ {
+ if (m_session)
+ PSendSysMessage(LANG_ITEM_LIST_CHAT, id, id, name.c_str());
+ else
+ PSendSysMessage(LANG_ITEM_LIST_CONSOLE, id, name.c_str());
+
+ if (!found)
+ found = true;
+ }
+ }
+
+ if (!found)
+ SendSysMessage(LANG_COMMAND_NOITEMFOUND);
+
+ return true;
+}
+
+bool ChatHandler::HandleLookupItemSetCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ if (!Utf8toWStr(namepart,wnamepart))
+ return false;
+
+ // converting string that we try to find to lower case
+ wstrToLower(wnamepart);
+
+ bool found = false;
+
+ // Search in ItemSet.dbc
+ for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++)
+ {
+ ItemSetEntry const *set = sItemSetStore.LookupEntry(id);
+ if (set)
+ {
+ int loc = GetSessionDbcLocale();
+ std::string name = set->name[loc];
+ if (name.empty())
+ continue;
+
+ if (!Utf8FitTo(name, wnamepart))
+ {
+ loc = 0;
+ for (; loc < MAX_LOCALE; ++loc)
+ {
+ if (loc == GetSessionDbcLocale())
+ continue;
+
+ name = set->name[loc];
+ if (name.empty())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ break;
+ }
+ }
+
+ if (loc < MAX_LOCALE)
+ {
+ // send item set in "id - [namedlink locale]" format
+ if (m_session)
+ PSendSysMessage(LANG_ITEMSET_LIST_CHAT,id,id,name.c_str(),localeNames[loc]);
+ else
+ PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE,id,name.c_str(),localeNames[loc]);
+
+ if (!found)
+ found = true;
+ }
+ }
+ }
+ if (!found)
+ SendSysMessage(LANG_COMMAND_NOITEMSETFOUND);
+ return true;
+}
+
+bool ChatHandler::HandleLookupSkillCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // can be NULL in console call
+ Player* target = getSelectedPlayer();
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ if (!Utf8toWStr(namepart,wnamepart))
+ return false;
+
+ // converting string that we try to find to lower case
+ wstrToLower(wnamepart);
+
+ bool found = false;
+
+ // Search in SkillLine.dbc
+ for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++)
+ {
+ SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(id);
+ if (skillInfo)
+ {
+ int loc = GetSessionDbcLocale();
+ std::string name = skillInfo->name[loc];
+ if (name.empty())
+ continue;
+
+ if (!Utf8FitTo(name, wnamepart))
+ {
+ loc = 0;
+ for (; loc < MAX_LOCALE; ++loc)
+ {
+ if (loc == GetSessionDbcLocale())
+ continue;
+
+ name = skillInfo->name[loc];
+ if (name.empty())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ break;
+ }
+ }
+
+ if (loc < MAX_LOCALE)
+ {
+ char valStr[50] = "";
+ char const* knownStr = "";
+ if (target && target->HasSkill(id))
+ {
+ knownStr = GetTrinityString(LANG_KNOWN);
+ uint32 curValue = target->GetPureSkillValue(id);
+ uint32 maxValue = target->GetPureMaxSkillValue(id);
+ uint32 permValue = target->GetSkillPermBonusValue(id);
+ uint32 tempValue = target->GetSkillTempBonusValue(id);
+
+ char const* valFormat = GetTrinityString(LANG_SKILL_VALUES);
+ snprintf(valStr,50,valFormat,curValue,maxValue,permValue,tempValue);
+ }
+
+ // send skill in "id - [namedlink locale]" format
+ if (m_session)
+ PSendSysMessage(LANG_SKILL_LIST_CHAT,id,id,name.c_str(),localeNames[loc],knownStr,valStr);
+ else
+ PSendSysMessage(LANG_SKILL_LIST_CONSOLE,id,name.c_str(),localeNames[loc],knownStr,valStr);
+
+ if (!found)
+ found = true;
+ }
+ }
+ }
+ if (!found)
+ SendSysMessage(LANG_COMMAND_NOSKILLFOUND);
+ return true;
+}
+
+bool ChatHandler::HandleLookupSpellCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // can be NULL at console call
+ Player* target = getSelectedPlayer();
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ if (!Utf8toWStr(namepart,wnamepart))
+ return false;
+
+ // converting string that we try to find to lower case
+ wstrToLower(wnamepart);
+
+ bool found = false;
+
+ // Search in Spell.dbc
+ for (uint32 id = 0; id < sSpellStore.GetNumRows(); id++)
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(id);
+ if (spellInfo)
+ {
+ int loc = GetSessionDbcLocale();
+ std::string name = spellInfo->SpellName[loc];
+ if (name.empty())
+ continue;
+
+ if (!Utf8FitTo(name, wnamepart))
+ {
+ loc = 0;
+ for (; loc < MAX_LOCALE; ++loc)
+ {
+ if (loc == GetSessionDbcLocale())
+ continue;
+
+ name = spellInfo->SpellName[loc];
+ if (name.empty())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ break;
+ }
+ }
+
+ if (loc < MAX_LOCALE)
+ {
+ bool known = target && target->HasSpell(id);
+ bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL);
+
+ uint32 talentCost = GetTalentSpellCost(id);
+
+ bool talent = (talentCost > 0);
+ bool passive = IsPassiveSpell(id);
+ bool active = target && target->HasAura(id);
+
+ // unit32 used to prevent interpreting uint8 as char at output
+ // find rank of learned spell for learning spell, or talent rank
+ uint32 rank = talentCost ? talentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id);
+
+ // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
+ std::ostringstream ss;
+ if (m_session)
+ ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
+ else
+ ss << id << " - " << name;
+
+ // include rank in link name
+ if (rank)
+ ss << GetTrinityString(LANG_SPELL_RANK) << rank;
+
+ if (m_session)
+ ss << " " << localeNames[loc] << "]|h|r";
+ else
+ ss << " " << localeNames[loc];
+
+ if (talent)
+ ss << GetTrinityString(LANG_TALENT);
+ if (passive)
+ ss << GetTrinityString(LANG_PASSIVE);
+ if (learn)
+ ss << GetTrinityString(LANG_LEARN);
+ if (known)
+ ss << GetTrinityString(LANG_KNOWN);
+ if (active)
+ ss << GetTrinityString(LANG_ACTIVE);
+
+ SendSysMessage(ss.str().c_str());
+
+ if (!found)
+ found = true;
+ }
+ }
+ }
+ if (!found)
+ SendSysMessage(LANG_COMMAND_NOSPELLFOUND);
+ return true;
+}
+
+bool ChatHandler::HandleLookupQuestCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // can be NULL at console call
+ Player* target = getSelectedPlayer();
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ // converting string that we try to find to lower case
+ if (!Utf8toWStr(namepart,wnamepart))
+ return false;
+
+ wstrToLower(wnamepart);
+
+ bool found = false;
+
+ ObjectMgr::QuestMap const& qTemplates = objmgr.GetQuestTemplates();
+ for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
+ {
+ Quest * qinfo = iter->second;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *il = objmgr.GetQuestLocale(qinfo->GetQuestId());
+ if (il)
+ {
+ if (il->Title.size() > loc_idx && !il->Title[loc_idx].empty())
+ {
+ std::string title = il->Title[loc_idx];
+
+ if (Utf8FitTo(title, wnamepart))
+ {
+ char const* statusStr = "";
+
+ if (target)
+ {
+ QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());
+
+ if (status == QUEST_STATUS_COMPLETE)
+ {
+ if (target->GetQuestRewardStatus(qinfo->GetQuestId()))
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
+ else
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
+ }
+ else if (status == QUEST_STATUS_INCOMPLETE)
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
+ }
+
+ if (m_session)
+ PSendSysMessage(LANG_QUEST_LIST_CHAT,qinfo->GetQuestId(),qinfo->GetQuestId(),qinfo->GetQuestLevel(),title.c_str(),statusStr);
+ else
+ PSendSysMessage(LANG_QUEST_LIST_CONSOLE,qinfo->GetQuestId(),title.c_str(),statusStr);
+
+ if (!found)
+ found = true;
+
+ continue;
+ }
+ }
+ }
+ }
+
+ std::string title = qinfo->GetTitle();
+ if (title.empty())
+ continue;
+
+ if (Utf8FitTo(title, wnamepart))
+ {
+ char const* statusStr = "";
+
+ if (target)
+ {
+ QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());
+
+ if (status == QUEST_STATUS_COMPLETE)
+ {
+ if (target->GetQuestRewardStatus(qinfo->GetQuestId()))
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
+ else
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
+ }
+ else if (status == QUEST_STATUS_INCOMPLETE)
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
+ }
+
+ if (m_session)
+ PSendSysMessage(LANG_QUEST_LIST_CHAT,qinfo->GetQuestId(),qinfo->GetQuestId(),qinfo->GetQuestLevel(),title.c_str(),statusStr);
+ else
+ PSendSysMessage(LANG_QUEST_LIST_CONSOLE,qinfo->GetQuestId(),title.c_str(),statusStr);
+
+ if (!found)
+ found = true;
+ }
+ }
+
+ if (!found)
+ SendSysMessage(LANG_COMMAND_NOQUESTFOUND);
+
+ return true;
+}
+
+bool ChatHandler::HandleLookupCreatureCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ // converting string that we try to find to lower case
+ if (!Utf8toWStr (namepart,wnamepart))
+ return false;
+
+ wstrToLower (wnamepart);
+
+ bool found = false;
+
+ for (uint32 id = 0; id< sCreatureStorage.MaxEntry; ++id)
+ {
+ CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo> (id);
+ if (!cInfo)
+ continue;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ CreatureLocale const *cl = objmgr.GetCreatureLocale (id);
+ if (cl)
+ {
+ if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty ())
+ {
+ std::string name = cl->Name[loc_idx];
+
+ if (Utf8FitTo (name, wnamepart))
+ {
+ if (m_session)
+ PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str ());
+ else
+ PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str ());
+
+ if (!found)
+ found = true;
+
+ continue;
+ }
+ }
+ }
+ }
+
+ std::string name = cInfo->Name;
+ if (name.empty ())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ {
+ if (m_session)
+ PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str ());
+ else
+ PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str ());
+
+ if (!found)
+ found = true;
+ }
+ }
+
+ if (!found)
+ SendSysMessage (LANG_COMMAND_NOCREATUREFOUND);
+
+ return true;
+}
+
+bool ChatHandler::HandleLookupObjectCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ // converting string that we try to find to lower case
+ if (!Utf8toWStr(namepart,wnamepart))
+ return false;
+
+ wstrToLower(wnamepart);
+
+ bool found = false;
+
+ for (uint32 id = 0; id< sGOStorage.MaxEntry; id++)
+ {
+ GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
+ if (!gInfo)
+ continue;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ GameObjectLocale const *gl = objmgr.GetGameObjectLocale(id);
+ if (gl)
+ {
+ if (gl->Name.size() > loc_idx && !gl->Name[loc_idx].empty())
+ {
+ std::string name = gl->Name[loc_idx];
+
+ if (Utf8FitTo(name, wnamepart))
+ {
+ if (m_session)
+ PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str());
+ else
+ PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str());
+
+ if (!found)
+ found = true;
+
+ continue;
+ }
+ }
+ }
+ }
+
+ std::string name = gInfo->name;
+ if (name.empty())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ {
+ if (m_session)
+ PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str());
+ else
+ PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str());
+
+ if (!found)
+ found = true;
+ }
+ }
+
+ if (!found)
+ SendSysMessage(LANG_COMMAND_NOGAMEOBJECTFOUND);
+
+ return true;
+}
+
+bool ChatHandler::HandleLookupFactionCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // Can be NULL at console call
+ Player *target = getSelectedPlayer ();
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ if (!Utf8toWStr (namepart,wnamepart))
+ return false;
+
+ // converting string that we try to find to lower case
+ wstrToLower (wnamepart);
+
+ bool found = false;
+
+ for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id)
+ {
+ FactionEntry const *factionEntry = sFactionStore.LookupEntry (id);
+ if (factionEntry)
+ {
+ FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
+
+ int loc = GetSessionDbcLocale();
+ std::string name = factionEntry->name[loc];
+ if (name.empty())
+ continue;
+
+ if (!Utf8FitTo(name, wnamepart))
+ {
+ loc = 0;
+ for (; loc < MAX_LOCALE; ++loc)
+ {
+ if (loc == GetSessionDbcLocale())
+ continue;
+
+ name = factionEntry->name[loc];
+ if (name.empty())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ break;
+ }
+ }
+
+ if (loc < MAX_LOCALE)
+ {
+ // send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
+ // or "id - [faction] [no reputation]" format
+ std::ostringstream ss;
+ if (m_session)
+ ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << " " << localeNames[loc] << "]|h|r";
+ else
+ ss << id << " - " << name << " " << localeNames[loc];
+
+ if (repState) // and then target != NULL also
+ {
+ ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
+ std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
+
+ ss << " " << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
+
+ if (repState->Flags & FACTION_FLAG_VISIBLE)
+ ss << GetTrinityString(LANG_FACTION_VISIBLE);
+ if (repState->Flags & FACTION_FLAG_AT_WAR)
+ ss << GetTrinityString(LANG_FACTION_ATWAR);
+ if (repState->Flags & FACTION_FLAG_PEACE_FORCED)
+ ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
+ if (repState->Flags & FACTION_FLAG_HIDDEN)
+ ss << GetTrinityString(LANG_FACTION_HIDDEN);
+ if (repState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
+ ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
+ if (repState->Flags & FACTION_FLAG_INACTIVE)
+ ss << GetTrinityString(LANG_FACTION_INACTIVE);
+ }
+ else
+ ss << GetTrinityString(LANG_FACTION_NOREPUTATION);
+
+ SendSysMessage(ss.str().c_str());
+
+ if (!found)
+ found = true;
+ }
+ }
+ }
+
+ if (!found)
+ SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND);
+ return true;
+}
+
+bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
+{
+ if (!*args)
+ return false;
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ if (!Utf8toWStr(namepart,wnamepart))
+ return false;
+
+ // converting string that we try to find to lower case
+ wstrToLower(wnamepart);
+
+ bool found = false;
+
+ // Search in TaxiNodes.dbc
+ for (uint32 id = 0; id < sTaxiNodesStore.GetNumRows(); id++)
+ {
+ TaxiNodesEntry const *nodeEntry = sTaxiNodesStore.LookupEntry(id);
+ if (nodeEntry)
+ {
+ int loc = GetSessionDbcLocale();
+ std::string name = nodeEntry->name[loc];
+ if (name.empty())
+ continue;
+
+ if (!Utf8FitTo(name, wnamepart))
+ {
+ loc = 0;
+ for (; loc < MAX_LOCALE; ++loc)
+ {
+ if (loc == GetSessionDbcLocale())
+ continue;
+
+ name = nodeEntry->name[loc];
+ if (name.empty())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ break;
+ }
+ }
+
+ if (loc < MAX_LOCALE)
+ {
+ // send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format
+ if (m_session)
+ PSendSysMessage (LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(),localeNames[loc],
+ nodeEntry->map_id,nodeEntry->x,nodeEntry->y,nodeEntry->z);
+ else
+ PSendSysMessage (LANG_TAXINODE_ENTRY_LIST_CONSOLE, id, name.c_str(), localeNames[loc],
+ nodeEntry->map_id,nodeEntry->x,nodeEntry->y,nodeEntry->z);
+
+ if (!found)
+ found = true;
+ }
+ }
+ }
+ if (!found)
+ SendSysMessage(LANG_COMMAND_NOTAXINODEFOUND);
+ return true;
+}
+
+bool ChatHandler::HandleLookupMapCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ /*std::string namepart = args;
+ std::wstring wnamepart;
+
+ // converting string that we try to find to lower case
+ if (!Utf8toWStr(namepart, wnamepart))
+ return false;
+
+ wstrToLower(wnamepart);
+
+ bool found = false;
+
+ // search in Map.dbc
+ for (uint32 id = 0; id < sMapStore.GetNumRows(); id++)
+ {
+ MapEntry const* MapInfo = sMapStore.LookupEntry(id);
+ if (MapInfo)
+ {
+ uint8 loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
+
+ std::string name = MapInfo->name[loc];
+ if (name.empty())
+ continue;
+
+ if (!Utf8FitTo(name, wnamepart))
+ {
+ loc = LOCALE_enUS;
+ for (; loc < MAX_LOCALE; loc++)
+ {
+ if (m_session && loc == m_session->GetSessionDbcLocale())
+ continue;
+
+ name = MapInfo->name[loc];
+ if (name.empty())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ break;
+ }
+ }
+
+ if (loc < MAX_LOCALE)
+ {
+ // send map in "id - [name][Continent][Instance/Battleground/Arena][Raid reset time:][Heroic reset time:][Mountable]" format
+ std::ostringstream ss;
+
+ if (m_session)
+ ss << id << " - |cffffffff|Hmap:" << id << "|h[" << name << "]";
+ else // console
+ ss << id << " - [" << name << "]";
+
+ if (MapInfo->IsContinent())
+ ss << GetTrinityString(LANG_CONTINENT);
+
+ switch(MapInfo->map_type)
+ {
+ case MAP_INSTANCE: ss << GetTrinityString(LANG_INSTANCE); break;
+ case MAP_BATTLEGROUND: ss << GetTrinityString(LANG_BATTLEGROUND); break;
+ case MAP_ARENA: ss << GetTrinityString(LANG_ARENA); break;
+ }
+
+ if (MapInfo->IsRaid())
+ ss << GetTrinityString(LANG_RAID);
+
+ if (MapInfo->SupportsHeroicMode())
+ ss << GetTrinityString(LANG_HEROIC);
+
+ uint32 ResetTimeRaid = MapInfo->resetTimeRaid;
+
+ std::string ResetTimeRaidStr;
+ if (ResetTimeRaid)
+ ResetTimeRaidStr = secsToTimeString(ResetTimeRaid, true, false);
+
+ uint32 ResetTimeHeroic = MapInfo->resetTimeHeroic;
+ std::string ResetTimeHeroicStr;
+ if (ResetTimeHeroic)
+ ResetTimeHeroicStr = secsToTimeString(ResetTimeHeroic, true, false);
+
+ if (MapInfo->IsMountAllowed())
+ ss << GetTrinityString(LANG_MOUNTABLE);
+
+ if (ResetTimeRaid && !ResetTimeHeroic)
+ PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str());
+ else if (!ResetTimeRaid && ResetTimeHeroic)
+ PSendSysMessage(ss.str().c_str(), ResetTimeHeroicStr.c_str());
+ else if (ResetTimeRaid && ResetTimeHeroic)
+ PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str(), ResetTimeHeroicStr.c_str());
+ else
+ SendSysMessage(ss.str().c_str());
+
+ if (!found)
+ found = true;
+ }
+ }
+ }
+
+ if (!found)
+ SendSysMessage(LANG_COMMAND_NOMAPFOUND);
+ */
+ return true;
+}
+
+/** \brief GM command level 3 - Create a guild.
+ *
+ * This command allows a GM (level 3) to create a guild.
+ *
+ * The "args" parameter contains the name of the guild leader
+ * and then the name of the guild.
+ *
+ */
+bool ChatHandler::HandleGuildCreateCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // if not guild name only (in "") then player name
+ Player* target;
+ if (!extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target))
+ return false;
+
+ char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
+ if (!tailStr)
+ return false;
+
+ char* guildStr = extractQuotedArg(tailStr);
+ if (!guildStr)
+ return false;
+
+ std::string guildname = guildStr;
+
+ if (target->GetGuildId())
+ {
+ SendSysMessage (LANG_PLAYER_IN_GUILD);
+ return true;
+ }
+
+ Guild *guild = new Guild;
+ if (!guild->Create (target,guildname))
+ {
+ delete guild;
+ SendSysMessage (LANG_GUILD_NOT_CREATED);
+ SetSentErrorMessage (true);
+ return false;
+ }
+
+ objmgr.AddGuild (guild);
+ return true;
+}
+
+bool ChatHandler::HandleGuildInviteCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // if not guild name only (in "") then player name
+ uint64 target_guid;
+ if (!extractPlayerTarget(*args != '"' ? (char*)args : NULL, NULL, &target_guid))
+ return false;
+
+ char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
+ if (!tailStr)
+ return false;
+
+ char* guildStr = extractQuotedArg(tailStr);
+ if (!guildStr)
+ return false;
+
+ std::string glName = guildStr;
+ Guild* targetGuild = objmgr.GetGuildByName (glName);
+ if (!targetGuild)
+ return false;
+
+ // player's guild membership checked in AddMember before add
+ if (!targetGuild->AddMember (target_guid,targetGuild->GetLowestRank ()))
+ return false;
+
+ return true;
+}
+
+bool ChatHandler::HandleGuildUninviteCommand(const char *args)
+{
+ Player* target;
+ uint64 target_guid;
+ if (!extractPlayerTarget((char*)args,&target,&target_guid))
+ return false;
+
+ uint32 glId = target ? target->GetGuildId () : Player::GetGuildIdFromDB (target_guid);
+ if (!glId)
+ return false;
+
+ Guild* targetGuild = objmgr.GetGuildById (glId);
+ if (!targetGuild)
+ return false;
+
+ targetGuild->DelMember (target_guid);
+ return true;
+}
+
+bool ChatHandler::HandleGuildRankCommand(const char *args)
+{
+ char* nameStr;
+ char* rankStr;
+ extractOptFirstArg((char*)args,&nameStr,&rankStr);
+ if (!rankStr)
+ return false;
+
+ Player* target;
+ uint64 target_guid;
+ std::string target_name;
+ if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
+ return false;
+
+ uint32 glId = target ? target->GetGuildId () : Player::GetGuildIdFromDB (target_guid);
+ if (!glId)
+ return false;
+
+ Guild* targetGuild = objmgr.GetGuildById (glId);
+ if (!targetGuild)
+ return false;
+
+ uint32 newrank = uint32 (atoi (rankStr));
+ if (newrank > targetGuild->GetLowestRank ())
+ return false;
+
+ targetGuild->ChangeRank (target_guid,newrank);
+ return true;
+}
+
+bool ChatHandler::HandleGuildDeleteCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* guildStr = extractQuotedArg((char*)args);
+ if (!guildStr)
+ return false;
+
+ std::string gld = guildStr;
+
+ Guild* targetGuild = objmgr.GetGuildByName (gld);
+ if (!targetGuild)
+ return false;
+
+ targetGuild->Disband ();
+
+ return true;
+}
+
+bool ChatHandler::HandleGetDistanceCommand(const char *args)
+{
+ WorldObject* obj = NULL;
+
+ if (*args)
+ {
+ uint64 guid = extractGuidFromLink((char*)args);
+ if (guid)
+ obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+
+ if (!obj)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ obj = getSelectedUnit();
+
+ if (!obj)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(obj), m_session->GetPlayer()->GetDistance2d(obj), m_session->GetPlayer()->GetExactDist(obj), m_session->GetPlayer()->GetExactDist2d(obj));
+ return true;
+}
+
+bool ChatHandler::HandleDieCommand(const char* /*args*/)
+{
+ Unit* target = getSelectedUnit();
+
+ if (!target || !m_session->GetPlayer()->GetSelection())
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (HasLowerSecurity((Player*)target,0,false))
+ return false;
+ }
+
+ if (target->isAlive())
+ {
+ if (sWorld.getConfig(CONFIG_DIE_COMMAND_MODE))
+ m_session->GetPlayer()->Kill(target);
+ else
+ m_session->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleDamageCommand(const char * args)
+{
+ if (!*args)
+ return false;
+
+ Unit* target = getSelectedUnit();
+
+ if (!target || !m_session->GetPlayer()->GetSelection())
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!target->isAlive())
+ return true;
+
+ char* damageStr = strtok((char*)args, " ");
+ if (!damageStr)
+ return false;
+
+ int32 damage_int = atoi((char*)damageStr);
+ if (damage_int <= 0)
+ return true;
+
+ uint32 damage = damage_int;
+
+ char* schoolStr = strtok((char*)NULL, " ");
+
+ // flat melee damage without resistence/etc reduction
+ if (!schoolStr)
+ {
+ m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ if (target != m_session->GetPlayer())
+ m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
+ return true;
+ }
+
+ uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL;
+ if (school >= MAX_SPELL_SCHOOL)
+ return false;
+
+ SpellSchoolMask schoolmask = SpellSchoolMask(1 << school);
+
+ if (schoolmask & SPELL_SCHOOL_MASK_NORMAL)
+ damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK);
+
+ char* spellStr = strtok((char*)NULL, " ");
+
+ // melee damage by specific school
+ if (!spellStr)
+ {
+ uint32 absorb = 0;
+ uint32 resist = 0;
+
+ m_session->GetPlayer()->CalcAbsorbResist(target,schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
+
+ if (damage <= absorb + resist)
+ return true;
+
+ damage -= absorb + resist;
+
+ m_session->GetPlayer()->DealDamageMods(target,damage,&absorb);
+ m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
+ m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
+ return true;
+ }
+
+ // non-melee damage
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spellid = extractSpellIdFromLink((char*)args);
+ if (!spellid || !sSpellStore.LookupEntry(spellid))
+ return false;
+
+ m_session->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage);
+ return true;
+}
+
+bool ChatHandler::HandleModifyArenaCommand(const char * args)
+{
+ if (!*args)
+ return false;
+
+ Player *target = getSelectedPlayer();
+ if (!target)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ int32 amount = (uint32)atoi(args);
+
+ target->ModifyArenaPoints(amount);
+
+ PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, GetNameLink(target).c_str(), target->GetArenaPoints());
+
+ return true;
+}
+
+bool ChatHandler::HandleReviveCommand(const char *args)
+{
+ Player* target;
+ uint64 target_guid;
+ if (!extractPlayerTarget((char*)args,&target,&target_guid))
+ return false;
+
+ if (target)
+ {
+ target->ResurrectPlayer(target->GetSession()->GetSecurity() > SEC_PLAYER ? 1.0f : 0.5f);
+ target->SpawnCorpseBones();
+ target->SaveToDB();
+ }
+ else
+ // will resurrected at login without corpse
+ ObjectAccessor::Instance().ConvertCorpseForPlayer(target_guid);
+
+ return true;
+}
+
+bool ChatHandler::HandleAuraCommand(const char *args)
+{
+ Unit *target = getSelectedUnit();
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spellID = extractSpellIdFromLink((char*)args);
+
+ if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID))
+ Aura::TryCreate(spellInfo, target, target);
+
+ return true;
+}
+
+bool ChatHandler::HandleUnAuraCommand(const char *args)
+{
+ Unit *target = getSelectedUnit();
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::string argstr = args;
+ if (argstr == "all")
+ {
+ target->RemoveAllAuras();
+ return true;
+ }
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spellID = extractSpellIdFromLink((char*)args);
+ if (!spellID)
+ return false;
+
+ target->RemoveAurasDueToSpell(spellID);
+
+ return true;
+}
+
+bool ChatHandler::HandleLinkGraveCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* px = strtok((char*)args, " ");
+ if (!px)
+ return false;
+
+ uint32 g_id = (uint32)atoi(px);
+
+ uint32 g_team;
+
+ char* px2 = strtok(NULL, " ");
+
+ if (!px2)
+ g_team = 0;
+ else if (strncmp(px2,"horde",6) == 0)
+ g_team = HORDE;
+ else if (strncmp(px2,"alliance",9) == 0)
+ g_team = ALLIANCE;
+ else
+ return false;
+
+ WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(g_id);
+
+ if (!graveyard)
+ {
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, g_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Player* player = m_session->GetPlayer();
+
+ uint32 zoneId = player->GetZoneId();
+
+ AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
+ if (!areaEntry || areaEntry->zone !=0)
+ {
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id,zoneId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (objmgr.AddGraveYardLink(g_id,zoneId,g_team))
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId);
+ else
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId);
+
+ return true;
+}
+
+bool ChatHandler::HandleNearGraveCommand(const char *args)
+{
+ uint32 g_team;
+
+ size_t argslen = strlen(args);
+
+ if (!*args)
+ g_team = 0;
+ else if (strncmp((char*)args,"horde",argslen) == 0)
+ g_team = HORDE;
+ else if (strncmp((char*)args,"alliance",argslen) == 0)
+ g_team = ALLIANCE;
+ else
+ return false;
+
+ Player* player = m_session->GetPlayer();
+ uint32 zone_id = player->GetZoneId();
+
+ WorldSafeLocsEntry const* graveyard = objmgr.GetClosestGraveYard(
+ player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team);
+
+ if (graveyard)
+ {
+ uint32 g_id = graveyard->ID;
+
+ GraveYardData const* data = objmgr.FindGraveYardData(g_id,zone_id);
+ if (!data)
+ {
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ g_team = data->team;
+
+ std::string team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_NOTEAM);
+
+ if (g_team == 0)
+ team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
+ else if (g_team == HORDE)
+ team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
+ else if (g_team == ALLIANCE)
+ team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
+
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),zone_id);
+ }
+ else
+ {
+ std::string team_name;
+
+ if (g_team == 0)
+ team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
+ else if (g_team == HORDE)
+ team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
+ else if (g_team == ALLIANCE)
+ team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
+
+ if (g_team == ~uint32(0))
+ PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id);
+ else
+ PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id,team_name.c_str());
+ }
+
+ return true;
+}
+
+//-----------------------Npc Commands-----------------------
+bool ChatHandler::HandleNpcAllowMovementCommand(const char* /*args*/)
+{
+ if (sWorld.getAllowMovement())
+ {
+ sWorld.SetAllowMovement(false);
+ SendSysMessage(LANG_CREATURE_MOVE_DISABLED);
+ }
+ else
+ {
+ sWorld.SetAllowMovement(true);
+ SendSysMessage(LANG_CREATURE_MOVE_ENABLED);
+ }
+ return true;
+}
+
+bool ChatHandler::HandleNpcChangeEntryCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ uint32 newEntryNum = atoi(args);
+ if (!newEntryNum)
+ return false;
+
+ Unit* unit = getSelectedUnit();
+ if (!unit || unit->GetTypeId() != TYPEID_UNIT)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ Creature* creature = unit->ToCreature();
+ if (creature->UpdateEntry(newEntryNum))
+ SendSysMessage(LANG_DONE);
+ else
+ SendSysMessage(LANG_ERROR);
+ return true;
+}
+
+bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/)
+{
+ Creature* target = getSelectedCreature();
+
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 faction = target->getFaction();
+ uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS);
+ uint32 displayid = target->GetDisplayId();
+ uint32 nativeid = target->GetNativeDisplayId();
+ uint32 Entry = target->GetEntry();
+ CreatureInfo const* cInfo = target->GetCreatureInfo();
+
+ int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
+ if (curRespawnDelay < 0)
+ curRespawnDelay = 0;
+ std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
+ std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
+
+ PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
+ PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
+ PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
+ PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
+ PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
+ PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId);
+ PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
+ PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask());
+ PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
+ PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ()));
+ if (const CreatureData* const linked = target->GetLinkedRespawnCreatureData())
+ if (CreatureInfo const *master = GetCreatureInfo(linked->id))
+ PSendSysMessage(LANG_NPCINFO_LINKGUID, objmgr.GetLinkedRespawnGuid(target->GetDBTableGUIDLow()), linked->id, master->Name);
+
+ if ((npcflags & UNIT_NPC_FLAG_VENDOR))
+ {
+ SendSysMessage(LANG_NPCINFO_VENDOR);
+ }
+ if ((npcflags & UNIT_NPC_FLAG_TRAINER))
+ {
+ SendSysMessage(LANG_NPCINFO_TRAINER);
+ }
+
+ return true;
+}
+
+//play npc emote
+bool ChatHandler::HandleNpcPlayEmoteCommand(const char *args)
+{
+ uint32 emote = atoi((char*)args);
+
+ Creature* target = getSelectedCreature();
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote);
+
+ return true;
+}
+
+//TODO: NpcCommands that needs to be fixed :
+
+bool ChatHandler::HandleNpcAddWeaponCommand(const char* /*args*/)
+{
+ /*if (!*args)
+ return false;
+
+ uint64 guid = m_session->GetPlayer()->GetSelection();
+ if (guid == 0)
+ {
+ SendSysMessage(LANG_NO_SELECTION);
+ return true;
+ }
+
+ Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
+
+ if (!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ return true;
+ }
+
+ char* pSlotID = strtok((char*)args, " ");
+ if (!pSlotID)
+ return false;
+
+ char* pItemID = strtok(NULL, " ");
+ if (!pItemID)
+ return false;
+
+ uint32 ItemID = atoi(pItemID);
+ uint32 SlotID = atoi(pSlotID);
+
+ ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID);
+
+ bool added = false;
+ if (tmpItem)
+ {
+ switch(SlotID)
+ {
+ case 1:
+ pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID);
+ added = true;
+ break;
+ case 2:
+ pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID);
+ added = true;
+ break;
+ case 3:
+ pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID);
+ added = true;
+ break;
+ default:
+ PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID);
+ added = false;
+ break;
+ }
+
+ if (added)
+ PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID);
+ }
+ else
+ {
+ PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID);
+ return true;
+ }
+ */
+ return true;
+}
+//----------------------------------------------------------
+
+bool ChatHandler::HandleExploreCheatCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ int flag = atoi((char*)args);
+
+ Player *chr = getSelectedPlayer();
+ if (chr == NULL)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (flag != 0)
+ {
+ PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, GetNameLink(chr).c_str());
+ if (needReportToTarget(chr))
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,GetNameLink().c_str());
+ }
+ else
+ {
+ PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, GetNameLink(chr).c_str());
+ if (needReportToTarget(chr))
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,GetNameLink().c_str());
+ }
+
+ for (uint8 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; ++i)
+ {
+ if (flag != 0)
+ {
+ m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
+ }
+ else
+ {
+ m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0);
+ }
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleHoverCommand(const char *args)
+{
+ char* px = strtok((char*)args, " ");
+ uint32 flag;
+ if (!px)
+ flag = 1;
+ else
+ flag = atoi(px);
+
+ m_session->GetPlayer()->SetHover(flag);
+
+ if (flag)
+ SendSysMessage(LANG_HOVER_ENABLED);
+ else
+ SendSysMessage(LANG_HOVER_DISABLED);
+
+ return true;
+}
+
+void ChatHandler::HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel)
+{
+ if (player)
+ {
+ player->GiveLevel(newlevel);
+ player->InitTalentForLevel();
+ player->SetUInt32Value(PLAYER_XP,0);
+
+ if (needReportToTarget(player))
+ {
+ if (oldlevel == newlevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET,GetNameLink().c_str());
+ else if (oldlevel < newlevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP,GetNameLink().c_str(),newlevel);
+ else // if (oldlevel > newlevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,GetNameLink().c_str(),newlevel);
+ }
+ }
+ else
+ {
+ // update level and XP at level, all other will be updated at loading
+ CharacterDatabase.PExecute("UPDATE characters SET level = '%u', xp = 0 WHERE guid = '%u'", newlevel, GUID_LOPART(player_guid));
+ }
+}
+
+bool ChatHandler::HandleCharacterLevelCommand(const char *args)
+{
+ char* nameStr;
+ char* levelStr;
+ extractOptFirstArg((char*)args,&nameStr,&levelStr);
+ if (!levelStr)
+ return false;
+
+ // exception opt second arg: .character level $name
+ if (isalpha(levelStr[0]))
+ {
+ nameStr = levelStr;
+ levelStr = NULL; // current level will used
+ }
+
+ Player* target;
+ uint64 target_guid;
+ std::string target_name;
+ if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
+ return false;
+
+ int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid);
+ int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
+
+ if (newlevel < 1)
+ return false; // invalid level
+
+ if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
+ newlevel = STRONG_MAX_LEVEL;
+
+ HandleCharacterLevel(target,target_guid,oldlevel,newlevel);
+
+ if (!m_session || m_session->GetPlayer() != target) // including player == NULL
+ {
+ std::string nameLink = playerLink(target_name);
+ PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel);
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleLevelUpCommand(const char *args)
+{
+ char* nameStr;
+ char* levelStr;
+ extractOptFirstArg((char*)args,&nameStr,&levelStr);
+
+ // exception opt second arg: .character level $name
+ if (levelStr && isalpha(levelStr[0]))
+ {
+ nameStr = levelStr;
+ levelStr = NULL; // current level will used
+ }
+
+ Player* target;
+ uint64 target_guid;
+ std::string target_name;
+ if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
+ return false;
+
+ int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid);
+ int32 addlevel = levelStr ? atoi(levelStr) : 1;
+ int32 newlevel = oldlevel + addlevel;
+
+ if (newlevel < 1)
+ newlevel = 1;
+
+ if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
+ newlevel = STRONG_MAX_LEVEL;
+
+ HandleCharacterLevel(target,target_guid,oldlevel,newlevel);
+
+ if (!m_session || m_session->GetPlayer() != target) // including chr == NULL
+ {
+ std::string nameLink = playerLink(target_name);
+ PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel);
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleShowAreaCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ Player *chr = getSelectedPlayer();
+ if (chr == NULL)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ int area = GetAreaFlagByAreaID(atoi((char*)args));
+ int offset = area / 32;
+ uint32 val = (uint32)(1 << (area % 32));
+
+ if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
+ chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
+
+ SendSysMessage(LANG_EXPLORE_AREA);
+ return true;
+}
+
+bool ChatHandler::HandleHideAreaCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ Player *chr = getSelectedPlayer();
+ if (chr == NULL)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ int area = GetAreaFlagByAreaID(atoi((char*)args));
+ int offset = area / 32;
+ uint32 val = (uint32)(1 << (area % 32));
+
+ if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
+ chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields ^ val));
+
+ SendSysMessage(LANG_UNEXPLORE_AREA);
+ return true;
+}
+
+bool ChatHandler::HandleBankCommand(const char* /*args*/)
+{
+ m_session->SendShowBank(m_session->GetPlayer()->GetGUID());
+
+ return true;
+}
+
+bool ChatHandler::HandleChangeWeather(const char *args)
+{
+ if (!*args)
+ return false;
+
+ //Weather is OFF
+ if (!sWorld.getConfig(CONFIG_WEATHER))
+ {
+ SendSysMessage(LANG_WEATHER_DISABLED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ //*Change the weather of a cell
+ char* px = strtok((char*)args, " ");
+ char* py = strtok(NULL, " ");
+
+ if (!px || !py)
+ return false;
+
+ uint32 type = (uint32)atoi(px); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand
+ float grade = (float)atof(py); //0 to 1, sending -1 is instand good weather
+
+ Player *player = m_session->GetPlayer();
+ uint32 zoneid = player->GetZoneId();
+
+ Weather* wth = sWorld.FindWeather(zoneid);
+
+ if (!wth)
+ wth = sWorld.AddWeather(zoneid);
+ if (!wth)
+ {
+ SendSysMessage(LANG_NO_WEATHER);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ wth->SetWeather(WeatherType(type), grade);
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugSet32Bit(const char *args)
+{
+ if (!*args)
+ return false;
+
+ WorldObject* target = getSelectedObject();
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* px = strtok((char*)args, " ");
+ char* py = strtok(NULL, " ");
+
+ if (!px || !py)
+ return false;
+
+ uint32 Opcode = (uint32)atoi(px);
+ uint32 Value = (uint32)atoi(py);
+ if (Value > 32) //uint32 = 32 bits
+ return false;
+
+ sLog.outDebug(GetTrinityString(LANG_SET_32BIT), Opcode, Value);
+
+ uint32 iValue = Value ? 1 << (Value - 1) : 0;
+ target->SetUInt32Value(Opcode , iValue);
+
+ PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode, iValue);
+ return true;
+}
+
+bool ChatHandler::HandleTeleAddCommand(const char * args)
+{
+ if (!*args)
+ return false;
+
+ Player *player=m_session->GetPlayer();
+ if (!player)
+ return false;
+
+ std::string name = args;
+
+ if (objmgr.GetGameTele(name))
+ {
+ SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ GameTele tele;
+ tele.position_x = player->GetPositionX();
+ tele.position_y = player->GetPositionY();
+ tele.position_z = player->GetPositionZ();
+ tele.orientation = player->GetOrientation();
+ tele.mapId = player->GetMapId();
+ tele.name = name;
+
+ if (objmgr.AddGameTele(tele))
+ {
+ SendSysMessage(LANG_COMMAND_TP_ADDED);
+ }
+ else
+ {
+ SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleTeleDelCommand(const char * args)
+{
+ if (!*args)
+ return false;
+
+ std::string name = args;
+
+ if (!objmgr.DeleteGameTele(name))
+ {
+ SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ SendSysMessage(LANG_COMMAND_TP_DELETED);
+ return true;
+}
+
+bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
+{
+ Unit *unit = getSelectedUnit();
+ if (!unit)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char const* talentStr = GetTrinityString(LANG_TALENT);
+ char const* passiveStr = GetTrinityString(LANG_PASSIVE);
+
+ Unit::AuraApplicationMap const& uAuras = unit->GetAppliedAuras();
+ PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size());
+ for (Unit::AuraApplicationMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr)
+ {
+ bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
+
+ AuraApplication const * aurApp = itr->second;
+ Aura const * aura = aurApp->GetBase();
+ char const* name = aura->GetSpellProto()->SpellName[GetSessionDbcLocale()];
+
+ if (m_session)
+ {
+ std::ostringstream ss_name;
+ ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
+
+ PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), aurApp->GetEffectMask(),
+ aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
+ aura->GetDuration(), aura->GetMaxDuration(),
+ ss_name.str().c_str(),
+ (aura->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
+ IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(aura->GetCasterGUID()));
+ }
+ else
+ {
+ PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), aurApp->GetEffectMask(),
+ aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
+ aura->GetDuration(), aura->GetMaxDuration(),
+ name,
+ (aura->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
+ IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(aura->GetCasterGUID()));
+ }
+ }
+ for (uint16 i = 0; i < TOTAL_AURAS; ++i)
+ {
+ Unit::AuraEffectList const& uAuraList = unit->GetAuraEffectsByType(AuraType(i));
+ if (uAuraList.empty()) continue;
+ PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i);
+ for (Unit::AuraEffectList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr)
+ {
+ //bool talent = GetTalentSpellCost((*itr)->GetId()) > 0;
+
+ char const* name = (*itr)->GetSpellProto()->SpellName[GetSessionDbcLocale()];
+
+ std::ostringstream ss_name;
+ ss_name << "|cffffffff|Hspell:" << (*itr)->GetId() << "|h[" << name << "]|h|r";
+
+ PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(),
+ (*itr)->GetAmount());
+ }
+ }
+ return true;
+}
+
+bool ChatHandler::HandleResetAchievementsCommand (const char * args)
+{
+ Player* target;
+ uint64 target_guid;
+ if (!extractPlayerTarget((char*)args,&target,&target_guid))
+ return false;
+
+ if (target)
+ target->GetAchievementMgr().Reset();
+ else
+ AchievementMgr::DeleteFromDB(GUID_LOPART(target_guid));
+
+ return true;
+}
+
+bool ChatHandler::HandleResetHonorCommand (const char * args)
+{
+ Player* target;
+ if (!extractPlayerTarget((char*)args,&target))
+ return false;
+
+ target->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
+ target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
+ target->SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, 0);
+ target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
+ target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
+ target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
+
+ return true;
+}
+
+static bool HandleResetStatsOrLevelHelper(Player* player)
+{
+ ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass());
+ if (!cEntry)
+ {
+ sLog.outError("Class %u not found in DBC (Wrong DBC files?)",player->getClass());
+ return false;
+ }
+
+ uint8 powertype = cEntry->powerType;
+
+ // reset m_form if no aura
+ if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
+ player->m_form = FORM_NONE;
+
+ player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
+ player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH);
+
+ player->setFactionForRace(player->getRace());
+
+ player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powertype << 24)));
+
+ // reset only if player not in some form;
+ if (player->m_form == FORM_NONE)
+ player->InitDisplayIds();
+
+ player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
+ player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form);
+
+ player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+
+ //-1 is default value
+ player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
+
+ //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000);
+ return true;
+}
+
+bool ChatHandler::HandleResetLevelCommand(const char * args)
+{
+ Player* target;
+ if (!extractPlayerTarget((char*)args,&target))
+ return false;
+
+ if (!HandleResetStatsOrLevelHelper(target))
+ return false;
+
+ // set starting level
+ uint32 start_level = target->getClass() != CLASS_DEATH_KNIGHT
+ ? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
+ : sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
+
+ target->_ApplyAllLevelScaleItemMods(false);
+
+ target->SetLevel(start_level);
+ target->InitRunes();
+ target->InitStatsForLevel(true);
+ target->InitTaxiNodesForLevel();
+ target->InitGlyphsForLevel();
+ target->InitTalentForLevel();
+ target->SetUInt32Value(PLAYER_XP,0);
+
+ target->_ApplyAllLevelScaleItemMods(true);
+
+ // reset level for pet
+ if (Pet* pet = target->GetPet())
+ pet->SynchronizeLevelWithOwner();
+
+ return true;
+}
+
+bool ChatHandler::HandleResetStatsCommand(const char * args)
+{
+ Player* target;
+ if (!extractPlayerTarget((char*)args,&target))
+ return false;
+
+ if (!HandleResetStatsOrLevelHelper(target))
+ return false;
+
+ target->InitRunes();
+ target->InitStatsForLevel(true);
+ target->InitTaxiNodesForLevel();
+ target->InitGlyphsForLevel();
+ target->InitTalentForLevel();
+
+ return true;
+}
+
+bool ChatHandler::HandleResetSpellsCommand(const char * args)
+{
+ Player* target;
+ uint64 target_guid;
+ std::string target_name;
+ if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ return false;
+
+ if (target)
+ {
+ target->resetSpells(/* bool myClassOnly */);
+
+ ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS);
+ if (!m_session || m_session->GetPlayer() != target)
+ PSendSysMessage(LANG_RESET_SPELLS_ONLINE,GetNameLink(target).c_str());
+ }
+ else
+ {
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(target_guid));
+ PSendSysMessage(LANG_RESET_SPELLS_OFFLINE,target_name.c_str());
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleResetTalentsCommand(const char * args)
+{
+ Player* target;
+ uint64 target_guid;
+ std::string target_name;
+ if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ {
+ // Try reset talents as Hunter Pet
+ Creature* creature = getSelectedCreature();
+ if (!*args && creature && creature->isPet())
+ {
+ Unit *owner = creature->GetOwner();
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet *)creature)->IsPermanentPetFor(owner->ToPlayer()))
+ {
+ ((Pet *)creature)->resetTalents(true);
+ owner->ToPlayer()->SendTalentsInfoData(true);
+
+ ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS);
+ if (!m_session || m_session->GetPlayer() != owner->ToPlayer())
+ PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE,GetNameLink(owner->ToPlayer()).c_str());
+ }
+ return true;
+ }
+
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (target)
+ {
+ target->resetTalents(true);
+ target->SendTalentsInfoData(false);
+ ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS);
+ if (!m_session || m_session->GetPlayer() != target)
+ PSendSysMessage(LANG_RESET_TALENTS_ONLINE,GetNameLink(target).c_str());
+
+ Pet* pet = target->GetPet();
+ Pet::resetTalentsForAllPetsOf(target,pet);
+ if (pet)
+ target->SendTalentsInfoData(true);
+ return true;
+ }
+ else if (target_guid)
+ {
+ uint32 at_flags = AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS;
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",at_flags, GUID_LOPART(target_guid));
+ std::string nameLink = playerLink(target_name);
+ PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,nameLink.c_str());
+ return true;
+ }
+
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+}
+
+bool ChatHandler::HandleResetAllCommand(const char * args)
+{
+ if (!*args)
+ return false;
+
+ std::string casename = args;
+
+ AtLoginFlags atLogin;
+
+ // Command specially created as single command to prevent using short case names
+ if (casename == "spells")
+ {
+ atLogin = AT_LOGIN_RESET_SPELLS;
+ sWorld.SendWorldText(LANG_RESETALL_SPELLS);
+ if (!m_session)
+ SendSysMessage(LANG_RESETALL_SPELLS);
+ }
+ else if (casename == "talents")
+ {
+ atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS);
+ sWorld.SendWorldText(LANG_RESETALL_TALENTS);
+ if (!m_session)
+ SendSysMessage(LANG_RESETALL_TALENTS);
+ }
+ else
+ {
+ PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE,args);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
+
+ ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
+ HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
+ for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
+ itr->second->SetAtLoginFlag(atLogin);
+
+ return true;
+}
+
+bool ChatHandler::HandleServerShutDownCancelCommand(const char* /*args*/)
+{
+ sWorld.ShutdownCancel();
+ return true;
+}
+
+bool ChatHandler::HandleServerShutDownCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* time_str = strtok ((char*) args, " ");
+ char* exitcode_str = strtok (NULL, "");
+
+ int32 time = atoi (time_str);
+
+ ///- Prevent interpret wrong arg value as 0 secs shutdown time
+ if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
+ return false;
+
+ if (exitcode_str)
+ {
+ int32 exitcode = atoi (exitcode_str);
+
+ // Handle atoi() errors
+ if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
+ return false;
+
+ // Exit code should be in range of 0-125, 126-255 is used
+ // in many shells for their own return codes and code > 255
+ // is not supported in many others
+ if (exitcode < 0 || exitcode > 125)
+ return false;
+
+ sWorld.ShutdownServ (time, 0, exitcode);
+ }
+ else
+ sWorld.ShutdownServ(time,0,SHUTDOWN_EXIT_CODE);
+ return true;
+}
+
+bool ChatHandler::HandleServerRestartCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* time_str = strtok ((char*) args, " ");
+ char* exitcode_str = strtok (NULL, "");
+
+ int32 time = atoi (time_str);
+
+ ///- Prevent interpret wrong arg value as 0 secs shutdown time
+ if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0') || time < 0))
+ return false;
+
+ if (exitcode_str)
+ {
+ int32 exitcode = atoi (exitcode_str);
+
+ // Handle atoi() errors
+ if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
+ return false;
+
+ // Exit code should be in range of 0-125, 126-255 is used
+ // in many shells for their own return codes and code > 255
+ // is not supported in many others
+ if (exitcode < 0 || exitcode > 125)
+ return false;
+
+ sWorld.ShutdownServ (time, SHUTDOWN_MASK_RESTART, exitcode);
+ }
+ else
+ sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
+ return true;
+}
+
+bool ChatHandler::HandleServerIdleRestartCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* time_str = strtok ((char*) args, " ");
+ char* exitcode_str = strtok (NULL, "");
+
+ int32 time = atoi (time_str);
+
+ ///- Prevent interpret wrong arg value as 0 secs shutdown time
+ if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0') || time < 0))
+ return false;
+
+ if (exitcode_str)
+ {
+ int32 exitcode = atoi (exitcode_str);
+
+ // Handle atoi() errors
+ if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
+ return false;
+
+ // Exit code should be in range of 0-125, 126-255 is used
+ // in many shells for their own return codes and code > 255
+ // is not supported in many others
+ if (exitcode < 0 || exitcode > 125)
+ return false;
+
+ sWorld.ShutdownServ (time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode);
+ }
+ else
+ sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE,RESTART_EXIT_CODE);
+ return true;
+}
+
+bool ChatHandler::HandleServerIdleShutDownCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* time_str = strtok ((char*) args, " ");
+ char* exitcode_str = strtok (NULL, "");
+
+ int32 time = atoi (time_str);
+
+ ///- Prevent interpret wrong arg value as 0 secs shutdown time
+ if (time == 0 && (time_str[0] != '0' || time_str[1] != '\0') || time < 0)
+ return false;
+
+ if (exitcode_str)
+ {
+ int32 exitcode = atoi (exitcode_str);
+
+ // Handle atoi() errors
+ if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
+ return false;
+
+ // Exit code should be in range of 0-125, 126-255 is used
+ // in many shells for their own return codes and code > 255
+ // is not supported in many others
+ if (exitcode < 0 || exitcode > 125)
+ return false;
+
+ sWorld.ShutdownServ (time, SHUTDOWN_MASK_IDLE, exitcode);
+ }
+ else
+ sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE,SHUTDOWN_EXIT_CODE);
+ return true;
+}
+
+bool ChatHandler::HandleQuestAdd(const char *args)
+{
+ Player* player = getSelectedPlayer();
+ if (!player)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // .addquest #entry'
+ // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hquest");
+ if (!cId)
+ return false;
+
+ uint32 entry = atol(cId);
+
+ Quest const* pQuest = objmgr.GetQuestTemplate(entry);
+
+ if (!pQuest)
+ {
+ PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND,entry);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // check item starting quest (it can work incorrectly if added without item in inventory)
+ for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
+ {
+ ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
+ if (!pProto)
+ continue;
+
+ if (pProto->StartQuest == entry)
+ {
+ PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, pProto->ItemId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ // ok, normal (creature/GO starting) quest
+ if (player->CanAddQuest(pQuest, true))
+ {
+ player->AddQuest(pQuest, NULL);
+
+ if (player->CanCompleteQuest(entry))
+ player->CompleteQuest(entry);
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleQuestRemove(const char *args)
+{
+ Player* player = getSelectedPlayer();
+ if (!player)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // .removequest #entry'
+ // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hquest");
+ if (!cId)
+ return false;
+
+ uint32 entry = atol(cId);
+
+ Quest const* pQuest = objmgr.GetQuestTemplate(entry);
+
+ if (!pQuest)
+ {
+ PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // remove all quest entries for 'entry' from quest log
+ for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
+ {
+ uint32 quest = player->GetQuestSlotQuestId(slot);
+ if (quest == entry)
+ {
+ player->SetQuestSlot(slot,0);
+
+ // we ignore unequippable quest items in this case, its' still be equipped
+ player->TakeQuestSourceItem(quest, false);
+ }
+ }
+
+ // set quest status to not started (will updated in DB at next save)
+ player->SetQuestStatus(entry, QUEST_STATUS_NONE);
+
+ // reset rewarded for restart repeatable quest
+ player->getQuestStatusMap()[entry].m_rewarded = false;
+
+ SendSysMessage(LANG_COMMAND_QUEST_REMOVED);
+ return true;
+}
+
+bool ChatHandler::HandleQuestComplete(const char *args)
+{
+ Player* player = getSelectedPlayer();
+ if (!player)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // .quest complete #entry
+ // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hquest");
+ if (!cId)
+ return false;
+
+ uint32 entry = atol(cId);
+
+ Quest const* pQuest = objmgr.GetQuestTemplate(entry);
+
+ // If player doesn't have the quest
+ if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
+ {
+ PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // Add quest items for quests that require items
+ for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
+ {
+ uint32 id = pQuest->ReqItemId[x];
+ uint32 count = pQuest->ReqItemCount[x];
+ if (!id || !count)
+ continue;
+
+ uint32 curItemCount = player->GetItemCount(id,true);
+
+ ItemPosCountVec dest;
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count-curItemCount);
+ if (msg == EQUIP_ERR_OK)
+ {
+ Item* item = player->StoreNewItem(dest, id, true);
+ player->SendNewItem(item,count-curItemCount,true,false);
+ }
+ }
+
+ // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ {
+ uint32 creature = pQuest->ReqCreatureOrGOId[i];
+ uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i];
+
+ if (uint32 spell_id = pQuest->ReqSpell[i])
+ {
+ for (uint16 z = 0; z < creaturecount; ++z)
+ player->CastedCreatureOrGO(creature,0,spell_id);
+ }
+ else if (creature > 0)
+ {
+ if (CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creature))
+ for (uint16 z = 0; z < creaturecount; ++z)
+ player->KilledMonster(cInfo,0);
+ }
+ else if (creature < 0)
+ {
+ for (uint16 z = 0; z < creaturecount; ++z)
+ player->CastedCreatureOrGO(creature,0,0);
+ }
+ }
+
+ // If the quest requires reputation to complete
+ if (uint32 repFaction = pQuest->GetRepObjectiveFaction())
+ {
+ uint32 repValue = pQuest->GetRepObjectiveValue();
+ uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
+ if (curRep < repValue)
+ if (FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction))
+ player->GetReputationMgr().SetReputation(factionEntry,repValue);
+ }
+
+ // If the quest requires a SECOND reputation to complete
+ if (uint32 repFaction = pQuest->GetRepObjectiveFaction2())
+ {
+ uint32 repValue2 = pQuest->GetRepObjectiveValue2();
+ uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
+ if (curRep < repValue2)
+ if (FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction))
+ player->GetReputationMgr().SetReputation(factionEntry,repValue2);
+ }
+
+ // If the quest requires money
+ int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney();
+ if (ReqOrRewMoney < 0)
+ player->ModifyMoney(-ReqOrRewMoney);
+
+ player->CompleteQuest(entry);
+ return true;
+}
+
+bool ChatHandler::HandleBanAccountCommand(const char *args)
+{
+ return HandleBanHelper(BAN_ACCOUNT,args);
+}
+
+bool ChatHandler::HandleBanCharacterCommand(const char *args)
+{
+ return HandleBanHelper(BAN_CHARACTER,args);
+}
+
+bool ChatHandler::HandleBanIPCommand(const char *args)
+{
+ return HandleBanHelper(BAN_IP,args);
+}
+
+bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* cnameOrIP = strtok ((char*)args, " ");
+ if (!cnameOrIP)
+ return false;
+
+ std::string nameOrIP = cnameOrIP;
+
+ char* duration = strtok (NULL," ");
+ if (!duration || !atoi(duration))
+ return false;
+
+ char* reason = strtok (NULL,"");
+ if (!reason)
+ return false;
+
+ switch(mode)
+ {
+ case BAN_ACCOUNT:
+ if (!AccountMgr::normalizeString(nameOrIP))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,nameOrIP.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+ break;
+ case BAN_CHARACTER:
+ if (!normalizePlayerName(nameOrIP))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ break;
+ case BAN_IP:
+ if (!IsIPAddress(nameOrIP.c_str()))
+ return false;
+ break;
+ }
+
+ switch(sWorld.BanAccount(mode, nameOrIP, duration, reason,m_session ? m_session->GetPlayerName() : ""))
+ {
+ case BAN_SUCCESS:
+ if (atoi(duration)>0)
+ PSendSysMessage(LANG_BAN_YOUBANNED,nameOrIP.c_str(),secsToTimeString(TimeStringToSecs(duration),true).c_str(),reason);
+ else
+ PSendSysMessage(LANG_BAN_YOUPERMBANNED,nameOrIP.c_str(),reason);
+ break;
+ case BAN_SYNTAX_ERROR:
+ return false;
+ case BAN_NOTFOUND:
+ switch(mode)
+ {
+ default:
+ PSendSysMessage(LANG_BAN_NOTFOUND,"account",nameOrIP.c_str());
+ break;
+ case BAN_CHARACTER:
+ PSendSysMessage(LANG_BAN_NOTFOUND,"character",nameOrIP.c_str());
+ break;
+ case BAN_IP:
+ PSendSysMessage(LANG_BAN_NOTFOUND,"ip",nameOrIP.c_str());
+ break;
+ }
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleUnBanAccountCommand(const char *args)
+{
+ return HandleUnBanHelper(BAN_ACCOUNT,args);
+}
+
+bool ChatHandler::HandleUnBanCharacterCommand(const char *args)
+{
+ return HandleUnBanHelper(BAN_CHARACTER,args);
+}
+
+bool ChatHandler::HandleUnBanIPCommand(const char *args)
+{
+ return HandleUnBanHelper(BAN_IP,args);
+}
+
+bool ChatHandler::HandleUnBanHelper(BanMode mode, const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* cnameOrIP = strtok ((char*)args, " ");
+ if (!cnameOrIP)
+ return false;
+
+ std::string nameOrIP = cnameOrIP;
+
+ switch(mode)
+ {
+ case BAN_ACCOUNT:
+ if (!AccountMgr::normalizeString(nameOrIP))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,nameOrIP.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+ break;
+ case BAN_CHARACTER:
+ if (!normalizePlayerName(nameOrIP))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ break;
+ case BAN_IP:
+ if (!IsIPAddress(nameOrIP.c_str()))
+ return false;
+ break;
+ }
+
+ if (sWorld.RemoveBanAccount(mode,nameOrIP))
+ PSendSysMessage(LANG_UNBAN_UNBANNED,nameOrIP.c_str());
+ else
+ PSendSysMessage(LANG_UNBAN_ERROR,nameOrIP.c_str());
+
+ return true;
+}
+
+bool ChatHandler::HandleBanInfoAccountCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* cname = strtok((char*)args, "");
+ if (!cname)
+ return false;
+
+ std::string account_name = cname;
+ if (!AccountMgr::normalizeString(account_name))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 accountid = accmgr.GetId(account_name);
+ if (!accountid)
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ return true;
+ }
+
+ return HandleBanInfoHelper(accountid,account_name.c_str());
+}
+
+bool ChatHandler::HandleBanInfoCharacterCommand(const char *args)
+{
+ Player* target;
+ uint64 target_guid;
+ if (!extractPlayerTarget((char*)args,&target,&target_guid))
+ return false;
+
+ uint32 accountid = target ? target->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(target_guid);
+
+ std::string accountname;
+ if (!accmgr.GetName(accountid,accountname))
+ {
+ PSendSysMessage(LANG_BANINFO_NOCHARACTER);
+ return true;
+ }
+
+ return HandleBanInfoHelper(accountid,accountname.c_str());
+}
+
+bool ChatHandler::HandleBanInfoHelper(uint32 accountid, char const* accountname)
+{
+ QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate,banreason,bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC",accountid);
+ if (!result)
+ {
+ PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountname);
+ return true;
+ }
+
+ PSendSysMessage(LANG_BANINFO_BANHISTORY,accountname);
+ do
+ {
+ Field* fields = result->Fetch();
+
+ time_t unbandate = time_t(fields[3].GetUInt64());
+ bool active = false;
+ if (fields[2].GetBool() && (fields[1].GetUInt64() == (uint64)0 ||unbandate >= time(NULL)))
+ active = true;
+ bool permanent = (fields[1].GetUInt64() == (uint64)0);
+ std::string bantime = permanent?GetTrinityString(LANG_BANINFO_INFINITE):secsToTimeString(fields[1].GetUInt64(), true);
+ PSendSysMessage(LANG_BANINFO_HISTORYENTRY,
+ fields[0].GetString(), bantime.c_str(), active ? GetTrinityString(LANG_BANINFO_YES):GetTrinityString(LANG_BANINFO_NO), fields[4].GetString(), fields[5].GetString());
+ }while (result->NextRow());
+
+ return true;
+}
+
+bool ChatHandler::HandleBanInfoIPCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* cIP = strtok ((char*)args, "");
+ if (!cIP)
+ return false;
+
+ if (!IsIPAddress(cIP))
+ return false;
+
+ std::string IP = cIP;
+
+ LoginDatabase.escape_string(IP);
+ QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason,bannedby,unbandate-bandate FROM ip_banned WHERE ip = '%s'",IP.c_str());
+ if (!result)
+ {
+ PSendSysMessage(LANG_BANINFO_NOIP);
+ return true;
+ }
+
+ Field *fields = result->Fetch();
+ bool permanent = !fields[6].GetUInt64();
+ PSendSysMessage(LANG_BANINFO_IPENTRY,
+ fields[0].GetString(), fields[1].GetString(), permanent ? GetTrinityString(LANG_BANINFO_NEVER):fields[2].GetString(),
+ permanent ? GetTrinityString(LANG_BANINFO_INFINITE):secsToTimeString(fields[3].GetUInt64(), true).c_str(), fields[4].GetString(), fields[5].GetString());
+
+ return true;
+}
+
+bool ChatHandler::HandleBanListCharacterCommand(const char *args)
+{
+ LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
+
+ char* cFilter = strtok ((char*)args, " ");
+ if (!cFilter)
+ return false;
+
+ std::string filter = cFilter;
+ LoginDatabase.escape_string(filter);
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),filter.c_str());
+ if (!result)
+ {
+ PSendSysMessage(LANG_BANLIST_NOCHARACTER);
+ return true;
+ }
+
+ return HandleBanListHelper(result);
+}
+
+bool ChatHandler::HandleBanListAccountCommand(const char *args)
+{
+ LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
+
+ char* cFilter = strtok((char*)args, " ");
+ std::string filter = cFilter ? cFilter : "";
+ LoginDatabase.escape_string(filter);
+
+ QueryResult_AutoPtr result;
+
+ if (filter.empty())
+ {
+ result = LoginDatabase.Query("SELECT account.id, username FROM account, account_banned"
+ " WHERE account.id = account_banned.id AND active = 1 GROUP BY account.id");
+ }
+ else
+ {
+ result = LoginDatabase.PQuery("SELECT account.id, username FROM account, account_banned"
+ " WHERE account.id = account_banned.id AND active = 1 AND username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" GROUP BY account.id",
+ filter.c_str());
+ }
+
+ if (!result)
+ {
+ PSendSysMessage(LANG_BANLIST_NOACCOUNT);
+ return true;
+ }
+
+ return HandleBanListHelper(result);
+}
+
+bool ChatHandler::HandleBanListHelper(QueryResult_AutoPtr result)
+{
+ PSendSysMessage(LANG_BANLIST_MATCHINGACCOUNT);
+
+ // Chat short output
+ if (m_session)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ uint32 accountid = fields[0].GetUInt32();
+
+ QueryResult_AutoPtr banresult = LoginDatabase.PQuery("SELECT account.username FROM account,account_banned WHERE account_banned.id='%u' AND account_banned.id=account.id",accountid);
+ if (banresult)
+ {
+ Field* fields2 = banresult->Fetch();
+ PSendSysMessage("%s",fields2[0].GetString());
+ }
+ } while (result->NextRow());
+ }
+ // Console wide output
+ else
+ {
+ SendSysMessage(LANG_BANLIST_ACCOUNTS);
+ SendSysMessage(" ===============================================================================");
+ SendSysMessage(LANG_BANLIST_ACCOUNTS_HEADER);
+ do
+ {
+ SendSysMessage("-------------------------------------------------------------------------------");
+ Field *fields = result->Fetch();
+ uint32 account_id = fields[0].GetUInt32 ();
+
+ std::string account_name;
+
+ // "account" case, name can be get in same query
+ if (result->GetFieldCount() > 1)
+ account_name = fields[1].GetCppString();
+ // "character" case, name need extract from another DB
+ else
+ accmgr.GetName (account_id,account_name);
+
+ // No SQL injection. id is uint32.
+ QueryResult_AutoPtr banInfo = LoginDatabase.PQuery("SELECT bandate,unbandate,bannedby,banreason FROM account_banned WHERE id = %u ORDER BY unbandate", account_id);
+ if (banInfo)
+ {
+ Field *fields2 = banInfo->Fetch();
+ do
+ {
+ time_t t_ban = fields2[0].GetUInt64();
+ tm* aTm_ban = localtime(&t_ban);
+
+ if (fields2[0].GetUInt64() == fields2[1].GetUInt64())
+ {
+ PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|",
+ account_name.c_str(),aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
+ fields2[2].GetString(),fields2[3].GetString());
+ }
+ else
+ {
+ time_t t_unban = fields2[1].GetUInt64();
+ tm* aTm_unban = localtime(&t_unban);
+ PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|",
+ account_name.c_str(),aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
+ aTm_unban->tm_year%100, aTm_unban->tm_mon+1, aTm_unban->tm_mday, aTm_unban->tm_hour, aTm_unban->tm_min,
+ fields2[2].GetString(),fields2[3].GetString());
+ }
+ }while (banInfo->NextRow());
+ }
+ }while (result->NextRow());
+ SendSysMessage(" ===============================================================================");
+ }
+ return true;
+}
+
+bool ChatHandler::HandleBanListIPCommand(const char *args)
+{
+ LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
+
+ char* cFilter = strtok((char*)args, " ");
+ std::string filter = cFilter ? cFilter : "";
+ LoginDatabase.escape_string(filter);
+
+ QueryResult_AutoPtr result;
+
+ if (filter.empty())
+ {
+ result = LoginDatabase.Query ("SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned"
+ " WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP())"
+ " ORDER BY unbandate");
+ }
+ else
+ {
+ result = LoginDatabase.PQuery("SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned"
+ " WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP()) AND ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")
+ " ORDER BY unbandate",filter.c_str());
+ }
+
+ if (!result)
+ {
+ PSendSysMessage(LANG_BANLIST_NOIP);
+ return true;
+ }
+
+ PSendSysMessage(LANG_BANLIST_MATCHINGIP);
+ // Chat short output
+ if (m_session)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ PSendSysMessage("%s",fields[0].GetString());
+ } while (result->NextRow());
+ }
+ // Console wide output
+ else
+ {
+ SendSysMessage(LANG_BANLIST_IPS);
+ SendSysMessage(" ===============================================================================");
+ SendSysMessage(LANG_BANLIST_IPS_HEADER);
+ do
+ {
+ SendSysMessage("-------------------------------------------------------------------------------");
+ Field *fields = result->Fetch();
+ time_t t_ban = fields[1].GetUInt64();
+ tm* aTm_ban = localtime(&t_ban);
+ if (fields[1].GetUInt64() == fields[2].GetUInt64())
+ {
+ PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|",
+ fields[0].GetString(), aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
+ fields[3].GetString(), fields[4].GetString());
+ }
+ else
+ {
+ time_t t_unban = fields[2].GetUInt64();
+ tm* aTm_unban = localtime(&t_unban);
+ PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|",
+ fields[0].GetString(), aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
+ aTm_unban->tm_year%100, aTm_unban->tm_mon+1, aTm_unban->tm_mday, aTm_unban->tm_hour, aTm_unban->tm_min,
+ fields[3].GetString(), fields[4].GetString());
+ }
+ }while (result->NextRow());
+ SendSysMessage(" ===============================================================================");
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
+{
+ Player* pl = m_session->GetPlayer();
+
+ // accept only explicitly selected target (not implicitly self targeting case)
+ Unit* target = getSelectedUnit();
+ if (pl->GetSelection() && target)
+ {
+ if (target->GetTypeId() != TYPEID_UNIT || target->isPet())
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (target->isDead())
+ target->ToCreature()->Respawn();
+ return true;
+ }
+
+ CellPair p(Trinity::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::RespawnDo u_do;
+ Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(pl,u_do);
+
+ TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
+ cell.Visit(p, obj_worker, *pl->GetMap());
+
+ return true;
+}
+
+bool ChatHandler::HandleGMFlyCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ Player *target = getSelectedPlayer();
+ if (!target)
+ target = m_session->GetPlayer();
+
+ WorldPacket data(12);
+ if (strncmp(args, "on", 3) == 0)
+ data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
+ else if (strncmp(args, "off", 4) == 0)
+ data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
+ else
+ {
+ SendSysMessage(LANG_USE_BOL);
+ return false;
+ }
+ data.append(target->GetPackGUID());
+ data << uint32(0); // unknown
+ target->SendMessageToSet(&data, true);
+ PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, GetNameLink(target).c_str(), args);
+ return true;
+}
+
+bool ChatHandler::HandlePDumpLoadCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char * file = strtok((char*)args, " ");
+ if (!file)
+ return false;
+
+ char * account = strtok(NULL, " ");
+ if (!account)
+ return false;
+
+ std::string account_name = account;
+ if (!AccountMgr::normalizeString(account_name))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 account_id = accmgr.GetId(account_name);
+ if (!account_id)
+ {
+ account_id = atoi(account); // use original string
+ if (!account_id)
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ if (!accmgr.GetName(account_id,account_name))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* guid_str = NULL;
+ char* name_str = strtok(NULL, " ");
+
+ std::string name;
+ if (name_str)
+ {
+ name = name_str;
+ // normalize the name if specified and check if it exists
+ if (!normalizePlayerName(name))
+ {
+ PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (ObjectMgr::CheckPlayerName(name,true) != CHAR_NAME_SUCCESS)
+ {
+ PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ guid_str = strtok(NULL, " ");
+ }
+
+ uint32 guid = 0;
+
+ if (guid_str)
+ {
+ guid = atoi(guid_str);
+ if (!guid)
+ {
+ PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (objmgr.GetPlayerAccountIdByGUID(guid))
+ {
+ PSendSysMessage(LANG_CHARACTER_GUID_IN_USE,guid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ switch(PlayerDumpReader().LoadDump(file, account_id, name, guid))
+ {
+ case DUMP_SUCCESS:
+ PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
+ break;
+ case DUMP_FILE_OPEN_ERROR:
+ PSendSysMessage(LANG_FILE_OPEN_FAIL,file);
+ SetSentErrorMessage(true);
+ return false;
+ case DUMP_FILE_BROKEN:
+ PSendSysMessage(LANG_DUMP_BROKEN,file);
+ SetSentErrorMessage(true);
+ return false;
+ case DUMP_TOO_MANY_CHARS:
+ PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL,account_name.c_str(),account_id);
+ SetSentErrorMessage(true);
+ return false;
+ default:
+ PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandlePDumpWriteCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ char* file = strtok((char*)args, " ");
+ char* p2 = strtok(NULL, " ");
+
+ if (!file || !p2)
+ return false;
+
+ uint32 guid;
+ // character name can't start from number
+ if (isNumeric(p2[0]))
+ guid = atoi(p2);
+ else
+ {
+ std::string name = extractPlayerNameFromLink(p2);
+ if (name.empty())
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ guid = objmgr.GetPlayerGUIDByName(name);
+ }
+
+ if (!objmgr.GetPlayerAccountIdByGUID(guid))
+ {
+ PSendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ switch(PlayerDumpWriter().WriteDump(file, guid))
+ {
+ case DUMP_SUCCESS:
+ PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
+ break;
+ case DUMP_FILE_OPEN_ERROR:
+ PSendSysMessage(LANG_FILE_OPEN_FAIL,file);
+ SetSentErrorMessage(true);
+ return false;
+ default:
+ PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
+{
+ Unit* unit = getSelectedUnit();
+ if (!unit)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"),unit->GetGUIDLow());
+
+ MotionMaster* mm = unit->GetMotionMaster();
+ for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
+ {
+ MovementGenerator* mg = mm->GetMotionSlot(i);
+ if (!mg)
+ {
+ SendSysMessage("Empty");
+ continue;
+ }
+ switch(mg->GetMovementGeneratorType())
+ {
+ case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break;
+ case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break;
+ case WAYPOINT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_WAYPOINT); break;
+ case ANIMAL_RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); break;
+ case CONFUSED_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_CONFUSED); break;
+ case TARGETED_MOTION_TYPE:
+ {
+ if (unit->GetTypeId() == TYPEID_PLAYER)
+ {
+ TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(mg);
+ Unit* target = mgen->GetTarget();
+ if (target)
+ PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow());
+ else
+ SendSysMessage(LANG_MOVEGENS_TARGETED_NULL);
+ }
+ else
+ {
+ TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(mg);
+ Unit* target = mgen->GetTarget();
+ if (target)
+ PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow());
+ else
+ SendSysMessage(LANG_MOVEGENS_TARGETED_NULL);
+ }
+ break;
+ }
+ case HOME_MOTION_TYPE:
+ if (unit->GetTypeId() == TYPEID_UNIT)
+ {
+ float x,y,z;
+ mg->GetDestination(x,y,z);
+ PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z);
+ }
+ else
+ SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
+ break;
+ case FLIGHT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FLIGHT); break;
+ case POINT_MOTION_TYPE:
+ {
+ float x,y,z;
+ mg->GetDestination(x,y,z);
+ PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z);
+ break;
+ }
+ case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break;
+ case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break;
+ default:
+ PSendSysMessage(LANG_MOVEGENS_UNKNOWN,mg->GetMovementGeneratorType());
+ break;
+ }
+ }
+ return true;
+}
+
+bool ChatHandler::HandleServerPLimitCommand(const char *args)
+{
+ if (*args)
+ {
+ char* param = strtok((char*)args, " ");
+ if (!param)
+ return false;
+
+ int l = strlen(param);
+
+ if (strncmp(param,"player",l) == 0)
+ sWorld.SetPlayerSecurityLimit(SEC_PLAYER);
+ else if (strncmp(param,"moderator",l) == 0)
+ sWorld.SetPlayerSecurityLimit(SEC_MODERATOR);
+ else if (strncmp(param,"gamemaster",l) == 0)
+ sWorld.SetPlayerSecurityLimit(SEC_GAMEMASTER);
+ else if (strncmp(param,"administrator",l) == 0)
+ sWorld.SetPlayerSecurityLimit(SEC_ADMINISTRATOR);
+ else if (strncmp(param,"reset",l) == 0)
+ sWorld.SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT));
+ else
+ {
+ int val = atoi(param);
+ if (val < 0)
+ sWorld.SetPlayerSecurityLimit(AccountTypes(uint32(-val)));
+ else
+ sWorld.SetPlayerLimit(val);
+ }
+
+ // kick all low security level players
+ if (sWorld.GetPlayerSecurityLimit() > SEC_PLAYER)
+ sWorld.KickAllLess(sWorld.GetPlayerSecurityLimit());
+ }
+
+ uint32 pLimit = sWorld.GetPlayerAmountLimit();
+ AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();
+ char const* secName = "";
+ switch(allowedAccountType)
+ {
+ case SEC_PLAYER: secName = "Player"; break;
+ case SEC_MODERATOR: secName = "Moderator"; break;
+ case SEC_GAMEMASTER: secName = "Gamemaster"; break;
+ case SEC_ADMINISTRATOR: secName = "Administrator"; break;
+ default: secName = "<unknown>"; break;
+ }
+
+ PSendSysMessage("Player limits: amount %u, min. security level %s.",pLimit,secName);
+
+ return true;
+}
+
+bool ChatHandler::HandleCastCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ Unit* target = getSelectedUnit();
+
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spell = extractSpellIdFromLink((char*)args);
+ if (!spell)
+ return false;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo)
+ {
+ PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
+ {
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* trig_str = strtok(NULL, " ");
+ if (trig_str)
+ {
+ int l = strlen(trig_str);
+ if (strncmp(trig_str,"triggered",l) != 0)
+ return false;
+ }
+
+ bool triggered = (trig_str != NULL);
+
+ m_session->GetPlayer()->CastSpell(target,spell,triggered);
+
+ return true;
+}
+
+bool ChatHandler::HandleCastBackCommand(const char *args)
+{
+ Creature* caster = getSelectedCreature();
+
+ if (!caster)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spell = extractSpellIdFromLink((char*)args);
+ if (!spell || !sSpellStore.LookupEntry(spell))
+ {
+ PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* trig_str = strtok(NULL, " ");
+ if (trig_str)
+ {
+ int l = strlen(trig_str);
+ if (strncmp(trig_str,"triggered",l) != 0)
+ return false;
+ }
+
+ bool triggered = (trig_str != NULL);
+
+ caster->SetFacingToObject(m_session->GetPlayer());
+
+ caster->CastSpell(m_session->GetPlayer(),spell,triggered);
+
+ return true;
+}
+
+bool ChatHandler::HandleCastDistCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spell = extractSpellIdFromLink((char*)args);
+ if (!spell)
+ return false;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo)
+ {
+ PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
+ {
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char *distStr = strtok(NULL, " ");
+
+ float dist = 0;
+
+ if (distStr)
+ sscanf(distStr, "%f", &dist);
+
+ char* trig_str = strtok(NULL, " ");
+ if (trig_str)
+ {
+ int l = strlen(trig_str);
+ if (strncmp(trig_str,"triggered",l) != 0)
+ return false;
+ }
+
+ bool triggered = (trig_str != NULL);
+
+ float x,y,z;
+ m_session->GetPlayer()->GetClosePoint(x,y,z,dist);
+
+ m_session->GetPlayer()->CastSpell(x,y,z,spell,triggered);
+ return true;
+}
+
+bool ChatHandler::HandleCastTargetCommand(const char *args)
+{
+ Creature* caster = getSelectedCreature();
+
+ if (!caster)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!caster->getVictim())
+ {
+ SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spell = extractSpellIdFromLink((char*)args);
+ if (!spell || !sSpellStore.LookupEntry(spell))
+ {
+ PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* trig_str = strtok(NULL, " ");
+ if (trig_str)
+ {
+ int l = strlen(trig_str);
+ if (strncmp(trig_str,"triggered",l) != 0)
+ return false;
+ }
+
+ bool triggered = (trig_str != NULL);
+
+ caster->SetFacingToObject(m_session->GetPlayer());
+
+ caster->CastSpell(caster->getVictim(),spell,triggered);
+
+ return true;
+}
+
+/*
+ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator
+Without this function 3rd party scripting library will get linking errors (unresolved external)
+when attempting to use the PointMovementGenerator
+*/
+bool ChatHandler::HandleComeToMeCommand(const char *args)
+{
+ char* newFlagStr = strtok((char*)args, " ");
+
+ if (!newFlagStr)
+ return false;
+
+ uint32 newFlags = (uint32)strtoul(newFlagStr, NULL, 0);
+
+ Creature* caster = getSelectedCreature();
+ if (!caster)
+ {
+ m_session->GetPlayer()->SetUnitMovementFlags(newFlags);
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ caster->SetUnitMovementFlags(newFlags);
+
+ Player* pl = m_session->GetPlayer();
+
+ caster->GetMotionMaster()->MovePoint(0, pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ());
+ return true;
+}
+
+bool ChatHandler::HandleCastSelfCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ Unit* target = getSelectedUnit();
+
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
+ uint32 spell = extractSpellIdFromLink((char*)args);
+ if (!spell)
+ return false;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo)
+ return false;
+
+ if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
+ {
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target->CastSpell(target,spell,false);
+
+ return true;
+}
+
+std::string GetTimeString(uint32 time)
+{
+ uint16 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
+ std::ostringstream ss;
+ if (days) ss << days << "d ";
+ if (hours) ss << hours << "h ";
+ ss << minute << "m";
+ return ss.str();
+}
+
+bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
+{
+ Player* player = getSelectedPlayer();
+ if (!player) player = m_session->GetPlayer();
+ uint32 counter = 0;
+ for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
+ {
+ Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
+ for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ {
+ InstanceSave *save = itr->second.save;
+ std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
+ PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
+ counter++;
+ }
+ }
+ PSendSysMessage("player binds: %d", counter);
+ counter = 0;
+ Group *group = player->GetGroup();
+ if (group)
+ {
+ for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
+ {
+ Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i));
+ for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ {
+ InstanceSave *save = itr->second.save;
+ std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
+ PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++;
+ }
+ }
+ }
+ PSendSysMessage("group binds: %d", counter);
+
+ return true;
+}
+
+bool ChatHandler::HandleInstanceUnbindCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ std::string cmd = args;
+ if (cmd == "all")
+ {
+ Player* player = getSelectedPlayer();
+ if (!player) player = m_session->GetPlayer();
+ uint32 counter = 0;
+ for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
+ {
+ Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
+ for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
+ {
+ if (itr->first != player->GetMapId())
+ {
+ InstanceSave *save = itr->second.save;
+ std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
+ PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
+ player->UnbindInstance(itr, Difficulty(i));
+ counter++;
+ }
+ else
+ ++itr;
+ }
+ }
+ PSendSysMessage("instances unbound: %d", counter);
+ }
+ return true;
+}
+
+bool ChatHandler::HandleInstanceStatsCommand(const char* /*args*/)
+{
+ PSendSysMessage("instances loaded: %d", MapManager::Instance().GetNumInstances());
+ PSendSysMessage("players in instances: %d", MapManager::Instance().GetNumPlayersInInstances());
+ PSendSysMessage("instance saves: %d", sInstanceSaveManager.GetNumInstanceSaves());
+ PSendSysMessage("players bound: %d", sInstanceSaveManager.GetNumBoundPlayersTotal());
+ PSendSysMessage("groups bound: %d", sInstanceSaveManager.GetNumBoundGroupsTotal());
+ return true;
+}
+
+bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/)
+{
+ Player* pl = m_session->GetPlayer();
+
+ Map* map = pl->GetMap();
+ if (!map->IsDungeon())
+ {
+ PSendSysMessage("Map is not a dungeon.");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!((InstanceMap*)map)->GetInstanceData())
+ {
+ PSendSysMessage("Map has no instance data.");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ ((InstanceMap*)map)->GetInstanceData()->SaveToDB();
+ return true;
+}
+
+bool ChatHandler::HandleInstanceOpenCommand(const char *args)
+{
+ return HandleInstanceOpenCloseCommand(args,true);
+}
+
+bool ChatHandler::HandleInstanceCloseCommand(const char *args)
+{
+ return HandleInstanceOpenCloseCommand(args,false);
+}
+
+bool ChatHandler::HandleInstanceOpenCloseCommand(const char *args,bool open)
+{
+ char *mapIdStr;
+ char *instanceModeStr;
+ extractOptFirstArg((char*)args,&mapIdStr,&instanceModeStr);
+ if (!mapIdStr || !instanceModeStr)
+ return false;
+
+ uint32 mapid = atoi(mapIdStr);
+
+ InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
+ if (!instance)
+ {
+ PSendSysMessage("Invalid map id");
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint8 status = objmgr.GetAccessRequirement(instance->access_id)->status;
+ uint8 flag = 0;
+
+ if (strcmp(instanceModeStr,"normal") || strcmp(instanceModeStr,"10normal"))
+ flag = DUNGEON_STATUSFLAG_NORMAL;
+ else if (strcmp(instanceModeStr,"heroic") || strcmp(instanceModeStr,"25normal"))
+ flag = DUNGEON_STATUSFLAG_HEROIC;
+ else if (strcmp(instanceModeStr,"10heroic"))
+ flag = RAID_STATUSFLAG_10MAN_HEROIC;
+ else if (strcmp(instanceModeStr,"25heroic"))
+ flag = RAID_STATUSFLAG_25MAN_HEROIC;
+ else
+ {
+ PSendSysMessage("Unrecognized difficulty string");
+ SetSentErrorMessage(true);
+ return false;
+ }
+ if (open)
+ status |= flag;
+ else
+ status &= ~flag;
+
+ WorldDatabase.PExecute("UPDATE access_requirement SET status = '%u' WHERE id = '%u'", status, instance->access_id);
+ PSendSysMessage("Instance status changed. Don't forget to reload access_requirement table");
+ return true;
+}
+
+/// Display the list of GMs
+bool ChatHandler::HandleGMListFullCommand(const char* /*args*/)
+{
+ ///- Get the accounts with GM Level >0
+ QueryResult_AutoPtr result = LoginDatabase.Query("SELECT a.username,aa.gmlevel FROM account a, account_access aa WHERE a.id=aa.id AND aa.gmlevel > 0");
+ if (result)
+ {
+ SendSysMessage(LANG_GMLIST);
+ SendSysMessage(" ======================== ");
+ SendSysMessage(LANG_GMLIST_HEADER);
+ SendSysMessage(" ======================== ");
+
+ ///- Circle through them. Display username and GM level
+ do
+ {
+ Field *fields = result->Fetch();
+ PSendSysMessage("|%15s|%6s|", fields[0].GetString(),fields[1].GetString());
+ }while (result->NextRow());
+
+ PSendSysMessage(" ======================== ");
+ }
+ else
+ PSendSysMessage(LANG_GMLIST_EMPTY);
+ return true;
+}
+
+/// Define the 'Message of the day' for the realm
+bool ChatHandler::HandleServerSetMotdCommand(const char *args)
+{
+ sWorld.SetMotd(args);
+ PSendSysMessage(LANG_MOTD_NEW, args);
+ return true;
+}
+
+/// Set whether we accept new clients
+bool ChatHandler::HandleServerSetClosedCommand(const char *args)
+{
+ std::string arg = args;
+
+ if (strncmp(args, "on", 3) == 0)
+ {
+ SendSysMessage(LANG_WORLD_CLOSED);
+ sWorld.SetClosed(true);
+ return true;
+ }
+ else if (strncmp(args, "off", 4) == 0)
+ {
+ SendSysMessage(LANG_WORLD_OPENED);
+ sWorld.SetClosed(false);
+ return true;
+ }
+
+ SendSysMessage(LANG_USE_BOL);
+ SetSentErrorMessage(true);
+ return false;
+}
+
+/// Set/Unset the expansion level for an account
+bool ChatHandler::HandleAccountSetAddonCommand(const char *args)
+{
+ ///- Get the command line arguments
+ char *szAcc = strtok((char*)args," ");
+ char *szExp = strtok(NULL," ");
+
+ if (!szAcc)
+ return false;
+
+ std::string account_name;
+ uint32 account_id;
+
+ if (!szExp)
+ {
+ Player* player = getSelectedPlayer();
+ if (!player)
+ return false;
+
+ account_id = player->GetSession()->GetAccountId();
+ accmgr.GetName(account_id,account_name);
+ szExp = szAcc;
+ }
+ else
+ {
+ ///- Convert Account name to Upper Format
+ account_name = szAcc;
+ if (!AccountMgr::normalizeString(account_name))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ account_id = accmgr.GetId(account_name);
+ if (!account_id)
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ }
+
+ // Let set addon state only for lesser (strong) security level
+ // or to self account
+ if (m_session && m_session->GetAccountId () != account_id &&
+ HasLowerSecurityAccount (NULL,account_id,true))
+ return false;
+
+ int expansion = atoi(szExp); //get int anyway (0 if error)
+ if (expansion < 0 || expansion > sWorld.getConfig(CONFIG_EXPANSION))
+ return false;
+
+ // No SQL injection
+ LoginDatabase.PExecute("UPDATE account SET expansion = '%d' WHERE id = '%u'",expansion,account_id);
+ PSendSysMessage(LANG_ACCOUNT_SETADDON,account_name.c_str(),account_id,expansion);
+ return true;
+}
+
+//Send items by mail
+bool ChatHandler::HandleSendItemsCommand(const char *args)
+{
+ // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
+ Player* receiver;
+ uint64 receiver_guid;
+ std::string receiver_name;
+ if (!extractPlayerTarget((char*)args,&receiver,&receiver_guid,&receiver_name))
+ return false;
+
+ char* tail1 = strtok(NULL, "");
+ if (!tail1)
+ return false;
+
+ char* msgSubject = extractQuotedArg(tail1);
+ if (!msgSubject)
+ return false;
+
+ char* tail2 = strtok(NULL, "");
+ if (!tail2)
+ return false;
+
+ char* msgText = extractQuotedArg(tail2);
+ if (!msgText)
+ return false;
+
+ // msgSubject, msgText isn't NUL after prev. check
+ std::string subject = msgSubject;
+ std::string text = msgText;
+
+ // extract items
+ typedef std::pair<uint32,uint32> ItemPair;
+ typedef std::list< ItemPair > ItemPairs;
+ ItemPairs items;
+
+ // get all tail string
+ char* tail = strtok(NULL, "");
+
+ // get from tail next item str
+ while (char* itemStr = strtok(tail, " "))
+ {
+ // and get new tail
+ tail = strtok(NULL, "");
+
+ // parse item str
+ char* itemIdStr = strtok(itemStr, ":");
+ char* itemCountStr = strtok(NULL, " ");
+
+ uint32 item_id = atoi(itemIdStr);
+ if (!item_id)
+ return false;
+
+ ItemPrototype const* item_proto = objmgr.GetItemPrototype(item_id);
+ if (!item_proto)
+ {
+ PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1;
+ if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)))
+ {
+ PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ while (item_count > item_proto->GetMaxStackSize())
+ {
+ items.push_back(ItemPair(item_id,item_proto->GetMaxStackSize()));
+ item_count -= item_proto->GetMaxStackSize();
+ }
+
+ items.push_back(ItemPair(item_id,item_count));
+
+ if (items.size() > MAX_MAIL_ITEMS)
+ {
+ PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ // from console show not existed sender
+ MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+
+ // fill mail
+ MailDraft draft(subject, text);
+
+ for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
+ {
+ if (Item* item = Item::CreateItem(itr->first,itr->second,m_session ? m_session->GetPlayer() : 0))
+ {
+ item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
+ draft.AddItem(item);
+ }
+ }
+
+ draft.SendMailTo(MailReceiver(receiver,GUID_LOPART(receiver_guid)), sender);
+
+ std::string nameLink = playerLink(receiver_name);
+ PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
+ return true;
+}
+
+///Send money by mail
+bool ChatHandler::HandleSendMoneyCommand(const char *args)
+{
+ /// format: name "subject text" "mail text" money
+
+ Player* receiver;
+ uint64 receiver_guid;
+ std::string receiver_name;
+ if (!extractPlayerTarget((char*)args,&receiver,&receiver_guid,&receiver_name))
+ return false;
+
+ char* tail1 = strtok(NULL, "");
+ if (!tail1)
+ return false;
+
+ char* msgSubject = extractQuotedArg(tail1);
+ if (!msgSubject)
+ return false;
+
+ char* tail2 = strtok(NULL, "");
+ if (!tail2)
+ return false;
+
+ char* msgText = extractQuotedArg(tail2);
+ if (!msgText)
+ return false;
+
+ char* money_str = strtok(NULL, "");
+ int32 money = money_str ? atoi(money_str) : 0;
+ if (money <= 0)
+ return false;
+
+ // msgSubject, msgText isn't NUL after prev. check
+ std::string subject = msgSubject;
+ std::string text = msgText;
+
+ // from console show not existed sender
+ MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+
+ MailDraft(subject, text)
+ .AddMoney(money)
+ .SendMailTo(MailReceiver(receiver,GUID_LOPART(receiver_guid)),sender);
+
+ std::string nameLink = playerLink(receiver_name);
+ PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
+ return true;
+}
+
+/// Send a message to a player in game
+bool ChatHandler::HandleSendMessageCommand(const char *args)
+{
+ ///- Find the player
+ Player *rPlayer;
+ if (!extractPlayerTarget((char*)args, &rPlayer))
+ return false;
+
+ char* msg_str = strtok(NULL, "");
+ if (!msg_str)
+ return false;
+
+ ///- Check that he is not logging out.
+ if (rPlayer->GetSession()->isLogingOut())
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ ///- Send the message
+ //Use SendAreaTriggerMessage for fastest delivery.
+ rPlayer->GetSession()->SendAreaTriggerMessage("%s", msg_str);
+ rPlayer->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r");
+
+ //Confirmation message
+ std::string nameLink = GetNameLink(rPlayer);
+ PSendSysMessage(LANG_SENDMESSAGE,nameLink.c_str(),msg_str);
+ return true;
+}
+
+bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/)
+{
+ sBattleGroundMgr.DistributeArenaPoints();
+ return true;
+}
+
+bool ChatHandler::HandleModifyGenderCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ Player *player = getSelectedPlayer();
+
+ if (!player)
+ {
+ PSendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ PlayerInfo const* info = objmgr.GetPlayerInfo(player->getRace(), player->getClass());
+ if (!info)
+ return false;
+
+ char const* gender_str = (char*)args;
+ int gender_len = strlen(gender_str);
+
+ Gender gender;
+
+ if (!strncmp(gender_str, "male", gender_len)) // MALE
+ {
+ if (player->getGender() == GENDER_MALE)
+ return true;
+
+ gender = GENDER_MALE;
+ }
+ else if (!strncmp(gender_str, "female", gender_len)) // FEMALE
+ {
+ if (player->getGender() == GENDER_FEMALE)
+ return true;
+
+ gender = GENDER_FEMALE;
+ }
+ else
+ {
+ SendSysMessage(LANG_MUST_MALE_OR_FEMALE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // Set gender
+ player->SetByteValue(UNIT_FIELD_BYTES_0, 2, gender);
+ player->SetByteValue(PLAYER_BYTES_3, 0, gender);
+
+ // Change display ID
+ player->InitDisplayIds();
+
+ char const* gender_full = gender ? "female" : "male";
+
+ PSendSysMessage(LANG_YOU_CHANGE_GENDER, GetNameLink(player).c_str(), gender_full);
+
+ if (needReportToTarget(player))
+ ChatHandler(player).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, GetNameLink().c_str());
+
+ return true;
+}
+
+bool ChatHandler::HandleChannelSetPublic(const char *args)
+{
+ if (!*args)
+ return false;
+ std::string channel = strtok((char*)args, " ");
+ uint32 val = atoi((char*)args);
+
+ if (val)
+ {
+ CharacterDatabase.PExecute("UPDATE channels SET m_public = 1 WHERE m_name LIKE '%s'", channel.c_str());
+ val = 1;
+ }
+ else
+ {
+ CharacterDatabase.PExecute("UPDATE channels SET m_public = 0 WHERE m_name LIKE '%s'", channel.c_str());
+ val = 0;
+ }
+
+ PSendSysMessage(LANG_CHANNEL_PUBLIC_CHANGED, channel.c_str(), val);
+
+ return true;
+}
+
+
+/*------------------------------------------
+ *-------------TRINITY----------------------
+ *-------------------------------------*/
+
+bool ChatHandler::HandlePlayAllCommand(const char *args)
+{
+ if (!*args)
+ return false;
+
+ uint32 soundId = atoi((char*)args);
+
+ if (!sSoundEntriesStore.LookupEntry(soundId))
+ {
+ PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ WorldPacket data(SMSG_PLAY_SOUND, 4);
+ data << uint32(soundId) << m_session->GetPlayer()->GetGUID();
+ sWorld.SendGlobalMessage(&data);
+
+ PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId);
+ return true;
+}
+
+bool ChatHandler::HandleFreezeCommand(const char *args)
+{
+ std::string name;
+ Player *player;
+ char *TargetName = strtok((char*)args, " "); //get entered name
+ if (!TargetName) //if no name entered use target
+ {
+ player = getSelectedPlayer();
+ if (player) //prevent crash with creature as target
+ {
+ name = player->GetName();
+ normalizePlayerName(name);
+ }
+ }
+ else // if name entered
+ {
+ name = TargetName;
+ normalizePlayerName(name);
+ player = objmgr.GetPlayer(name.c_str()); //get player by name
+ }
+
+ if (!player)
+ {
+ SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ return true;
+ }
+
+ if (player == m_session->GetPlayer())
+ {
+ SendSysMessage(LANG_COMMAND_FREEZE_ERROR);
+ return true;
+ }
+
+ //effect
+ if (player && player != m_session->GetPlayer())
+ {
+ PSendSysMessage(LANG_COMMAND_FREEZE,name.c_str());
+
+ //stop combat + make player unattackable + duel stop + stop some spells
+ player->setFaction(35);
+ player->CombatStop();
+ if (player->IsNonMeleeSpellCasted(true))
+ player->InterruptNonMeleeSpells(true);
+ player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ player->SetUInt32Value(PLAYER_DUEL_TEAM, 1);
+
+ //if player class = hunter || warlock remove pet if alive
+ if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
+ {
+ if (Pet *pet = player->GetPet())
+ {
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ // not let dismiss dead pet
+ if (pet && pet->isAlive())
+ player->RemovePet(pet,PET_SAVE_NOT_IN_SLOT);
+ }
+ }
+
+ //m_session->GetPlayer()->CastSpell(player,spellID,false);
+ if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(9454))
+ Aura::TryCreate(spellInfo, player, player);
+
+ //save player
+ player->SaveToDB();
+ }
+ return true;
+}
+
+bool ChatHandler::HandleUnFreezeCommand(const char *args)
+{
+ std::string name;
+ Player *player;
+ char *TargetName = strtok((char*)args, " "); //get entered name
+ if (!TargetName) //if no name entered use target
+ {
+ player = getSelectedPlayer();
+ if (player) //prevent crash with creature as target
+ name = player->GetName();
+ }
+
+ else // if name entered
+ {
+ name = TargetName;
+ normalizePlayerName(name);
+ player = objmgr.GetPlayer(name.c_str()); //get player by name
+ }
+
+ //effect
+ if (player)
+ {
+ PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str());
+
+ //Reset player faction + allow combat + allow duels
+ player->setFactionForRace(player->getRace());
+ player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+
+ //allow movement and spells
+ player->RemoveAurasDueToSpell(9454);
+
+ //save player
+ player->SaveToDB();
+ }
+
+ if (!player)
+ {
+ if (TargetName)
+ {
+ //check for offline players
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT characters.guid FROM characters WHERE characters.name = '%s'",name.c_str());
+ if (!result)
+ {
+ SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ return true;
+ }
+ //if player found: delete his freeze aura
+ Field *fields=result->Fetch();
+ uint64 pguid = fields[0].GetUInt64();
+
+ CharacterDatabase.PQuery("DELETE FROM character_aura WHERE character_aura.spell = 9454 AND character_aura.guid = '%u'",pguid);
+ PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str());
+ return true;
+ }
+ else
+ {
+ SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ return true;
+ }
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleListFreezeCommand(const char * /*args*/)
+{
+ //Get names from DB
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT characters.name FROM characters LEFT JOIN character_aura ON (characters.guid = character_aura.guid) WHERE character_aura.spell = 9454");
+ if (!result)
+ {
+ SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
+ return true;
+ }
+ //Header of the names
+ PSendSysMessage(LANG_COMMAND_LIST_FREEZE);
+
+ //Output of the results
+ do
+ {
+ Field *fields = result->Fetch();
+ std::string fplayers = fields[0].GetCppString();
+ PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS,fplayers.c_str());
+ } while (result->NextRow());
+
+ return true;
+}
+
+bool ChatHandler::HandleGroupLeaderCommand(const char *args)
+{
+ Player* plr = NULL;
+ Group* group = NULL;
+ uint64 guid = 0;
+ char* cname = strtok((char*)args, " ");
+
+ if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid))
+ if (group && group->GetLeaderGUID() != guid)
+ group->ChangeLeader(guid);
+
+ return true;
+}
+
+bool ChatHandler::HandleGroupDisbandCommand(const char *args)
+{
+ Player* plr = NULL;
+ Group* group = NULL;
+ uint64 guid = 0;
+ char* cname = strtok((char*)args, " ");
+
+ if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid))
+ if (group)
+ group->Disband();
+
+ return true;
+}
+
+bool ChatHandler::HandleGroupRemoveCommand(const char *args)
+{
+ Player* plr = NULL;
+ Group* group = NULL;
+ uint64 guid = 0;
+ char* cname = strtok((char*)args, " ");
+
+ if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid, true))
+ if (group)
+ group->RemoveMember(guid, 0);
+
+ return true;
+}
+
+bool ChatHandler::HandlePossessCommand(const char * /*args*/)
+{
+ Unit *pUnit = getSelectedUnit();
+ if (!pUnit)
+ return false;
+
+ m_session->GetPlayer()->CastSpell(pUnit, 530, true);
+ return true;
+}
+
+bool ChatHandler::HandleUnPossessCommand(const char * /*args*/)
+{
+ Unit *pUnit = getSelectedUnit();
+ if (!pUnit)
+ pUnit = m_session->GetPlayer();
+
+ pUnit->RemoveCharmAuras();
+
+ return true;
+}
+
+bool ChatHandler::HandleBindSightCommand(const char * /*args*/)
+{
+ Unit *pUnit = getSelectedUnit();
+ if (!pUnit)
+ return false;
+
+ m_session->GetPlayer()->CastSpell(pUnit, 6277, true);
+ return true;
+}
+
+bool ChatHandler::HandleUnbindSightCommand(const char * /*args*/)
+{
+ if (m_session->GetPlayer()->isPossessing())
+ return false;
+
+ m_session->GetPlayer()->StopCastingBindSight();
+ return true;
+}