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-rw-r--r--src/server/game/ChatHandler.cpp756
1 files changed, 756 insertions, 0 deletions
diff --git a/src/server/game/ChatHandler.cpp b/src/server/game/ChatHandler.cpp
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+++ b/src/server/game/ChatHandler.cpp
@@ -0,0 +1,756 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Database/DatabaseEnv.h"
+
+#include "CellImpl.h"
+#include "Chat.h"
+#include "ChannelMgr.h"
+#include "GridNotifiersImpl.h"
+#include "Group.h"
+#include "Guild.h"
+#include "Language.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Player.h"
+#include "SpellAuras.h"
+#include "SpellAuraEffects.h"
+#include "Util.h"
+
+bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang)
+{
+ if (lang != LANG_ADDON)
+ {
+ // strip invisible characters for non-addon messages
+ if (sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
+ stripLineInvisibleChars(msg);
+
+ if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR
+ && !ChatHandler(this).isValidChatMessage(msg.c_str()))
+ {
+ sLog.outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(),
+ GetPlayer()->GetGUIDLow(), msg.c_str());
+ if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
+ KickPlayer();
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
+{
+ uint32 type;
+ uint32 lang;
+
+ recv_data >> type;
+ recv_data >> lang;
+
+ if (type >= MAX_CHAT_MSG_TYPE)
+ {
+ sLog.outError("CHAT: Wrong message type received: %u", type);
+ return;
+ }
+
+ //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang);
+
+ // prevent talking at unknown language (cheating)
+ LanguageDesc const* langDesc = GetLanguageDescByID(lang);
+ if (!langDesc)
+ {
+ SendNotification(LANG_UNKNOWN_LANGUAGE);
+ return;
+ }
+ if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
+ {
+ // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
+ Unit::AuraEffectList const& langAuras = _player->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
+ bool foundAura = false;
+ for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == int32(lang))
+ {
+ foundAura = true;
+ break;
+ }
+ }
+ if (!foundAura)
+ {
+ SendNotification(LANG_NOT_LEARNED_LANGUAGE);
+ return;
+ }
+ }
+
+ if (lang == LANG_ADDON)
+ {
+ if (sWorld.getConfig(CONFIG_CHATLOG_ADDON))
+ {
+ std::string msg = "";
+ recv_data >> msg;
+
+ if (msg.empty())
+ {
+ sLog.outDebug("Player %s send empty addon msg", GetPlayer()->GetName());
+ return;
+ }
+
+ sLog.outChat("[ADDON] Player %s sends: %s",
+ GetPlayer()->GetName(), msg.c_str());
+ }
+
+ // Disabled addon channel?
+ if (!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
+ return;
+ }
+ // LANG_ADDON should not be changed nor be affected by flood control
+ else
+ {
+ // send in universal language if player in .gmon mode (ignore spell effects)
+ if (_player->isGameMaster())
+ lang = LANG_UNIVERSAL;
+ else
+ {
+ // send in universal language in two side iteration allowed mode
+ if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
+ lang = LANG_UNIVERSAL;
+ else
+ {
+ switch(type)
+ {
+ case CHAT_MSG_PARTY:
+ case CHAT_MSG_RAID:
+ case CHAT_MSG_RAID_LEADER:
+ case CHAT_MSG_RAID_WARNING:
+ // allow two side chat at group channel if two side group allowed
+ if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
+ lang = LANG_UNIVERSAL;
+ break;
+ case CHAT_MSG_GUILD:
+ case CHAT_MSG_OFFICER:
+ // allow two side chat at guild channel if two side guild allowed
+ if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
+ lang = LANG_UNIVERSAL;
+ break;
+ }
+ }
+
+ // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
+ Unit::AuraEffectList const& ModLangAuras = _player->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
+ if (!ModLangAuras.empty())
+ lang = ModLangAuras.front()->GetMiscValue();
+ }
+
+ if (!_player->CanSpeak())
+ {
+ std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
+ SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
+ return;
+ }
+
+ if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
+ GetPlayer()->UpdateSpeakTime();
+ }
+
+ if (GetPlayer()->HasAura(1852) && type != CHAT_MSG_WHISPER)
+ {
+ std::string msg="";
+ recv_data >> msg;
+
+ SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
+ return;
+ }
+
+ switch(type)
+ {
+ case CHAT_MSG_SAY:
+ case CHAT_MSG_EMOTE:
+ case CHAT_MSG_YELL:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld.getConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
+ return;
+ }
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ if (type == CHAT_MSG_SAY)
+ GetPlayer()->Say(msg, lang);
+ else if (type == CHAT_MSG_EMOTE)
+ GetPlayer()->TextEmote(msg);
+ else if (type == CHAT_MSG_YELL)
+ GetPlayer()->Yell(msg, lang);
+ } break;
+
+ case CHAT_MSG_WHISPER:
+ {
+ std::string to, msg;
+ recv_data >> to;
+ recv_data >> msg;
+
+ if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
+ return;
+ }
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ if (!normalizePlayerName(to))
+ {
+ SendPlayerNotFoundNotice(to);
+ break;
+ }
+
+ Player *player = objmgr.GetPlayer(to.c_str());
+ uint32 tSecurity = GetSecurity();
+ uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
+ if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
+ {
+ SendPlayerNotFoundNotice(to);
+ return;
+ }
+
+ if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER)
+ {
+ uint32 sidea = GetPlayer()->GetTeam();
+ uint32 sideb = player->GetTeam();
+ if (sidea != sideb)
+ {
+ SendWrongFactionNotice();
+ return;
+ }
+ }
+
+ if (GetPlayer()->HasAura(1852) && !player->isGameMaster())
+ {
+ SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
+ return;
+ }
+
+ GetPlayer()->Whisper(msg, lang, player->GetGUID());
+ } break;
+
+ case CHAT_MSG_PARTY:
+ case CHAT_MSG_PARTY_LEADER:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ // if player is in battleground, he cannot say to battleground members by /p
+ Group *group = GetPlayer()->GetOriginalGroup();
+ if (!group)
+ {
+ group = _player->GetGroup();
+ if (!group || group->isBGGroup())
+ return;
+ }
+
+ if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID()))
+ return;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_PARTY))
+ sLog.outChat("[PARTY] Player %s tells group with leader %s: %s",
+ GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
+ } break;
+
+ case CHAT_MSG_GUILD:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ if (GetPlayer()->GetGuildId())
+ {
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+
+ if (guild)
+ guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
+
+ if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_GUILD))
+ {
+ sLog.outChat("[GUILD] Player %s tells guild %s: %s",
+ GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
+ }
+ else if (lang == LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_ADDON))
+ {
+ sLog.outChat("[ADDON] Player %s sends to guild %s: %s",
+ GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
+ }
+ }
+
+ break;
+ }
+ case CHAT_MSG_OFFICER:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ if (GetPlayer()->GetGuildId())
+ {
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+
+ if (guild)
+ guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_GUILD))
+ sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s",
+ GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
+ }
+ break;
+ }
+ case CHAT_MSG_RAID:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ // if player is in battleground, he cannot say to battleground members by /ra
+ Group *group = GetPlayer()->GetOriginalGroup();
+ if (!group)
+ {
+ group = GetPlayer()->GetGroup();
+ if (!group || group->isBGGroup() || !group->isRaidGroup())
+ return;
+ }
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
+ sLog.outChat("[RAID] Player %s tells raid with leader %s: %s",
+ GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
+ } break;
+ case CHAT_MSG_RAID_LEADER:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty())
+ break;
+
+ if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
+ break;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ // if player is in battleground, he cannot say to battleground members by /ra
+ Group *group = GetPlayer()->GetOriginalGroup();
+ if (!group)
+ {
+ group = GetPlayer()->GetGroup();
+ if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
+ return;
+ }
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
+ sLog.outChat("[RAID] Leader player %s tells raid: %s",
+ GetPlayer()->GetName(), msg.c_str());
+ } break;
+ case CHAT_MSG_RAID_WARNING:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ Group *group = GetPlayer()->GetGroup();
+ if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
+ return;
+
+ WorldPacket data;
+ //in battleground, raid warning is sent only to players in battleground - code is ok
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
+ sLog.outChat("[RAID] Leader player %s warns raid with: %s",
+ GetPlayer()->GetName(), msg.c_str());
+ } break;
+
+ case CHAT_MSG_BATTLEGROUND:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
+ Group *group = GetPlayer()->GetGroup();
+ if (!group || !group->isBGGroup())
+ return;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
+ sLog.outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s",
+ GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
+ } break;
+
+ case CHAT_MSG_BATTLEGROUND_LEADER:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (msg.empty())
+ break;
+
+ // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
+ Group *group = GetPlayer()->GetGroup();
+ if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
+ return;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
+ group->BroadcastPacket(&data, false);
+
+ if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
+ sLog.outChat("[RAID] Leader player %s tells battleground: %s",
+ GetPlayer()->GetName(), msg.c_str());
+ } break;
+
+ case CHAT_MSG_CHANNEL:
+ {
+ std::string channel, msg;
+ recv_data >> channel;
+ recv_data >> msg;
+
+ if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
+ return;
+
+ if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
+ return;
+ }
+
+ if (msg.empty())
+ break;
+
+ if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
+ {
+
+ if (Channel *chn = cMgr->GetChannel(channel, _player))
+ {
+ chn->Say(_player->GetGUID(), msg.c_str(), lang);
+
+ if ((chn->HasFlag(CHANNEL_FLAG_TRADE) ||
+ chn->HasFlag(CHANNEL_FLAG_GENERAL) ||
+ chn->HasFlag(CHANNEL_FLAG_CITY) ||
+ chn->HasFlag(CHANNEL_FLAG_LFG)) &&
+ sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN))
+ sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
+ GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
+ else if (sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
+ sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
+ GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
+ }
+ }
+ } break;
+
+ case CHAT_MSG_AFK:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat())
+ {
+ if (!_player->isAFK())
+ {
+ if (msg.empty())
+ msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
+ _player->afkMsg = msg;
+ }
+ _player->ToggleAFK();
+ if (_player->isAFK() && _player->isDND())
+ _player->ToggleDND();
+ }
+ } break;
+
+ case CHAT_MSG_DND:
+ {
+ std::string msg;
+ recv_data >> msg;
+
+ if (msg.empty() || !_player->isDND())
+ {
+ if (!_player->isDND())
+ {
+ if (msg.empty())
+ msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
+ _player->dndMsg = msg;
+ }
+ _player->ToggleDND();
+ if (_player->isDND() && _player->isAFK())
+ _player->ToggleAFK();
+ }
+ } break;
+
+ default:
+ sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
+ break;
+ }
+}
+
+void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
+{
+ if (!GetPlayer()->isAlive())
+ return;
+
+ uint32 emote;
+ recv_data >> emote;
+ GetPlayer()->HandleEmoteCommand(emote);
+}
+
+namespace Trinity
+{
+ class EmoteChatBuilder
+ {
+ public:
+ EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target)
+ : i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
+
+ void operator()(WorldPacket& data, int32 loc_idx)
+ {
+ char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL;
+ uint32 namlen = (nam ? strlen(nam) : 0) + 1;
+
+ data.Initialize(SMSG_TEXT_EMOTE, (20+namlen));
+ data << i_player.GetGUID();
+ data << (uint32)i_text_emote;
+ data << i_emote_num;
+ data << (uint32)namlen;
+ if (namlen > 1)
+ data.append(nam, namlen);
+ else
+ data << (uint8)0x00;
+ }
+
+ private:
+ Player const& i_player;
+ uint32 i_text_emote;
+ uint32 i_emote_num;
+ Unit const* i_target;
+ };
+} // namespace Trinity
+
+void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
+{
+ if (!GetPlayer()->isAlive())
+ return;
+
+ if (!GetPlayer()->CanSpeak())
+ {
+ std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
+ SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
+ return;
+ }
+
+ uint32 text_emote, emoteNum;
+ uint64 guid;
+
+ recv_data >> text_emote;
+ recv_data >> emoteNum;
+ recv_data >> guid;
+
+ EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
+ if (!em)
+ return;
+
+ uint32 emote_anim = em->textid;
+
+ switch(emote_anim)
+ {
+ case EMOTE_STATE_SLEEP:
+ case EMOTE_STATE_SIT:
+ case EMOTE_STATE_KNEEL:
+ case EMOTE_ONESHOT_NONE:
+ break;
+ default:
+ GetPlayer()->HandleEmoteCommand(emote_anim);
+ break;
+ }
+
+ Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
+
+ CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
+
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
+ Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
+ TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
+ cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
+
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
+
+ //Send scripted event call
+ if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
+ ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
+}
+
+void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data)
+{
+ uint64 iguid;
+ uint8 unk;
+ //sLog.outDebug("WORLD: Received CMSG_CHAT_IGNORED");
+
+ recv_data >> iguid;
+ recv_data >> unk; // probably related to spam reporting
+
+ Player *player = objmgr.GetPlayer(iguid);
+ if (!player || !player->GetSession())
+ return;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL);
+ player->GetSession()->SendPacket(&data);
+}
+
+void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
+{
+ sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
+}
+
+void WorldSession::SendPlayerNotFoundNotice(std::string name)
+{
+ WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
+ data << name;
+ SendPacket(&data);
+}
+
+void WorldSession::SendPlayerAmbiguousNotice(std::string name)
+{
+ WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
+ data << name;
+ SendPacket(&data);
+}
+
+void WorldSession::SendWrongFactionNotice()
+{
+ WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
+ SendPacket(&data);
+}
+
+void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
+{
+ WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
+ data << uint8(restriction);
+ SendPacket(&data);
+}