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Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 7cbab16aa04..41ee2147113 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -294,6 +294,35 @@ void CombatManager::EndAllPvECombat()
_pveRefs.begin()->second->EndCombat();
}
+void CombatManager::RevalidateCombat()
+{
+ auto it = _pveRefs.begin(), end = _pveRefs.end();
+ while (it != end)
+ {
+ CombatReference* const ref = it->second;
+ if (!CanBeginCombat(_owner, ref->GetOther(_owner)))
+ {
+ it = _pveRefs.erase(it), end = _pveRefs.end(); // erase manually here to avoid iterator invalidation
+ ref->EndCombat();
+ }
+ else
+ ++it;
+ }
+
+ auto it2 = _pvpRefs.begin(), end2 = _pvpRefs.end();
+ while (it2 != end2)
+ {
+ CombatReference* const ref = it2->second;
+ if (!CanBeginCombat(_owner, ref->GetOther(_owner)))
+ {
+ it2 = _pvpRefs.erase(it2), end2 = _pvpRefs.end(); // erase manually here to avoid iterator invalidation
+ ref->EndCombat();
+ }
+ else
+ ++it2;
+ }
+}
+
void CombatManager::EndAllPvPCombat()
{
while (!_pvpRefs.empty())