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Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
-rw-r--r--src/server/game/Combat/CombatManager.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 18e4e011351..68233d45b64 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -70,10 +70,12 @@ void CombatReference::EndCombat()
bool const needSecondAI = second->GetCombatManager().UpdateOwnerCombatState();
// ...and if that happened, also notify the AI of it...
- if (needFirstAI && first->IsAIEnabled)
- first->GetAI()->JustExitedCombat();
- if (needSecondAI && second->IsAIEnabled)
- second->GetAI()->JustExitedCombat();
+ if (needFirstAI)
+ if (UnitAI* firstAI = first->GetAI())
+ firstAI->JustExitedCombat();
+ if (needSecondAI)
+ if (UnitAI* secondAI = second->GetAI())
+ secondAI->JustExitedCombat();
// ...and finally clean up the reference object
delete this;
@@ -113,8 +115,8 @@ void PvPCombatReference::SuppressFor(Unit* who)
{
Suppress(who);
if (who->GetCombatManager().UpdateOwnerCombatState())
- if (who->IsAIEnabled)
- who->GetAI()->JustExitedCombat();
+ if (UnitAI* ai = who->GetAI())
+ ai->JustExitedCombat();
}
CombatManager::~CombatManager()
@@ -270,8 +272,8 @@ void CombatManager::SuppressPvPCombat()
for (auto const& pair : _pvpRefs)
pair.second->Suppress(_owner);
if (UpdateOwnerCombatState())
- if (_owner->IsAIEnabled)
- _owner->GetAI()->JustExitedCombat();
+ if (UnitAI* ownerAI = _owner->GetAI())
+ ownerAI->JustExitedCombat();
}
void CombatManager::EndAllPvECombat()
@@ -291,7 +293,7 @@ void CombatManager::EndAllPvPCombat()
/*static*/ void CombatManager::NotifyAICombat(Unit* me, Unit* other)
{
- if (!me->IsAIEnabled)
+ if (!me->IsAIEnabled())
return;
me->GetAI()->JustEnteredCombat(other);