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Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 1c18292a295..e85ebd5dac2 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -20,6 +20,7 @@
#include "CombatPackets.h"
#include "CreatureAI.h"
#include "CreatureGroups.h"
+#include "MapUtils.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
@@ -78,7 +79,7 @@ void ThreatReference::UpdateOffline()
{
_online = ShouldBeSuppressed() ? ONLINE_STATE_SUPPRESSED : ONLINE_STATE_ONLINE;
HeapNotifyIncreased();
- _mgr.RegisterForAIUpdate(this);
+ _mgr.RegisterForAIUpdate(GetVictim()->GetGUID());
}
}
@@ -644,11 +645,12 @@ ThreatReference const* ThreatManager::ReselectVictim()
void ThreatManager::ProcessAIUpdates()
{
CreatureAI* ai = ASSERT_NOTNULL(_owner->ToCreature())->AI();
- std::vector<ThreatReference const*> v(std::move(_needsAIUpdate)); // _needsAIUpdate is now empty in case this triggers a recursive call
+ std::vector<ObjectGuid> v(std::move(_needsAIUpdate)); // _needsAIUpdate is now empty in case this triggers a recursive call
if (!ai)
return;
- for (ThreatReference const* ref : v)
- ai->JustStartedThreateningMe(ref->GetVictim());
+ for (ObjectGuid const& guid : v)
+ if (ThreatReference const* ref = Trinity::Containers::MapGetValuePtr(_myThreatListEntries, guid))
+ ai->JustStartedThreateningMe(ref->GetVictim());
}
// returns true if a is LOWER on the threat list than b