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Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 9d43d10005c..b309203b80e 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -336,7 +336,7 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileR
{
// current victim is a second choice target, so don't compare threat with it below
if (currentRef == currentVictim)
- currentVictim = NULL;
+ currentVictim = nullptr;
++iter;
continue;
}
@@ -438,12 +438,15 @@ void ThreatManager::_addThreat(Unit* victim, float threat)
if (!ref) // there was no ref => create a new one
{
+ bool isFirst = iThreatContainer.empty();
// threat has to be 0 here
HostileReference* hostileRef = new HostileReference(victim, this, 0);
iThreatContainer.addReference(hostileRef);
hostileRef->addThreat(threat); // now we add the real threat
if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster())
hostileRef->setOnlineOfflineState(false); // GM is always offline
+ else if (isFirst)
+ setCurrentVictim(hostileRef);
}
}