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Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 3356dba4d13..5ccecaf1e97 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -684,7 +684,7 @@ void ThreatManager::SendNewVictimToClients(ThreatReference const* victimRef) con
void ThreatManager::PutThreatListRef(ObjectGuid const& guid, ThreatReference* ref)
{
auto& inMap = _myThreatListEntries[guid];
- ASSERT(!inMap && "Duplicate threat list entry being inserted - memory leak!");
+ ASSERT(!inMap, "Duplicate threat reference at %p being inserted on %s for %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = ref;
ref->_handle = _sortedThreatList.push(ref);
}
@@ -708,7 +708,7 @@ void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid, bool sendRemove)
void ThreatManager::PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref)
{
auto& inMap = _threatenedByMe[guid];
- ASSERT(!inMap && "Duplicate entry being inserted into threatened by me list - potential memory leak!");
+ ASSERT(!inMap, "Duplicate threatened-by-me reference at %p being inserted on %s for %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = ref;
}