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-rw-r--r--src/server/game/Combat/ThreatManager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index 8ea28a65c11..fa6b596d88b 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -22,6 +22,7 @@
#include "IteratorPair.h"
#include "ObjectGuid.h"
#include "SharedDefines.h"
+#include <array>
#include <boost/heap/fibonacci_heap.hpp>
#include <unordered_map>
#include <vector>
@@ -204,7 +205,7 @@ class TC_GAME_API ThreatManager
void PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref);
void PurgeThreatenedByMeRef(ObjectGuid const& guid);
std::unordered_map<ObjectGuid, ThreatReference*> _threatenedByMe; // these refs are entries for myself on other units' threat lists
- float _singleSchoolModifiers[MAX_SPELL_SCHOOL]; // most spells are single school - we pre-calculate these and store them
+ std::array<float, MAX_SPELL_SCHOOL> _singleSchoolModifiers; // most spells are single school - we pre-calculate these and store them
mutable std::unordered_map<std::underlying_type<SpellSchoolMask>::type, float> _multiSchoolModifiers; // these are calculated on demand
// redirect system (is kind of dumb, but that's because none of the redirection spells actually have any aura effect associated with them, so spellscript needs to deal with it)
@@ -218,6 +219,7 @@ class TC_GAME_API ThreatManager
friend class ThreatReference;
friend struct CompareThreatLessThan;
+ friend class debug_commandscript;
};
// Please check Game/Combat/ThreatManager.h for documentation on how this class works!