diff options
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 1145 |
1 files changed, 1145 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp new file mode 100644 index 00000000000..8e5a7e5677e --- /dev/null +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -0,0 +1,1145 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#include "Policies/SingletonImp.h" +#include "Player.h" +#include "SpellAuras.h" +#include "SpellMgr.h" +#include "GameEventMgr.h" +#include "ObjectMgr.h" +#include "ProgressBar.h" +#include "InstanceData.h" +#include "ConditionMgr.h" + +INSTANTIATE_SINGLETON_1(ConditionMgr); + +// Checks if player meets the condition +// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI) +bool Condition::Meets(Player * player, Unit* targetOverride) +{ + if (!player) + { + sLog.outDebug("Condition player not found"); + return false; // player not present, return false + } + uint32 refId = 0; + bool condMeets = false; + bool sendErrorMsg = false; + refId = mConditionValue3;//value 3 can be a 'quick' reference + switch (mConditionType) + { + case CONDITION_NONE: + condMeets = true; // empty condition, always met + break; + case CONDITION_AURA: + condMeets = player->HasAuraEffect(mConditionValue1, mConditionValue2); + break; + case CONDITION_ITEM: + condMeets = player->HasItemCount(mConditionValue1, mConditionValue2); + break; + case CONDITION_ITEM_EQUIPPED: + condMeets = player->HasItemOrGemWithIdEquipped(mConditionValue1,1); + break; + case CONDITION_ZONEID: + condMeets = player->GetZoneId() == mConditionValue1; + break; + case CONDITION_REPUTATION_RANK: + { + FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1); + condMeets = faction && uint32(player->GetReputationMgr().GetRank(faction)) >= int32(mConditionValue2); + break; + } + case CONDITION_ACHIEVEMENT: + { + AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(mConditionValue1); + condMeets = player->GetAchievementMgr().HasAchieved(achievement); + break; + } + case CONDITION_TEAM: + condMeets = player->GetTeam() == mConditionValue1; + break; + case CONDITION_CLASS: + condMeets = player->getClass() == mConditionValue1; + break; + case CONDITION_RACE: + condMeets = player->getRace() == mConditionValue1; + break; + case CONDITION_SKILL: + condMeets = player->HasSkill(mConditionValue1) && player->GetBaseSkillValue(mConditionValue1) >= mConditionValue2; + break; + case CONDITION_QUESTREWARDED: + condMeets = player->GetQuestRewardStatus(mConditionValue1); + break; + case CONDITION_QUESTTAKEN: + { + QuestStatus status = player->GetQuestStatus(mConditionValue1); + condMeets = (status == QUEST_STATUS_INCOMPLETE); + break; + } + case CONDITION_QUEST_NONE: + { + QuestStatus status = player->GetQuestStatus(mConditionValue1); + condMeets = (status == QUEST_STATUS_NONE); + break; + } + case CONDITION_AD_COMMISSION_AURA: + { + Unit::AuraApplicationMap const& auras = player->GetAppliedAuras(); + for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + if ((itr->second->GetBase()->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetBase()->GetSpellProto()->SpellVisual[0] == 3580) + { + condMeets = true; + break; + } + condMeets = false; + break; + } + case CONDITION_NO_AURA: + condMeets = !player->HasAuraEffect(mConditionValue1, mConditionValue2); + break; + case CONDITION_ACTIVE_EVENT: + condMeets = gameeventmgr.IsActiveEvent(mConditionValue1); + break; + case CONDITION_INSTANCE_DATA: + { + Map *map = player->GetMap(); + if (map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) + condMeets = ((InstanceMap*)map)->GetInstanceData()->GetData(mConditionValue1) == mConditionValue2; + break; + } + case CONDITION_SPELL_SCRIPT_TARGET: + condMeets = true;//spell target condition is handled in spellsystem, here it is always true + refId = 0;//cant have references! use CONDITION_SOURCE_TYPE_SPELL for it + break; + case CONDITION_CREATURE_TARGET: + { + Unit* target = player->GetSelectedUnit(); + if (targetOverride) + target = targetOverride; + if (target) + if (Creature* cTarget = target->ToCreature()) + if (cTarget->GetEntry() == mConditionValue1) + condMeets = true; + break; + } + case CONDITION_TARGET_HEALTH_BELOW_PCT: + { + Unit* target = player->GetSelectedUnit(); + if (targetOverride) + target = targetOverride; + if (target) + if ((target->GetHealth()*100 / target->GetMaxHealth()) <= mConditionValue1) + condMeets = true; + break; + } + case CONDITION_TARGET_RANGE: + { + if (Unit* target = player->GetSelectedUnit()) + if (player->GetDistance(target) >= mConditionValue1 && (!mConditionValue2 || player->GetDistance(target) <= mConditionValue2)) + condMeets = true; + break; + } + case CONDITION_MAPID: + condMeets = player->GetMapId() == mConditionValue1; + break; + case CONDITION_AREAID: + condMeets = player->GetAreaId() == mConditionValue1; + break; + case CONDITION_ITEM_TARGET: + { + condMeets = true;//handled in Item::IsTargetValidForItemUse + refId = 0;//cant have references for now + break; + } + default: + condMeets = false; + refId = 0; + break; + } + switch (mSourceType) + { + case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET: + case CONDITION_SOURCE_TYPE_SPELL: + sendErrorMsg = true; + break; + } + + bool refMeets = false; + if (condMeets && refId)//only have to check references if 'this' is met + { + ConditionList ref = sConditionMgr.GetConditionReferences(refId); + refMeets = sConditionMgr.IsPlayerMeetToConditions(player, ref); + }else refMeets = true; + + if (sendErrorMsg && ErrorTextd && (!condMeets || !refMeets))//send special error from DB + player->m_ConditionErrorMsgId = ErrorTextd; + + return condMeets && refMeets; +} + +ConditionMgr::ConditionMgr() +{ +} + +ConditionMgr::~ConditionMgr() +{ +} + +ConditionList ConditionMgr::GetConditionReferences(uint32 refId) +{ + ConditionList conditions; + ConditionReferenceMap::const_iterator ref = m_ConditionReferenceMap.find(refId); + if (ref != m_ConditionReferenceMap.end()) + conditions = (*ref).second; + return conditions; +} + +bool ConditionMgr::IsPlayerMeetToConditionList(Player* player,const ConditionList& conditions, Unit* targetOverride) +{ + std::map<uint32, bool>ElseGroupMap; + for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i) + { + sLog.outDebug("ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u",(*i)->mConditionType,(*i)->mConditionValue1); + if ((*i)->isLoaded()) + { + std::map<uint32, bool>::const_iterator itr = ElseGroupMap.find((*i)->mElseGroup); + if (itr == ElseGroupMap.end()) + ElseGroupMap[(*i)->mElseGroup] = true; + else if (!(*itr).second) + continue; + + if ((*i)->mReferenceId)//handle reference + { + ConditionReferenceMap::const_iterator ref = m_ConditionReferenceMap.find((*i)->mReferenceId); + if (ref != m_ConditionReferenceMap.end()) + { + if(!IsPlayerMeetToConditionList(player, (*ref).second, targetOverride)) + ElseGroupMap[(*i)->mElseGroup] = false; + }else{ + sLog.outDebug("IsPlayerMeetToConditionList: Reference template -%u not found", (*i)->mReferenceId);//checked at loading, should never happen + } + + } else//handle normal condition + { + if (!(*i)->Meets(player, targetOverride)) + ElseGroupMap[(*i)->mElseGroup] = false; + } + } + } + for (std::map<uint32, bool>::const_iterator i = ElseGroupMap.begin(); i != ElseGroupMap.end(); ++i) + if (i->second) + return true; + return false; +} + +bool ConditionMgr::IsPlayerMeetToConditions(Player* player, ConditionList conditions, Unit* targetOverride) +{ + if (conditions.empty()) + return true; + if(player) + player->m_ConditionErrorMsgId = 0; + + sLog.outDebug("ConditionMgr::IsPlayerMeetToConditions"); + bool result = IsPlayerMeetToConditionList(player, conditions, targetOverride); + + if (player && player->m_ConditionErrorMsgId && player->GetSession()) + player->GetSession()->SendNotification(player->m_ConditionErrorMsgId);//m_ConditionErrorMsgId is set only if a condition was not met + + return result; +} + +ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sType, uint32 uEntry) +{ + ConditionList spellCond; + if (sType > CONDITION_SOURCE_TYPE_NONE && sType < MAX_CONDITIONSOURCETYPE) + { + ConditionMap::const_iterator itr = m_ConditionMap.find(sType); + if (itr != m_ConditionMap.end()) + { + ConditionTypeMap::const_iterator i = (*itr).second.find(uEntry); + if (i != (*itr).second.end()) + { + spellCond = (*i).second; + sLog.outDebug("GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sType), uEntry); + } + } + } + return spellCond; +} + +void ConditionMgr::LoadConditions(bool isReload) +{ + m_ConditionMap.clear(); // for reload case + m_ConditionReferenceMap.clear(); // for reload case + //must clear all custom handled cases (groupped types) before reload + if (isReload) + { + sLog.outString("Reseting Loot Conditions..."); + LootTemplates_Creature.ResetConditions(); + LootTemplates_Fishing.ResetConditions(); + LootTemplates_Gameobject.ResetConditions(); + LootTemplates_Item.ResetConditions(); + LootTemplates_Mail.ResetConditions(); + LootTemplates_Milling.ResetConditions(); + LootTemplates_Pickpocketing.ResetConditions(); + LootTemplates_Reference.ResetConditions(); + LootTemplates_Skinning.ResetConditions(); + LootTemplates_Disenchant.ResetConditions(); + LootTemplates_Prospecting.ResetConditions(); + LootTemplates_Spell.ResetConditions(); + + sLog.outString("Re-Loading `gossip_menu` Table for Conditions!"); + objmgr.LoadGossipMenu(); + + sLog.outString("Re-Loading `gossip_menu_option` Table for Conditions!"); + objmgr.LoadGossipMenuItems(); + } + + uint32 count = 0; + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, ElseGroup, ConditionTypeOrReference, ConditionValue1, ConditionValue2, ConditionValue3, ErrorTextId FROM conditions"); + + if (!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(); + sLog.outErrorDb(">> Loaded `conditions`, table is empty!"); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + bar.step(); + + Field *fields = result->Fetch(); + + Condition* cond = new Condition(); + int32 iSourceTypeOrReferenceId = fields[0].GetInt32(); + cond->mSourceGroup = fields[1].GetUInt32(); + cond->mSourceEntry = fields[2].GetUInt32(); + cond->mElseGroup = fields[3].GetUInt32(); + int32 iConditionTypeOrReference = fields[4].GetInt32(); + cond->mConditionValue1 = fields[5].GetUInt32(); + cond->mConditionValue2 = fields[6].GetUInt32(); + cond->mConditionValue3 = fields[7].GetUInt32(); + cond->ErrorTextd = fields[8].GetUInt32(); + + if (iConditionTypeOrReference >= 0) + cond->mConditionType = ConditionType(iConditionTypeOrReference); + + if (iConditionTypeOrReference < 0)//it has a reference + { + if (iConditionTypeOrReference == iSourceTypeOrReferenceId)//self referencing, skipp + { + sLog.outErrorDb("Condition reference %i is referencing self, skipped", iSourceTypeOrReferenceId); + continue; + } + cond->mReferenceId = uint32(abs(iConditionTypeOrReference)); + + const char* rowType = "reference template"; + if (iSourceTypeOrReferenceId >= 0) + rowType = "reference"; + //check for useless data + if (cond->mConditionValue1) + sLog.outErrorDb("Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue1); + if (cond->mConditionValue2) + sLog.outErrorDb("Condition %s %i has useless data in value2 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue2); + if (cond->mConditionValue3) + sLog.outErrorDb("Condition %s %i has useless data in value3 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue3); + if (cond->mSourceGroup && iSourceTypeOrReferenceId < 0) + sLog.outErrorDb("Condition %s %i has useless data in SourceGroup (%u)!", rowType, iSourceTypeOrReferenceId, cond->mSourceGroup); + if (cond->mSourceEntry && iSourceTypeOrReferenceId < 0) + sLog.outErrorDb("Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->mSourceEntry); + }else if (!isConditionTypeValid(cond))//doesn't have reference, validate ConditionType + continue; + + + if (iSourceTypeOrReferenceId < 0)//it is a reference template + { + uint32 uRefId = abs(iSourceTypeOrReferenceId); + if (m_ConditionReferenceMap.find(uRefId) == m_ConditionReferenceMap.end())//make sure we have a list for our conditions, based on reference id + { + ConditionList mCondList; + m_ConditionReferenceMap[uRefId] = mCondList; + } + m_ConditionReferenceMap[uRefId].push_back(cond);//add to reference storage + count++; + continue; + }//end of reference templates + + cond->mSourceType = ConditionSourceType(iSourceTypeOrReferenceId); + + //if not a reference and SourceType is invalid, skip + if (iConditionTypeOrReference >= 0 && !isSourceTypeValid(cond)) + continue; + + //Grouping is only allowed for some types (loot templates, gossip menus, gossip items) + if (cond->mSourceGroup && !isGroupable(cond->mSourceType)) + { + sLog.outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->mSourceType), cond->mSourceGroup); + continue; + }else if (cond->mSourceGroup) + { + bool bIsDone = false; + //handle grouped conditions + switch (cond->mSourceType) + { + case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Creature.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Disenchant.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Fishing.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Gameobject.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Item.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Mail.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Milling.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Pickpocketing.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Prospecting.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Reference.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Skinning.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE: + bIsDone = addToLootTemplate(cond, LootTemplates_Spell.GetLootForConditionFill(cond->mSourceGroup)); + break; + case CONDITION_SOURCE_TYPE_GOSSIP_MENU: + bIsDone = addToGossipMenus(cond); + break; + case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION: + bIsDone = addToGossipMenuItems(cond); + break; + } + if (!bIsDone) + sLog.outErrorDb("Not handled grouped condition, SourceGroup %u", cond->mSourceGroup); + else + ++count; + continue; + } + + //handle not grouped conditions + //make sure we have a storage list for our SourceType + if (m_ConditionMap.find(cond->mSourceType) == m_ConditionMap.end()) + { + ConditionTypeMap mTypeMap; + m_ConditionMap[cond->mSourceType] = mTypeMap;//add new empty list for SourceType + } + + //make sure we have a condition list for our SourceType's entry + if (m_ConditionMap[cond->mSourceType].find(cond->mSourceEntry) == m_ConditionMap[cond->mSourceType].end()) + { + ConditionList mCondList; + m_ConditionMap[cond->mSourceType][cond->mSourceEntry] = mCondList; + } + + //add new Condition to storage based on Type/Entry + m_ConditionMap[cond->mSourceType][cond->mSourceEntry].push_back(cond); + ++count; + } + while (result->NextRow()); + + sLog.outString(); + sLog.outString(">> Loaded %u conditions", count); +} + +bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot) +{ + if (!loot) + { + sLog.outErrorDb("ConditionMgr: LootTemplate %u not found", cond->mSourceGroup); + return false; + } + if (loot->addConditionItem(cond)) + return true; + sLog.outErrorDb("ConditionMgr: Item %u not found in LootTemplate %u", cond->mSourceEntry, cond->mSourceGroup); + return false; +} + +bool ConditionMgr::addToGossipMenus(Condition* cond) +{ + GossipMenusMapBoundsNonConst pMenuBounds = objmgr.GetGossipMenusMapBoundsNonConst(cond->mSourceGroup); + + if (pMenuBounds.first != pMenuBounds.second) + { + for (GossipMenusMap::iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr) + { + if ((*itr).second.entry == cond->mSourceGroup && (*itr).second.text_id == cond->mSourceEntry) + { + (*itr).second.conditions.push_back(cond); + sLog.outDebug("addToGossipMenus: entry %u textId %u", cond->mSourceGroup, cond->mSourceEntry); + return true; + } + } + } + sLog.outErrorDb("addToGossipMenus: GossipMenu %u not found", cond->mSourceGroup); + return false; +} + +bool ConditionMgr::addToGossipMenuItems(Condition* cond) +{ + GossipMenuItemsMapBoundsNonConst pMenuItemBounds = objmgr.GetGossipMenuItemsMapBoundsNonConst(cond->mSourceGroup); + if (pMenuItemBounds.first != pMenuItemBounds.second) + { + for (GossipMenuItemsMap::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr) + { + if ((*itr).second.menu_id == cond->mSourceGroup && (*itr).second.id == cond->mSourceEntry) + { + (*itr).second.conditions.push_back(cond); + //sLog.outDebug("addToGossipMenuItems: menuId %u id %u", cond->mSourceGroup, cond->mSourceEntry); + return true; + } + } + } + sLog.outErrorDb("addToGossipMenuItems: GossipMenuIt %u Item %u not found", cond->mSourceGroup, cond->mSourceEntry); + return false; +} + +bool ConditionMgr::isSourceTypeValid(Condition* cond) +{ + if (cond->mSourceType == CONDITION_SOURCE_TYPE_NONE || cond->mSourceType >= MAX_CONDITIONSOURCETYPE) + { + sLog.outErrorDb("Invalid ConditionSourceType %u in `condition` table, ignoring.", uint32(cond->mSourceType)); + return false; + } + switch (cond->mSourceType) + { + case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE: + { + if (!LootTemplates_Creature.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `creature_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Creature.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE: + { + if (!LootTemplates_Disenchant.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `disenchant_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Disenchant.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE: + { + if (!LootTemplates_Fishing.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `fishing_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Fishing.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE: + { + if (!LootTemplates_Gameobject.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Gameobject.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE: + { + if (!LootTemplates_Item.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Item.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE: + { + if (!LootTemplates_Mail.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `mail_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Mail.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE: + { + if (!LootTemplates_Milling.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `milling_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Milling.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE: + { + if (!LootTemplates_Pickpocketing.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `pickpocketing_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Pickpocketing.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE: + { + if (!LootTemplates_Prospecting.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `prospecting_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Prospecting.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE: + { + if (!LootTemplates_Reference.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `reference_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Reference.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE: + { + if (!LootTemplates_Skinning.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `skinning_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Skinning.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE: + { + if (!LootTemplates_Spell.HaveLootFor(cond->mSourceGroup)) + { + sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `spell_loot_template`, ignoring.", cond->mSourceGroup); + return false; + } + LootTemplate* loot = LootTemplates_Spell.GetLootForConditionFill(cond->mSourceGroup); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(cond->mSourceEntry); + if (!pItemProto && !loot->isReference(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET: + { + if (cond->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) + { + sLog.outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_SPELL_SCRIPT_TARGET(18) is valid for CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET(14), ignoring.", cond->mSourceEntry, uint32(cond->mConditionType)); + return false; + } + SpellEntry const* spellProto = sSpellStore.LookupEntry(cond->mSourceEntry); + + if (!spellProto) + { + sLog.outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry); + return false; + } + + bool targetfound = false; + for (uint8 i = 0; i < 3; ++i) + { + if (spellProto->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENTRY_SRC || + spellProto->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ENTRY_SRC || + spellProto->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENTRY_DST || + spellProto->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ENTRY_DST || + spellProto->EffectImplicitTargetA[i] == TARGET_UNIT_NEARBY_ENTRY || + spellProto->EffectImplicitTargetB[i] == TARGET_UNIT_NEARBY_ENTRY || + spellProto->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_NEARBY_ENTRY || + spellProto->EffectImplicitTargetB[i] == TARGET_GAMEOBJECT_NEARBY_ENTRY || + spellProto->EffectImplicitTargetA[i] == TARGET_DST_NEARBY_ENTRY || + spellProto->EffectImplicitTargetB[i] == TARGET_DST_NEARBY_ENTRY || + spellProto->EffectImplicitTargetA[i] == TARGET_UNIT_CONE_ENTRY || + spellProto->EffectImplicitTargetB[i] == TARGET_UNIT_CONE_ENTRY) + { + targetfound = true; + break; + } + } + if (!targetfound) + { + sLog.outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DST_NEARBY_ENTRY (46)\ + ,TARGET_UNIT_AREA_ENTRY_SRC(7), TARGET_UNIT_AREA_ENTRY_DST(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)",cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE: + { + if (!sCreatureStorage.LookupEntry<CreatureInfo>(cond->mSourceEntry)) + { + sLog.outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_SPELL: + { + SpellEntry const* spellProto = sSpellStore.LookupEntry(cond->mSourceEntry); + if (!spellProto) + { + sLog.outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry); + return false; + } + break; + } + case CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET: + { + if (cond->mConditionType != CONDITION_ITEM_TARGET) + { + sLog.outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_ITEM_TARGET(24) is valid for CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET(18), ignoring.", cond->mSourceEntry, uint32(cond->mConditionType)); + return false; + } + ItemPrototype const *pItemProto = objmgr.GetItemPrototype(cond->mSourceEntry); + if (!pItemProto) + { + sLog.outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->mSourceEntry); + return false; + } + bool bIsItemSpellValid = false; + for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId)) + { + if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE || + pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) + { + ConditionList conditions = sConditionMgr.GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, pSpellInfo->Id);//script loading is done before item target loading + if (!conditions.empty()) + break; + + for (int j = 0; j < 3; ++j) + { + if (pSpellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_TARGET_ENEMY || + pSpellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_TARGET_ENEMY || + pSpellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_TARGET_ANY || + pSpellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_TARGET_ANY) + { + bIsItemSpellValid = true; + break; + } + } + if (bIsItemSpellValid) + break; + } + } + } + + if (!bIsItemSpellValid) + { + sLog.outErrorDb("Conditions:ITEM_REQUIRED_TARGET used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in scriptTargets or doesn't have item spelltrigger.", cond->mSourceEntry); + break; + } + break; + } + case CONDITION_SOURCE_TYPE_GOSSIP_MENU: + case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION: + case CONDITION_SOURCE_TYPE_NONE: + break; + } + return true; +} +bool ConditionMgr::isConditionTypeValid(Condition* cond) +{ + if (cond->mConditionType == CONDITION_NONE || cond->mConditionType >= MAX_CONDITION) + { + sLog.outErrorDb("Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->mConditionType),cond->mSourceEntry); + return false; + } + switch (cond->mConditionType) + { + case CONDITION_AURA: + { + if (!sSpellStore.LookupEntry(cond->mConditionValue1)) + { + sLog.outErrorDb("Aura condition has non existing spell (Id: %d), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2 > 2) + { + sLog.outErrorDb("Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->mConditionValue2); + return false; + } + break; + } + case CONDITION_ITEM: + { + ItemPrototype const *proto = objmgr.GetItemPrototype(cond->mConditionValue1); + if (!proto) + { + sLog.outErrorDb("Item condition has non existing item (%u), skipped", cond->mConditionValue1); + return false; + } + if (!cond->mConditionValue2) + { + sLog.outErrorDb("Item condition has 0 set for item count in value2 (%u), skipped", cond->mConditionValue2); + return false; + } + break; + } + case CONDITION_ITEM_EQUIPPED: + { + ItemPrototype const *proto = objmgr.GetItemPrototype(cond->mConditionValue1); + if (!proto) + { + sLog.outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("ItemEquipped condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_ZONEID: + { + AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(cond->mConditionValue1); + if (!areaEntry) + { + sLog.outErrorDb("Zone condition has non existing area (%u), skipped", cond->mConditionValue1); + return false; + } + if (areaEntry->zone != 0) + { + sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("Zone condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_REPUTATION_RANK: + { + FactionEntry const* factionEntry = sFactionStore.LookupEntry(cond->mConditionValue1); + if (!factionEntry) + { + sLog.outErrorDb("Reputation condition has non existing faction (%u), skipped", cond->mConditionValue1); + return false; + } + break; + } + case CONDITION_TEAM: + { + if (cond->mConditionValue1 != ALLIANCE && cond->mConditionValue1 != HORDE) + { + sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("Team condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_SKILL: + { + SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(cond->mConditionValue1); + if (!pSkill) + { + sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2 < 1 || cond->mConditionValue2 > sWorld.GetConfigMaxSkillValue()) + { + sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", cond->mConditionValue2); + return false; + } + break; + } + case CONDITION_QUESTREWARDED: + case CONDITION_QUESTTAKEN: + case CONDITION_QUEST_NONE: + { + Quest const *Quest = objmgr.GetQuestTemplate(cond->mConditionValue1); + if (!Quest) + { + sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_AD_COMMISSION_AURA: + { + if (cond->mConditionValue1) + sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", cond->mConditionValue1); + if (cond->mConditionValue2) + sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_NO_AURA: + { + if (!sSpellStore.LookupEntry(cond->mConditionValue1)) + { + sLog.outErrorDb("Aura condition has non existing spell (Id: %d), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2 > 2) + { + sLog.outErrorDb("Aura condition has non existing effect index (%u) in value2 (must be 0..2), skipped", cond->mConditionValue2); + return false; + } + break; + } + case CONDITION_ACTIVE_EVENT: + { + GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + if (cond->mConditionValue1 >=events.size() || !events[cond->mConditionValue1].isValid()) + { + sLog.outErrorDb("Active event condition has non existing event id (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("Active event condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_ACHIEVEMENT: + { + AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(cond->mConditionValue1); + if (!achievement) + { + sLog.outErrorDb("Achivemen condition has non existing achivement id (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("Achivemen condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_CLASS: + { + if (cond->mConditionValue1 >= MAX_CLASSES) + { + sLog.outErrorDb("Class condition has non existing class (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("Class condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_RACE: + { + if (cond->mConditionValue1 >= MAX_RACES) + { + sLog.outErrorDb("Race condition has non existing race (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("Race condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_SPELL_SCRIPT_TARGET: + { + if (cond->mConditionValue1 >= MAX_SPELL_TARGET_TYPE) + { + sLog.outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->mConditionValue1); + return false; + } + switch(cond->mConditionValue1) + { + case SPELL_TARGET_TYPE_GAMEOBJECT: + { + if (cond->mConditionValue2 && !sGOStorage.LookupEntry<GameObjectInfo>(cond->mConditionValue2)) + { + sLog.outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->mConditionValue2); + return false; + } + break; + } + case SPELL_TARGET_TYPE_CONTROLLED: + case SPELL_TARGET_TYPE_CREATURE: + case SPELL_TARGET_TYPE_DEAD: + { + if (cond->mConditionValue2 && !sCreatureStorage.LookupEntry<CreatureInfo>(cond->mConditionValue2)) + { + sLog.outErrorDb("SpellTarget condition has non existing creature template entry (%u) as target, skipped", cond->mConditionValue2); + return false; + } + const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(cond->mConditionValue2); + + if (cond->mSourceEntry == 30427 && !cInfo->SkinLootId) + { + sLog.outErrorDb("SpellTarget condition has creature entry %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!, skipped", cond->mConditionValue2); + return false; + } + break; + } + } + if (cond->mConditionValue3) + sLog.outErrorDb("SpellTarget condition has useless data in value3 (%u)!", cond->mConditionValue3); + break; + } + case CONDITION_CREATURE_TARGET: + { + if (!cond->mConditionValue1 && !sCreatureStorage.LookupEntry<CreatureInfo>(cond->mConditionValue1)) + { + sLog.outErrorDb("CreatureTarget condition has non existing creature template entry (%u) as target, skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("CreatureTarget condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_TARGET_HEALTH_BELOW_PCT: + { + if (cond->mConditionValue1 > 100) + { + sLog.outErrorDb("TargetHealthBelowPct condition has invalid data in value1 (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("TargetHealthBelowPct condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_TARGET_RANGE: + { + if (cond->mConditionValue2 && cond->mConditionValue2 < cond->mConditionValue1)//maxDist can be 0 for infinit max range + { + sLog.outErrorDb("TargetRange condition has max distance closer then min distance, skipped"); + return false; + } + break; + } + case CONDITION_MAPID: + { + MapEntry const * me = sMapStore.LookupEntry(cond->mConditionValue1); + if (!me) + { + sLog.outErrorDb("Map condition has non existing map (%u), skipped", cond->mConditionValue1); + return false; + } + if (cond->mConditionValue2) + sLog.outErrorDb("Map condition has useless data in value2 (%u)!", cond->mConditionValue2); + break; + } + case CONDITION_ITEM_TARGET: + { + if (!cond->mConditionValue1 || cond->mConditionValue1 > MAX_ITEM_REQ_TARGET_TYPE) + { + sLog.outErrorDb("ItemTarget condition has incorrect target type (%u), skipped", cond->mConditionValue1); + return false; + } + if (!cond->mConditionValue2 && !sCreatureStorage.LookupEntry<CreatureInfo>(cond->mConditionValue2)) + { + sLog.outErrorDb("ItemTarget condition has non existing creature template entry (%u) as target, skipped", cond->mConditionValue2); + return false; + } + if (cond->mConditionValue3) + sLog.outErrorDb("ItemTarget condition has useless data in value3 (%u)!", cond->mConditionValue3); + break; + } + case CONDITION_AREAID: + case CONDITION_INSTANCE_DATA: + break; + } + return true; +} |