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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 4d7146b1f3c..146d2cb3bde 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -18,16 +18,21 @@
#include "ConditionMgr.h"
#include "AchievementMgr.h"
+#include "DatabaseEnv.h"
#include "GameEventMgr.h"
+#include "GameObject.h"
#include "InstanceScript.h"
+#include "Log.h"
+#include "LootMgr.h"
+#include "Map.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Pet.h"
#include "ReputationMgr.h"
-#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
+#include "World.h"
char const* const ConditionMgr::StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX] =
{
@@ -289,12 +294,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
}
case CONDITION_NEAR_CREATURE:
{
- condMeets = GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2, bool(!ConditionValue3)) ? true : false;
+ condMeets = object->FindNearestCreature(ConditionValue1, (float)ConditionValue2, bool(!ConditionValue3)) != nullptr;
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
- condMeets = GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false;
+ condMeets = object->FindNearestGameObject(ConditionValue1, (float)ConditionValue2) != nullptr;
break;
}
case CONDITION_OBJECT_ENTRY_GUID:
@@ -1073,7 +1078,7 @@ void ConditionMgr::LoadConditions(bool isReload)
}
cond->ReferenceId = uint32(abs(iConditionTypeOrReference));
- const char* rowType = "reference template";
+ char const* rowType = "reference template";
if (iSourceTypeOrReferenceId >= 0)
rowType = "reference";
//check for useless data