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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp224
1 files changed, 148 insertions, 76 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 964abe6ae57..81db61171a3 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -27,14 +27,15 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-// Checks if player meets the condition
+// Checks if object meets the condition
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
-bool Condition::Meets(Player* player, Unit* invoker)
+bool Condition::Meets(WorldObject* object, WorldObject* invoker)
{
- if (!player)
+ // object not present, return false
+ if (!object)
{
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition player not found");
- return false; // player not present, return false
+ sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition object not found");
+ return false;
}
uint32 refId = mConditionValue3;//value 3 can be a 'quick' reference
bool condMeets = false;
@@ -45,72 +46,119 @@ bool Condition::Meets(Player* player, Unit* invoker)
condMeets = true; // empty condition, always met
break;
case CONDITION_AURA:
- refId = 0;
- if (!mConditionValue3)
- condMeets = player->HasAuraEffect(mConditionValue1, mConditionValue2);
- else if (Unit* target = player->GetSelectedUnit())
- condMeets = target->HasAuraEffect(mConditionValue1, mConditionValue2);
+ {
+ if (Unit* unit = object->ToUnit())
+ {
+ refId = 0;
+ if (!mConditionValue3)
+ condMeets = unit->HasAuraEffect(mConditionValue1, mConditionValue2);
+ else if (Player* player = unit->ToPlayer())
+ {
+ if (Unit* target = player->GetSelectedUnit())
+ condMeets = target->HasAuraEffect(mConditionValue1, mConditionValue2);
+ }
+ }
break;
+ }
case CONDITION_ITEM:
- condMeets = (mConditionValue2 && player->HasItemCount(mConditionValue1, mConditionValue2)) || (!mConditionValue2 && !player->HasItemCount(mConditionValue1, mConditionValue2));//HasItemCount returns false if 0 count is used
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = (mConditionValue2 && player->HasItemCount(mConditionValue1, mConditionValue2)) || (!mConditionValue2 && !player->HasItemCount(mConditionValue1, mConditionValue2));//HasItemCount returns false if 0 count is used
break;
+ }
case CONDITION_ITEM_EQUIPPED:
- condMeets = player->HasItemOrGemWithIdEquipped(mConditionValue1, 1);
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = player->HasItemOrGemWithIdEquipped(mConditionValue1, 1);
break;
+ }
case CONDITION_ZONEID:
- condMeets = player->GetZoneId() == mConditionValue1;
+ condMeets = object->GetZoneId() == mConditionValue1;
break;
case CONDITION_REPUTATION_RANK:
{
- if (FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1))
- condMeets = (mConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction)));
+ if (Player* player = object->ToPlayer())
+ {
+ if (FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1))
+ condMeets = (mConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction)));
+ }
break;
}
case CONDITION_ACHIEVEMENT:
- condMeets = player->GetAchievementMgr().HasAchieved(mConditionValue1);
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = player->GetAchievementMgr().HasAchieved(mConditionValue1);
break;
+ }
case CONDITION_TEAM:
- condMeets = player->GetTeam() == mConditionValue1;
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = player->GetTeam() == mConditionValue1;
break;
+ }
case CONDITION_CLASS:
- condMeets = player->getClassMask() & mConditionValue1;
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = player->getClassMask() & mConditionValue1;
break;
+ }
case CONDITION_RACE:
- condMeets = player->getRaceMask() & mConditionValue1;
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = player->getRaceMask() & mConditionValue1;
break;
+ }
case CONDITION_SKILL:
- condMeets = player->HasSkill(mConditionValue1) && player->GetBaseSkillValue(mConditionValue1) >= mConditionValue2;
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = player->HasSkill(mConditionValue1) && player->GetBaseSkillValue(mConditionValue1) >= mConditionValue2;
break;
+ }
case CONDITION_QUESTREWARDED:
- condMeets = (player->GetQuestRewardStatus(mConditionValue1) == !mConditionValue2);
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = (player->GetQuestRewardStatus(mConditionValue1) == !mConditionValue2);
break;
+ }
case CONDITION_QUESTTAKEN:
{
- QuestStatus status = player->GetQuestStatus(mConditionValue1);
- condMeets = ((status == QUEST_STATUS_INCOMPLETE) == !mConditionValue2);
+ if (Player* player = object->ToPlayer())
+ {
+ QuestStatus status = player->GetQuestStatus(mConditionValue1);
+ condMeets = ((status == QUEST_STATUS_INCOMPLETE) == !mConditionValue2);
+ }
break;
}
case CONDITION_QUEST_COMPLETE:
{
- QuestStatus status = player->GetQuestStatus(mConditionValue1);
- condMeets = ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(mConditionValue1)) == !mConditionValue2);
+ if (Player* player = object->ToPlayer())
+ {
+ QuestStatus status = player->GetQuestStatus(mConditionValue1);
+ condMeets = ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(mConditionValue1)) == !mConditionValue2);
+ }
break;
}
case CONDITION_QUEST_NONE:
{
- QuestStatus status = player->GetQuestStatus(mConditionValue1);
- condMeets = ((status == QUEST_STATUS_NONE) == !mConditionValue2);
+ if (Player* player = object->ToPlayer())
+ {
+ QuestStatus status = player->GetQuestStatus(mConditionValue1);
+ condMeets = ((status == QUEST_STATUS_NONE) == !mConditionValue2);
+ }
break;
}
case CONDITION_NO_AURA:
- condMeets = !player->HasAuraEffect(mConditionValue1, mConditionValue2);
+ {
+ if (Unit* unit = object->ToUnit())
+ condMeets = !unit->HasAuraEffect(mConditionValue1, mConditionValue2);
break;
+ }
case CONDITION_ACTIVE_EVENT:
condMeets = sGameEventMgr->IsActiveEvent(mConditionValue1);
break;
case CONDITION_INSTANCE_DATA:
{
- Map* map = player->GetMap();
+ Map* map = object->GetMap();
if (map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceScript())
condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(mConditionValue1) == mConditionValue2;
break;
@@ -121,32 +169,41 @@ bool Condition::Meets(Player* player, Unit* invoker)
break;
case CONDITION_CREATURE_TARGET:
{
- Unit* target = player->GetSelectedUnit();
- if (target)
- if (Creature* cTarget = target->ToCreature())
- if (cTarget->GetEntry() == mConditionValue1)
- condMeets = true;
+ if (Player* player = object->ToPlayer())
+ {
+ Unit* target = player->GetSelectedUnit();
+ if (target)
+ if (Creature* cTarget = target->ToCreature())
+ if (cTarget->GetEntry() == mConditionValue1)
+ condMeets = true;
+ }
break;
}
case CONDITION_TARGET_HEALTH_BELOW_PCT:
{
- Unit* target = player->GetSelectedUnit();
- if (target)
- condMeets = !target->HealthAbovePct(mConditionValue1);
- break;
+ if (Player* player = object->ToPlayer())
+ {
+ Unit* target = player->GetSelectedUnit();
+ if (target)
+ condMeets = !target->HealthAbovePct(mConditionValue1);
+ break;
+ }
}
case CONDITION_TARGET_RANGE:
{
- if (Unit* target = player->GetSelectedUnit())
- if (player->GetDistance(target) >= mConditionValue1 && (!mConditionValue2 || player->GetDistance(target) <= mConditionValue2))
- condMeets = true;
+ if (Player* player = object->ToPlayer())
+ {
+ if (Unit* target = player->GetSelectedUnit())
+ if (player->GetDistance(target) >= mConditionValue1 && (!mConditionValue2 || player->GetDistance(target) <= mConditionValue2))
+ condMeets = true;
+ }
break;
}
case CONDITION_MAPID:
- condMeets = player->GetMapId() == mConditionValue1;
+ condMeets = object->GetMapId() == mConditionValue1;
break;
case CONDITION_AREAID:
- condMeets = player->GetAreaId() == mConditionValue1;
+ condMeets = object->GetAreaId() == mConditionValue1;
break;
case CONDITION_ITEM_TARGET:
{
@@ -155,49 +212,61 @@ bool Condition::Meets(Player* player, Unit* invoker)
break;
}
case CONDITION_SPELL:
- if (mConditionValue2 == 1)
- condMeets = player->HasSpell(mConditionValue1);
- else
- condMeets = !player->HasSpell(mConditionValue1);
+ {
+ if (Player* player = object->ToPlayer())
+ {
+ if (mConditionValue2 == 1)
+ condMeets = player->HasSpell(mConditionValue1);
+ else
+ condMeets = !player->HasSpell(mConditionValue1);
+ }
break;
+ }
case CONDITION_NOITEM:
- condMeets = !player->HasItemCount(mConditionValue1, 1, mConditionValue2 ? true : false);
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = !player->HasItemCount(mConditionValue1, 1, mConditionValue2 ? true : false);
break;
+ }
case CONDITION_LEVEL:
{
- switch (mConditionValue2)
+ if (Unit* unit = object->ToUnit())
{
- case LVL_COND_EQ:
- condMeets = player->getLevel() == mConditionValue1;
- break;
- case LVL_COND_HIGH:
- condMeets = player->getLevel() > mConditionValue1;
- break;
- case LVL_COND_LOW:
- condMeets = player->getLevel() < mConditionValue1;
- break;
- case LVL_COND_HIGH_EQ:
- condMeets = player->getLevel() >= mConditionValue1;
- break;
- case LVL_COND_LOW_EQ:
- condMeets = player->getLevel() <= mConditionValue1;
- break;
+ switch (mConditionValue2)
+ {
+ case LVL_COND_EQ:
+ condMeets = unit->getLevel() == mConditionValue1;
+ break;
+ case LVL_COND_HIGH:
+ condMeets = unit->getLevel() > mConditionValue1;
+ break;
+ case LVL_COND_LOW:
+ condMeets = unit->getLevel() < mConditionValue1;
+ break;
+ case LVL_COND_HIGH_EQ:
+ condMeets = unit->getLevel() >= mConditionValue1;
+ break;
+ case LVL_COND_LOW_EQ:
+ condMeets = unit->getLevel() <= mConditionValue1;
+ break;
+ }
}
break;
}
case CONDITION_DRUNKENSTATE:
{
- condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
+ if (Player* player = object->ToPlayer())
+ condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
break;
}
case CONDITION_NEAR_CREATURE:
{
- condMeets = GetClosestCreatureWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
+ condMeets = GetClosestCreatureWithEntry(object, mConditionValue1, (float)mConditionValue2) ? true : false;
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
- condMeets = GetClosestGameObjectWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
+ condMeets = GetClosestGameObjectWithEntry(object, mConditionValue1, (float)mConditionValue2) ? true : false;
break;
}
default:
@@ -222,15 +291,16 @@ bool Condition::Meets(Player* player, Unit* invoker)
if (condMeets && refId)//only have to check references if 'this' is met
{
ConditionList ref = sConditionMgr->GetConditionReferences(refId);
- refMeets = sConditionMgr->IsPlayerMeetToConditions(player, ref, invoker);
+ refMeets = sConditionMgr->IsObjectMeetToConditions(object, ref, invoker);
}
else
refMeets = true;
- if (sendErrorMsg && ErrorTextd && (!condMeets || !refMeets))//send special error from DB
- player->m_ConditionErrorMsgId = ErrorTextd;
+ if (Player* player = object->ToPlayer())
+ if (sendErrorMsg && ErrorTextd && (!condMeets || !refMeets))//send special error from DB
+ player->m_ConditionErrorMsgId = ErrorTextd;
- bool script = sScriptMgr->OnConditionCheck(this, player, invoker); // Returns true by default.
+ bool script = sScriptMgr->OnConditionCheck(this, object, invoker); // Returns true by default.
return condMeets && refMeets && script;
}
@@ -252,7 +322,7 @@ ConditionList ConditionMgr::GetConditionReferences(uint32 refId)
return conditions;
}
-bool ConditionMgr::IsPlayerMeetToConditionList(Player* player, ConditionList const& conditions, Unit* invoker /*= NULL*/)
+bool ConditionMgr::IsObjectMeetToConditionList(WorldObject* object, ConditionList const& conditions, WorldObject* invoker /*= NULL*/)
{
std::map<uint32, bool> ElseGroupStore;
for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
@@ -271,7 +341,7 @@ bool ConditionMgr::IsPlayerMeetToConditionList(Player* player, ConditionList con
ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->mReferenceId);
if (ref != ConditionReferenceStore.end())
{
- if (!IsPlayerMeetToConditionList(player, (*ref).second, invoker))
+ if (!IsObjectMeetToConditionList(object, (*ref).second, invoker))
ElseGroupStore[(*i)->mElseGroup] = false;
}
else
@@ -283,7 +353,7 @@ bool ConditionMgr::IsPlayerMeetToConditionList(Player* player, ConditionList con
}
else //handle normal condition
{
- if (!(*i)->Meets(player, invoker))
+ if (!(*i)->Meets(object, invoker))
ElseGroupStore[(*i)->mElseGroup] = false;
}
}
@@ -295,16 +365,18 @@ bool ConditionMgr::IsPlayerMeetToConditionList(Player* player, ConditionList con
return false;
}
-bool ConditionMgr::IsPlayerMeetToConditions(Player* player, ConditionList const& conditions, Unit* invoker /*= NULL*/)
+bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions, WorldObject* invoker /*= NULL*/)
{
if (conditions.empty())
return true;
+ Player* player = object ? object->ToPlayer() : NULL;
+
if (player)
player->m_ConditionErrorMsgId = 0;
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditions");
- bool result = IsPlayerMeetToConditionList(player, conditions, invoker);
+ bool result = IsObjectMeetToConditionList(player, conditions, invoker);
if (player && player->m_ConditionErrorMsgId && player->GetSession() && !result)
player->GetSession()->SendNotification(player->m_ConditionErrorMsgId); //m_ConditionErrorMsgId is set only if a condition was not met