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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 30dedf793de..ee7a662e608 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -114,7 +114,7 @@ bool Condition::Meets(Player * player, Unit* targetOverride)
condMeets = !player->HasAuraEffect(mConditionValue1, mConditionValue2);
break;
case CONDITION_ACTIVE_EVENT:
- condMeets = gameeventmgr.IsActiveEvent(mConditionValue1);
+ condMeets = sGameEventMgr.IsActiveEvent(mConditionValue1);
break;
case CONDITION_INSTANCE_DATA:
{
@@ -315,10 +315,10 @@ void ConditionMgr::LoadConditions(bool isReload)
LootTemplates_Spell.ResetConditions();
sLog.outString("Re-Loading `gossip_menu` Table for Conditions!");
- objmgr.LoadGossipMenu();
+ sObjectMgr.LoadGossipMenu();
sLog.outString("Re-Loading `gossip_menu_option` Table for Conditions!");
- objmgr.LoadGossipMenuItems();
+ sObjectMgr.LoadGossipMenuItems();
}
uint32 count = 0;
@@ -353,7 +353,7 @@ void ConditionMgr::LoadConditions(bool isReload)
cond->mConditionValue2 = fields[6].GetUInt32();
cond->mConditionValue3 = fields[7].GetUInt32();
cond->ErrorTextd = fields[8].GetUInt32();
- cond->mScriptId = objmgr.GetScriptId(fields[9].GetString());
+ cond->mScriptId = sObjectMgr.GetScriptId(fields[9].GetString());
if (iConditionTypeOrReference >= 0)
cond->mConditionType = ConditionType(iConditionTypeOrReference);
@@ -523,7 +523,7 @@ bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot)
bool ConditionMgr::addToGossipMenus(Condition* cond)
{
- GossipMenusMapBoundsNonConst pMenuBounds = objmgr.GetGossipMenusMapBoundsNonConst(cond->mSourceGroup);
+ GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr.GetGossipMenusMapBoundsNonConst(cond->mSourceGroup);
if (pMenuBounds.first != pMenuBounds.second)
{
@@ -543,7 +543,7 @@ bool ConditionMgr::addToGossipMenus(Condition* cond)
bool ConditionMgr::addToGossipMenuItems(Condition* cond)
{
- GossipMenuItemsMapBoundsNonConst pMenuItemBounds = objmgr.GetGossipMenuItemsMapBoundsNonConst(cond->mSourceGroup);
+ GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr.GetGossipMenuItemsMapBoundsNonConst(cond->mSourceGroup);
if (pMenuItemBounds.first != pMenuItemBounds.second)
{
for (GossipMenuItemsMap::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
@@ -849,7 +849,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
return false;
}
- ItemPrototype const *pItemProto = objmgr.GetItemPrototype(cond->mSourceEntry);
+ ItemPrototype const *pItemProto = sObjectMgr.GetItemPrototype(cond->mSourceEntry);
if (!pItemProto)
{
sLog.outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->mSourceEntry);
@@ -929,7 +929,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ITEM:
{
- ItemPrototype const *proto = objmgr.GetItemPrototype(cond->mConditionValue1);
+ ItemPrototype const *proto = sObjectMgr.GetItemPrototype(cond->mConditionValue1);
if (!proto)
{
sLog.outErrorDb("Item condition has non existing item (%u), skipped", cond->mConditionValue1);
@@ -945,7 +945,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ITEM_EQUIPPED:
{
- ItemPrototype const *proto = objmgr.GetItemPrototype(cond->mConditionValue1);
+ ItemPrototype const *proto = sObjectMgr.GetItemPrototype(cond->mConditionValue1);
if (!proto)
{
sLog.outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->mConditionValue1);
@@ -1017,7 +1017,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
case CONDITION_QUESTTAKEN:
case CONDITION_QUEST_NONE:
{
- Quest const *Quest = objmgr.GetQuestTemplate(cond->mConditionValue1);
+ Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mConditionValue1);
if (!Quest)
{
sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->mConditionValue1);
@@ -1054,7 +1054,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ACTIVE_EVENT:
{
- GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if (cond->mConditionValue1 >=events.size() || !events[cond->mConditionValue1].isValid())
{
sLog.outErrorDb("Active event condition has non existing event id (%u), skipped", cond->mConditionValue1);