diff options
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 30dedf793de..ee7a662e608 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -114,7 +114,7 @@ bool Condition::Meets(Player * player, Unit* targetOverride) condMeets = !player->HasAuraEffect(mConditionValue1, mConditionValue2); break; case CONDITION_ACTIVE_EVENT: - condMeets = gameeventmgr.IsActiveEvent(mConditionValue1); + condMeets = sGameEventMgr.IsActiveEvent(mConditionValue1); break; case CONDITION_INSTANCE_DATA: { @@ -315,10 +315,10 @@ void ConditionMgr::LoadConditions(bool isReload) LootTemplates_Spell.ResetConditions(); sLog.outString("Re-Loading `gossip_menu` Table for Conditions!"); - objmgr.LoadGossipMenu(); + sObjectMgr.LoadGossipMenu(); sLog.outString("Re-Loading `gossip_menu_option` Table for Conditions!"); - objmgr.LoadGossipMenuItems(); + sObjectMgr.LoadGossipMenuItems(); } uint32 count = 0; @@ -353,7 +353,7 @@ void ConditionMgr::LoadConditions(bool isReload) cond->mConditionValue2 = fields[6].GetUInt32(); cond->mConditionValue3 = fields[7].GetUInt32(); cond->ErrorTextd = fields[8].GetUInt32(); - cond->mScriptId = objmgr.GetScriptId(fields[9].GetString()); + cond->mScriptId = sObjectMgr.GetScriptId(fields[9].GetString()); if (iConditionTypeOrReference >= 0) cond->mConditionType = ConditionType(iConditionTypeOrReference); @@ -523,7 +523,7 @@ bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot) bool ConditionMgr::addToGossipMenus(Condition* cond) { - GossipMenusMapBoundsNonConst pMenuBounds = objmgr.GetGossipMenusMapBoundsNonConst(cond->mSourceGroup); + GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr.GetGossipMenusMapBoundsNonConst(cond->mSourceGroup); if (pMenuBounds.first != pMenuBounds.second) { @@ -543,7 +543,7 @@ bool ConditionMgr::addToGossipMenus(Condition* cond) bool ConditionMgr::addToGossipMenuItems(Condition* cond) { - GossipMenuItemsMapBoundsNonConst pMenuItemBounds = objmgr.GetGossipMenuItemsMapBoundsNonConst(cond->mSourceGroup); + GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr.GetGossipMenuItemsMapBoundsNonConst(cond->mSourceGroup); if (pMenuItemBounds.first != pMenuItemBounds.second) { for (GossipMenuItemsMap::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr) @@ -849,7 +849,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) return false; } - ItemPrototype const *pItemProto = objmgr.GetItemPrototype(cond->mSourceEntry); + ItemPrototype const *pItemProto = sObjectMgr.GetItemPrototype(cond->mSourceEntry); if (!pItemProto) { sLog.outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->mSourceEntry); @@ -929,7 +929,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } case CONDITION_ITEM: { - ItemPrototype const *proto = objmgr.GetItemPrototype(cond->mConditionValue1); + ItemPrototype const *proto = sObjectMgr.GetItemPrototype(cond->mConditionValue1); if (!proto) { sLog.outErrorDb("Item condition has non existing item (%u), skipped", cond->mConditionValue1); @@ -945,7 +945,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } case CONDITION_ITEM_EQUIPPED: { - ItemPrototype const *proto = objmgr.GetItemPrototype(cond->mConditionValue1); + ItemPrototype const *proto = sObjectMgr.GetItemPrototype(cond->mConditionValue1); if (!proto) { sLog.outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->mConditionValue1); @@ -1017,7 +1017,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) case CONDITION_QUESTTAKEN: case CONDITION_QUEST_NONE: { - Quest const *Quest = objmgr.GetQuestTemplate(cond->mConditionValue1); + Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mConditionValue1); if (!Quest) { sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->mConditionValue1); @@ -1054,7 +1054,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } case CONDITION_ACTIVE_EVENT: { - GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap(); if (cond->mConditionValue1 >=events.size() || !events[cond->mConditionValue1].isValid()) { sLog.outErrorDb("Active event condition has non existing event id (%u), skipped", cond->mConditionValue1); |
