diff options
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 417 |
1 files changed, 417 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 4ca2ddec616..670cae308d6 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -19,6 +19,7 @@ #include "ConditionMgr.h" #include "AchievementMgr.h" #include "GameEventMgr.h" +#include "Group.h" #include "InstanceScript.h" #include "ObjectMgr.h" #include "Player.h" @@ -2300,3 +2301,419 @@ void ConditionMgr::Clean() AllocatedMemoryStore.clear(); } + +inline bool PlayerConditionCompare(int32 comparisonType, int32 value1, int32 value2) +{ + switch (comparisonType) + { + case 1: + return value1 == value2; + case 2: + return value1 != value2; + case 3: + return value1 > value2; + case 4: + return value1 >= value2; + case 5: + return value1 < value2; + case 6: + return value1 <= value2; + default: + break; + } + return false; +} + +template<std::size_t N> +inline bool PlayerConditionLogic(uint32 logic, std::array<bool, N>& results) +{ + static_assert(N < 16, "Logic array size must be equal to or less than 16"); + + for (std::size_t i = 0; i < results.size(); ++i) + if ((logic >> (16 + i)) & 1) + results[i] ^= true; + + bool result = results[0]; + for (std::size_t i = 1; i < results.size(); ++i) + { + switch ((logic >> (2 * (i - 1))) & 3) + { + case 1: + result = result && results[i]; + break; + case 2: + result = result || results[i]; + break; + default: + break; + } + } + + return result; +} + +bool ConditionMgr::IsPlayerMeetingCondition(Player* player, PlayerConditionEntry const* condition) +{ + if (condition->MinLevel && player->getLevel() < condition->MinLevel) + return false; + + if (condition->MaxLevel && player->getLevel() > condition->MaxLevel) + return false; + + if (condition->RaceMask && !(player->getRaceMask() & condition->RaceMask)) + return false; + + if (condition->ClassMask && !(player->getClassMask() & condition->ClassMask)) + return false; + + if (condition->Gender >= 0 && player->getGender() != condition->Gender) + return false; + + if (condition->NativeGender >= 0 && player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) != condition->NativeGender) + return false; + + if (condition->PowerType != -1 && condition->PowerTypeComp) + { + int32 requiredPowerValue = condition->Flags & 4 ? player->GetMaxPower(Powers(condition->PowerType)) : condition->PowerTypeValue; + if (!PlayerConditionCompare(condition->PowerTypeComp, player->GetPower(Powers(condition->PowerType)), requiredPowerValue)) + return false; + } + + if (condition->ChrSpecializationIndex >= 0 || condition->ChrSpecializationRole >= 0) + { + if (ChrSpecializationEntry const* spec = sChrSpecializationStore.LookupEntry(player->GetSpecId(player->GetActiveTalentGroup()))) + { + if (condition->ChrSpecializationIndex >= 0 && spec->OrderIndex != condition->ChrSpecializationIndex) + return false; + + if (condition->ChrSpecializationRole >= 0 && spec->Role != condition->ChrSpecializationRole) + return false; + } + } + + if (condition->SkillID[0] || condition->SkillID[1] || condition->SkillID[2] || condition->SkillID[3]) + { + using SkillCount = std::extent<decltype(condition->SkillID)>; + + std::array<bool, SkillCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < SkillCount::value; ++i) + { + if (condition->SkillID[i]) + { + uint16 skillValue = player->GetSkillValue(condition->SkillID[i]); + results[i] = skillValue != 0 && skillValue > condition->MinSkill[i] && skillValue < condition->MaxSkill[i]; + } + } + + if (!PlayerConditionLogic(condition->SkillLogic, results)) + return false; + } + + if (condition->LanguageID) + { + if (LanguageDesc const* lang = GetLanguageDescByID(condition->LanguageID)) + { + uint32 languageSkill = player->GetSkillValue(lang->skill_id); + if (!languageSkill && player->HasAuraTypeWithMiscvalue(SPELL_AURA_COMPREHEND_LANGUAGE, condition->LanguageID)) + languageSkill = 300; + + if (condition->MinLanguage && languageSkill < condition->MinLanguage) + return false; + + if (condition->MaxLanguage && languageSkill > condition->MaxLanguage) + return false; + } + } + + if (condition->MinFactionID[0] && condition->MinFactionID[1] && condition->MinFactionID[2] && condition->MaxFactionID) + { + if (!condition->MinFactionID[0] && !condition->MinFactionID[1] && !condition->MinFactionID[2]) + { + if (ReputationRank const* forcedRank = player->GetReputationMgr().GetForcedRankIfAny(condition->MaxFactionID)) + { + if (*forcedRank > condition->MaxReputation) + return false; + } + else if (player->GetReputationRank(condition->MaxFactionID) > condition->MaxReputation) + return false; + } + else + { + using FactionCount = std::extent<decltype(condition->MinFactionID)>; + + std::array<bool, FactionCount::value + 1> results; + results.fill(true); + for (std::size_t i = 0; i < FactionCount::value; ++i) + { + if (condition->MinFactionID[i]) + { + if (ReputationRank const* forcedRank = player->GetReputationMgr().GetForcedRankIfAny(condition->MinFactionID[i])) + results[i] = *forcedRank >= condition->MinReputation[i]; + else + results[i] = player->GetReputationRank(condition->MinFactionID[i]) >= condition->MinReputation[i]; + } + } + + if (ReputationRank const* forcedRank = player->GetReputationMgr().GetForcedRankIfAny(condition->MaxFactionID)) + results[3] = *forcedRank <= condition->MaxReputation; + else + results[3] = player->GetReputationRank(condition->MaxFactionID) <= condition->MaxReputation; + + if (!PlayerConditionLogic(condition->ReputationLogic, results)) + return false; + } + } + + if (condition->PvpMedal && !((1 << (condition->PvpMedal - 1)) & player->GetUInt32Value(PLAYER_FIELD_PVP_MEDALS))) + return false; + + if (condition->LifetimeMaxPVPRank && player->GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_LIFETIME_MAX_PVP_RANK) != condition->LifetimeMaxPVPRank) + return false; + + if (condition->PartyStatus) + { + Group* group = player->GetGroup(); + switch (condition->PartyStatus) + { + case 1: + if (group) + return false; + break; + case 2: + if (!group) + return false; + break; + case 3: + if (!group || group->isRaidGroup()) + return false; + break; + case 4: + if (!group || !group->isRaidGroup()) + return false; + break; + case 5: + if (group && group->isRaidGroup()) + return false; + break; + default: + break; + } + } + + if (condition->PrevQuestID[0]) + { + using PrevQuestCount = std::extent<decltype(condition->PrevQuestID)>; + + std::array<bool, PrevQuestCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < PrevQuestCount::value; ++i) + if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(condition->PrevQuestID[i])) + results[i] = (player->GetUInt32Value(PLAYER_FIELD_QUEST_COMPLETED + (questBit - 1) >> 5) & (1 << ((questBit - 1) & 31))) != 0; + + if (!PlayerConditionLogic(condition->PrevQuestLogic, results)) + return false; + } + + if (condition->CurrQuestID[0]) + { + using CurrQuestCount = std::extent<decltype(condition->CurrQuestID)>; + + std::array<bool, CurrQuestCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < CurrQuestCount::value; ++i) + if (condition->CurrQuestID[i]) + results[i] = player->FindQuestSlot(condition->CurrQuestID[i]) != MAX_QUEST_LOG_SIZE; + + if (!PlayerConditionLogic(condition->CurrQuestLogic, results)) + return false; + } + + if (condition->CurrentCompletedQuestID[0]) + { + using CurrentCompletedQuestCount = std::extent<decltype(condition->CurrentCompletedQuestID)>; + + std::array<bool, CurrentCompletedQuestCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < CurrentCompletedQuestCount::value; ++i) + if (condition->CurrentCompletedQuestID[i]) + results[i] = player->GetQuestStatus(condition->CurrentCompletedQuestID[i]) == QUEST_STATUS_COMPLETE; + + if (!PlayerConditionLogic(condition->CurrentCompletedQuestLogic, results)) + return false; + } + + + if (condition->SpellID[0]) + { + using SpellCount = std::extent<decltype(condition->SpellID)>; + + std::array<bool, SpellCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < SpellCount::value; ++i) + if (condition->SpellID[i]) + results[i] = player->HasSpell(condition->SpellID[i]); + + if (!PlayerConditionLogic(condition->SpellLogic, results)) + return false; + } + + if (condition->ItemID[0]) + { + using ItemCount = std::extent<decltype(condition->ItemID)>; + + std::array<bool, ItemCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < ItemCount::value; ++i) + if (condition->ItemID[i]) + results[i] = player->GetItemCount(condition->ItemID[i], condition->ItemFlags != 0) >= condition->ItemCount[i]; + + if (!PlayerConditionLogic(condition->ItemLogic, results)) + return false; + } + + if (condition->CurrencyID[0]) + { + using CurrencyCount = std::extent<decltype(condition->CurrencyID)>; + + std::array<bool, CurrencyCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < CurrencyCount::value; ++i) + if (condition->CurrencyID[i]) + results[i] = player->GetCurrency(condition->CurrencyID[i]) >= condition->CurrencyCount[i]; + + if (!PlayerConditionLogic(condition->CurrencyLogic, results)) + return false; + } + + if (condition->Explored[0] || condition->Explored[1]) + { + using ExploredCount = std::extent<decltype(condition->Explored)>; + + for (std::size_t i = 0; i < ExploredCount::value; ++i) + { + if (condition->Explored[i]) + { + int32 exploreFlag = GetAreaFlagByAreaID(condition->Explored[i]); + if (exploreFlag != -1 && !(player->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + exploreFlag / 32) & (1 << (uint32(exploreFlag) % 32)))) + return false; + } + } + } + + if (condition->AuraSpellID[0]) + { + using AuraCount = std::extent<decltype(condition->AuraSpellID)>; + + std::array<bool, AuraCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < AuraCount::value; ++i) + if (condition->AuraSpellID[i]) + results[i] = player->HasAura(condition->AuraSpellID[i]); + + if (!PlayerConditionLogic(condition->AuraSpellLogic, results)) + return false; + } + + // TODO: time condition + // TODO (or not): world state expression condition + // TODO: weather condition + + if (condition->Achievement[0]) + { + using AchievementCount = std::extent<decltype(condition->Achievement)>; + + std::array<bool, AchievementCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < AchievementCount::value; ++i) + { + if (condition->Achievement[i]) + { + // if (condition->Flags & 2) { any character on account completed it } else { current character only } + // TODO: part of accountwide achievements + results[i] = player->HasAchieved(condition->Achievement[i]); + } + } + + if (!PlayerConditionLogic(condition->AchievementLogic, results)) + return false; + } + + // TODO: research lfg status for player conditions + + if (condition->AreaID[0]) + { + using AreaCount = std::extent<decltype(condition->AreaID)>; + + std::array<bool, AreaCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < AreaCount::value; ++i) + if (condition->AreaID[i]) + results[i] = player->GetAreaId() == condition->AreaID[i] || player->GetZoneId() == condition->AreaID[i]; + + if (!PlayerConditionLogic(condition->AreaLogic, results)) + return false; + } + + if (condition->MinExpansionLevel != -1 && player->GetSession()->GetExpansion() < condition->MinExpansionLevel) + return false; + + if (condition->MaxExpansionLevel != -1 && player->GetSession()->GetExpansion() > condition->MaxExpansionLevel) + return false; + + if (condition->MinExpansionLevel != -1 && condition->MinExpansionTier != -1 && !player->IsGameMaster() + && (condition->MinExpansionLevel == sWorld->getIntConfig(CONFIG_EXPANSION) && condition->MinExpansionTier > 0 /*TODO: implement tier*/ + || condition->MinExpansionLevel > sWorld->getIntConfig(CONFIG_EXPANSION))) + return false; + + if (condition->PhaseID && !player->IsInPhase(condition->PhaseID)) + return false; + + if (condition->PhaseGroupID) + { + std::set<uint32> phases = sDB2Manager.GetPhasesForGroup(condition->PhaseGroupID); + if (!Trinity::Containers::Intersects(phases.begin(), phases.end(), player->GetPhases().begin(), player->GetPhases().end())) + return false; + } + + if (condition->QuestKillID) + { + Quest const* quest = sObjectMgr->GetQuestTemplate(condition->QuestKillID); + if (quest && player->GetQuestStatus(condition->QuestKillID) != QUEST_STATUS_COMPLETE) + { + using QuestKillCount = std::extent<decltype(condition->QuestKillMonster)>; + + std::array<bool, QuestKillCount::value> results; + results.fill(true); + for (std::size_t i = 0; i < QuestKillCount::value; ++i) + { + if (condition->QuestKillMonster[i]) + { + auto objectiveItr = std::find_if(quest->GetObjectives().begin(), quest->GetObjectives().end(), [condition, i](QuestObjective const& objective) -> bool + { + return objective.Type == QUEST_OBJECTIVE_MONSTER && uint32(objective.ObjectID) == condition->QuestKillMonster[i]; + }); + if (objectiveItr != quest->GetObjectives().end()) + results[i] = player->GetQuestObjectiveData(quest, objectiveItr->StorageIndex) >= objectiveItr->Amount; + } + } + + if (!PlayerConditionLogic(condition->QuestKillLogic, results)) + return false; + } + } + + if (condition->MinAvgItemLevel && uint32(std::floor(player->GetFloatValue(PLAYER_FIELD_AVG_ITEM_LEVEL))) < condition->MinAvgItemLevel) + return false; + + if (condition->MaxAvgItemLevel && uint32(std::floor(player->GetFloatValue(PLAYER_FIELD_AVG_ITEM_LEVEL))) > condition->MaxAvgItemLevel) + return false; + + if (condition->MinAvgEquippedItemLevel && uint32(std::floor(player->GetFloatValue(PLAYER_FIELD_AVG_ITEM_LEVEL + 1))) < condition->MinAvgEquippedItemLevel) + return false; + + if (condition->MaxAvgEquippedItemLevel && uint32(std::floor(player->GetFloatValue(PLAYER_FIELD_AVG_ITEM_LEVEL + 1))) > condition->MaxAvgEquippedItemLevel) + return false; + + return true; +} |