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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 398b9eb3211..4f19b7c826d 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -1226,7 +1226,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
case SPELL_TARGET_TYPE_GAMEOBJECT:
{
- if (cond->mConditionValue2 && !sGOStorage.LookupEntry<GameObjectInfo>(cond->mConditionValue2))
+ if (cond->mConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->mConditionValue2))
{
sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->mConditionValue2);
return false;
@@ -1369,7 +1369,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_NEAR_GAMEOBJECT:
{
- if (!sGOStorage.LookupEntry<GameObjectInfo>(cond->mConditionValue1))
+ if (!sObjectMgr->GetGameObjectTemplate(cond->mConditionValue1))
{
sLog->outErrorDb("NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->mConditionValue1);
return false;