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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 57b6b90cc2c..74beed534c6 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -1107,8 +1107,7 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond)
bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
{
uint32 conditionEffMask = cond->SourceGroup;
- SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(cond->SourceEntry));
- ASSERT(spellInfo);
+ SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->EnsureSpellInfo(cond->SourceEntry));
std::list<uint32> sharedMasks;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
@@ -2025,7 +2024,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_UNIT_STATE:
{
- if (cond->ConditionValue1 > uint32(UNIT_STATE_ALL_STATE))
+ if (!(cond->ConditionValue1 & UNIT_STATE_ALL_STATE_SUPPORTED))
{
TC_LOG_ERROR("sql.sql", "UnitState condition has non existing UnitState in value1 (%u), skipped", cond->ConditionValue1);
return false;