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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 155d73569f2..5dc60f909f0 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -309,6 +309,22 @@ ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType
return spellCond;
}
+ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID)
+{
+ ConditionList cond;
+ VehicleSpellConditionMap::const_iterator itr = m_VehicleSpellConditions.find(creatureID);
+ if (itr != m_VehicleSpellConditions.end())
+ {
+ ConditionTypeMap::const_iterator i = (*itr).second.find(spellID);
+ if (i != (*itr).second.end())
+ {
+ cond = (*i).second;
+ sLog.outDebug("GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureID, spellID);
+ }
+ }
+ return cond;
+}
+
void ConditionMgr::LoadConditions(bool isReload)
{
Clean();
@@ -482,6 +498,24 @@ void ConditionMgr::LoadConditions(bool isReload)
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
bIsDone = addToGossipMenuItems(cond);
break;
+ case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
+ {
+ //if no list for vehicle create one
+ if (m_VehicleSpellConditions.find(cond->mSourceGroup) == m_VehicleSpellConditions.end())
+ {
+ ConditionTypeMap cmap;
+ m_VehicleSpellConditions[cond->mSourceGroup] = cmap;
+ }
+ //if no list for vehicle's spell create one
+ if (m_VehicleSpellConditions[cond->mSourceGroup].find(cond->mSourceEntry) == m_VehicleSpellConditions[cond->mSourceGroup].end())
+ {
+ ConditionList clist;
+ m_VehicleSpellConditions[cond->mSourceGroup][cond->mSourceEntry] = clist;
+ }
+ m_VehicleSpellConditions[cond->mSourceGroup][cond->mSourceEntry].push_back(cond);
+ bIsDone = true;
+ break;
+ }
default:
break;
}
@@ -944,6 +978,21 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
}
break;
+ case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
+ {
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(cond->mSourceGroup))
+ {
+ sLog.outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceGroup);
+ return false;
+ }
+ SpellEntry const* spellProto = sSpellStore.LookupEntry(cond->mSourceEntry);
+ if (!spellProto)
+ {
+ sLog.outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
+ return false;
+ }
+ break;
+ }
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
case CONDITION_SOURCE_TYPE_NONE:
@@ -1321,6 +1370,20 @@ void ConditionMgr::Clean()
m_ConditionMap.clear();
+
+ for (VehicleSpellConditionMap::iterator itr = m_VehicleSpellConditions.begin(); itr != m_VehicleSpellConditions.end(); ++itr)
+ {
+ for (ConditionTypeMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
+ {
+ for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
+ delete *i;
+ it->second.clear();
+ }
+ itr->second.clear();
+ }
+
+ m_VehicleSpellConditions.clear();
+
// this is a BIG hack, feel free to fix it if you can figure out the ConditionMgr ;)
for (std::list<Condition*>::const_iterator itr = m_AllocatedMemory.begin(); itr != m_AllocatedMemory.end(); ++itr)
delete *itr;