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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 17fa9a6caa9..99e77e65408 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -348,6 +348,8 @@ ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureID, uint
void ConditionMgr::LoadConditions(bool isReload)
{
+ uint32 oldMSTime = getMSTime();
+
Clean();
//must clear all custom handled cases (groupped types) before reload
@@ -374,21 +376,21 @@ void ConditionMgr::LoadConditions(bool isReload)
sObjectMgr.LoadGossipMenuItems();
}
- uint32 count = 0;
- QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, ElseGroup, ConditionTypeOrReference, ConditionValue1, ConditionValue2, ConditionValue3, ErrorTextId, ScriptName FROM conditions");
+
+ QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, ElseGroup, ConditionTypeOrReference,"
+ " ConditionValue1, ConditionValue2, ConditionValue3, ErrorTextId, ScriptName FROM conditions");
if (!result)
{
barGoLink bar(1);
-
bar.step();
-
+ sLog.outErrorDb(">> Loaded 0 conditions. DB table `groups` is empty!");
sLog.outString();
- sLog.outErrorDb(">> Loaded `conditions`, table is empty!");
return;
}
barGoLink bar(result->GetRowCount());
+ uint32 count = 0;
do
{
@@ -576,8 +578,8 @@ void ConditionMgr::LoadConditions(bool isReload)
}
while (result->NextRow());
+ sLog.outString(">> Loaded %u conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u conditions", count);
}
bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot)