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-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp4
-rw-r--r--src/server/game/Conditions/ConditionMgr.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index cb35d35c63f..2e81aad1859 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -19,7 +19,7 @@
*/
-#include "SingletonImp.h"
+
#include "Player.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
@@ -29,8 +29,6 @@
#include "InstanceData.h"
#include "ConditionMgr.h"
-INSTANTIATE_SINGLETON_1(ConditionMgr);
-
// Checks if player meets the condition
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
bool Condition::Meets(Player * player, Unit* targetOverride)
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 2c7c44ecf7f..bb9fc2708fa 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -121,8 +121,10 @@ typedef std::map<uint32, ConditionList > ConditionReferenceMap;//only used for r
class ConditionMgr
{
+ friend class ACE_Singleton<ConditionMgr, ACE_Null_Mutex>;
+ ConditionMgr();
+
public:
- ConditionMgr();
~ConditionMgr();
void LoadConditions(bool isReload = false);
@@ -165,6 +167,6 @@ class ConditionMgr
std::list<Condition*> m_AllocatedMemory; // some garbage collection :)
};
-#define sConditionMgr Trinity::Singleton<ConditionMgr>::Instance()
+#define sConditionMgr (*ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance())
#endif