diff options
Diffstat (limited to 'src/server/game/Conditions')
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index cb35d35c63f..2e81aad1859 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -19,7 +19,7 @@ */ -#include "SingletonImp.h" + #include "Player.h" #include "SpellAuras.h" #include "SpellMgr.h" @@ -29,8 +29,6 @@ #include "InstanceData.h" #include "ConditionMgr.h" -INSTANTIATE_SINGLETON_1(ConditionMgr); - // Checks if player meets the condition // Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI) bool Condition::Meets(Player * player, Unit* targetOverride) diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 2c7c44ecf7f..bb9fc2708fa 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -121,8 +121,10 @@ typedef std::map<uint32, ConditionList > ConditionReferenceMap;//only used for r class ConditionMgr { + friend class ACE_Singleton<ConditionMgr, ACE_Null_Mutex>; + ConditionMgr(); + public: - ConditionMgr(); ~ConditionMgr(); void LoadConditions(bool isReload = false); @@ -165,6 +167,6 @@ class ConditionMgr std::list<Condition*> m_AllocatedMemory; // some garbage collection :) }; -#define sConditionMgr Trinity::Singleton<ConditionMgr>::Instance() +#define sConditionMgr (*ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance()) #endif |
