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Diffstat (limited to 'src/server/game/Corpse.cpp')
-rw-r--r-- | src/server/game/Corpse.cpp | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/src/server/game/Corpse.cpp b/src/server/game/Corpse.cpp new file mode 100644 index 00000000000..510ea13e78b --- /dev/null +++ b/src/server/game/Corpse.cpp @@ -0,0 +1,243 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Corpse.h" +#include "Player.h" +#include "UpdateMask.h" +#include "ObjectAccessor.h" +#include "Database/DatabaseEnv.h" +#include "Opcodes.h" +#include "GossipDef.h" +#include "World.h" + +Corpse::Corpse(CorpseType type) : WorldObject() +, m_type(type) +{ + m_objectType |= TYPEMASK_CORPSE; + m_objectTypeId = TYPEID_CORPSE; + + m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION); + + m_valuesCount = CORPSE_END; + + m_time = time(NULL); + + lootForBody = false; + + if (type != CORPSE_BONES) + m_isWorldObject = true; +} + +Corpse::~Corpse() +{ +} + +void Corpse::AddToWorld() +{ + ///- Register the corpse for guid lookup + if (!IsInWorld()) + ObjectAccessor::Instance().AddObject(this); + + Object::AddToWorld(); +} + +void Corpse::RemoveFromWorld() +{ + ///- Remove the corpse from the accessor + if (IsInWorld()) + ObjectAccessor::Instance().RemoveObject(this); + + Object::RemoveFromWorld(); +} + +bool Corpse::Create(uint32 guidlow, Map *map) +{ + SetMap(map); + Object::_Create(guidlow, 0, HIGHGUID_CORPSE); + return true; +} + +bool Corpse::Create(uint32 guidlow, Player *owner) +{ + ASSERT(owner); + + Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation()); + + if (!IsPositionValid()) + { + sLog.outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + guidlow, owner->GetName(), owner->GetPositionX(), owner->GetPositionY()); + return false; + } + + //we need to assign owner's map for corpse + //in other way we will get a crash in Corpse::SaveToDB() + SetMap(owner->GetMap()); + + WorldObject::_Create(guidlow, HIGHGUID_CORPSE, owner->GetPhaseMask()); + + SetFloatValue(OBJECT_FIELD_SCALE_X, 1); + SetUInt64Value(CORPSE_FIELD_OWNER, owner->GetGUID()); + + m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); + + return true; +} + +void Corpse::SaveToDB() +{ + // prevent DB data inconsistence problems and duplicates + CharacterDatabase.BeginTransaction(); + DeleteFromDB(); + + std::ostringstream ss; + ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES (" + << GetGUIDLow() << ", " + << GUID_LOPART(GetOwnerGUID()) << ", " + << GetPositionX() << ", " + << GetPositionY() << ", " + << GetPositionZ() << ", " + << GetOrientation() << ", " + << GetZoneId() << ", " + << GetMapId() << ", '"; + for (uint16 i = 0; i < m_valuesCount; ++i) + ss << GetUInt32Value(i) << " "; + ss << "'," + << uint64(m_time) <<", " + << uint32(GetType()) << ", " + << int(GetInstanceId()) << ", " + << uint16(GetPhaseMask()) << ")"; // prevent out of range error + CharacterDatabase.Execute(ss.str().c_str()); + CharacterDatabase.CommitTransaction(); +} + +void Corpse::DeleteBonesFromWorld() +{ + assert(GetType() == CORPSE_BONES); + Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID()); + + if (!corpse) + { + sLog.outError("Bones %u not found in world.", GetGUIDLow()); + return; + } + + AddObjectToRemoveList(); +} + +void Corpse::DeleteFromDB() +{ + if (GetType() == CORPSE_BONES) + // only specific bones + CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%d'", GetGUIDLow()); + else + // all corpses (not bones) + CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID())); +} + +/* +bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId) +{ + bool external = (result != NULL); + if (!external) + // 0 1 2 3 4 5 6 7 8 9 + result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid); + + if (!result) + { + sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid); + return false; + } + + Field *fields = result->Fetch(); + + if (!LoadFromDB(guid, fields)) + { + if (!external) + delete result; + + return false; + } + + if (!external) + delete result; + + return true; +}*/ + +bool Corpse::LoadFromDB(uint32 guid, Field *fields) +{ + float positionX = fields[0].GetFloat(); + float positionY = fields[1].GetFloat(); + float positionZ = fields[2].GetFloat(); + float ort = fields[3].GetFloat(); + uint32 mapid = fields[4].GetUInt32(); + + Object::_Create(guid, 0, HIGHGUID_CORPSE); + + if (!LoadValues(fields[5].GetString())) + { + sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid); + return false; + } + + m_time = time_t(fields[6].GetUInt64()); + m_type = CorpseType(fields[7].GetUInt32()); + + if (m_type >= MAX_CORPSE_TYPE) + { + sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); + return false; + } + + if (m_type != CORPSE_BONES) + m_isWorldObject = true; + + uint32 instanceid = fields[8].GetUInt32(); + + uint32 phaseMask = fields[9].GetUInt32(); + + // overwrite possible wrong/corrupted guid + SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE)); + + // place + SetLocationInstanceId(instanceid); + SetLocationMapId(mapid); + SetPhaseMask(phaseMask, false); + Relocate(positionX, positionY, positionZ, ort); + + if (!IsPositionValid()) + { + sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY()); + return false; + } + + m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); + + return true; +} + +bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const +{ + return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u->m_seer, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false); +} + |