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-rw-r--r--src/server/game/Corpse.cpp243
1 files changed, 243 insertions, 0 deletions
diff --git a/src/server/game/Corpse.cpp b/src/server/game/Corpse.cpp
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+++ b/src/server/game/Corpse.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Corpse.h"
+#include "Player.h"
+#include "UpdateMask.h"
+#include "ObjectAccessor.h"
+#include "Database/DatabaseEnv.h"
+#include "Opcodes.h"
+#include "GossipDef.h"
+#include "World.h"
+
+Corpse::Corpse(CorpseType type) : WorldObject()
+, m_type(type)
+{
+ m_objectType |= TYPEMASK_CORPSE;
+ m_objectTypeId = TYPEID_CORPSE;
+
+ m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION);
+
+ m_valuesCount = CORPSE_END;
+
+ m_time = time(NULL);
+
+ lootForBody = false;
+
+ if (type != CORPSE_BONES)
+ m_isWorldObject = true;
+}
+
+Corpse::~Corpse()
+{
+}
+
+void Corpse::AddToWorld()
+{
+ ///- Register the corpse for guid lookup
+ if (!IsInWorld())
+ ObjectAccessor::Instance().AddObject(this);
+
+ Object::AddToWorld();
+}
+
+void Corpse::RemoveFromWorld()
+{
+ ///- Remove the corpse from the accessor
+ if (IsInWorld())
+ ObjectAccessor::Instance().RemoveObject(this);
+
+ Object::RemoveFromWorld();
+}
+
+bool Corpse::Create(uint32 guidlow, Map *map)
+{
+ SetMap(map);
+ Object::_Create(guidlow, 0, HIGHGUID_CORPSE);
+ return true;
+}
+
+bool Corpse::Create(uint32 guidlow, Player *owner)
+{
+ ASSERT(owner);
+
+ Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
+
+ if (!IsPositionValid())
+ {
+ sLog.outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
+ guidlow, owner->GetName(), owner->GetPositionX(), owner->GetPositionY());
+ return false;
+ }
+
+ //we need to assign owner's map for corpse
+ //in other way we will get a crash in Corpse::SaveToDB()
+ SetMap(owner->GetMap());
+
+ WorldObject::_Create(guidlow, HIGHGUID_CORPSE, owner->GetPhaseMask());
+
+ SetFloatValue(OBJECT_FIELD_SCALE_X, 1);
+ SetUInt64Value(CORPSE_FIELD_OWNER, owner->GetGUID());
+
+ m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY());
+
+ return true;
+}
+
+void Corpse::SaveToDB()
+{
+ // prevent DB data inconsistence problems and duplicates
+ CharacterDatabase.BeginTransaction();
+ DeleteFromDB();
+
+ std::ostringstream ss;
+ ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES ("
+ << GetGUIDLow() << ", "
+ << GUID_LOPART(GetOwnerGUID()) << ", "
+ << GetPositionX() << ", "
+ << GetPositionY() << ", "
+ << GetPositionZ() << ", "
+ << GetOrientation() << ", "
+ << GetZoneId() << ", "
+ << GetMapId() << ", '";
+ for (uint16 i = 0; i < m_valuesCount; ++i)
+ ss << GetUInt32Value(i) << " ";
+ ss << "',"
+ << uint64(m_time) <<", "
+ << uint32(GetType()) << ", "
+ << int(GetInstanceId()) << ", "
+ << uint16(GetPhaseMask()) << ")"; // prevent out of range error
+ CharacterDatabase.Execute(ss.str().c_str());
+ CharacterDatabase.CommitTransaction();
+}
+
+void Corpse::DeleteBonesFromWorld()
+{
+ assert(GetType() == CORPSE_BONES);
+ Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID());
+
+ if (!corpse)
+ {
+ sLog.outError("Bones %u not found in world.", GetGUIDLow());
+ return;
+ }
+
+ AddObjectToRemoveList();
+}
+
+void Corpse::DeleteFromDB()
+{
+ if (GetType() == CORPSE_BONES)
+ // only specific bones
+ CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%d'", GetGUIDLow());
+ else
+ // all corpses (not bones)
+ CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID()));
+}
+
+/*
+bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId)
+{
+ bool external = (result != NULL);
+ if (!external)
+ // 0 1 2 3 4 5 6 7 8 9
+ result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
+
+ if (!result)
+ {
+ sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
+ return false;
+ }
+
+ Field *fields = result->Fetch();
+
+ if (!LoadFromDB(guid, fields))
+ {
+ if (!external)
+ delete result;
+
+ return false;
+ }
+
+ if (!external)
+ delete result;
+
+ return true;
+}*/
+
+bool Corpse::LoadFromDB(uint32 guid, Field *fields)
+{
+ float positionX = fields[0].GetFloat();
+ float positionY = fields[1].GetFloat();
+ float positionZ = fields[2].GetFloat();
+ float ort = fields[3].GetFloat();
+ uint32 mapid = fields[4].GetUInt32();
+
+ Object::_Create(guid, 0, HIGHGUID_CORPSE);
+
+ if (!LoadValues(fields[5].GetString()))
+ {
+ sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid);
+ return false;
+ }
+
+ m_time = time_t(fields[6].GetUInt64());
+ m_type = CorpseType(fields[7].GetUInt32());
+
+ if (m_type >= MAX_CORPSE_TYPE)
+ {
+ sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()));
+ return false;
+ }
+
+ if (m_type != CORPSE_BONES)
+ m_isWorldObject = true;
+
+ uint32 instanceid = fields[8].GetUInt32();
+
+ uint32 phaseMask = fields[9].GetUInt32();
+
+ // overwrite possible wrong/corrupted guid
+ SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE));
+
+ // place
+ SetLocationInstanceId(instanceid);
+ SetLocationMapId(mapid);
+ SetPhaseMask(phaseMask, false);
+ Relocate(positionX, positionY, positionZ, ort);
+
+ if (!IsPositionValid())
+ {
+ sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY());
+ return false;
+ }
+
+ m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY());
+
+ return true;
+}
+
+bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
+{
+ return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u->m_seer, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
+}
+