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-rw-r--r--src/server/game/CreatureGroups.cpp256
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diff --git a/src/server/game/CreatureGroups.cpp b/src/server/game/CreatureGroups.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Creature.h"
+#include "CreatureGroups.h"
+#include "ObjectMgr.h"
+#include "ProgressBar.h"
+#include "Policies/SingletonImp.h"
+#include "CreatureAI.h"
+
+#define MAX_DESYNC 5.0f
+
+INSTANTIATE_SINGLETON_1(CreatureGroupManager);
+
+CreatureGroupInfoType CreatureGroupMap;
+
+void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
+{
+ Map *map = member->FindMap();
+ if (!map)
+ return;
+
+ CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
+
+ //Add member to an existing group
+ if (itr != map->CreatureGroupHolder.end())
+ {
+ sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
+ itr->second->AddMember(member);
+ }
+ //Create new group
+ else
+ {
+ sLog.outDebug("Group not found: %u. Creating new group.", groupId);
+ CreatureGroup* group = new CreatureGroup(groupId);
+ map->CreatureGroupHolder[groupId] = group;
+ group->AddMember(member);
+ }
+}
+
+void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
+{
+ sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
+ group->RemoveMember(member);
+
+ if (group->isEmpty())
+ {
+ Map *map = member->FindMap();
+ if (!map)
+ return;
+
+ sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
+ map->CreatureGroupHolder.erase(group->GetId());
+ delete group;
+ }
+}
+
+void CreatureGroupManager::LoadCreatureFormations()
+{
+ //Clear existing map
+ CreatureGroupMap.clear();
+
+ //Check Integrity of the table
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT MAX(leaderGUID) FROM creature_formations");
+
+ if (!result)
+ {
+ sLog.outErrorDb(" ...an error occured while loading the table creature_formations (maybe it doesn't exist ?)\n");
+ return;
+ }
+
+ //Get group data
+ result = WorldDatabase.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI FROM creature_formations ORDER BY leaderGUID");
+
+ if (!result)
+ {
+ sLog.outErrorDb("The table creature_formations is empty or corrupted");
+ return;
+ }
+
+ uint32 total_records = result->GetRowCount();
+ barGoLink bar(total_records);
+ Field *fields;
+
+ FormationInfo *group_member;
+ //Loading data...
+ do
+ {
+ fields = result->Fetch();
+
+ bar.step();
+ //Load group member data
+ group_member = new FormationInfo;
+ group_member->leaderGUID = fields[0].GetUInt32();
+ uint32 memberGUID = fields[1].GetUInt32();
+ group_member->groupAI = fields[4].GetUInt8();
+ //If creature is group leader we may skip loading of dist/angle
+ if (group_member->leaderGUID != memberGUID)
+ {
+ group_member->follow_dist = fields[2].GetFloat();
+ group_member->follow_angle = fields[3].GetFloat() * M_PI / 180;
+ }
+ else
+ {
+ group_member->follow_dist = 0;
+ group_member->follow_angle = 0;
+ }
+
+ // check data correctness
+ {
+ QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
+ if (!result)
+ {
+ sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
+ delete group_member;
+ continue;
+ }
+
+ result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
+ if (!result)
+ {
+ sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
+ delete group_member;
+ continue;
+ }
+ }
+
+ CreatureGroupMap[memberGUID] = group_member;
+ }
+ while (result->NextRow()) ;
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u creatures in formations", total_records);
+ sLog.outString();
+}
+
+void CreatureGroup::AddMember(Creature *member)
+{
+ sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
+
+ //Check if it is a leader
+ if (member->GetDBTableGUIDLow() == m_groupID)
+ {
+ sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
+ m_leader = member;
+ }
+
+ m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
+ member->SetFormation(this);
+}
+
+void CreatureGroup::RemoveMember(Creature *member)
+{
+ if (m_leader == member)
+ m_leader = NULL;
+
+ m_members.erase(member);
+ member->SetFormation(NULL);
+}
+
+void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
+{
+ uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
+ if (!groupAI)
+ return;
+
+ if (groupAI == 1 && member != m_leader)
+ return;
+
+ for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ {
+ if (m_leader) // avoid crash if leader was killed and reset.
+ sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
+
+ //Skip one check
+ if (itr->first == member)
+ continue;
+
+ if (!itr->first->isAlive())
+ continue;
+
+ if (itr->first->getVictim())
+ continue;
+
+ if (itr->first->canAttack(target) && itr->first->AI())
+ itr->first->AI()->AttackStart(target);
+ }
+}
+
+void CreatureGroup::FormationReset(bool dismiss)
+{
+ for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ {
+ if (itr->first != m_leader && itr->first->isAlive())
+ {
+ if (dismiss)
+ itr->first->GetMotionMaster()->Initialize();
+ else
+ itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
+ sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
+ }
+ }
+ m_Formed = !dismiss;
+}
+
+void CreatureGroup::LeaderMoveTo(float x, float y, float z)
+{
+ if (!m_leader)
+ return;
+
+ float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
+
+ for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ {
+ Creature *member = itr->first;
+ if (member == m_leader || !member->isAlive() || member->getVictim())
+ continue;
+
+ float angle = itr->second->follow_angle;
+ float dist = itr->second->follow_dist;
+
+ float dx = x + cos(angle + pathangle) * dist;
+ float dy = y + sin(angle + pathangle) * dist;
+ float dz = z;
+
+ Trinity::NormalizeMapCoord(dx);
+ Trinity::NormalizeMapCoord(dy);
+
+ member->UpdateGroundPositionZ(dx, dy, dz);
+
+ if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
+ member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
+ else
+ member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+
+ member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
+ member->SetHomePosition(dx, dy, dz, pathangle);
+ }
+}