diff options
Diffstat (limited to 'src/server/game/CreatureGroups.cpp')
| -rw-r--r-- | src/server/game/CreatureGroups.cpp | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/src/server/game/CreatureGroups.cpp b/src/server/game/CreatureGroups.cpp new file mode 100644 index 00000000000..c2af59458f7 --- /dev/null +++ b/src/server/game/CreatureGroups.cpp @@ -0,0 +1,256 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Creature.h" +#include "CreatureGroups.h" +#include "ObjectMgr.h" +#include "ProgressBar.h" +#include "Policies/SingletonImp.h" +#include "CreatureAI.h" + +#define MAX_DESYNC 5.0f + +INSTANTIATE_SINGLETON_1(CreatureGroupManager); + +CreatureGroupInfoType CreatureGroupMap; + +void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member) +{ + Map *map = member->FindMap(); + if (!map) + return; + + CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId); + + //Add member to an existing group + if (itr != map->CreatureGroupHolder.end()) + { + sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId()); + itr->second->AddMember(member); + } + //Create new group + else + { + sLog.outDebug("Group not found: %u. Creating new group.", groupId); + CreatureGroup* group = new CreatureGroup(groupId); + map->CreatureGroupHolder[groupId] = group; + group->AddMember(member); + } +} + +void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member) +{ + sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow()); + group->RemoveMember(member); + + if (group->isEmpty()) + { + Map *map = member->FindMap(); + if (!map) + return; + + sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId()); + map->CreatureGroupHolder.erase(group->GetId()); + delete group; + } +} + +void CreatureGroupManager::LoadCreatureFormations() +{ + //Clear existing map + CreatureGroupMap.clear(); + + //Check Integrity of the table + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT MAX(leaderGUID) FROM creature_formations"); + + if (!result) + { + sLog.outErrorDb(" ...an error occured while loading the table creature_formations (maybe it doesn't exist ?)\n"); + return; + } + + //Get group data + result = WorldDatabase.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI FROM creature_formations ORDER BY leaderGUID"); + + if (!result) + { + sLog.outErrorDb("The table creature_formations is empty or corrupted"); + return; + } + + uint32 total_records = result->GetRowCount(); + barGoLink bar(total_records); + Field *fields; + + FormationInfo *group_member; + //Loading data... + do + { + fields = result->Fetch(); + + bar.step(); + //Load group member data + group_member = new FormationInfo; + group_member->leaderGUID = fields[0].GetUInt32(); + uint32 memberGUID = fields[1].GetUInt32(); + group_member->groupAI = fields[4].GetUInt8(); + //If creature is group leader we may skip loading of dist/angle + if (group_member->leaderGUID != memberGUID) + { + group_member->follow_dist = fields[2].GetFloat(); + group_member->follow_angle = fields[3].GetFloat() * M_PI / 180; + } + else + { + group_member->follow_dist = 0; + group_member->follow_angle = 0; + } + + // check data correctness + { + QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID); + if (!result) + { + sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID); + delete group_member; + continue; + } + + result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID); + if (!result) + { + sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID); + delete group_member; + continue; + } + } + + CreatureGroupMap[memberGUID] = group_member; + } + while (result->NextRow()) ; + + sLog.outString(); + sLog.outString(">> Loaded %u creatures in formations", total_records); + sLog.outString(); +} + +void CreatureGroup::AddMember(Creature *member) +{ + sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow()); + + //Check if it is a leader + if (member->GetDBTableGUIDLow() == m_groupID) + { + sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); + m_leader = member; + } + + m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second; + member->SetFormation(this); +} + +void CreatureGroup::RemoveMember(Creature *member) +{ + if (m_leader == member) + m_leader = NULL; + + m_members.erase(member); + member->SetFormation(NULL); +} + +void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) +{ + uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI; + if (!groupAI) + return; + + if (groupAI == 1 && member != m_leader) + return; + + for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + { + if (m_leader) // avoid crash if leader was killed and reset. + sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); + + //Skip one check + if (itr->first == member) + continue; + + if (!itr->first->isAlive()) + continue; + + if (itr->first->getVictim()) + continue; + + if (itr->first->canAttack(target) && itr->first->AI()) + itr->first->AI()->AttackStart(target); + } +} + +void CreatureGroup::FormationReset(bool dismiss) +{ + for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + { + if (itr->first != m_leader && itr->first->isAlive()) + { + if (dismiss) + itr->first->GetMotionMaster()->Initialize(); + else + itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); + sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow()); + } + } + m_Formed = !dismiss; +} + +void CreatureGroup::LeaderMoveTo(float x, float y, float z) +{ + if (!m_leader) + return; + + float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); + + for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + { + Creature *member = itr->first; + if (member == m_leader || !member->isAlive() || member->getVictim()) + continue; + + float angle = itr->second->follow_angle; + float dist = itr->second->follow_dist; + + float dx = x + cos(angle + pathangle) * dist; + float dy = y + sin(angle + pathangle) * dist; + float dz = z; + + Trinity::NormalizeMapCoord(dx); + Trinity::NormalizeMapCoord(dy); + + member->UpdateGroundPositionZ(dx, dy, dz); + + if (member->IsWithinDist(m_leader, dist + MAX_DESYNC)) + member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); + else + member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + + member->GetMotionMaster()->MovePoint(0, dx, dy, dz); + member->SetHomePosition(dx, dy, dz, pathangle); + } +} |
