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-rw-r--r--src/server/game/Debugcmds.cpp1127
1 files changed, 1127 insertions, 0 deletions
diff --git a/src/server/game/Debugcmds.cpp b/src/server/game/Debugcmds.cpp
new file mode 100644
index 00000000000..ee8c623c3d0
--- /dev/null
+++ b/src/server/game/Debugcmds.cpp
@@ -0,0 +1,1127 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "Vehicle.h"
+#include "Player.h"
+#include "Opcodes.h"
+#include "Chat.h"
+#include "Log.h"
+#include "Unit.h"
+#include "GossipDef.h"
+#include "Language.h"
+#include "BattleGroundMgr.h"
+#include <fstream>
+#include "ObjectMgr.h"
+#include "Cell.h"
+#include "CellImpl.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "SpellMgr.h"
+#include "ScriptMgr.h"
+
+bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char* px = strtok((char*)args, " ");
+ if (!px)
+ return false;
+
+ uint8 failnum = (uint8)atoi(px);
+ if (failnum == 0 && *px != '0')
+ return false;
+
+ char* p1 = strtok(NULL, " ");
+ uint8 failarg1 = p1 ? (uint8)atoi(p1) : 0;
+
+ char* p2 = strtok(NULL, " ");
+ uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0;
+
+ WorldPacket data(SMSG_CAST_FAILED, 5);
+ data << uint8(0);
+ data << uint32(133);
+ data << uint8(failnum);
+ if (p1 || p2)
+ data << uint32(failarg1);
+ if (p2)
+ data << uint32(failarg2);
+
+ m_session->SendPacket(&data);
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugSendPoiCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ Player *pPlayer = m_session->GetPlayer();
+ Unit* target = getSelectedUnit();
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ return true;
+ }
+
+ char* icon_text = strtok((char*)args, " ");
+ char* flags_text = strtok(NULL, " ");
+ if (!icon_text || !flags_text)
+ return false;
+
+ uint32 icon = atol(icon_text);
+ uint32 flags = atol(flags_text);
+
+ sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
+ pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI");
+ return true;
+}
+
+bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint8 msg = atoi(args);
+ m_session->GetPlayer()->SendEquipError(msg, 0, 0);
+ return true;
+}
+
+bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint8 msg = atoi(args);
+ m_session->GetPlayer()->SendSellError(msg, 0, 0, 0);
+ return true;
+}
+
+bool ChatHandler::HandleDebugSendBuyErrorCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint8 msg = atoi(args);
+ m_session->GetPlayer()->SendBuyError(msg, 0, 0, 0);
+ return true;
+}
+
+bool ChatHandler::HandleDebugSendOpcodeCommand(const char* /*args*/)
+{
+ Unit *unit = getSelectedUnit();
+ Player *player = NULL;
+ if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
+ player = m_session->GetPlayer();
+ else
+ player = (Player*)unit;
+ if (!unit) unit = player;
+
+ std::ifstream ifs("opcode.txt");
+ if (ifs.bad())
+ return false;
+
+ uint32 opcode;
+ ifs >> opcode;
+
+ WorldPacket data(opcode, 0);
+
+ while (!ifs.eof())
+ {
+ std::string type;
+ ifs >> type;
+
+ if (type == "")
+ break;
+
+ if (type == "uint8")
+ {
+ uint16 val1;
+ ifs >> val1;
+ data << uint8(val1);
+ }
+ else if (type == "uint16")
+ {
+ uint16 val2;
+ ifs >> val2;
+ data << val2;
+ }
+ else if (type == "uint32")
+ {
+ uint32 val3;
+ ifs >> val3;
+ data << val3;
+ }
+ else if (type == "uint64")
+ {
+ uint64 val4;
+ ifs >> val4;
+ data << val4;
+ }
+ else if (type == "float")
+ {
+ float val5;
+ ifs >> val5;
+ data << val5;
+ }
+ else if (type == "string")
+ {
+ std::string val6;
+ ifs >> val6;
+ data << val6;
+ }
+ else if (type == "appitsguid")
+ {
+ data.append(unit->GetPackGUID());
+ }
+ else if (type == "appmyguid")
+ {
+ data.append(player->GetPackGUID());
+ }
+ else if (type == "appgoguid")
+ {
+ GameObject *obj = GetNearbyGameObject();
+ if (!obj)
+ {
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
+ SetSentErrorMessage(true);
+ ifs.close();
+ return false;
+ }
+ data.append(obj->GetPackGUID());
+ }
+ else if (type == "goguid")
+ {
+ GameObject *obj = GetNearbyGameObject();
+ if (!obj)
+ {
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
+ SetSentErrorMessage(true);
+ ifs.close();
+ return false;
+ }
+ data << uint64(obj->GetGUID());
+ }
+ else if (type == "myguid")
+ {
+ data << uint64(player->GetGUID());
+ }
+ else if (type == "itsguid")
+ {
+ data << uint64(unit->GetGUID());
+ }
+ else if (type == "pos")
+ {
+ data << unit->GetPositionX();
+ data << unit->GetPositionY();
+ data << unit->GetPositionZ();
+ }
+ else if (type == "mypos")
+ {
+ data << player->GetPositionX();
+ data << player->GetPositionY();
+ data << player->GetPositionZ();
+ }
+ else
+ {
+ sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str());
+ break;
+ }
+ }
+ ifs.close();
+ sLog.outDebug("Sending opcode %u", data.GetOpcode());
+ data.hexlike();
+ player->GetSession()->SendPacket(&data);
+ PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
+ return true;
+}
+
+bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args)
+{
+ char* w = strtok((char*)args, " ");
+ char* s = strtok(NULL, " ");
+
+ if (!w || !s)
+ return false;
+
+ uint32 world = (uint32)atoi(w);
+ uint32 state = (uint32)atoi(s);
+ m_session->GetPlayer()->SendUpdateWorldState(world, state);
+ return true;
+}
+
+bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args)
+{
+ // USAGE: .debug play cinematic #cinematicid
+ // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
+ if (!*args)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 dwId = atoi((char*)args);
+
+ if (!sCinematicSequencesStore.LookupEntry(dwId))
+ {
+ PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ m_session->GetPlayer()->SendCinematicStart(dwId);
+ return true;
+}
+
+bool ChatHandler::HandleDebugPlayMovieCommand(const char* args)
+{
+ // USAGE: .debug play movie #movieid
+ // #movieid - ID decimal number from Movie.dbc (1st column)
+ if (!*args)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 dwId = atoi((char*)args);
+
+ if (!sMovieStore.LookupEntry(dwId))
+ {
+ PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ m_session->GetPlayer()->SendMovieStart(dwId);
+ return true;
+}
+
+//Play sound
+bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
+{
+ // USAGE: .debug playsound #soundid
+ // #soundid - ID decimal number from SoundEntries.dbc (1st column)
+ if (!*args)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 dwSoundId = atoi((char*)args);
+
+ if (!sSoundEntriesStore.LookupEntry(dwSoundId))
+ {
+ PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Unit* unit = getSelectedUnit();
+ if (!unit)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (m_session->GetPlayer()->GetSelection())
+ unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer());
+ else
+ unit->PlayDirectSound(dwSoundId,m_session->GetPlayer());
+
+ PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
+ return true;
+}
+
+//Send notification in channel
+bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ const char *name = "test";
+ uint8 code = atoi(args);
+
+ WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
+ data << code; // notify type
+ data << name; // channel name
+ data << uint32(0);
+ data << uint32(0);
+ m_session->SendPacket(&data);
+ return true;
+}
+
+//Send notification in chat
+bool ChatHandler::HandleDebugSendChatMsgCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ const char *msg = "testtest";
+ uint8 type = atoi(args);
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, m_session, type, 0, "chan", m_session->GetPlayer()->GetGUID(), msg, m_session->GetPlayer());
+ m_session->SendPacket(&data);
+ return true;
+}
+
+bool ChatHandler::HandleDebugSendQuestPartyMsgCommand(const char* args)
+{
+ uint32 msg = atol((char*)args);
+ m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg);
+ return true;
+}
+
+bool ChatHandler::HandleDebugGetLootRecipientCommand(const char* /*args*/)
+{
+ Creature* target = getSelectedCreature();
+ if (!target)
+ return false;
+
+ PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
+ return true;
+}
+
+bool ChatHandler::HandleDebugSendQuestInvalidMsgCommand(const char* args)
+{
+ uint32 msg = atol((char*)args);
+ m_session->GetPlayer()->SendCanTakeQuestResponse(msg);
+ return true;
+}
+
+bool ChatHandler::HandleDebugGetItemStateCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ std::string state_str = args;
+
+ ItemUpdateState state = ITEM_UNCHANGED;
+ bool list_queue = false, check_all = false;
+ if (state_str == "unchanged") state = ITEM_UNCHANGED;
+ else if (state_str == "changed") state = ITEM_CHANGED;
+ else if (state_str == "new") state = ITEM_NEW;
+ else if (state_str == "removed") state = ITEM_REMOVED;
+ else if (state_str == "queue") list_queue = true;
+ else if (state_str == "check_all") check_all = true;
+ else return false;
+
+ Player* player = getSelectedPlayer();
+ if (!player) player = m_session->GetPlayer();
+
+ if (!list_queue && !check_all)
+ {
+ state_str = "The player has the following " + state_str + " items: ";
+ SendSysMessage(state_str.c_str());
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
+ {
+ if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
+ continue;
+
+ Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (!item) continue;
+ if (!item->IsBag())
+ {
+ if (item->GetState() == state)
+ PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
+ }
+ else
+ {
+ Bag *bag = (Bag*)item;
+ for (uint8 j = 0; j < bag->GetBagSize(); ++j)
+ {
+ Item* item2 = bag->GetItemByPos(j);
+ if (item2 && item2->GetState() == state)
+ PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
+ }
+ }
+ }
+ }
+
+ if (list_queue)
+ {
+ std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
+ for (size_t i = 0; i < updateQueue.size(); ++i)
+ {
+ Item *item = updateQueue[i];
+ if (!item) continue;
+
+ Bag *container = item->GetContainer();
+ uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
+
+ std::string st;
+ switch(item->GetState())
+ {
+ case ITEM_UNCHANGED: st = "unchanged"; break;
+ case ITEM_CHANGED: st = "changed"; break;
+ case ITEM_NEW: st = "new"; break;
+ case ITEM_REMOVED: st = "removed"; break;
+ }
+
+ PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
+ }
+ if (updateQueue.empty())
+ PSendSysMessage("updatequeue empty");
+ }
+
+ if (check_all)
+ {
+ bool error = false;
+ std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
+ {
+ if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
+ continue;
+
+ Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (!item) continue;
+
+ if (item->GetSlot() != i)
+ {
+ PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
+ error = true; continue;
+ }
+
+ if (item->GetOwnerGUID() != player->GetGUID())
+ {
+ PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (Bag *container = item->GetContainer())
+ {
+ PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (item->IsInUpdateQueue())
+ {
+ uint16 qp = item->GetQueuePos();
+ if (qp > updateQueue.size())
+ {
+ PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
+ error = true; continue;
+ }
+
+ if (updateQueue[qp] == NULL)
+ {
+ PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
+ error = true; continue;
+ }
+
+ if (updateQueue[qp] != item)
+ {
+ PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
+ error = true; continue;
+ }
+ }
+ else if (item->GetState() != ITEM_UNCHANGED)
+ {
+ PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
+ error = true; continue;
+ }
+
+ if (item->IsBag())
+ {
+ Bag *bag = (Bag*)item;
+ for (uint8 j = 0; j < bag->GetBagSize(); ++j)
+ {
+ Item* item2 = bag->GetItemByPos(j);
+ if (!item2) continue;
+
+ if (item2->GetSlot() != j)
+ {
+ PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot());
+ error = true; continue;
+ }
+
+ if (item2->GetOwnerGUID() != player->GetGUID())
+ {
+ PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
+ error = true; continue;
+ }
+
+ Bag *container = item2->GetContainer();
+ if (!container)
+ {
+ PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (container != bag)
+ {
+ PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (item2->IsInUpdateQueue())
+ {
+ uint16 qp = item2->GetQueuePos();
+ if (qp > updateQueue.size())
+ {
+ PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
+ error = true; continue;
+ }
+
+ if (updateQueue[qp] == NULL)
+ {
+ PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
+ error = true; continue;
+ }
+
+ if (updateQueue[qp] != item2)
+ {
+ PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
+ error = true; continue;
+ }
+ }
+ else if (item2->GetState() != ITEM_UNCHANGED)
+ {
+ PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState());
+ error = true; continue;
+ }
+ }
+ }
+ }
+
+ for (size_t i = 0; i < updateQueue.size(); ++i)
+ {
+ Item *item = updateQueue[i];
+ if (!item) continue;
+
+ if (item->GetOwnerGUID() != player->GetGUID())
+ {
+ PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (item->GetQueuePos() != i)
+ {
+ PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (item->GetState() == ITEM_REMOVED) continue;
+ Item *test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
+
+ if (test == NULL)
+ {
+ PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (test != item)
+ {
+ PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
+ error = true; continue;
+ }
+ }
+ if (!error)
+ SendSysMessage("All OK!");
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugBattlegroundCommand(const char * /*args*/)
+{
+ sBattleGroundMgr.ToggleTesting();
+ return true;
+}
+
+bool ChatHandler::HandleDebugArenaCommand(const char * /*args*/)
+{
+ sBattleGroundMgr.ToggleArenaTesting();
+ return true;
+}
+
+bool ChatHandler::HandleDebugThreatList(const char * /*args*/)
+{
+ Creature* target = getSelectedCreature();
+ if (!target || target->isTotem() || target->isPet())
+ return false;
+
+ std::list<HostileReference*>& tlist = target->getThreatManager().getThreatList();
+ std::list<HostileReference*>::iterator itr;
+ uint32 cnt = 0;
+ PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
+ for (itr = tlist.begin(); itr != tlist.end(); ++itr)
+ {
+ Unit* unit = (*itr)->getTarget();
+ if (!unit)
+ continue;
+ ++cnt;
+ PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat());
+ }
+ SendSysMessage("End of threat list.");
+ return true;
+}
+
+bool ChatHandler::HandleDebugHostileRefList(const char * /*args*/)
+{
+ Unit* target = getSelectedUnit();
+ if (!target)
+ target = m_session->GetPlayer();
+ HostileReference* ref = target->getHostileRefManager().getFirst();
+ uint32 cnt = 0;
+ PSendSysMessage("Hostil reference list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
+ while (ref)
+ {
+ if (Unit * unit = ref->getSource()->getOwner())
+ {
+ ++cnt;
+ PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), ref->getThreat());
+ }
+ ref = ref->next();
+ }
+ SendSysMessage("End of hostil reference list.");
+ return true;
+}
+
+bool ChatHandler::HandleDebugSetVehicleId(const char *args)
+{
+ Unit* target = getSelectedUnit();
+ if (!target || target->IsVehicle())
+ return false;
+
+ if (!args)
+ return false;
+
+ char* i = strtok((char*)args, " ");
+ if (!i)
+ return false;
+
+ uint32 id = (uint32)atoi(i);
+ //target->SetVehicleId(id);
+ PSendSysMessage("Vehicle id set to %u", id);
+ return true;
+}
+
+bool ChatHandler::HandleDebugEnterVehicle(const char * args)
+{
+ Unit* target = getSelectedUnit();
+ if (!target || !target->IsVehicle())
+ return false;
+
+ if (!args)
+ return false;
+
+ char* i = strtok((char*)args, " ");
+ if (!i)
+ return false;
+
+ char* j = strtok(NULL, " ");
+
+ uint32 entry = (uint32)atoi(i);
+ int8 seatId = j ? (int8)atoi(j) : -1;
+
+ if (!entry)
+ m_session->GetPlayer()->EnterVehicle(target, seatId);
+ else
+ {
+ Creature *passenger = NULL;
+ Trinity::AllCreaturesOfEntryInRange check(m_session->GetPlayer(), entry, 20.0f);
+ Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_session->GetPlayer(), passenger, check);
+ m_session->GetPlayer()->VisitNearbyObject(30.0f, searcher);
+ if (!passenger || passenger == target)
+ return false;
+ passenger->EnterVehicle(target, seatId);
+ }
+
+ PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
+ return true;
+}
+
+bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char* e = strtok((char*)args, " ");
+ char* i = strtok(NULL, " ");
+
+ if (!e)
+ return false;
+
+ uint32 entry = (uint32)atoi(e);
+
+ float x, y, z, o = m_session->GetPlayer()->GetOrientation();
+ m_session->GetPlayer()->GetClosePoint(x, y, z, m_session->GetPlayer()->GetObjectSize());
+
+ if (!i)
+ return m_session->GetPlayer()->SummonCreature(entry, x, y, z, o);
+
+ uint32 id = (uint32)atoi(i);
+
+ CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
+
+ if (!ci)
+ return false;
+
+ VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
+
+ if (!ve)
+ return false;
+
+ Creature *v = new Creature;
+
+ Map *map = m_session->GetPlayer()->GetMap();
+
+ if (!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, m_session->GetPlayer()->GetPhaseMask(), entry, id, m_session->GetPlayer()->GetTeam(), x, y, z, o))
+ {
+ delete v;
+ return false;
+ }
+
+ map->Add(v->ToCreature());
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugSendLargePacketCommand(const char* /*args*/)
+{
+ const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
+ std::ostringstream ss;
+ while (ss.str().size() < 128000)
+ ss << stuffingString;
+ SendSysMessage(ss.str().c_str());
+ return true;
+}
+
+bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 PhaseShift = atoi(args);
+ m_session->SendSetPhaseShift(PhaseShift);
+ return true;
+}
+
+bool ChatHandler::HandleDebugGetItemValueCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char* e = strtok((char*)args, " ");
+ char* f = strtok(NULL, " ");
+
+ if (!e || !f)
+ return false;
+
+ uint32 guid = (uint32)atoi(e);
+ uint32 index = (uint32)atoi(f);
+
+ Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
+
+ if (!i)
+ return false;
+
+ if (index >= i->GetValuesCount())
+ return false;
+
+ uint32 value = i->GetUInt32Value(index);
+
+ PSendSysMessage("Item %u: value at %u is %u", guid, index, value);
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugSetItemValueCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char* e = strtok((char*)args, " ");
+ char* f = strtok(NULL, " ");
+ char* g = strtok(NULL, " ");
+
+ if (!e || !f || !g)
+ return false;
+
+ uint32 guid = (uint32)atoi(e);
+ uint32 index = (uint32)atoi(f);
+ uint32 value = (uint32)atoi(g);
+
+ Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
+
+ if (!i)
+ return false;
+
+ if (index >= i->GetValuesCount())
+ return false;
+
+ i->SetUInt32Value(index, value);
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugItemExpireCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char* e = strtok((char*)args, " ");
+ if (!e)
+ return false;
+
+ uint32 guid = (uint32)atoi(e);
+
+ Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
+
+ if (!i)
+ return false;
+
+ m_session->GetPlayer()->DestroyItem(i->GetBagSlot(),i->GetSlot(), true);
+ sScriptMgr.ItemExpire(m_session->GetPlayer(),i->GetProto());
+
+ return true;
+}
+
+//show animation
+bool ChatHandler::HandleDebugAnimCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 anim_id = atoi((char*)args);
+ m_session->GetPlayer()->HandleEmoteCommand(anim_id);
+ return true;
+}
+
+bool ChatHandler::HandleDebugSetAuraStateCommand(const char* args)
+{
+ if (!*args)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Unit* unit = getSelectedUnit();
+ if (!unit)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ int32 state = atoi((char*)args);
+ if (!state)
+ {
+ // reset all states
+ for (int i = 1; i <= 32; ++i)
+ unit->ModifyAuraState(AuraState(i),false);
+ return true;
+ }
+
+ unit->ModifyAuraState(AuraState(abs(state)),state > 0);
+ return true;
+}
+
+bool ChatHandler::HandleDebugSetValueCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char* px = strtok((char*)args, " ");
+ char* py = strtok(NULL, " ");
+ char* pz = strtok(NULL, " ");
+
+ if (!px || !py)
+ return false;
+
+ WorldObject* target = getSelectedObject();
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 guid = target->GetGUID();
+
+ uint32 Opcode = (uint32)atoi(px);
+ if (Opcode >= target->GetValuesCount())
+ {
+ PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
+ return false;
+ }
+ uint32 iValue;
+ float fValue;
+ bool isint32 = true;
+ if (pz)
+ isint32 = (bool)atoi(pz);
+ if (isint32)
+ {
+ iValue = (uint32)atoi(py);
+ sLog.outDebug(GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue);
+ target->SetUInt32Value(Opcode , iValue);
+ PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue);
+ }
+ else
+ {
+ fValue = (float)atof(py);
+ sLog.outDebug(GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
+ target->SetFloatValue(Opcode , fValue);
+ PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue);
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugGetValueCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char* px = strtok((char*)args, " ");
+ char* pz = strtok(NULL, " ");
+
+ if (!px)
+ return false;
+
+ Unit* target = getSelectedUnit();
+ if (!target)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 guid = target->GetGUID();
+
+ uint32 Opcode = (uint32)atoi(px);
+ if (Opcode >= target->GetValuesCount())
+ {
+ PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
+ return false;
+ }
+ uint32 iValue;
+ float fValue;
+ bool isint32 = true;
+ if (pz)
+ isint32 = (bool)atoi(pz);
+
+ if (isint32)
+ {
+ iValue = target->GetUInt32Value(Opcode);
+ sLog.outDebug(GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue);
+ PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue);
+ }
+ else
+ {
+ fValue = target->GetFloatValue(Opcode);
+ sLog.outDebug(GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
+ PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue);
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugMod32ValueCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char* px = strtok((char*)args, " ");
+ char* py = strtok(NULL, " ");
+
+ if (!px || !py)
+ return false;
+
+ uint32 Opcode = (uint32)atoi(px);
+ int Value = atoi(py);
+
+ if (Opcode >= m_session->GetPlayer()->GetValuesCount())
+ {
+ PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, m_session->GetPlayer()->GetGUIDLow(), m_session->GetPlayer()->GetValuesCount());
+ return false;
+ }
+
+ sLog.outDebug(GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value);
+
+ int CurrentValue = (int)m_session->GetPlayer()->GetUInt32Value(Opcode);
+
+ CurrentValue += Value;
+ m_session->GetPlayer()->SetUInt32Value(Opcode , (uint32)CurrentValue);
+
+ PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue);
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugUpdateCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 updateIndex;
+ uint32 value;
+
+ char* pUpdateIndex = strtok((char*)args, " ");
+
+ Unit* chr = getSelectedUnit();
+ if (chr == NULL)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!pUpdateIndex)
+ {
+ return true;
+ }
+ updateIndex = atoi(pUpdateIndex);
+ //check updateIndex
+ if (chr->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (updateIndex >= PLAYER_END) return true;
+ }
+ else
+ {
+ if (updateIndex >= UNIT_END) return true;
+ }
+
+ char* pvalue = strtok(NULL, " ");
+ if (!pvalue)
+ {
+ value=chr->GetUInt32Value(updateIndex);
+
+ PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value);
+ return true;
+ }
+
+ value=atoi(pvalue);
+
+ PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value);
+
+ chr->SetUInt32Value(updateIndex,value);
+
+ return true;
+}