diff options
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
| -rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 3b57f02bf7c..2550f909a8b 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -51,7 +51,7 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid) if (!fields) return; - if (!IS_GROUP(guid)) + if (!IS_GROUP_GUID(guid)) return; SetLeader(guid, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER)); @@ -77,7 +77,7 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid) void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid) { - if (!IS_GROUP(guid)) + if (!IS_GROUP_GUID(guid)) return; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA); @@ -758,7 +758,7 @@ void LFGMgr::LeaveLfg(uint64 guid) { sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::LeaveLfg: [" UI64FMTD "]", guid); - uint64 gguid = IS_GROUP(guid) ? guid : GetGroup(guid); + uint64 gguid = IS_GROUP_GUID(guid) ? guid : GetGroup(guid); LfgState state = GetState(guid); switch (state) { @@ -1624,7 +1624,7 @@ LfgType LFGMgr::GetDungeonType(uint32 dungeonId) LfgState LFGMgr::GetState(uint64 guid) { LfgState state; - if (IS_GROUP(guid)) + if (IS_GROUP_GUID(guid)) state = GroupsStore[guid].GetState(); else state = PlayersStore[guid].GetState(); @@ -1696,7 +1696,7 @@ uint8 LFGMgr::GetKicksLeft(uint64 guid) void LFGMgr::RestoreState(uint64 guid, char const *debugMsg) { - if (IS_GROUP(guid)) + if (IS_GROUP_GUID(guid)) { LfgGroupData& data = GroupsStore[guid]; if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG)) @@ -1725,7 +1725,7 @@ void LFGMgr::RestoreState(uint64 guid, char const *debugMsg) void LFGMgr::SetState(uint64 guid, LfgState state) { - if (IS_GROUP(guid)) + if (IS_GROUP_GUID(guid)) { LfgGroupData& data = GroupsStore[guid]; if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG)) @@ -1932,13 +1932,13 @@ void LFGMgr::SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data) bool LFGMgr::IsLfgGroup(uint64 guid) { - return guid && IS_GROUP(guid) && GroupsStore[guid].IsLfgGroup(); + return guid && IS_GROUP_GUID(guid) && GroupsStore[guid].IsLfgGroup(); } LFGQueue& LFGMgr::GetQueue(uint64 guid) { uint8 queueId = 0; - if (IS_GROUP(guid)) + if (IS_GROUP_GUID(guid)) { const LfgGuidSet& players = GetPlayers(guid); uint64 pguid = players.empty() ? 0 : (*players.begin()); |
