diff options
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index be4e04b3b66..9171a3e54cc 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -55,10 +55,10 @@ void LFGMgr::_LoadFromDB(Field* fields, ObjectGuid guid) if (!fields) return; - if (!guid.IsGroup()) + if (!guid.IsParty()) return; - SetLeader(guid, ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt64())); + SetLeader(guid, ObjectGuid(HighGuid::Player, fields[0].GetUInt64())); uint32 dungeon = fields[17].GetUInt32(); uint8 state = fields[18].GetUInt8(); @@ -81,7 +81,7 @@ void LFGMgr::_LoadFromDB(Field* fields, ObjectGuid guid) void LFGMgr::_SaveToDB(ObjectGuid guid, uint32 db_guid) { - if (!guid.IsGroup()) + if (!guid.IsParty()) return; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA); @@ -582,7 +582,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const */ void LFGMgr::LeaveLfg(ObjectGuid guid) { - ObjectGuid gguid = guid.IsGroup() ? guid : GetGroup(guid); + ObjectGuid gguid = guid.IsParty() ? guid : GetGroup(guid); TC_LOG_DEBUG("lfg.leave", "%s left (%s)", guid.ToString().c_str(), guid == gguid ? "group" : "player"); @@ -1466,7 +1466,7 @@ LfgType LFGMgr::GetDungeonType(uint32 dungeonId) LfgState LFGMgr::GetState(ObjectGuid guid) { LfgState state; - if (guid.IsGroup()) + if (guid.IsParty()) { state = GroupsStore[guid].GetState(); TC_LOG_TRACE("lfg.data.group.state.get", "Group: %s, State: %u", guid.ToString().c_str(), state); @@ -1483,7 +1483,7 @@ LfgState LFGMgr::GetState(ObjectGuid guid) LfgState LFGMgr::GetOldState(ObjectGuid guid) { LfgState state; - if (guid.IsGroup()) + if (guid.IsParty()) { state = GroupsStore[guid].GetOldState(); TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: %s, Old state: %u", guid.ToString().c_str(), state); @@ -1615,7 +1615,7 @@ uint8 LFGMgr::GetKicksLeft(ObjectGuid guid) void LFGMgr::RestoreState(ObjectGuid guid, char const* debugMsg) { - if (guid.IsGroup()) + if (guid.IsParty()) { LfgGroupData& data = GroupsStore[guid]; TC_LOG_TRACE("lfg.data.group.state.restore", "Group: %s (%s), State: %s, Old state: %s", @@ -1637,7 +1637,7 @@ void LFGMgr::RestoreState(ObjectGuid guid, char const* debugMsg) void LFGMgr::SetState(ObjectGuid guid, LfgState state) { - if (guid.IsGroup()) + if (guid.IsParty()) { LfgGroupData& data = GroupsStore[guid]; TC_LOG_TRACE("lfg.data.group.state.set", "Group: %s, New state: %s, Previous: %s, Old state: %s", @@ -1823,12 +1823,12 @@ void LFGMgr::SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data) bool LFGMgr::IsLfgGroup(ObjectGuid guid) { - return !guid.IsEmpty() && guid.IsGroup() && GroupsStore[guid].IsLfgGroup(); + return !guid.IsEmpty() && guid.IsParty() && GroupsStore[guid].IsLfgGroup(); } uint8 LFGMgr::GetQueueId(ObjectGuid guid) { - if (guid.IsGroup()) + if (guid.IsParty()) { GuidSet const& players = GetPlayers(guid); ObjectGuid pguid = players.empty() ? ObjectGuid::Empty : (*players.begin()); @@ -1953,7 +1953,7 @@ bool LFGMgr::selectedRandomLfgDungeon(ObjectGuid guid) bool LFGMgr::inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty) { - if (!guid.IsGroup()) + if (!guid.IsParty()) guid = GetGroup(guid); if (uint32 dungeonId = GetDungeon(guid, true)) |