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path: root/src/server/game/DungeonFinding/LFGMgr.cpp
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Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp312
1 files changed, 155 insertions, 157 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 0efc7fd6230..4bed997bced 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -50,15 +50,15 @@ LFGMgr::~LFGMgr()
delete itr->second;
}
-void LFGMgr::_LoadFromDB(Field* fields, uint64 guid)
+void LFGMgr::_LoadFromDB(Field* fields, ObjectGuid guid)
{
if (!fields)
return;
- if (!IS_GROUP_GUID(guid))
+ if (!guid.IsGroup())
return;
- SetLeader(guid, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
+ SetLeader(guid, ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()));
uint32 dungeon = fields[17].GetUInt32();
uint8 state = fields[18].GetUInt8();
@@ -79,9 +79,9 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid)
}
}
-void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid)
+void LFGMgr::_SaveToDB(ObjectGuid guid, uint32 db_guid)
{
- if (!IS_GROUP_GUID(guid))
+ if (!guid.IsGroup())
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
@@ -276,7 +276,7 @@ void LFGMgr::Update(uint32 diff)
for (LfgRolesMap::const_iterator itRoles = roleCheck.roles.begin(); itRoles != roleCheck.roles.end(); ++itRoles)
{
- uint64 guid = itRoles->first;
+ ObjectGuid guid = itRoles->first;
RestoreState(guid, "Remove Obsolete RoleCheck");
SendLfgRoleCheckUpdate(guid, roleCheck);
if (guid == roleCheck.leader)
@@ -305,7 +305,7 @@ void LFGMgr::Update(uint32 diff)
boot.inProgress = false;
for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
{
- uint64 pguid = itVotes->first;
+ ObjectGuid pguid = itVotes->first;
if (pguid != boot.victim)
SendLfgBootProposalUpdate(pguid, boot);
SetState(pguid, LFG_STATE_DUNGEON);
@@ -329,12 +329,12 @@ void LFGMgr::Update(uint32 diff)
uint32 proposalId = itProposal->first;
LfgProposal& proposal = ProposalsStore[proposalId];
- uint64 guid = 0;
+ ObjectGuid guid;
for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers)
{
guid = itPlayers->first;
SetState(guid, LFG_STATE_PROPOSAL);
- if (uint64 gguid = GetGroup(guid))
+ if (ObjectGuid gguid = GetGroup(guid))
{
SetState(gguid, LFG_STATE_PROPOSAL);
SendLfgUpdateStatus(guid, LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid)), true);
@@ -376,10 +376,10 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
return;
Group* grp = player->GetGroup();
- uint64 guid = player->GetGUID();
- uint64 gguid = grp ? grp->GetGUID() : guid;
+ ObjectGuid guid = player->GetGUID();
+ ObjectGuid gguid = grp ? grp->GetGUID() : guid;
LfgJoinResultData joinData;
- LfgGuidSet players;
+ GuidSet players;
uint32 rDungeonId = 0;
bool isContinue = grp && grp->isLFGGroup() && GetState(gguid) != LFG_STATE_FINISHED_DUNGEON;
@@ -491,7 +491,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
if (joinData.result != LFG_JOIN_OK)
{
TC_LOG_DEBUG("lfg.join", "%u joining with %u members. Result: %u, Dungeons: %s",
- GUID_LOPART(guid), grp ? grp->GetMembersCount() : 1, joinData.result, ConcatenateDungeons(dungeons).c_str());
+ guid.GetCounter(), grp ? grp->GetMembersCount() : 1, joinData.result, ConcatenateDungeons(dungeons).c_str());
if (!dungeons.empty()) // Only should show lockmap when have no dungeons available
joinData.lockmap.clear();
@@ -503,7 +503,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
if (isRaid)
{
- TC_LOG_DEBUG("lfg.join", "%u trying to join raid browser and it's disabled.", GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.join", "%u trying to join raid browser and it's disabled.", guid.GetCounter());
return;
}
@@ -531,7 +531,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
{
if (Player* plrg = itr->GetSource())
{
- uint64 pguid = plrg->GetGUID();
+ ObjectGuid pguid = plrg->GetGUID();
plrg->GetSession()->SendLfgUpdateStatus(updateData, true);
SetState(pguid, LFG_STATE_ROLECHECK);
if (!isContinue)
@@ -569,7 +569,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
debugNames.append(player->GetName());
}
- TC_LOG_DEBUG("lfg.join", "%u joined (%s), Members: %s. Dungeons (%u): %s", GUID_LOPART(guid),
+ TC_LOG_DEBUG("lfg.join", "%u joined (%s), Members: %s. Dungeons (%u): %s", guid.GetCounter(),
grp ? "group" : "player", debugNames.c_str(), uint32(dungeons.size()), ConcatenateDungeons(dungeons).c_str());
}
@@ -579,11 +579,11 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
@param[in] guid Player or group guid
*/
-void LFGMgr::LeaveLfg(uint64 guid)
+void LFGMgr::LeaveLfg(ObjectGuid guid)
{
- uint64 gguid = IS_GROUP_GUID(guid) ? guid : GetGroup(guid);
+ ObjectGuid gguid = guid.IsGroup() ? guid : GetGroup(guid);
- TC_LOG_DEBUG("lfg.leave", "%u left (%s)", GUID_LOPART(guid), guid == gguid ? "group" : "player");
+ TC_LOG_DEBUG("lfg.leave", "%u left (%s)", guid.GetCounter(), guid == gguid ? "group" : "player");
LfgState state = GetState(guid);
switch (state)
@@ -594,8 +594,8 @@ void LFGMgr::LeaveLfg(uint64 guid)
LFGQueue& queue = GetQueue(gguid);
queue.RemoveFromQueue(gguid);
SetState(gguid, LFG_STATE_NONE);
- const LfgGuidSet& players = GetPlayers(gguid);
- for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
+ GuidSet const& players = GetPlayers(gguid);
+ for (GuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
{
SetState(*it, LFG_STATE_NONE);
SendLfgUpdateStatus(*it, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE), true);
@@ -617,7 +617,7 @@ void LFGMgr::LeaveLfg(uint64 guid)
{
// Remove from Proposals
LfgProposalContainer::iterator it = ProposalsStore.begin();
- uint64 pguid = gguid == guid ? GetLeader(gguid) : guid;
+ ObjectGuid pguid = gguid == guid ? GetLeader(gguid) : guid;
while (it != ProposalsStore.end())
{
LfgProposalPlayerContainer::iterator itPlayer = it->second.players.find(pguid);
@@ -654,7 +654,7 @@ void LFGMgr::LeaveLfg(uint64 guid)
@param[in] guid Player guid (0 = rolecheck failed)
@param[in] roles Player selected roles
*/
-void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /* = PLAYER_ROLE_NONE */)
+void LFGMgr::UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid /* = ObjectGuid::Empty */, uint8 roles /* = PLAYER_ROLE_NONE */)
{
if (!gguid)
return;
@@ -701,7 +701,7 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /*
LfgJoinResultData joinData = LfgJoinResultData(joinResult, roleCheck.state);
for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
- uint64 pguid = it->first;
+ ObjectGuid pguid = it->first;
if (sendRoleChosen)
SendLfgRoleChosen(pguid, guid, roles);
@@ -746,12 +746,12 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /*
@param[in] players Set of players to check their dungeon restrictions
@param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty)
*/
-void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap)
+void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, GuidSet const& players, LfgLockPartyMap& lockMap)
{
lockMap.clear();
- for (LfgGuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it)
+ for (GuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it)
{
- uint64 guid = (*it);
+ ObjectGuid guid = (*it);
LfgLockMap const& cachedLockMap = GetLockedDungeons(guid);
for (LfgLockMap::const_iterator it2 = cachedLockMap.begin(); it2 != cachedLockMap.end() && !dungeons.empty(); ++it2)
{
@@ -847,12 +847,12 @@ bool LFGMgr::CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag /*= true
*/
void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
{
- LfgGuidList players;
- LfgGuidList playersToTeleport;
+ GuidList players;
+ GuidList playersToTeleport;
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
- uint64 guid = it->first;
+ ObjectGuid guid = it->first;
if (guid == proposal.leader)
players.push_front(guid);
else
@@ -866,10 +866,10 @@ void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
LFGDungeonData const* dungeon = GetLFGDungeon(proposal.dungeonId);
ASSERT(dungeon);
- Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(GUID_LOPART(proposal.group)) : NULL;
- for (LfgGuidList::const_iterator it = players.begin(); it != players.end(); ++it)
+ Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(proposal.group.GetCounter()) : NULL;
+ for (GuidList::const_iterator it = players.begin(); it != players.end(); ++it)
{
- uint64 pguid = (*it);
+ ObjectGuid pguid = (*it);
Player* player = ObjectAccessor::FindPlayer(pguid);
if (!player)
continue;
@@ -883,7 +883,7 @@ void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
grp = new Group();
grp->ConvertToLFG();
grp->Create(player);
- uint64 gguid = grp->GetGUID();
+ ObjectGuid gguid = grp->GetGUID();
SetState(gguid, LFG_STATE_PROPOSAL);
sGroupMgr->AddGroup(grp);
}
@@ -899,14 +899,14 @@ void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
ASSERT(grp);
grp->SetDungeonDifficulty(Difficulty(dungeon->difficulty));
- uint64 gguid = grp->GetGUID();
+ ObjectGuid gguid = grp->GetGUID();
SetDungeon(gguid, dungeon->Entry());
SetState(gguid, LFG_STATE_DUNGEON);
_SaveToDB(gguid, grp->GetDbStoreId());
// Teleport Player
- for (LfgGuidList::const_iterator it = playersToTeleport.begin(); it != playersToTeleport.end(); ++it)
+ for (GuidList::const_iterator it = playersToTeleport.begin(); it != playersToTeleport.end(); ++it)
if (Player* player = ObjectAccessor::FindPlayer(*it))
TeleportPlayer(player, false);
@@ -928,7 +928,7 @@ uint32 LFGMgr::AddProposal(LfgProposal& proposal)
@param[in] guid Player guid to update answer
@param[in] accept Player answer
*/
-void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
+void LFGMgr::UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept)
{
// Check if the proposal exists
LfgProposalContainer::iterator itProposal = ProposalsStore.find(proposalId);
@@ -945,7 +945,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
LfgProposalPlayer& player = itProposalPlayer->second;
player.accept = LfgAnswer(accept);
- TC_LOG_DEBUG("lfg.proposal.update", "Player %u, Proposal %u, Selection: %u", GUID_LOPART(guid), proposalId, accept);
+ TC_LOG_DEBUG("lfg.proposal.update", "Player %u, Proposal %u, Selection: %u", guid.GetCounter(), proposalId, accept);
if (!accept)
{
RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED);
@@ -974,8 +974,8 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND);
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
- uint64 pguid = it->first;
- uint64 gguid = it->second.group;
+ ObjectGuid pguid = it->first;
+ ObjectGuid gguid = it->second.group;
uint32 dungeonId = (*GetSelectedDungeons(pguid).begin());
int32 waitTime = -1;
if (sendUpdate)
@@ -1018,7 +1018,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
}
// Remove players/groups from Queue
- for (LfgGuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it)
+ for (GuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it)
queue.RemoveFromQueue(*it);
MakeNewGroup(proposal);
@@ -1044,13 +1044,13 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
it->second.accept = LFG_ANSWER_DENY;
// Mark players/groups to be removed
- LfgGuidSet toRemove;
+ GuidSet toRemove;
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
if (it->second.accept == LFG_ANSWER_AGREE)
continue;
- uint64 guid = it->second.group ? it->second.group : it->first;
+ ObjectGuid guid = it->second.group ? it->second.group : it->first;
// Player didn't accept or still pending when no secs left
if (it->second.accept == LFG_ANSWER_DENY || type == LFG_UPDATETYPE_PROPOSAL_FAILED)
{
@@ -1062,8 +1062,8 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
// Notify players
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
- uint64 guid = it->first;
- uint64 gguid = it->second.group ? it->second.group : guid;
+ ObjectGuid guid = it->first;
+ ObjectGuid gguid = it->second.group ? it->second.group : guid;
SendLfgUpdateProposal(guid, proposal);
@@ -1073,12 +1073,12 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
if (it->second.accept == LFG_ANSWER_DENY)
{
updateData.updateType = type;
- TC_LOG_DEBUG("lfg.proposal.remove", "%u didn't accept. Removing from queue and compatible cache", GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.proposal.remove", "%u didn't accept. Removing from queue and compatible cache", guid.GetCounter());
}
else
{
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
- TC_LOG_DEBUG("lfg.proposal.remove", "%u in same group that someone that didn't accept. Removing from queue and compatible cache", GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.proposal.remove", "%u in same group that someone that didn't accept. Removing from queue and compatible cache", guid.GetCounter());
}
RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept");
@@ -1092,7 +1092,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
}
else
{
- TC_LOG_DEBUG("lfg.proposal.remove", "Readding %u to queue.", GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.proposal.remove", "Readding %u to queue.", guid.GetCounter());
SetState(guid, LFG_STATE_QUEUED);
if (gguid != guid)
{
@@ -1106,17 +1106,17 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
LFGQueue& queue = GetQueue(proposal.players.begin()->first);
// Remove players/groups from queue
- for (LfgGuidSet::const_iterator it = toRemove.begin(); it != toRemove.end(); ++it)
+ for (GuidSet::const_iterator it = toRemove.begin(); it != toRemove.end(); ++it)
{
- uint64 guid = *it;
+ ObjectGuid guid = *it;
queue.RemoveFromQueue(guid);
proposal.queues.remove(guid);
}
// Readd to queue
- for (LfgGuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it)
+ for (GuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it)
{
- uint64 guid = *it;
+ ObjectGuid guid = *it;
queue.AddToQueue(guid);
}
@@ -1131,7 +1131,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
@param[in] victim Victim guid
@param[in] reason Kick reason
*/
-void LFGMgr::InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string const& reason)
+void LFGMgr::InitBoot(ObjectGuid gguid, ObjectGuid kicker, ObjectGuid victim, std::string const& reason)
{
SetState(gguid, LFG_STATE_BOOT);
@@ -1141,12 +1141,12 @@ void LFGMgr::InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string co
boot.reason = reason;
boot.victim = victim;
- LfgGuidSet const& players = GetPlayers(gguid);
+ GuidSet const& players = GetPlayers(gguid);
// Set votes
- for (LfgGuidSet::const_iterator itr = players.begin(); itr != players.end(); ++itr)
+ for (GuidSet::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- uint64 guid = (*itr);
+ ObjectGuid guid = (*itr);
SetState(guid, LFG_STATE_BOOT);
boot.votes[guid] = LFG_ANSWER_PENDING;
}
@@ -1155,7 +1155,7 @@ void LFGMgr::InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string co
boot.votes[kicker] = LFG_ANSWER_AGREE; // Kicker auto vote YES
// Notify players
- for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
+ for (GuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
SendLfgBootProposalUpdate(*it, boot);
}
@@ -1165,9 +1165,9 @@ void LFGMgr::InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string co
@param[in] guid Player who has answered
@param[in] player answer
*/
-void LFGMgr::UpdateBoot(uint64 guid, bool accept)
+void LFGMgr::UpdateBoot(ObjectGuid guid, bool accept)
{
- uint64 gguid = GetGroup(guid);
+ ObjectGuid gguid = GetGroup(guid);
if (!gguid)
return;
@@ -1202,7 +1202,7 @@ void LFGMgr::UpdateBoot(uint64 guid, bool accept)
boot.inProgress = false;
for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
{
- uint64 pguid = itVotes->first;
+ ObjectGuid pguid = itVotes->first;
if (pguid != boot.victim)
{
SetState(pguid, LFG_STATE_DUNGEON);
@@ -1213,7 +1213,7 @@ void LFGMgr::UpdateBoot(uint64 guid, bool accept)
SetState(gguid, LFG_STATE_DUNGEON);
if (agreeNum == LFG_GROUP_KICK_VOTES_NEEDED) // Vote passed - Kick player
{
- if (Group* group = sGroupMgr->GetGroupByGUID(GUID_LOPART(gguid)))
+ if (Group* group = sGroupMgr->GetGroupByGUID(gguid.GetCounter()))
Player::RemoveFromGroup(group, boot.victim, GROUP_REMOVEMETHOD_KICK_LFG);
DecreaseKicksLeft(gguid);
}
@@ -1320,30 +1320,30 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
@param[in] guid Group guid
@param[in] dungeonId Dungeonid
*/
-void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
+void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId)
{
uint32 gDungeonId = GetDungeon(gguid);
if (gDungeonId != dungeonId)
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group %u finished dungeon %u but queued for %u", GUID_LOPART(gguid), dungeonId, gDungeonId);
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group %u finished dungeon %u but queued for %u", gguid.GetCounter(), dungeonId, gDungeonId);
return;
}
if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u already rewarded", GUID_LOPART(gguid));
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u already rewarded", gguid.GetCounter());
return;
}
SetState(gguid, LFG_STATE_FINISHED_DUNGEON);
- const LfgGuidSet& players = GetPlayers(gguid);
- for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
+ GuidSet const& players = GetPlayers(gguid);
+ for (GuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
{
- uint64 guid = (*it);
+ ObjectGuid guid = (*it);
if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON)
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u already rewarded", GUID_LOPART(gguid), GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u already rewarded", gguid.GetCounter(), guid.GetCounter());
continue;
}
@@ -1359,14 +1359,14 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal))
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u dungeon %u is not random or seasonal", GUID_LOPART(gguid), GUID_LOPART(guid), rDungeonId);
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u dungeon %u is not random or seasonal", gguid.GetCounter(), guid.GetCounter(), rDungeonId);
continue;
}
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player || !player->IsInWorld())
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u not found in world", GUID_LOPART(gguid), GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u not found in world", gguid.GetCounter(), guid.GetCounter());
continue;
}
@@ -1375,7 +1375,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
if (player->GetMapId() != mapId)
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u is in map %u and should be in %u to get reward", GUID_LOPART(gguid), GUID_LOPART(guid), player->GetMapId(), mapId);
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u is in map %u and should be in %u to get reward", gguid.GetCounter(), guid.GetCounter(), player->GetMapId(), mapId);
continue;
}
@@ -1406,7 +1406,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
}
// Give rewards
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u done dungeon %u, %s previously done.", GUID_LOPART(gguid), GUID_LOPART(guid), GetDungeon(gguid), done? " " : " not");
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u done dungeon %u, %s previously done.", gguid.GetCounter(), guid.GetCounter(), GetDungeon(gguid), done? " " : " not");
LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest);
player->GetSession()->SendLfgPlayerReward(data);
}
@@ -1466,48 +1466,48 @@ LfgType LFGMgr::GetDungeonType(uint32 dungeonId)
return LfgType(dungeon->type);
}
-LfgState LFGMgr::GetState(uint64 guid)
+LfgState LFGMgr::GetState(ObjectGuid guid)
{
LfgState state;
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
state = GroupsStore[guid].GetState();
- TC_LOG_TRACE("lfg.data.group.state.get", "Group: %u, State: %u", GUID_LOPART(guid), state);
+ TC_LOG_TRACE("lfg.data.group.state.get", "Group: %u, State: %u", guid.GetCounter(), state);
}
else
{
state = PlayersStore[guid].GetState();
- TC_LOG_TRACE("lfg.data.player.state.get", "Player: %u, State: %u", GUID_LOPART(guid), state);
+ TC_LOG_TRACE("lfg.data.player.state.get", "Player: %u, State: %u", guid.GetCounter(), state);
}
return state;
}
-LfgState LFGMgr::GetOldState(uint64 guid)
+LfgState LFGMgr::GetOldState(ObjectGuid guid)
{
LfgState state;
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
state = GroupsStore[guid].GetOldState();
- TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: %u, Old state: %u", GUID_LOPART(guid), state);
+ TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: %u, Old state: %u", guid.GetCounter(), state);
}
else
{
state = PlayersStore[guid].GetOldState();
- TC_LOG_TRACE("lfg.data.player.oldstate.get", "Player: %u, Old state: %u", GUID_LOPART(guid), state);
+ TC_LOG_TRACE("lfg.data.player.oldstate.get", "Player: %u, Old state: %u", guid.GetCounter(), state);
}
return state;
}
-uint32 LFGMgr::GetDungeon(uint64 guid, bool asId /*= true */)
+uint32 LFGMgr::GetDungeon(ObjectGuid guid, bool asId /*= true */)
{
uint32 dungeon = GroupsStore[guid].GetDungeon(asId);
- TC_LOG_TRACE("lfg.data.group.dungeon.get", "Group: %u, asId: %u, Dungeon: %u", GUID_LOPART(guid), asId, dungeon);
+ TC_LOG_TRACE("lfg.data.group.dungeon.get", "Group: %u, asId: %u, Dungeon: %u", guid.GetCounter(), asId, dungeon);
return dungeon;
}
-uint32 LFGMgr::GetDungeonMapId(uint64 guid)
+uint32 LFGMgr::GetDungeonMapId(ObjectGuid guid)
{
uint32 dungeonId = GroupsStore[guid].GetDungeon(true);
uint32 mapId = 0;
@@ -1515,38 +1515,38 @@ uint32 LFGMgr::GetDungeonMapId(uint64 guid)
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
mapId = dungeon->map;
- TC_LOG_TRACE("lfg.data.group.dungeon.map", "Group: %u, MapId: %u (DungeonId: %u)", GUID_LOPART(guid), mapId, dungeonId);
+ TC_LOG_TRACE("lfg.data.group.dungeon.map", "Group: %u, MapId: %u (DungeonId: %u)", guid.GetCounter(), mapId, dungeonId);
return mapId;
}
-uint8 LFGMgr::GetRoles(uint64 guid)
+uint8 LFGMgr::GetRoles(ObjectGuid guid)
{
uint8 roles = PlayersStore[guid].GetRoles();
- TC_LOG_TRACE("lfg.data.player.role.get", "Player: %u, Role: %u", GUID_LOPART(guid), roles);
+ TC_LOG_TRACE("lfg.data.player.role.get", "Player: %u, Role: %u", guid.GetCounter(), roles);
return roles;
}
-const std::string& LFGMgr::GetComment(uint64 guid)
+const std::string& LFGMgr::GetComment(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.comment.get", "Player: %u, Comment: %s", GUID_LOPART(guid), PlayersStore[guid].GetComment().c_str());
+ TC_LOG_TRACE("lfg.data.player.comment.get", "Player: %u, Comment: %s", guid.GetCounter(), PlayersStore[guid].GetComment().c_str());
return PlayersStore[guid].GetComment();
}
-LfgDungeonSet const& LFGMgr::GetSelectedDungeons(uint64 guid)
+LfgDungeonSet const& LFGMgr::GetSelectedDungeons(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.dungeons.selected.get", "Player: %u, Selected Dungeons: %s", GUID_LOPART(guid), ConcatenateDungeons(PlayersStore[guid].GetSelectedDungeons()).c_str());
+ TC_LOG_TRACE("lfg.data.player.dungeons.selected.get", "Player: %u, Selected Dungeons: %s", guid.GetCounter(), ConcatenateDungeons(PlayersStore[guid].GetSelectedDungeons()).c_str());
return PlayersStore[guid].GetSelectedDungeons();
}
-LfgLockMap const LFGMgr::GetLockedDungeons(uint64 guid)
+LfgLockMap const LFGMgr::GetLockedDungeons(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.dungeons.locked.get", "Player: %u, LockedDungeons.", GUID_LOPART(guid));
+ TC_LOG_TRACE("lfg.data.player.dungeons.locked.get", "Player: %u, LockedDungeons.", guid.GetCounter());
LfgLockMap lock;
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
- TC_LOG_WARN("lfg.data.player.dungeons.locked.get", "Player: %u not ingame while retrieving his LockedDungeons.", GUID_LOPART(guid));
+ TC_LOG_WARN("lfg.data.player.dungeons.locked.get", "Player: %u not ingame while retrieving his LockedDungeons.", guid.GetCounter());
return lock;
}
@@ -1609,20 +1609,20 @@ LfgLockMap const LFGMgr::GetLockedDungeons(uint64 guid)
return lock;
}
-uint8 LFGMgr::GetKicksLeft(uint64 guid)
+uint8 LFGMgr::GetKicksLeft(ObjectGuid guid)
{
uint8 kicks = GroupsStore[guid].GetKicksLeft();
- TC_LOG_TRACE("lfg.data.group.kickleft.get", "Group: %u, Kicks left: %u", GUID_LOPART(guid), kicks);
+ TC_LOG_TRACE("lfg.data.group.kickleft.get", "Group: %u, Kicks left: %u", guid.GetCounter(), kicks);
return kicks;
}
-void LFGMgr::RestoreState(uint64 guid, char const* debugMsg)
+void LFGMgr::RestoreState(ObjectGuid guid, char const* debugMsg)
{
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
LfgGroupData& data = GroupsStore[guid];
TC_LOG_TRACE("lfg.data.group.state.restore", "Group: %u (%s), State: %s, Old state: %s",
- GUID_LOPART(guid), debugMsg, GetStateString(data.GetState()).c_str(),
+ guid.GetCounter(), debugMsg, GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.RestoreState();
@@ -1631,20 +1631,20 @@ void LFGMgr::RestoreState(uint64 guid, char const* debugMsg)
{
LfgPlayerData& data = PlayersStore[guid];
TC_LOG_TRACE("lfg.data.player.state.restore", "Player: %u (%s), State: %s, Old state: %s",
- GUID_LOPART(guid), debugMsg, GetStateString(data.GetState()).c_str(),
+ guid.GetCounter(), debugMsg, GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.RestoreState();
}
}
-void LFGMgr::SetState(uint64 guid, LfgState state)
+void LFGMgr::SetState(ObjectGuid guid, LfgState state)
{
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
LfgGroupData& data = GroupsStore[guid];
TC_LOG_TRACE("lfg.data.group.state.set", "Group: %u, New state: %s, Previous: %s, Old state: %s",
- GUID_LOPART(guid), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
+ guid.GetCounter(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.SetState(state);
@@ -1653,64 +1653,64 @@ void LFGMgr::SetState(uint64 guid, LfgState state)
{
LfgPlayerData& data = PlayersStore[guid];
TC_LOG_TRACE("lfg.data.player.state.set", "Player: %u, New state: %s, Previous: %s, OldState: %s",
- GUID_LOPART(guid), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
+ guid.GetCounter(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.SetState(state);
}
}
-void LFGMgr::SetDungeon(uint64 guid, uint32 dungeon)
+void LFGMgr::SetDungeon(ObjectGuid guid, uint32 dungeon)
{
- TC_LOG_TRACE("lfg.data.group.dungeon.set", "Group: %u, Dungeon: %u", GUID_LOPART(guid), dungeon);
+ TC_LOG_TRACE("lfg.data.group.dungeon.set", "Group: %u, Dungeon: %u", guid.GetCounter(), dungeon);
GroupsStore[guid].SetDungeon(dungeon);
}
-void LFGMgr::SetRoles(uint64 guid, uint8 roles)
+void LFGMgr::SetRoles(ObjectGuid guid, uint8 roles)
{
- TC_LOG_TRACE("lfg.data.player.role.set", "Player: %u, Roles: %u", GUID_LOPART(guid), roles);
+ TC_LOG_TRACE("lfg.data.player.role.set", "Player: %u, Roles: %u", guid.GetCounter(), roles);
PlayersStore[guid].SetRoles(roles);
}
-void LFGMgr::SetComment(uint64 guid, std::string const& comment)
+void LFGMgr::SetComment(ObjectGuid guid, std::string const& comment)
{
- TC_LOG_TRACE("lfg.data.player.comment.set", "Player: %u, Comment: %s", GUID_LOPART(guid), comment.c_str());
+ TC_LOG_TRACE("lfg.data.player.comment.set", "Player: %u, Comment: %s", guid.GetCounter(), comment.c_str());
PlayersStore[guid].SetComment(comment);
}
-void LFGMgr::SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons)
+void LFGMgr::SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons)
{
- TC_LOG_TRACE("lfg.data.player.dungeon.selected.set", "Player: %u, Dungeons: %s", GUID_LOPART(guid), ConcatenateDungeons(dungeons).c_str());
+ TC_LOG_TRACE("lfg.data.player.dungeon.selected.set", "Player: %u, Dungeons: %s", guid.GetCounter(), ConcatenateDungeons(dungeons).c_str());
PlayersStore[guid].SetSelectedDungeons(dungeons);
}
-void LFGMgr::DecreaseKicksLeft(uint64 guid)
+void LFGMgr::DecreaseKicksLeft(ObjectGuid guid)
{
GroupsStore[guid].DecreaseKicksLeft();
- TC_LOG_TRACE("lfg.data.group.kicksleft.decrease", "Group: %u, Kicks: %u", GUID_LOPART(guid), GroupsStore[guid].GetKicksLeft());
+ TC_LOG_TRACE("lfg.data.group.kicksleft.decrease", "Group: %u, Kicks: %u", guid.GetCounter(), GroupsStore[guid].GetKicksLeft());
}
-void LFGMgr::RemovePlayerData(uint64 guid)
+void LFGMgr::RemovePlayerData(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.remove", "Player: %u", GUID_LOPART(guid));
+ TC_LOG_TRACE("lfg.data.player.remove", "Player: %u", guid.GetCounter());
LfgPlayerDataContainer::iterator it = PlayersStore.find(guid);
if (it != PlayersStore.end())
PlayersStore.erase(it);
}
-void LFGMgr::RemoveGroupData(uint64 guid)
+void LFGMgr::RemoveGroupData(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.group.remove", "Group: %u", GUID_LOPART(guid));
+ TC_LOG_TRACE("lfg.data.group.remove", "Group: %u", guid.GetCounter());
LfgGroupDataContainer::iterator it = GroupsStore.find(guid);
if (it == GroupsStore.end())
return;
LfgState state = GetState(guid);
// If group is being formed after proposal success do nothing more
- LfgGuidSet const& players = it->second.GetPlayers();
- for (uint64 playerGUID : players)
+ GuidSet const& players = it->second.GetPlayers();
+ for (ObjectGuid playerGUID : players)
{
- SetGroup(playerGUID, 0);
+ SetGroup(playerGUID, ObjectGuid::Empty);
if (state != LFG_STATE_PROPOSAL)
{
SetState(playerGUID, LFG_STATE_NONE);
@@ -1720,29 +1720,29 @@ void LFGMgr::RemoveGroupData(uint64 guid)
GroupsStore.erase(it);
}
-uint8 LFGMgr::GetTeam(uint64 guid)
+uint8 LFGMgr::GetTeam(ObjectGuid guid)
{
uint8 team = PlayersStore[guid].GetTeam();
- TC_LOG_TRACE("lfg.data.player.team.get", "Player: %u, Team: %u", GUID_LOPART(guid), team);
+ TC_LOG_TRACE("lfg.data.player.team.get", "Player: %u, Team: %u", guid.GetCounter(), team);
return team;
}
-uint8 LFGMgr::RemovePlayerFromGroup(uint64 gguid, uint64 guid)
+uint8 LFGMgr::RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid)
{
return GroupsStore[gguid].RemovePlayer(guid);
}
-void LFGMgr::AddPlayerToGroup(uint64 gguid, uint64 guid)
+void LFGMgr::AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid)
{
GroupsStore[gguid].AddPlayer(guid);
}
-void LFGMgr::SetLeader(uint64 gguid, uint64 leader)
+void LFGMgr::SetLeader(ObjectGuid gguid, ObjectGuid leader)
{
GroupsStore[gguid].SetLeader(leader);
}
-void LFGMgr::SetTeam(uint64 guid, uint8 team)
+void LFGMgr::SetTeam(ObjectGuid guid, uint8 team)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
team = 0;
@@ -1750,93 +1750,91 @@ void LFGMgr::SetTeam(uint64 guid, uint8 team)
PlayersStore[guid].SetTeam(team);
}
-uint64 LFGMgr::GetGroup(uint64 guid)
+ObjectGuid LFGMgr::GetGroup(ObjectGuid guid)
{
return PlayersStore[guid].GetGroup();
}
-void LFGMgr::SetGroup(uint64 guid, uint64 group)
+void LFGMgr::SetGroup(ObjectGuid guid, ObjectGuid group)
{
PlayersStore[guid].SetGroup(group);
}
-LfgGuidSet const& LFGMgr::GetPlayers(uint64 guid)
+GuidSet const& LFGMgr::GetPlayers(ObjectGuid guid)
{
return GroupsStore[guid].GetPlayers();
}
-uint8 LFGMgr::GetPlayerCount(uint64 guid)
+uint8 LFGMgr::GetPlayerCount(ObjectGuid guid)
{
return GroupsStore[guid].GetPlayerCount();
}
-uint64 LFGMgr::GetLeader(uint64 guid)
+ObjectGuid LFGMgr::GetLeader(ObjectGuid guid)
{
return GroupsStore[guid].GetLeader();
}
-bool LFGMgr::HasIgnore(uint64 guid1, uint64 guid2)
+bool LFGMgr::HasIgnore(ObjectGuid guid1, ObjectGuid guid2)
{
Player* plr1 = ObjectAccessor::FindPlayer(guid1);
Player* plr2 = ObjectAccessor::FindPlayer(guid2);
- uint32 low1 = GUID_LOPART(guid1);
- uint32 low2 = GUID_LOPART(guid2);
- return plr1 && plr2 && (plr1->GetSocial()->HasIgnore(low2) || plr2->GetSocial()->HasIgnore(low1));
+ return plr1 && plr2 && (plr1->GetSocial()->HasIgnore(guid2.GetCounter()) || plr2->GetSocial()->HasIgnore(guid1.GetCounter()));
}
-void LFGMgr::SendLfgRoleChosen(uint64 guid, uint64 pguid, uint8 roles)
+void LFGMgr::SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgRoleChosen(pguid, roles);
}
-void LFGMgr::SendLfgRoleCheckUpdate(uint64 guid, LfgRoleCheck const& roleCheck)
+void LFGMgr::SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const& roleCheck)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgRoleCheckUpdate(roleCheck);
}
-void LFGMgr::SendLfgUpdateStatus(uint64 guid, LfgUpdateData const& data, bool party)
+void LFGMgr::SendLfgUpdateStatus(ObjectGuid guid, LfgUpdateData const& data, bool party)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgUpdateStatus(data, party);
}
-void LFGMgr::SendLfgJoinResult(uint64 guid, LfgJoinResultData const& data)
+void LFGMgr::SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const& data)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgJoinResult(data);
}
-void LFGMgr::SendLfgBootProposalUpdate(uint64 guid, LfgPlayerBoot const& boot)
+void LFGMgr::SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const& boot)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgBootProposalUpdate(boot);
}
-void LFGMgr::SendLfgUpdateProposal(uint64 guid, LfgProposal const& proposal)
+void LFGMgr::SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const& proposal)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgUpdateProposal(proposal);
}
-void LFGMgr::SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data)
+void LFGMgr::SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgQueueStatus(data);
}
-bool LFGMgr::IsLfgGroup(uint64 guid)
+bool LFGMgr::IsLfgGroup(ObjectGuid guid)
{
- return guid && IS_GROUP_GUID(guid) && GroupsStore[guid].IsLfgGroup();
+ return guid && guid.IsGroup() && GroupsStore[guid].IsLfgGroup();
}
-uint8 LFGMgr::GetQueueId(uint64 guid)
+uint8 LFGMgr::GetQueueId(ObjectGuid guid)
{
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
- LfgGuidSet const& players = GetPlayers(guid);
- uint64 pguid = players.empty() ? 0 : (*players.begin());
+ GuidSet const& players = GetPlayers(guid);
+ ObjectGuid pguid = players.empty() ? ObjectGuid::Empty : (*players.begin());
if (pguid)
return GetTeam(pguid);
}
@@ -1844,24 +1842,24 @@ uint8 LFGMgr::GetQueueId(uint64 guid)
return GetTeam(guid);
}
-LFGQueue& LFGMgr::GetQueue(uint64 guid)
+LFGQueue& LFGMgr::GetQueue(ObjectGuid guid)
{
uint8 queueId = GetQueueId(guid);
return QueuesStore[queueId];
}
-bool LFGMgr::AllQueued(LfgGuidList const& check)
+bool LFGMgr::AllQueued(GuidList const& check)
{
if (check.empty())
return false;
- for (LfgGuidList::const_iterator it = check.begin(); it != check.end(); ++it)
+ for (GuidList::const_iterator it = check.begin(); it != check.end(); ++it)
if (GetState(*it) != LFG_STATE_QUEUED)
return false;
return true;
}
-time_t LFGMgr::GetQueueJoinTime(uint64 guid)
+time_t LFGMgr::GetQueueJoinTime(ObjectGuid guid)
{
uint8 queueId = GetQueueId(guid);
LfgQueueContainer::const_iterator itr = QueuesStore.find(queueId);
@@ -1892,7 +1890,7 @@ void LFGMgr::SetOptions(uint32 options)
m_options = options;
}
-LfgUpdateData LFGMgr::GetLfgStatus(uint64 guid)
+LfgUpdateData LFGMgr::GetLfgStatus(ObjectGuid guid)
{
LfgPlayerData& playerData = PlayersStore[guid];
return LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS, playerData.GetState(), playerData.GetSelectedDungeons());
@@ -1930,7 +1928,7 @@ std::string LFGMgr::DumpQueueInfo(bool full)
return o.str();
}
-void LFGMgr::SetupGroupMember(uint64 guid, uint64 gguid)
+void LFGMgr::SetupGroupMember(ObjectGuid guid, ObjectGuid gguid)
{
LfgDungeonSet dungeons;
dungeons.insert(GetDungeon(gguid));
@@ -1940,7 +1938,7 @@ void LFGMgr::SetupGroupMember(uint64 guid, uint64 gguid)
AddPlayerToGroup(gguid, guid);
}
-bool LFGMgr::selectedRandomLfgDungeon(uint64 guid)
+bool LFGMgr::selectedRandomLfgDungeon(ObjectGuid guid)
{
if (GetState(guid) != LFG_STATE_NONE)
{
@@ -1956,9 +1954,9 @@ bool LFGMgr::selectedRandomLfgDungeon(uint64 guid)
return false;
}
-bool LFGMgr::inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty)
+bool LFGMgr::inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty)
{
- if (!IS_GROUP_GUID(guid))
+ if (!guid.IsGroup())
guid = GetGroup(guid);
if (uint32 dungeonId = GetDungeon(guid, true))