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path: root/src/server/game/DungeonFinding/LFGMgr.cpp
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Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp114
1 files changed, 57 insertions, 57 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 2a7f1c534b2..a4d4771cc87 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -113,7 +113,7 @@ void LFGMgr::LoadRewards()
if (!result)
{
- TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg dungeon rewards. DB table `lfg_dungeon_rewards` is empty!");
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 lfg dungeon rewards. DB table `lfg_dungeon_rewards` is empty!");
return;
}
@@ -130,25 +130,25 @@ void LFGMgr::LoadRewards()
if (!GetLFGDungeonEntry(dungeonId))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Dungeon %u specified in table `lfg_dungeon_rewards` does not exist!", dungeonId);
+ TC_LOG_ERROR("sql.sql", "Dungeon %u specified in table `lfg_dungeon_rewards` does not exist!", dungeonId);
continue;
}
if (!maxLevel || maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Level %u specified for dungeon %u in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId);
+ TC_LOG_ERROR("sql.sql", "Level %u specified for dungeon %u in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId);
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
}
if (!firstQuestId || !sObjectMgr->GetQuestTemplate(firstQuestId))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "First quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId);
+ TC_LOG_ERROR("sql.sql", "First quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId);
continue;
}
if (otherQuestId && !sObjectMgr->GetQuestTemplate(otherQuestId))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Other quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId);
+ TC_LOG_ERROR("sql.sql", "Other quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId);
otherQuestId = 0;
}
@@ -157,7 +157,7 @@ void LFGMgr::LoadRewards()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u lfg dungeon rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u lfg dungeon rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
LFGDungeonData const* LFGMgr::GetLFGDungeon(uint32 id)
@@ -197,7 +197,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
QueryResult result = WorldDatabase.Query("SELECT dungeonId, position_x, position_y, position_z, orientation FROM lfg_entrances");
if (!result)
{
- TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg entrance positions. DB table `lfg_entrances` is empty!");
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 lfg entrance positions. DB table `lfg_entrances` is empty!");
return;
}
@@ -210,7 +210,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
LFGDungeonContainer::iterator dungeonItr = LfgDungeonStore.find(dungeonId);
if (dungeonItr == LfgDungeonStore.end())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "table `lfg_entrances` contains coordinates for wrong dungeon %u", dungeonId);
+ TC_LOG_ERROR("sql.sql", "table `lfg_entrances` contains coordinates for wrong dungeon %u", dungeonId);
continue;
}
@@ -224,7 +224,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u lfg entrance positions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u lfg entrance positions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
// Fill all other teleport coords from areatriggers
for (LFGDungeonContainer::iterator itr = LfgDungeonStore.begin(); itr != LfgDungeonStore.end(); ++itr)
@@ -237,7 +237,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
AreaTriggerStruct const* at = sObjectMgr->GetMapEntranceTrigger(dungeon.map);
if (!at)
{
- TC_LOG_ERROR(LOG_FILTER_LFG, "LFGMgr::LoadLFGDungeons: Failed to load dungeon %s (Id: %u), cant find areatrigger for map %u", dungeon.name.c_str(), dungeon.id, dungeon.map);
+ TC_LOG_ERROR("lfg", "LFGMgr::LoadLFGDungeons: Failed to load dungeon %s (Id: %u), cant find areatrigger for map %u", dungeon.name.c_str(), dungeon.id, dungeon.map);
continue;
}
@@ -324,7 +324,7 @@ void LFGMgr::Update(uint32 diff)
// Check if a proposal can be formed with the new groups being added
for (LfgQueueContainer::iterator it = QueuesStore.begin(); it != QueuesStore.end(); ++it)
if (uint8 newProposals = it->second.FindGroups())
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::Update: Found %u new groups in queue %u", newProposals, it->first);
+ TC_LOG_DEBUG("lfg", "LFGMgr::Update: Found %u new groups in queue %u", newProposals, it->first);
if (lastProposalId != m_lfgProposalId)
{
@@ -541,7 +541,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
isRaid = true;
break;
default:
- TC_LOG_ERROR(LOG_FILTER_LFG, "Wrong dungeon type %u for dungeon %u", type, *it);
+ TC_LOG_ERROR("lfg", "Wrong dungeon type %u for dungeon %u", type, *it);
joinData.result = LFG_JOIN_DUNGEON_INVALID;
break;
}
@@ -564,7 +564,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
// Can't join. Send result
if (joinData.result != LFG_JOIN_OK)
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result);
+ TC_LOG_DEBUG("lfg", "LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result);
if (!dungeons.empty()) // Only should show lockmap when have no dungeons available
joinData.lockmap.clear();
player->GetSession()->SendLfgJoinResult(joinData);
@@ -575,7 +575,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
if (isRaid)
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] trying to join raid browser and it's disabled.", guid);
+ TC_LOG_DEBUG("lfg", "LFGMgr::Join: [" UI64FMTD "] trying to join raid browser and it's disabled.", guid);
return;
}
@@ -641,12 +641,12 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
debugNames.append(player->GetName());
}
- if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
+ if (sLog->ShouldLog("lfg", LOG_LEVEL_DEBUG))
{
std::ostringstream o;
o << "LFGMgr::Join: [" << guid << "] joined (" << (grp ? "group" : "player") << ") Members: " << debugNames.c_str()
<< ". Dungeons (" << uint32(dungeons.size()) << "): " << ConcatenateDungeons(dungeons);
- TC_LOG_DEBUG(LOG_FILTER_LFG, "%s", o.str().c_str());
+ TC_LOG_DEBUG("lfg", "%s", o.str().c_str());
}
}
@@ -658,7 +658,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
*/
void LFGMgr::LeaveLfg(uint64 guid)
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::LeaveLfg: [" UI64FMTD "]", guid);
+ TC_LOG_DEBUG("lfg", "LFGMgr::LeaveLfg: [" UI64FMTD "]", guid);
uint64 gguid = IS_GROUP_GUID(guid) ? guid : GetGroup(guid);
LfgState state = GetState(guid);
@@ -1020,7 +1020,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
LfgProposalPlayer& player = itProposalPlayer->second;
player.accept = LfgAnswer(accept);
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::UpdateProposal: Player [" UI64FMTD "] of proposal %u selected: %u", guid, proposalId, accept);
+ TC_LOG_DEBUG("lfg", "LFGMgr::UpdateProposal: Player [" UI64FMTD "] of proposal %u selected: %u", guid, proposalId, accept);
if (!accept)
{
RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED);
@@ -1111,7 +1111,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
LfgProposal& proposal = itProposal->second;
proposal.state = LFG_PROPOSAL_FAILED;
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type);
+ TC_LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type);
// Mark all people that didn't answered as no accept
if (type == LFG_UPDATETYPE_PROPOSAL_FAILED)
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
@@ -1148,12 +1148,12 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
if (it->second.accept == LFG_ANSWER_DENY)
{
updateData.updateType = type;
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid);
+ TC_LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid);
}
else
{
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid);
+ TC_LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid);
}
RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept");
@@ -1167,7 +1167,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
}
else
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid);
+ TC_LOG_DEBUG("lfg", "LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid);
SetState(guid, LFG_STATE_QUEUED);
if (gguid != guid)
{
@@ -1312,7 +1312,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (!dungeon)
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "TeleportPlayer: Player %s not in group/lfggroup or dungeon not found!",
+ TC_LOG_DEBUG("lfg", "TeleportPlayer: Player %s not in group/lfggroup or dungeon not found!",
player->GetName().c_str());
player->GetSession()->SendLfgTeleportError(uint8(LFG_TELEPORTERROR_INVALID_LOCATION));
return;
@@ -1320,7 +1320,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (out)
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "TeleportPlayer: Player %s is being teleported out. Current Map %u - Expected Map %u",
+ TC_LOG_DEBUG("lfg", "TeleportPlayer: Player %s is being teleported out. Current Map %u - Expected Map %u",
player->GetName().c_str(), player->GetMapId(), uint32(dungeon->map));
if (player->GetMapId() == uint32(dungeon->map))
player->TeleportToBGEntryPoint();
@@ -1384,7 +1384,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (error != LFG_TELEPORTERROR_OK)
player->GetSession()->SendLfgTeleportError(uint8(error));
- TC_LOG_DEBUG(LOG_FILTER_LFG, "TeleportPlayer: Player %s is being teleported in to map %u "
+ TC_LOG_DEBUG("lfg", "TeleportPlayer: Player %s is being teleported in to map %u "
"(x: %f, y: %f, z: %f) Result: %u", player->GetName().c_str(), dungeon->map,
dungeon->x, dungeon->y, dungeon->z, error);
}
@@ -1400,13 +1400,13 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
uint32 gDungeonId = GetDungeon(gguid);
if (gDungeonId != dungeonId)
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] Finished dungeon %u but group queued for %u. Ignoring", gguid, dungeonId, gDungeonId);
+ TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] Finished dungeon %u but group queued for %u. Ignoring", gguid, dungeonId, gDungeonId);
return;
}
if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded group. Ignoring", gguid);
+ TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded group. Ignoring", gguid);
return;
}
@@ -1418,7 +1418,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
uint64 guid = (*it);
if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON)
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded player. Ignoring", guid);
+ TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded player. Ignoring", guid);
continue;
}
@@ -1434,14 +1434,14 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal))
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] dungeon %u is not random or seasonal", guid, rDungeonId);
+ TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] dungeon %u is not random or seasonal", guid, rDungeonId);
continue;
}
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player || !player->IsInWorld())
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] not found in world", guid);
+ TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] not found in world", guid);
continue;
}
@@ -1450,7 +1450,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
if (player->GetMapId() != mapId)
{
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] is in map %u and should be in %u to get reward", guid, player->GetMapId(), mapId);
+ TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] is in map %u and should be in %u to get reward", guid, player->GetMapId(), mapId);
continue;
}
@@ -1481,7 +1481,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
}
// Give rewards
- TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] done dungeon %u, %s previously done.", player->GetGUID(), GetDungeon(gguid), done? " " : " not");
+ TC_LOG_DEBUG("lfg", "LFGMgr::FinishDungeon: [" UI64FMTD "] done dungeon %u, %s previously done.", player->GetGUID(), GetDungeon(gguid), done? " " : " not");
LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest);
player->GetSession()->SendLfgPlayerReward(data);
}
@@ -1549,7 +1549,7 @@ LfgState LFGMgr::GetState(uint64 guid)
else
state = PlayersStore[guid].GetState();
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetState: [" UI64FMTD "] = %u", guid, state);
+ TC_LOG_TRACE("lfg", "LFGMgr::GetState: [" UI64FMTD "] = %u", guid, state);
return state;
}
@@ -1561,14 +1561,14 @@ LfgState LFGMgr::GetOldState(uint64 guid)
else
state = PlayersStore[guid].GetOldState();
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetOldState: [" UI64FMTD "] = %u", guid, state);
+ TC_LOG_TRACE("lfg", "LFGMgr::GetOldState: [" UI64FMTD "] = %u", guid, state);
return state;
}
uint32 LFGMgr::GetDungeon(uint64 guid, bool asId /*= true */)
{
uint32 dungeon = GroupsStore[guid].GetDungeon(asId);
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetDungeon: [" UI64FMTD "] asId: %u = %u", guid, asId, dungeon);
+ TC_LOG_TRACE("lfg", "LFGMgr::GetDungeon: [" UI64FMTD "] asId: %u = %u", guid, asId, dungeon);
return dungeon;
}
@@ -1580,39 +1580,39 @@ uint32 LFGMgr::GetDungeonMapId(uint64 guid)
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
mapId = dungeon->map;
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetDungeonMapId: [" UI64FMTD "] = %u (DungeonId = %u)", guid, mapId, dungeonId);
+ TC_LOG_TRACE("lfg", "LFGMgr::GetDungeonMapId: [" UI64FMTD "] = %u (DungeonId = %u)", guid, mapId, dungeonId);
return mapId;
}
uint8 LFGMgr::GetRoles(uint64 guid)
{
uint8 roles = PlayersStore[guid].GetRoles();
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetRoles: [" UI64FMTD "] = %u", guid, roles);
+ TC_LOG_TRACE("lfg", "LFGMgr::GetRoles: [" UI64FMTD "] = %u", guid, roles);
return roles;
}
const std::string& LFGMgr::GetComment(uint64 guid)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetComment: [" UI64FMTD "] = %s", guid, PlayersStore[guid].GetComment().c_str());
+ TC_LOG_TRACE("lfg", "LFGMgr::GetComment: [" UI64FMTD "] = %s", guid, PlayersStore[guid].GetComment().c_str());
return PlayersStore[guid].GetComment();
}
LfgDungeonSet const& LFGMgr::GetSelectedDungeons(uint64 guid)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE("lfg", "LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid);
return PlayersStore[guid].GetSelectedDungeons();
}
LfgLockMap const& LFGMgr::GetLockedDungeons(uint64 guid)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetLockedDungeons: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE("lfg", "LFGMgr::GetLockedDungeons: [" UI64FMTD "]", guid);
return PlayersStore[guid].GetLockedDungeons();
}
uint8 LFGMgr::GetKicksLeft(uint64 guid)
{
uint8 kicks = GroupsStore[guid].GetKicksLeft();
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetKicksLeft: [" UI64FMTD "] = %u", guid, kicks);
+ TC_LOG_TRACE("lfg", "LFGMgr::GetKicksLeft: [" UI64FMTD "] = %u", guid, kicks);
return kicks;
}
@@ -1621,11 +1621,11 @@ void LFGMgr::RestoreState(uint64 guid, char const* debugMsg)
if (IS_GROUP_GUID(guid))
{
LfgGroupData& data = GroupsStore[guid];
- if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
+ if (sLog->ShouldLog("lfg", LOG_LEVEL_DEBUG))
{
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::RestoreState: Group: [" UI64FMTD "] (%s) State: %s, oldState: %s",
+ TC_LOG_TRACE("lfg", "LFGMgr::RestoreState: Group: [" UI64FMTD "] (%s) State: %s, oldState: %s",
guid, debugMsg, ps.c_str(), os.c_str());
}
@@ -1634,11 +1634,11 @@ void LFGMgr::RestoreState(uint64 guid, char const* debugMsg)
else
{
LfgPlayerData& data = PlayersStore[guid];
- if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
+ if (sLog->ShouldLog("lfg", LOG_LEVEL_DEBUG))
{
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::RestoreState: Player: [" UI64FMTD "] (%s) State: %s, oldState: %s",
+ TC_LOG_TRACE("lfg", "LFGMgr::RestoreState: Player: [" UI64FMTD "] (%s) State: %s, oldState: %s",
guid, debugMsg, ps.c_str(), os.c_str());
}
data.RestoreState();
@@ -1650,12 +1650,12 @@ void LFGMgr::SetState(uint64 guid, LfgState state)
if (IS_GROUP_GUID(guid))
{
LfgGroupData& data = GroupsStore[guid];
- if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_TRACE))
+ if (sLog->ShouldLog("lfg", LOG_LEVEL_TRACE))
{
std::string const& ns = GetStateString(state);
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetState: Group: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s",
+ TC_LOG_TRACE("lfg", "LFGMgr::SetState: Group: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s",
guid, ns.c_str(), ps.c_str(), os.c_str());
}
data.SetState(state);
@@ -1663,12 +1663,12 @@ void LFGMgr::SetState(uint64 guid, LfgState state)
else
{
LfgPlayerData& data = PlayersStore[guid];
- if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_TRACE))
+ if (sLog->ShouldLog("lfg", LOG_LEVEL_TRACE))
{
std::string const& ns = GetStateString(state);
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetState: Player: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s",
+ TC_LOG_TRACE("lfg", "LFGMgr::SetState: Player: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s",
guid, ns.c_str(), ps.c_str(), os.c_str());
}
data.SetState(state);
@@ -1677,43 +1677,43 @@ void LFGMgr::SetState(uint64 guid, LfgState state)
void LFGMgr::SetDungeon(uint64 guid, uint32 dungeon)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetDungeon: [" UI64FMTD "] dungeon %u", guid, dungeon);
+ TC_LOG_TRACE("lfg", "LFGMgr::SetDungeon: [" UI64FMTD "] dungeon %u", guid, dungeon);
GroupsStore[guid].SetDungeon(dungeon);
}
void LFGMgr::SetRoles(uint64 guid, uint8 roles)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetRoles: [" UI64FMTD "] roles: %u", guid, roles);
+ TC_LOG_TRACE("lfg", "LFGMgr::SetRoles: [" UI64FMTD "] roles: %u", guid, roles);
PlayersStore[guid].SetRoles(roles);
}
void LFGMgr::SetComment(uint64 guid, std::string const& comment)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetComment: [" UI64FMTD "] comment: %s", guid, comment.c_str());
+ TC_LOG_TRACE("lfg", "LFGMgr::SetComment: [" UI64FMTD "] comment: %s", guid, comment.c_str());
PlayersStore[guid].SetComment(comment);
}
void LFGMgr::SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetSelectedDungeons: [" UI64FMTD "] Dungeons: %s", guid, ConcatenateDungeons(dungeons).c_str());
+ TC_LOG_TRACE("lfg", "LFGMgr::SetSelectedDungeons: [" UI64FMTD "] Dungeons: %s", guid, ConcatenateDungeons(dungeons).c_str());
PlayersStore[guid].SetSelectedDungeons(dungeons);
}
void LFGMgr::SetLockedDungeons(uint64 guid, LfgLockMap const& lock)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE("lfg", "LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid);
PlayersStore[guid].SetLockedDungeons(lock);
}
void LFGMgr::DecreaseKicksLeft(uint64 guid)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::DecreaseKicksLeft: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE("lfg", "LFGMgr::DecreaseKicksLeft: [" UI64FMTD "]", guid);
GroupsStore[guid].DecreaseKicksLeft();
}
void LFGMgr::RemovePlayerData(uint64 guid)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::RemovePlayerData: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE("lfg", "LFGMgr::RemovePlayerData: [" UI64FMTD "]", guid);
LfgPlayerDataContainer::iterator it = PlayersStore.find(guid);
if (it != PlayersStore.end())
PlayersStore.erase(it);
@@ -1721,7 +1721,7 @@ void LFGMgr::RemovePlayerData(uint64 guid)
void LFGMgr::RemoveGroupData(uint64 guid)
{
- TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::RemoveGroupData: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE("lfg", "LFGMgr::RemoveGroupData: [" UI64FMTD "]", guid);
LfgGroupDataContainer::iterator it = GroupsStore.find(guid);
if (it == GroupsStore.end())
return;