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path: root/src/server/game/DungeonFinding/LFGQueue.cpp
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Diffstat (limited to 'src/server/game/DungeonFinding/LFGQueue.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index 81c9705704d..dae789b2eb4 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -358,7 +358,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
- proposalGroups[it2->first] = IS_GROUP(itQueue->first) ? itQueue->first : 0;
+ proposalGroups[it2->first] = IS_GROUP_GUID(itQueue->first) ? itQueue->first : 0;
numPlayers += itQueue->second.roles.size();
@@ -601,7 +601,7 @@ std::string LFGQueue::DumpQueueInfo() const
for (LfgGuidList::const_iterator it = queue.begin(); it != queue.end(); ++it)
{
uint64 guid = *it;
- if (IS_GROUP(guid))
+ if (IS_GROUP_GUID(guid))
{
groups++;
playersInGroup += sLFGMgr->GetPlayerCount(guid);