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-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index a4716de9524..22b86a094dd 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -95,6 +95,20 @@ void LFGPlayerScript::OnMapChanged(Player* player)
if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficulty()))
{
Group* group = player->GetGroup();
+ // This function is also called when players log in
+ // if for some reason the LFG system recognises the player as being in a LFG dungeon,
+ // but the player was loaded without a valid group, we'll teleport to homebind to prevent
+ // crashes or other undefined behaviour
+ if (!group)
+ {
+ sLFGMgr->LeaveLfg(player->GetGUID());
+ player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
+ player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
+ sLog->outError(LOG_FILTER_LFG, "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
+ "Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow());
+ return;
+ }
+
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->getSource())
player->GetSession()->SendNameQueryOpcode(member->GetGUID());