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path: root/src/server/game/DungeonFinding/LFGScripts.cpp
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-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 12ce142a292..fdf9ff1bf92 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -164,9 +164,9 @@ void LFGScripts::OnLogin(Player* player)
// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
}
-void LFGScripts::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool permanent)
+void LFGScripts::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
sLFGMgr->InitializeLockedDungeons(player);
-} \ No newline at end of file
+}