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-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp6
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 819a2c842fd..124929b3cc2 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -48,7 +48,7 @@ requiredItemLevel(0)
{
}
-LFGDungeonData::LFGDungeonData(LfgDungeonsEntry const* dbc) : id(dbc->ID), name(dbc->Name->Str[sWorld->GetDefaultDbcLocale()]), map(dbc->MapID),
+LFGDungeonData::LFGDungeonData(LFGDungeonsEntry const* dbc) : id(dbc->ID), name(dbc->Name->Str[sWorld->GetDefaultDbcLocale()]), map(dbc->MapID),
type(uint8(dbc->Type)), expansion(uint8(dbc->Expansion)), group(uint8(dbc->GroupID)),
minlevel(uint8(dbc->MinLevel)), maxlevel(uint8(dbc->MaxLevel)), difficulty(Difficulty(dbc->DifficultyID)),
seasonal((dbc->Flags & LFG_FLAG_SEASONAL) != 0), x(0.0f), y(0.0f), z(0.0f), o(0.0f),
@@ -193,9 +193,9 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
LfgDungeonStore.clear();
// Initialize Dungeon map with data from dbcs
- for (uint32 i = 0; i < sLfgDungeonsStore.GetNumRows(); ++i)
+ for (uint32 i = 0; i < sLFGDungeonsStore.GetNumRows(); ++i)
{
- LfgDungeonsEntry const* dungeon = sLfgDungeonsStore.LookupEntry(i);
+ LFGDungeonsEntry const* dungeon = sLFGDungeonsStore.LookupEntry(i);
if (!dungeon)
continue;
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 3d616bcecc8..94beece4f3f 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -29,7 +29,7 @@
class Group;
class Player;
class Quest;
-struct LfgDungeonsEntry;
+struct LFGDungeonsEntry;
enum Difficulty : uint8;
namespace WorldPackets
@@ -289,7 +289,7 @@ struct LfgPlayerBoot
struct LFGDungeonData
{
LFGDungeonData();
- LFGDungeonData(LfgDungeonsEntry const* dbc);
+ LFGDungeonData(LFGDungeonsEntry const* dbc);
uint32 id;
std::string name;