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Diffstat (limited to 'src/server/game/DynamicObject.cpp')
-rw-r--r-- | src/server/game/DynamicObject.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/src/server/game/DynamicObject.cpp b/src/server/game/DynamicObject.cpp new file mode 100644 index 00000000000..48179190a6e --- /dev/null +++ b/src/server/game/DynamicObject.cpp @@ -0,0 +1,189 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "UpdateMask.h" +#include "Opcodes.h" +#include "World.h" +#include "ObjectAccessor.h" +#include "Database/DatabaseEnv.h" +#include "GridNotifiers.h" +#include "CellImpl.h" +#include "GridNotifiersImpl.h" + +DynamicObject::DynamicObject() : WorldObject() +{ + m_objectType |= TYPEMASK_DYNAMICOBJECT; + m_objectTypeId = TYPEID_DYNAMICOBJECT; + + m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION); + + m_valuesCount = DYNAMICOBJECT_END; + + m_aura = 0; + m_duration = 0; +} + +void DynamicObject::AddToWorld() +{ + ///- Register the dynamicObject for guid lookup + if (!IsInWorld()) + { + ObjectAccessor::Instance().AddObject(this); + WorldObject::AddToWorld(); + } +} + +void DynamicObject::RemoveFromWorld() +{ + ///- Remove the dynamicObject from the accessor + if (IsInWorld()) + { + if (m_isWorldObject) + { + if (Unit *caster = GetCaster()) + { + if (caster->GetTypeId() == TYPEID_PLAYER) + caster->ToPlayer()->SetViewpoint(this, false); + } + else + { + sLog.outCrash("DynamicObject::RemoveFromWorld cannot find viewpoint owner"); + } + } + WorldObject::RemoveFromWorld(); + ObjectAccessor::Instance().RemoveObject(this); + } +} + +bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active) +{ + SetMap(caster->GetMap()); + Relocate(pos); + if (!IsPositionValid()) + { + sLog.outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,GetPositionX(),GetPositionY()); + return false; + } + + WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask()); + + SetEntry(spellId); + SetFloatValue(OBJECT_FIELD_SCALE_X, 1); + SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID()); + + // The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden + // by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane. + // If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but + // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells + // I saw sniffed... + SetUInt32Value(DYNAMICOBJECT_BYTES, 0x00000001); + SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId); + SetFloatValue(DYNAMICOBJECT_RADIUS, radius); + SetUInt32Value(DYNAMICOBJECT_CASTTIME, getMSTime()); + + m_isWorldObject = active; + return true; +} + +Unit* DynamicObject::GetCaster() const +{ + // can be not found in some cases + return ObjectAccessor::GetUnit(*this, GetCasterGUID()); +} + +void DynamicObject::Update(uint32 p_time) +{ + // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor + Unit* caster = GetCaster(); + if (!caster) + { + Delete(); + return; + } + + bool expired = false; + + if (m_aura) + { + if (!m_aura->IsRemoved()) + m_aura->UpdateOwner(p_time, this); + + // m_aura may be set to null in Unit::RemoveGameObject call + if (m_aura && (m_aura->IsRemoved() || m_aura->IsExpired())) + expired = true; + } + else + { + if (GetDuration() > int32(p_time)) + m_duration -= p_time; + else + expired = true; + } + + if (expired) + { + caster->RemoveDynObjectWithGUID(GetGUID()); + Delete(); + } +} + +void DynamicObject::Delete() +{ + if (m_aura) + { + // dynObj may be removed in Aura::Remove - we cannot delete there + // so recheck aura here + if (!m_aura->IsRemoved()) + m_aura->_Remove(AURA_REMOVE_BY_DEFAULT); + delete m_aura; + m_aura = NULL; + } + SendObjectDeSpawnAnim(GetGUID()); + RemoveFromWorld(); + AddObjectToRemoveList(); +} + +int32 DynamicObject::GetDuration() const +{ + if (!m_aura) + return m_duration; + else + return m_aura->GetDuration(); +} + +void DynamicObject::SetDuration(int32 newDuration) +{ + if (!m_aura) + m_duration = newDuration; + else + m_aura->SetDuration(newDuration); +} + +void DynamicObject::Delay(int32 delaytime) +{ + SetDuration(GetDuration() - delaytime); +} + +bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const +{ + return IsInWorld() && u->IsInWorld() + && (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)); +} |