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Diffstat (limited to 'src/server/game/DynamicObject.h')
-rw-r--r-- | src/server/game/DynamicObject.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/server/game/DynamicObject.h b/src/server/game/DynamicObject.h new file mode 100644 index 00000000000..9a70407fd2d --- /dev/null +++ b/src/server/game/DynamicObject.h @@ -0,0 +1,61 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITYCORE_DYNAMICOBJECT_H +#define TRINITYCORE_DYNAMICOBJECT_H + +#include "Object.h" + +class Unit; +class Aura; +struct SpellEntry; + +class DynamicObject : public WorldObject, public GridObject<DynamicObject> +{ + public: + explicit DynamicObject(); + + void AddToWorld(); + void RemoveFromWorld(); + + bool Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active); + void Update(uint32 p_time); + void Delete(); + void SetDuration(int32 newDuration); + int32 GetDuration() const; + void SetAura(Aura * aura) {assert (!m_aura && aura); m_aura = aura;} + void Delay(int32 delaytime); + uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); } + uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); } + float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); } + Unit* GetCaster() const; + bool isVisibleForInState(Player const* u, bool inVisibleList) const; + + void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } + void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } + void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } + void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } + void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } + + protected: + int32 m_duration; // for non-aura dynobjects + Aura * m_aura; +}; +#endif |