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diff --git a/src/server/game/DynamicObject.h b/src/server/game/DynamicObject.h
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITYCORE_DYNAMICOBJECT_H
+#define TRINITYCORE_DYNAMICOBJECT_H
+
+#include "Object.h"
+
+class Unit;
+class Aura;
+struct SpellEntry;
+
+class DynamicObject : public WorldObject, public GridObject<DynamicObject>
+{
+ public:
+ explicit DynamicObject();
+
+ void AddToWorld();
+ void RemoveFromWorld();
+
+ bool Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active);
+ void Update(uint32 p_time);
+ void Delete();
+ void SetDuration(int32 newDuration);
+ int32 GetDuration() const;
+ void SetAura(Aura * aura) {assert (!m_aura && aura); m_aura = aura;}
+ void Delay(int32 delaytime);
+ uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
+ uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
+ float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
+ Unit* GetCaster() const;
+ bool isVisibleForInState(Player const* u, bool inVisibleList) const;
+
+ void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
+ void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
+ void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
+ void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
+ void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
+
+ protected:
+ int32 m_duration; // for non-aura dynobjects
+ Aura * m_aura;
+};
+#endif