diff options
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 73b9e0580cf..e519276f0ef 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2142,6 +2142,11 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool /*force*/) const if (GetMap()->IsDungeon()) return true; + // if the mob is actively being damaged, do not reset due to distance unless it's a world boss + if (!isWorldBoss()) + if (time(NULL) - GetLastDamagedTime() <= MAX_AGGRO_RESET_TIME) + return true; + //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick. float dist = std::max(GetAttackDistance(victim), sWorld->getFloatConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance; |
