diff options
Diffstat (limited to 'src/server/game/Entities/DynamicObject')
| -rw-r--r-- | src/server/game/Entities/DynamicObject/DynamicObject.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 5947680d131..c3972316290 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -18,6 +18,7 @@ #include "DynamicObject.h" #include "Common.h" +#include "GameTime.h" #include "Log.h" #include "Map.h" #include "ObjectAccessor.h" @@ -103,7 +104,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellXSpellVisualID), spellXSpellVisualId); SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellID), spell->Id); SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Radius), radius); - SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::CastTime), getMSTime()); + SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::CastTime), GameTime::GetGameTimeMS()); if (IsWorldObject()) setActive(true); //must before add to map to be put in world container |
