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Diffstat (limited to 'src/server/game/Entities/DynamicObject')
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 5947680d131..c3972316290 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -18,6 +18,7 @@
#include "DynamicObject.h"
#include "Common.h"
+#include "GameTime.h"
#include "Log.h"
#include "Map.h"
#include "ObjectAccessor.h"
@@ -103,7 +104,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellXSpellVisualID), spellXSpellVisualId);
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellID), spell->Id);
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Radius), radius);
- SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::CastTime), getMSTime());
+ SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::CastTime), GameTime::GetGameTimeMS());
if (IsWorldObject())
setActive(true); //must before add to map to be put in world container