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-rwxr-xr-xsrc/server/game/Entities/DynamicObject/DynamicObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index abeae0656ee..76d4cb6624b 100755
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -92,7 +92,7 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe
WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
SetEntry(spellId);
- SetFloatValue(OBJECT_FIELD_SCALE_X, 1);
+ SetObjectScale(1);
SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden