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-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h3
2 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index e2dfed4fb8c..99633402afe 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1039,9 +1039,9 @@ void GameObject::SaveRespawnTime()
GetMap()->SaveGORespawnTime(m_spawnId, m_respawnTime);
}
-bool GameObject::IsNeverVisible() const
+bool GameObject::IsNeverVisibleFor(WorldObject const* seer) const
{
- if (WorldObject::IsNeverVisible())
+ if (WorldObject::IsNeverVisibleFor(seer))
return true;
if (GetGoType() == GAMEOBJECT_TYPE_SPELL_FOCUS && GetGOInfo()->spellFocus.serverOnly == 1)
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 7e265ebf2cd..49b91159d94 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -1091,8 +1091,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void TriggeringLinkedGameObject(uint32 trapEntry, Unit* target);
- bool IsNeverVisible() const override;
-
+ bool IsNeverVisibleFor(WorldObject const* seer) const override;
bool IsAlwaysVisibleFor(WorldObject const* seer) const override;
bool IsInvisibleDueToDespawn() const override;