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-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 0ee4af88702..b03bba6b4cb 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -769,7 +769,7 @@ void GameObject::Update(uint32 diff)
Unit* target = nullptr;
/// @todo this hack with search required until GO casting not implemented
- if (Unit* owner = GetOwner())
+ if (GetOwner())
{
// Hunter trap: Search units which are unfriendly to the trap's owner
Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, radius);