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-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 8ff2a941901..02349990d12 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -952,7 +952,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
static void SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid = UI64LIT(0));
- bool SetInPhase(uint32 id, bool update, bool apply);
+ bool SetInPhase(uint32 id, bool update, bool apply) override;
void EnableCollision(bool enable);
void Use(Unit* user);