diff options
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 10e7367bf0b..5d4eeb48111 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -668,7 +668,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) // update in loaded data (changing data only in this place) GameObjectData& data = sObjectMgr->NewGOData(m_DBTableGuid); - // data->guid = guid don't must be update at save + // data->guid = guid must not be updated at save data.id = GetEntry(); data.mapid = mapid; data.phaseMask = phaseMask; @@ -686,25 +686,25 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) data.spawnMask = spawnMask; data.artKit = GetGoArtKit(); - // updated in DB + // update in DB std::ostringstream ss; ss << "INSERT INTO gameobject VALUES (" - << m_DBTableGuid << ", " - << GetEntry() << ", " - << mapid << ", " - << uint32(spawnMask) << ", " // cast to prevent save as symbol - << uint16(GetPhaseMask()) << ", " // prevent out of range error - << GetPositionX() << ", " - << GetPositionY() << ", " - << GetPositionZ() << ", " - << GetOrientation() << ", " - << GetFloatValue(GAMEOBJECT_PARENTROTATION) << ", " - << GetFloatValue(GAMEOBJECT_PARENTROTATION+1) << ", " - << GetFloatValue(GAMEOBJECT_PARENTROTATION+2) << ", " - << GetFloatValue(GAMEOBJECT_PARENTROTATION+3) << ", " - << m_respawnDelayTime << ", " - << uint32(GetGoAnimProgress()) << ", " - << uint32(GetGoState()) << ")"; + << m_DBTableGuid << ',' + << GetEntry() << ',' + << mapid << ',' + << uint32(spawnMask) << ',' // cast to prevent save as symbol + << uint16(GetPhaseMask()) << ',' // prevent out of range error + << GetPositionX() << ',' + << GetPositionY() << ',' + << GetPositionZ() << ',' + << GetOrientation() << ',' + << GetFloatValue(GAMEOBJECT_PARENTROTATION) << ',' + << GetFloatValue(GAMEOBJECT_PARENTROTATION+1) << ',' + << GetFloatValue(GAMEOBJECT_PARENTROTATION+2) << ',' + << GetFloatValue(GAMEOBJECT_PARENTROTATION+3) << ',' + << m_respawnDelayTime << ',' + << uint32(GetGoAnimProgress()) << ',' + << uint32(GetGoState()) << ')'; SQLTransaction trans = WorldDatabase.BeginTransaction(); trans->PAppend("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid); |
