diff options
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 929f7b90689..78efc590566 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -773,7 +773,7 @@ void GameObject::SaveToDB() SaveToDB(GetMapId(), data->spawnMask, data->phaseMask); } -void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) +void GameObject::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask) { const GameObjectTemplate* goI = GetGOInfo(); @@ -1809,7 +1809,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, bool triggered /*= true return; bool self = false; - for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(GetMap()->GetDifficulty())) + for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(GetMap()->GetDifficultyID())) { if (effect && effect->TargetA.GetTarget() == TARGET_UNIT_CASTER) { diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index a242e04ea37..239324c572d 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -828,7 +828,7 @@ struct GameObjectData int32 spawntimesecs; uint32 animprogress; GOState go_state; - uint8 spawnMask; + uint32 spawnMask; uint8 artKit; uint32 phaseid; uint32 phaseGroup; @@ -883,7 +883,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const override; void SaveToDB(); - void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask); + void SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask); bool LoadFromDB(ObjectGuid::LowType guid, Map* map) { return LoadGameObjectFromDB(guid, map, false); } bool LoadGameObjectFromDB(ObjectGuid::LowType guid, Map* map, bool addToMap = true); void DeleteFromDB(); |
