diff options
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 083690baf81..5b6bf87057f 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -457,7 +457,7 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const *data << uint32(GetGUIDLow()); // GetGUIDLow() break; //! Unit, Player and default here are sending wrong values. - //! TODO: Research the proper formula + /// @todo Research the proper formula case TYPEID_UNIT: *data << uint32(0x0000000B); // unk break; @@ -491,7 +491,7 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const // 0x80 if (flags & UPDATEFLAG_VEHICLE) { - // TODO: Allow players to aquire this updateflag. + /// @todo Allow players to aquire this updateflag. *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); *data << float(((Creature*)this)->GetOrientation()); } @@ -2174,7 +2174,7 @@ namespace Trinity { char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx); - // TODO: i_object.GetName() also must be localized? + /// @todo i_object.GetName() also must be localized? i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGUID); } @@ -2193,7 +2193,7 @@ namespace Trinity : i_object(obj), i_msgtype(msgtype), i_text(text), i_language(language), i_targetGUID(targetGUID) {} void operator()(WorldPacket& data, LocaleConstant loc_idx) { - // TODO: i_object.GetName() also must be localized? + /// @todo i_object.GetName() also must be localized? i_object.BuildMonsterChat(&data, i_msgtype, i_text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGUID); } @@ -3119,7 +3119,7 @@ void WorldObject::DestroyForNearbyPlayers() if (!player->HaveAtClient(this)) continue; - if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) // TODO: this is for puppet + if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) /// @todo this is for puppet continue; DestroyForPlayer(player); |
