diff options
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index afdd4dcdd25..3820e3e8523 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1830,7 +1830,7 @@ void WorldObject::AddObjectToRemoveList() map->AddObjectToRemoveList(this); } -TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, Unit* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/) +TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, WorldObject* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/) { uint32 mask = UNIT_MASK_SUMMON; if (properties) @@ -1884,6 +1884,8 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert if (summoner) phase = summoner->GetPhaseMask(); + Unit* summonerUnit = summoner ? summoner->ToUnit() : nullptr; + TempSummon* summon = nullptr; switch (mask) { @@ -1891,16 +1893,16 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert summon = new TempSummon(properties, summoner, false); break; case UNIT_MASK_GUARDIAN: - summon = new Guardian(properties, summoner, false); + summon = new Guardian(properties, summonerUnit, false); break; case UNIT_MASK_PUPPET: - summon = new Puppet(properties, summoner); + summon = new Puppet(properties, summonerUnit); break; case UNIT_MASK_TOTEM: - summon = new Totem(properties, summoner); + summon = new Totem(properties, summonerUnit); break; case UNIT_MASK_MINION: - summon = new Minion(properties, summoner, false); + summon = new Minion(properties, summonerUnit, false); break; } @@ -1969,7 +1971,7 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS { if (Map* map = FindMap()) { - if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit(), spellId)) + if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, this, spellId)) { summon->SetTempSummonType(despawnType); return summon; |
