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Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp6
-rw-r--r--src/server/game/Entities/Object/Object.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 1773de8523b..1f094d466e2 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1880,7 +1880,7 @@ TempSummon* WorldObject::SummonPersonalClone(Position const& pos, TempSummonType
return nullptr;
}
-GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime, GOSummonType summonType)
+GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType)
{
if (!IsInWorld())
return nullptr;
@@ -1899,7 +1899,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, Qua
PhasingHandler::InheritPhaseShift(go, this);
- go->SetRespawnTime(respawnTime);
+ go->SetRespawnTime(respawnTime.count());
if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && summonType == GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)) //not sure how to handle this
ToUnit()->AddGameObject(go);
else
@@ -1909,7 +1909,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, Qua
return go;
}
-GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime, GOSummonType summonType)
+GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType)
{
if (!x && !y && !z)
{
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 85a337774fe..2dd0edf6bda 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -571,8 +571,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
TempSummon* SummonPersonalClone(Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
- GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
- GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
+ GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
+ GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
Creature* SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*) = nullptr);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);