diff options
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e4313032d6f..908620568d3 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -400,7 +400,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const bool HasFall = HasFallDirection || unit->m_movementInfo.jump.fallTime != 0; bool HasSpline = unit->IsSplineEnabled(); - *data << unit->m_movementInfo.guid; // MoverGUID + *data << GetPackGUID(); // MoverGUID *data << uint32(unit->m_movementInfo.time); // MoveIndex *data << float(unit->GetPositionX()); @@ -424,6 +424,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const data->WriteBit(HasFall); // HasFall data->WriteBit(HasSpline); // HasSpline - marks that the unit uses spline movement data->WriteBit(0); // HeightChangeFailed + data->WriteBit(0); // RemoteTimeValid if (!unit->m_movementInfo.transport.guid.IsEmpty()) { |
