diff options
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 0ec3312834d..a0433f8f475 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -699,7 +699,7 @@ class WorldObject : public Object, public WorldLocation { return IsInDist2d(x, y, dist + GetObjectSize()); } bool IsWithinDist2d(const Position *pos, float dist) const { return IsInDist2d(pos, dist + GetObjectSize()); } - bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const; + virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const; // use only if you will sure about placing both object at same map bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const { |
